Created by: rin2303 (07126453)

Created On: 06/18/2024

Main: 60

1 cardDark Eruption 1 cardDark Eruption
Dark Eruption
Spell Normal
Dark Eruption

    Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.


    1 cardForbidden Chalice 1 cardForbidden Chalice
    Forbidden Chalice
    Spell Quick
    Forbidden Chalice

      Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


      1 cardForbidden Dress 1 cardForbidden Dress
      Forbidden Dress
      Spell Quick
      Forbidden Dress

        Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.


        1 cardForbidden Droplet 1 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          1 cardForbidden Scripture 1 cardForbidden Scripture
          Forbidden Scripture
          Spell Quick
          Forbidden Scripture

            If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.


            1 cardHidden Armory 1 cardHidden Armory
            Hidden Armory
            Spell Normal
            Hidden Armory

              Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


              1 cardLast Will
              1 cardLast Will
              Last Will
              Spell Normal
              Last Will

                If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


                1 cardMonster Reincarnation 1 cardMonster Reincarnation
                Monster Reincarnation
                Spell Normal
                Monster Reincarnation

                  Discard 1 card, then target 1 monster in your GY; add it to your hand.


                  1 cardSpell Reproduction 1 cardSpell Reproduction
                  Spell Reproduction
                  Spell Normal
                  Spell Reproduction

                    Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.


                    1 cardAdhesion Trap Hole 1 cardAdhesion Trap Hole
                    Adhesion Trap Hole
                    Trap Normal
                    Adhesion Trap Hole

                      When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.


                      1 cardBirthright 1 cardBirthright
                      Birthright
                      Trap Continuous
                      Birthright

                        Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.


                        1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                        Bottomless Trap Hole
                        Trap Normal
                        Bottomless Trap Hole

                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                          1 cardCall of the Haunted
                          1 cardCall of the Haunted
                          Call of the Haunted
                          Trap Continuous
                          Call of the Haunted

                            Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                            1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              1 cardCrush Card Virus 1 cardCrush Card Virus
                              Crush Card Virus
                              Trap Normal
                              Crush Card Virus

                                Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                                1 cardDamage Condenser 1 cardDamage Condenser
                                Damage Condenser
                                Trap Normal
                                Damage Condenser

                                  When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position.


                                  1 cardDark Bribe 1 cardDark Bribe
                                  Dark Bribe
                                  Trap Counter
                                  Dark Bribe

                                    When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                    1 cardDivine Wrath 1 cardDivine Wrath
                                    Divine Wrath
                                    Trap Counter
                                    Divine Wrath

                                      When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                                      1 cardDust Tornado 1 cardDust Tornado
                                      Dust Tornado
                                      Trap Normal
                                      Dust Tornado

                                        Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                        1 cardEmbodiment of Apophis 1 cardEmbodiment of Apophis
                                        Embodiment of Apophis
                                        Trap Continuous
                                        Embodiment of Apophis

                                          During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)


                                          1 cardEradicator Epidemic Virus 1 cardEradicator Epidemic Virus
                                          Eradicator Epidemic Virus
                                          Trap Normal
                                          Eradicator Epidemic Virus

                                            Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                            1 cardEvenly Matched 1 cardEvenly Matched
                                            Evenly Matched
                                            Trap Normal
                                            Evenly Matched

                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                              1 cardFairy's Hand Mirror 1 cardFairy's Hand Mirror
                                              Fairy's Hand Mirror
                                              Trap Normal
                                              Fairy's Hand Mirror

                                                When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.


                                                1 cardFinal Attack Orders 1 cardFinal Attack Orders
                                                Final Attack Orders
                                                Trap Continuous
                                                Final Attack Orders

                                                  All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.


                                                  1 cardFloodgate Trap Hole
                                                  1 cardFloodgate Trap Hole
                                                  Floodgate Trap Hole
                                                  Trap Normal
                                                  Floodgate Trap Hole

                                                    When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                                    1 cardGravity Bind
                                                    1 cardGravity Bind
                                                    Gravity Bind
                                                    Trap Continuous
                                                    Gravity Bind

                                                      Level 4 or higher monsters cannot attack.


                                                      1 cardHorn of Heaven 1 cardHorn of Heaven
                                                      Horn of Heaven
                                                      Trap Counter
                                                      Horn of Heaven

                                                        When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).


                                                        1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          1 cardJusti-Break 1 cardJusti-Break
                                                          Justi-Break
                                                          Trap Normal
                                                          Justi-Break

                                                            Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.


                                                            1 cardKunai with Chain 1 cardKunai with Chain
                                                            Kunai with Chain
                                                            Trap Normal
                                                            Kunai with Chain

                                                              Activate 1 or both of these effects (simultaneously). ● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.


                                                              1 cardLost Wind 1 cardLost Wind
                                                              Lost Wind
                                                              Trap Normal
                                                              Lost Wind

                                                                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                                1 cardMagic Drain 1 cardMagic Drain
                                                                Magic Drain
                                                                Trap Counter
                                                                Magic Drain

                                                                  When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                                                                  1 cardMagic Jammer 1 cardMagic Jammer
                                                                  Magic Jammer
                                                                  Trap Counter
                                                                  Magic Jammer

                                                                    When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                                                    1 cardMagical Arm Shield 1 cardMagical Arm Shield
                                                                    Magical Arm Shield
                                                                    Trap Normal
                                                                    Magical Arm Shield

                                                                      When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.


                                                                      1 cardMetal Reflect Slime 1 cardMetal Reflect Slime
                                                                      Metal Reflect Slime
                                                                      Trap Continuous
                                                                      Metal Reflect Slime

                                                                        Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                                                                        1 cardMetalmorph 1 cardMetalmorph
                                                                        Metalmorph
                                                                        Trap Normal
                                                                        Metalmorph

                                                                          Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.


                                                                          1 cardMirror Wall 1 cardMirror Wall
                                                                          Mirror Wall
                                                                          Trap Continuous
                                                                          Mirror Wall

                                                                            Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.


                                                                            1 cardNightmare Wheel 1 cardNightmare Wheel
                                                                            Nightmare Wheel
                                                                            Trap Continuous
                                                                            Nightmare Wheel

                                                                              Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.


                                                                              1 cardNutrient Z 1 cardNutrient Z
                                                                              Nutrient Z
                                                                              Trap Normal
                                                                              Nutrient Z

                                                                                During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first.


                                                                                1 cardRaigeki Break 1 cardRaigeki Break
                                                                                Raigeki Break
                                                                                Trap Normal
                                                                                Raigeki Break

                                                                                  Discard 1 card, then target 1 card on the field; destroy it.


                                                                                  1 cardReturn from the Different Dimension
                                                                                  1 cardReturn from the Different Dimension
                                                                                  Return from the Different Dimension
                                                                                  Trap Normal
                                                                                  Return from the Different Dimension

                                                                                    Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                                                                    1 cardRivalry of Warlords
                                                                                    1 cardRivalry of Warlords
                                                                                    Rivalry of Warlords
                                                                                    Trap Continuous
                                                                                    Rivalry of Warlords

                                                                                      Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                      1 cardRoyal Decree 1 cardRoyal Decree
                                                                                      Royal Decree
                                                                                      Trap Continuous
                                                                                      Royal Decree

                                                                                        Negate all other Trap effects on the field.


                                                                                        1 cardSakuretsu Armor 1 cardSakuretsu Armor
                                                                                        Sakuretsu Armor
                                                                                        Trap Normal
                                                                                        Sakuretsu Armor

                                                                                          When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                                          1 cardShadow Spell 1 cardShadow Spell
                                                                                          Shadow Spell
                                                                                          Trap Continuous
                                                                                          Shadow Spell

                                                                                            Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                                                                            1 cardSkill Drain
                                                                                            1 cardSkill Drain
                                                                                            Skill Drain
                                                                                            Trap Continuous
                                                                                            Skill Drain

                                                                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                              1 cardSkull Dice 1 cardSkull Dice
                                                                                              Skull Dice
                                                                                              Trap Normal
                                                                                              Skull Dice

                                                                                                Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.


                                                                                                1 cardSolemn Judgment
                                                                                                1 cardSolemn Judgment
                                                                                                Solemn Judgment
                                                                                                Trap Counter
                                                                                                Solemn Judgment

                                                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                  Tag(s):

                                                                                                  1 cardSoul Resurrection 1 cardSoul Resurrection
                                                                                                  Soul Resurrection
                                                                                                  Trap Continuous
                                                                                                  Soul Resurrection

                                                                                                    Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                                                                    1 cardSoul Rope 1 cardSoul Rope
                                                                                                    Soul Rope
                                                                                                    Trap Normal
                                                                                                    Soul Rope

                                                                                                      When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.


                                                                                                      1 cardSpiritual Swords of Revealing Light 1 cardSpiritual Swords of Revealing Light
                                                                                                      Spiritual Swords of Revealing Light
                                                                                                      Trap Continuous
                                                                                                      Spiritual Swords of Revealing Light

                                                                                                        Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly.


                                                                                                        1 cardStronghold the Moving Fortress 1 cardStronghold the Moving Fortress
                                                                                                        Stronghold the Moving Fortress
                                                                                                        Trap Continuous
                                                                                                        Stronghold the Moving Fortress

                                                                                                          Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.


                                                                                                          1 cardThe Forceful Checkpoint 1 cardThe Forceful Checkpoint
                                                                                                          The Forceful Checkpoint
                                                                                                          Trap Normal
                                                                                                          The Forceful Checkpoint

                                                                                                            When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).


                                                                                                            1 cardThe Golden Apples 1 cardThe Golden Apples
                                                                                                            The Golden Apples
                                                                                                            Trap Normal
                                                                                                            The Golden Apples

                                                                                                              When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect.


                                                                                                              1 cardThreatening Roar 1 cardThreatening Roar
                                                                                                              Threatening Roar
                                                                                                              Trap Normal
                                                                                                              Threatening Roar

                                                                                                                Your opponent cannot declare an attack this turn.


                                                                                                                1 cardTorrential Tribute
                                                                                                                1 cardTorrential Tribute
                                                                                                                Torrential Tribute
                                                                                                                Trap Normal
                                                                                                                Torrential Tribute

                                                                                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                                                  1 cardTrap Jammer 1 cardTrap Jammer
                                                                                                                  Trap Jammer
                                                                                                                  Trap Counter
                                                                                                                  Trap Jammer

                                                                                                                    When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.


                                                                                                                    1 cardUnified Front 1 cardUnified Front
                                                                                                                    Unified Front
                                                                                                                    Trap Normal
                                                                                                                    Unified Front

                                                                                                                      Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.


                                                                                                                      1 cardWaboku 1 cardWaboku
                                                                                                                      Waboku
                                                                                                                      Trap Normal
                                                                                                                      Waboku

                                                                                                                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                                                                        1 cardZero Gravity 1 cardZero Gravity
                                                                                                                        Zero Gravity
                                                                                                                        Trap Normal
                                                                                                                        Zero Gravity

                                                                                                                          Change the battle positions of all face-up monsters on the field.




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