Created by: YGO Mod (20517634)

Created On: 05/30/2024

Battle Chronicle

Need 18 UR

UR Rarity
Artifact Lancea2 card
UR Rarity
Blue-Eyes Alternative White Dragon1 card
UR Rarity
Blue-Eyes Twin Burst Dragon1 card
UR Rarity
Blue-Eyes Ultimate Dragon1 card
UR Rarity
Dragon Master Knight1 card
UR Rarity
Neo Blue-Eyes Ultimate Dragon1 card
UR Rarity
Black Luster Soldier1 card
UR Rarity
Effect Veiler2 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Book of Moon3 card
UR Rarity
Successor Soul2 card
UR Rarity
Crackdown2 card

Main: 28 Extra: 8

UR Rarity
Artifact Lancea
UR Rarity
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


UR Rarity
Artifact Lancea
UR Rarity
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


SR Rarity
Dragon Spirit of White
SR Rarity
Dragon Spirit of White
Dragon Spirit of White
LIGHT 8
Dragon Spirit of White
  • ATK:

  • 2500

  • DEF:

  • 2000


(This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


SR Rarity
Dragon Spirit of White
SR Rarity
Dragon Spirit of White
Dragon Spirit of White
LIGHT 8
Dragon Spirit of White
  • ATK:

  • 2500

  • DEF:

  • 2000


(This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


SR Rarity
Dragon Spirit of White
SR Rarity
Dragon Spirit of White
Dragon Spirit of White
LIGHT 8
Dragon Spirit of White
  • ATK:

  • 2500

  • DEF:

  • 2000


(This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


UR Rarity
Black Luster Soldier
UR Rarity
Black Luster Soldier
Black Luster Soldier
EARTH 8
Black Luster Soldier
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Black Luster Ritual".


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


R Rarity
Bingo Machine, Go!!!
R Rarity
Bingo Machine, Go!!!
Bingo Machine, Go!!!
Spell Normal
Bingo Machine, Go!!!

    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


    R Rarity
    Bingo Machine, Go!!!
    R Rarity
    Bingo Machine, Go!!!
    Bingo Machine, Go!!!
    Spell Normal
    Bingo Machine, Go!!!

      Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


      UR Rarity
      Book of Moon
      UR Rarity
      Book of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        UR Rarity
        Book of Moon
        UR Rarity
        Book of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          UR Rarity
          Book of Moon
          UR Rarity
          Book of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            R Rarity
            Heat Wave
            R Rarity
            Heat Wave
            Heat Wave
            Spell Normal
            Heat Wave

              At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


              UR Rarity
              Successor Soul
              UR Rarity
              Successor Soul
              Successor Soul
              Spell Quick
              Successor Soul

                Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.


                UR Rarity
                Successor Soul
                UR Rarity
                Successor Soul
                Successor Soul
                Spell Quick
                Successor Soul

                  Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.


                  SR Rarity
                  The Melody of Awakening Dragon
                  SR Rarity
                  The Melody of Awakening Dragon
                  The Melody of Awakening Dragon
                  Spell Normal
                  The Melody of Awakening Dragon

                    Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                    SR Rarity
                    The Melody of Awakening Dragon
                    SR Rarity
                    The Melody of Awakening Dragon
                    The Melody of Awakening Dragon
                    Spell Normal
                    The Melody of Awakening Dragon

                      Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                      SR Rarity
                      The Melody of Awakening Dragon
                      SR Rarity
                      The Melody of Awakening Dragon
                      The Melody of Awakening Dragon
                      Spell Normal
                      The Melody of Awakening Dragon

                        Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                        SR Rarity
                        Ultimate Fusion
                        SR Rarity
                        Ultimate Fusion
                        Ultimate Fusion
                        Spell Quick
                        Ultimate Fusion

                          During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                          SR Rarity
                          Ultimate Fusion
                          SR Rarity
                          Ultimate Fusion
                          Ultimate Fusion
                          Spell Quick
                          Ultimate Fusion

                            During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                            UR Rarity
                            Crackdown
                            UR Rarity
                            Crackdown
                            Crackdown
                            Trap Continuous
                            Crackdown

                              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                              Tag(s):

                              UR Rarity
                              Crackdown
                              UR Rarity
                              Crackdown
                              Crackdown
                              Trap Continuous
                              Crackdown

                                Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                Tag(s):

                                SR Rarity
                                Treacherous Trap Hole
                                SR Rarity
                                Treacherous Trap Hole
                                Treacherous Trap Hole
                                Trap Normal
                                Treacherous Trap Hole

                                  If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                  UR Rarity
                                  Blue-Eyes Twin Burst Dragon
                                  UR Rarity
                                  Blue-Eyes Twin Burst Dragon
                                  Blue-Eyes Twin Burst Dragon
                                  LIGHT 10
                                  Blue-Eyes Twin Burst Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                  UR Rarity
                                  Blue-Eyes Ultimate Dragon
                                  UR Rarity
                                  Blue-Eyes Ultimate Dragon
                                  Blue-Eyes Ultimate Dragon
                                  LIGHT 12
                                  Blue-Eyes Ultimate Dragon
                                  • ATK:

                                  • 4500

                                  • DEF:

                                  • 3800


                                  "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                  UR Rarity
                                  Dragon Master Knight
                                  UR Rarity
                                  Dragon Master Knight
                                  Dragon Master Knight
                                  LIGHT 12
                                  Dragon Master Knight
                                  • ATK:

                                  • 5000

                                  • DEF:

                                  • 5000


                                  "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                  UR Rarity
                                  Neo Blue-Eyes Ultimate Dragon
                                  UR Rarity
                                  Neo Blue-Eyes Ultimate Dragon
                                  Neo Blue-Eyes Ultimate Dragon
                                  LIGHT 12
                                  Neo Blue-Eyes Ultimate Dragon
                                  • ATK:

                                  • 4500

                                  • DEF:

                                  • 3800


                                  "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


                                  R Rarity
                                  Imduk the World Chalice Dragon
                                  R Rarity
                                  Imduk the World Chalice Dragon
                                  Imduk the World Chalice Dragon
                                  WIND
                                  Imduk the World Chalice Dragon
                                  • ATK:

                                  • 800

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                  N Rarity
                                  LANphorhynchus
                                  N Rarity
                                  LANphorhynchus
                                  LANphorhynchus
                                  LIGHT
                                  LANphorhynchus
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters


                                  UR Rarity
                                  Dingirsu, the Orcust of the Evening Star
                                  UR Rarity
                                  Dingirsu, the Orcust of the Evening Star
                                  Dingirsu, the Orcust of the Evening Star
                                  DARK
                                  Dingirsu, the Orcust of the Evening Star
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                  R Rarity
                                  Number 68: Sanaphond the Sky Prison
                                  R Rarity
                                  Number 68: Sanaphond the Sky Prison
                                  Number 68: Sanaphond the Sky Prison
                                  DARK
                                  Number 68: Sanaphond the Sky Prison
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2700


                                  2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.




                                  More Duel Links Info

                                  Blue-Eyes Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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