Created by: YGO Mod (20517634)

Created On: 06/27/2024

Need 13 UR

 Rarity
Ragnaraika Stag Sovereign1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Beelzeus of the Diabolic Dragons1 card
UR Rarity
Icejade Gymir Aegirine1 card
UR Rarity
Gigantic Spright1 card
UR Rarity
Number 2: Ninja Shadow Mosquito1 card
UR Rarity
Traptantalizing Tune3 card
UR Rarity
Trickstar Reincarnation1 card
UR Rarity
Waking the Dragon3 card

Main: 51 Extra: 14

SR Rarity
2 cardPerformapal Five-Rainbow Magician
SR Rarity
2 cardPerformapal Five-Rainbow Magician
Performapal Five-Rainbow Magician
LIGHT 112
Performapal Five-Rainbow Magician
  • ATK:

  • 100

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones. ● 0: All monsters they control cannot attack or activate their effects. ● 4 or more: The ATK of all monsters they control become double their original ATK. [ Monster Effect ] If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone.


N Rarity
3 cardCard Trader
N Rarity
3 cardCard Trader
Card Trader
Spell Continuous
Card Trader

    Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.


    N Rarity
    2 cardFlawless Perfection of the Tenyi
    N Rarity
    2 cardFlawless Perfection of the Tenyi
    Flawless Perfection of the Tenyi
    Spell Field
    Flawless Perfection of the Tenyi

      All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.


      N Rarity
      3 cardReload
      N Rarity
      3 cardReload
      Reload
      Spell Quick
      Reload

        Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


        SR Rarity
        2 cardSupernatural Danger Zone
        SR Rarity
        2 cardSupernatural Danger Zone
        Supernatural Danger Zone
        Spell Continuous
        Supernatural Danger Zone

          If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn.


          UR Rarity
          3 cardTraptantalizing Tune
          UR Rarity
          3 cardTraptantalizing Tune
          Traptantalizing Tune
          Spell Normal
          Traptantalizing Tune

            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


            SR Rarity
            2 cardAngel Statue - Azurune
            SR Rarity
            2 cardAngel Statue - Azurune
            Angel Statue - Azurune
            Trap Continuous
            Angel Statue - Azurune

              Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


              SR Rarity
              1 cardAnti-Spell Fragrance
              SR Rarity
              1 cardAnti-Spell Fragrance
              Anti-Spell Fragrance
              Trap Continuous
              Anti-Spell Fragrance

                Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                R Rarity
                3 cardBlack Horn of Heaven
                R Rarity
                3 cardBlack Horn of Heaven
                Black Horn of Heaven
                Trap Counter
                Black Horn of Heaven

                  When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


                  SR Rarity
                  2 cardGravedigger's Trap Hole
                  SR Rarity
                  2 cardGravedigger's Trap Hole
                  Gravedigger's Trap Hole
                  Trap Normal
                  Gravedigger's Trap Hole

                    When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                    SR Rarity
                    2 cardImperial Iron Wall
                    SR Rarity
                    2 cardImperial Iron Wall
                    Imperial Iron Wall
                    Trap Continuous
                    Imperial Iron Wall

                      Neither player can banish cards.


                      N Rarity
                      3 cardPaleozoic Canadia
                      N Rarity
                      3 cardPaleozoic Canadia
                      Paleozoic Canadia
                      Trap Normal
                      Paleozoic Canadia

                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        R Rarity
                        3 cardPaleozoic Dinomischus
                        R Rarity
                        3 cardPaleozoic Dinomischus
                        Paleozoic Dinomischus
                        Trap Normal
                        Paleozoic Dinomischus

                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          N Rarity
                          2 cardPaleozoic Leanchoilia
                          N Rarity
                          2 cardPaleozoic Leanchoilia
                          Paleozoic Leanchoilia
                          Trap Normal
                          Paleozoic Leanchoilia

                            Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            N Rarity
                            3 cardPaleozoic Marrella
                            N Rarity
                            3 cardPaleozoic Marrella
                            Paleozoic Marrella
                            Trap Normal
                            Paleozoic Marrella

                              Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              N Rarity
                              3 cardPaleozoic Olenoides
                              N Rarity
                              3 cardPaleozoic Olenoides
                              Paleozoic Olenoides
                              Trap Normal
                              Paleozoic Olenoides

                                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                R Rarity
                                3 cardPaleozoic Pikaia
                                R Rarity
                                3 cardPaleozoic Pikaia
                                Paleozoic Pikaia
                                Trap Normal
                                Paleozoic Pikaia

                                  Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  N Rarity
                                  3 cardThe Phantom Knights of Wrong Magnetring
                                  N Rarity
                                  3 cardThe Phantom Knights of Wrong Magnetring
                                  The Phantom Knights of Wrong Magnetring
                                  Trap Normal
                                  The Phantom Knights of Wrong Magnetring

                                    When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.


                                    SR Rarity
                                    2 cardThreatening Roar
                                    SR Rarity
                                    2 cardThreatening Roar
                                    Threatening Roar
                                    Trap Normal
                                    Threatening Roar

                                      Your opponent cannot declare an attack this turn.


                                      UR Rarity
                                      1 cardTrickstar Reincarnation
                                      UR Rarity
                                      1 cardTrickstar Reincarnation
                                      Trickstar Reincarnation
                                      Trap Normal
                                      Trickstar Reincarnation

                                        Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.


                                        UR Rarity
                                        3 cardWaking the Dragon
                                        UR Rarity
                                        3 cardWaking the Dragon
                                        Waking the Dragon
                                        Trap Normal
                                        Waking the Dragon

                                          If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                           Rarity
                                          1 cardRagnaraika Stag Sovereign
                                           Rarity
                                          1 cardRagnaraika Stag Sovereign
                                          Ragnaraika Stag Sovereign
                                          EARTH
                                          Ragnaraika Stag Sovereign
                                          • ATK:

                                          • 3300

                                          • LINK-5

                                          Link Arrow:

                                          Left

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right

                                          Right


                                          2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                          UR Rarity
                                          1 cardBaronne de Fleur
                                          UR Rarity
                                          1 cardBaronne de Fleur
                                          Baronne de Fleur
                                          WIND 10
                                          Baronne de Fleur
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2400


                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                          UR Rarity
                                          1 cardBeelzeus of the Diabolic Dragons
                                          UR Rarity
                                          1 cardBeelzeus of the Diabolic Dragons
                                          Beelzeus of the Diabolic Dragons
                                          DARK 10
                                          Beelzeus of the Diabolic Dragons
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 4000


                                          1 DARK Tuner + 2+ non-Tuner monsters Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK.


                                          UR Rarity
                                          1 cardIcejade Gymir Aegirine
                                          UR Rarity
                                          1 cardIcejade Gymir Aegirine
                                          Icejade Gymir Aegirine
                                          WATER 10
                                          Icejade Gymir Aegirine
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 1500


                                          1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                          N Rarity
                                          1 cardCat Shark
                                          N Rarity
                                          1 cardCat Shark
                                          Cat Shark
                                          WATER
                                          Cat Shark
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 500


                                          2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                          UR Rarity
                                          1 cardGigantic Spright
                                          UR Rarity
                                          1 cardGigantic Spright
                                          Gigantic Spright
                                          DARK
                                          Gigantic Spright
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1600


                                          2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                          UR Rarity
                                          1 cardNumber 2: Ninja Shadow Mosquito
                                          UR Rarity
                                          1 cardNumber 2: Ninja Shadow Mosquito
                                          Number 2: Ninja Shadow Mosquito
                                          WIND
                                          Number 2: Ninja Shadow Mosquito
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                          SR Rarity
                                          1 cardNumber F0: Utopic Future
                                          SR Rarity
                                          1 cardNumber F0: Utopic Future
                                          Number F0: Utopic Future
                                          LIGHT
                                          Number F0: Utopic Future
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                          SR Rarity
                                          2 cardPaleozoic Anomalocaris
                                          SR Rarity
                                          2 cardPaleozoic Anomalocaris
                                          Paleozoic Anomalocaris
                                          WATER
                                          Paleozoic Anomalocaris
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 0


                                          3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                          SR Rarity
                                          2 cardPaleozoic Opabinia
                                          SR Rarity
                                          2 cardPaleozoic Opabinia
                                          Paleozoic Opabinia
                                          WATER
                                          Paleozoic Opabinia
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2400


                                          2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                          SR Rarity
                                          1 cardSky Cavalry Centaurea
                                          SR Rarity
                                          1 cardSky Cavalry Centaurea
                                          Sky Cavalry Centaurea
                                          LIGHT
                                          Sky Cavalry Centaurea
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 0


                                          2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                          N Rarity
                                          1 cardThe Phantom Knights of Cursed Javelin
                                          N Rarity
                                          1 cardThe Phantom Knights of Cursed Javelin
                                          The Phantom Knights of Cursed Javelin
                                          DARK
                                          The Phantom Knights of Cursed Javelin
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 0


                                          2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.




                                          https://metaduelist.com/
                                          Top