Blue-Eyes Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.

SR Rarity
Blue-Eyes Jet Dragon
SR Rarity
Blue-Eyes Jet Dragon
SR Rarity
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.

 Rarity
Galaxy-Eyes Tachyon Primal
 Rarity
Galaxy-Eyes Tachyon Primal
 Rarity
Galaxy-Eyes Tachyon Primal
LIGHT 8
Galaxy-Eyes Tachyon Primal
  • ATK:

  • 3000

  • DEF:

  • 2500


If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.

SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

SR Rarity
Blue-Eyes Chaos Dragon
SR Rarity
Blue-Eyes Chaos Dragon
SR Rarity
Blue-Eyes Chaos Dragon
DARK 8
Blue-Eyes Chaos Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Kaibaman the Legend
UR Rarity
Kaibaman the Legend
UR Rarity
Kaibaman the Legend
LIGHT 1
Kaibaman the Legend
  • ATK:

  • 200

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.

R Rarity
Bingo Machine, Go!!!
R Rarity
Bingo Machine, Go!!!
R Rarity
Bingo Machine, Go!!!
Spell Normal
Bingo Machine, Go!!!

    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      SR Rarity
      The Melody of Awakening Dragon
      SR Rarity
      The Melody of Awakening Dragon
      SR Rarity
      The Melody of Awakening Dragon
      Spell Normal
      The Melody of Awakening Dragon

        Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

        SR Rarity
        Ultimate Fusion
        SR Rarity
        Ultimate Fusion
        SR Rarity
        Ultimate Fusion
        Spell Quick
        Ultimate Fusion

          During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.

          N Rarity
          Majesty of the White Dragons
          N Rarity
          Majesty of the White Dragons
          N Rarity
          Majesty of the White Dragons
          Trap Normal
          Majesty of the White Dragons

            Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.

            UR Rarity
            Tachyon Transmigration
            UR Rarity
            Tachyon Transmigration
            UR Rarity
            Tachyon Transmigration
            Trap Counter
            Tachyon Transmigration

              If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.

              R Rarity
              True Light
              R Rarity
              True Light
              R Rarity
              True Light
              Trap Continuous
              True Light

                Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.

                Extra Deck

                UR Rarity
                Blue-Eyes Tyrant Dragon
                UR Rarity
                Blue-Eyes Tyrant Dragon
                UR Rarity
                Blue-Eyes Tyrant Dragon
                LIGHT 8
                Blue-Eyes Tyrant Dragon
                • ATK:

                • 3400

                • DEF:

                • 2900


                "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.

                SR Rarity
                Black Rose Moonlight Dragon
                SR Rarity
                Black Rose Moonlight Dragon
                SR Rarity
                Black Rose Moonlight Dragon
                LIGHT 7
                Black Rose Moonlight Dragon
                • ATK:

                • 2400

                • DEF:

                • 1800


                1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.

                UR Rarity
                Blue-Eyes Spirit Dragon
                UR Rarity
                Blue-Eyes Spirit Dragon
                UR Rarity
                Blue-Eyes Spirit Dragon
                LIGHT 9
                Blue-Eyes Spirit Dragon
                • ATK:

                • 2500

                • DEF:

                • 3000


                1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

                R Rarity
                Lightstorm Dragon
                R Rarity
                Lightstorm Dragon
                R Rarity
                Lightstorm Dragon
                LIGHT 9
                Lightstorm Dragon
                • ATK:

                • 2700

                • DEF:

                • 3000


                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.

                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                DARK
                Dingirsu, the Orcust of the Evening Star
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                 Rarity
                Divine Golden Shadow Dragon Dragluxion
                 Rarity
                Divine Golden Shadow Dragon Dragluxion
                 Rarity
                Divine Golden Shadow Dragon Dragluxion
                LIGHT
                Divine Golden Shadow Dragon Dragluxion
                • ATK:

                • 2500

                • DEF:

                • 3000


                2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.

                 Rarity
                Number 38: Hope Harbinger Dragon Titanic Galaxy
                 Rarity
                Number 38: Hope Harbinger Dragon Titanic Galaxy
                 Rarity
                Number 38: Hope Harbinger Dragon Titanic Galaxy
                LIGHT
                Number 38: Hope Harbinger Dragon Titanic Galaxy
                • ATK:

                • 3000

                • DEF:

                • 2500


                2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

                UR Rarity
                Number 90: Galaxy-Eyes Photon Lord
                UR Rarity
                Number 90: Galaxy-Eyes Photon Lord
                UR Rarity
                Number 90: Galaxy-Eyes Photon Lord
                LIGHT
                Number 90: Galaxy-Eyes Photon Lord
                • ATK:

                • 2500

                • DEF:

                • 3000


                2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

                Popular Skills

                Master of Blue-Eyes: 100%
                Master of Blue-Eyes

                Need 25 UR

                UR Rarity
                Blue-Eyes Alternative White Dragon3 card
                 Rarity
                Galaxy-Eyes Tachyon Primal1 card
                 Rarity
                Hapi, Guidance of Horus1 card
                 Rarity
                Imsety, Glory of Horus3 card
                UR Rarity
                Blue-Eyes Tyrant Dragon1 card
                UR Rarity
                Hieratic Seal of the Heavenly Spheres1 card
                UR Rarity
                Blue-Eyes Spirit Dragon1 card
                UR Rarity
                Effect Veiler2 card
                UR Rarity
                Kaibaman the Legend2 card
                 Rarity
                Divine Golden Shadow Dragon Dragluxion1 card
                UR Rarity
                Number 107: Galaxy-Eyes Tachyon Dragon1 card
                 Rarity
                Number 38: Hope Harbinger Dragon Titanic Galaxy1 card
                UR Rarity
                Number 90: Galaxy-Eyes Photon Lord1 card
                 Rarity
                Super Starslayer TY-PHON - Sky Crisis1 card
                UR Rarity
                Forbidden Droplet2 card
                 Rarity
                King's Sarcophagus2 card
                UR Rarity
                Tachyon Transmigration1 card

                Main: 30 Extra: 9

                UR Rarity
                Blue-Eyes Alternative White Dragon
                UR Rarity
                Blue-Eyes Alternative White Dragon
                Blue-Eyes Alternative White Dragon
                LIGHT 8
                Blue-Eyes Alternative White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


                UR Rarity
                Blue-Eyes Alternative White Dragon
                UR Rarity
                Blue-Eyes Alternative White Dragon
                Blue-Eyes Alternative White Dragon
                LIGHT 8
                Blue-Eyes Alternative White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


                UR Rarity
                Blue-Eyes Alternative White Dragon
                UR Rarity
                Blue-Eyes Alternative White Dragon
                Blue-Eyes Alternative White Dragon
                LIGHT 8
                Blue-Eyes Alternative White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


                SR Rarity
                Blue-Eyes Jet Dragon
                SR Rarity
                Blue-Eyes Jet Dragon
                Blue-Eyes Jet Dragon
                LIGHT 8
                Blue-Eyes Jet Dragon
                • ATK:

                • 3000

                • DEF:

                • 0


                Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


                 Rarity
                Galaxy-Eyes Tachyon Primal
                 Rarity
                Galaxy-Eyes Tachyon Primal
                Galaxy-Eyes Tachyon Primal
                LIGHT 8
                Galaxy-Eyes Tachyon Primal
                • ATK:

                • 3000

                • DEF:

                • 2500


                If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.


                 Rarity
                Hapi, Guidance of Horus
                 Rarity
                Hapi, Guidance of Horus
                Hapi, Guidance of Horus
                WIND 8
                Hapi, Guidance of Horus
                • ATK:

                • 2400

                • DEF:

                • 1600


                If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                 Rarity
                Imsety, Glory of Horus
                 Rarity
                Imsety, Glory of Horus
                Imsety, Glory of Horus
                DARK 8
                Imsety, Glory of Horus
                • ATK:

                • 3000

                • DEF:

                • 1800


                If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                 Rarity
                Imsety, Glory of Horus
                 Rarity
                Imsety, Glory of Horus
                Imsety, Glory of Horus
                DARK 8
                Imsety, Glory of Horus
                • ATK:

                • 3000

                • DEF:

                • 1800


                If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                 Rarity
                Imsety, Glory of Horus
                 Rarity
                Imsety, Glory of Horus
                Imsety, Glory of Horus
                DARK 8
                Imsety, Glory of Horus
                • ATK:

                • 3000

                • DEF:

                • 1800


                If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                SR Rarity
                Blue-Eyes White Dragon
                SR Rarity
                Blue-Eyes White Dragon
                Blue-Eyes White Dragon
                LIGHT 8
                Blue-Eyes White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                SR Rarity
                Blue-Eyes White Dragon
                SR Rarity
                Blue-Eyes White Dragon
                Blue-Eyes White Dragon
                LIGHT 8
                Blue-Eyes White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                SR Rarity
                Blue-Eyes White Dragon
                SR Rarity
                Blue-Eyes White Dragon
                Blue-Eyes White Dragon
                LIGHT 8
                Blue-Eyes White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                SR Rarity
                Blue-Eyes Chaos Dragon
                SR Rarity
                Blue-Eyes Chaos Dragon
                Blue-Eyes Chaos Dragon
                DARK 8
                Blue-Eyes Chaos Dragon
                • ATK:

                • 3000

                • DEF:

                • 0


                You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                Kaibaman the Legend
                UR Rarity
                Kaibaman the Legend
                Kaibaman the Legend
                LIGHT 1
                Kaibaman the Legend
                • ATK:

                • 200

                • DEF:

                • 700


                If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.


                UR Rarity
                Kaibaman the Legend
                UR Rarity
                Kaibaman the Legend
                Kaibaman the Legend
                LIGHT 1
                Kaibaman the Legend
                • ATK:

                • 200

                • DEF:

                • 700


                If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.


                R Rarity
                Bingo Machine, Go!!!
                R Rarity
                Bingo Machine, Go!!!
                Bingo Machine, Go!!!
                Spell Normal
                Bingo Machine, Go!!!

                  Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                       Rarity
                      King's Sarcophagus
                       Rarity
                      King's Sarcophagus
                      King's Sarcophagus
                      Spell Continuous
                      King's Sarcophagus

                        "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                         Rarity
                        King's Sarcophagus
                         Rarity
                        King's Sarcophagus
                        King's Sarcophagus
                        Spell Continuous
                        King's Sarcophagus

                          "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                          SR Rarity
                          The Melody of Awakening Dragon
                          SR Rarity
                          The Melody of Awakening Dragon
                          The Melody of Awakening Dragon
                          Spell Normal
                          The Melody of Awakening Dragon

                            Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                            SR Rarity
                            The Melody of Awakening Dragon
                            SR Rarity
                            The Melody of Awakening Dragon
                            The Melody of Awakening Dragon
                            Spell Normal
                            The Melody of Awakening Dragon

                              Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                              SR Rarity
                              The Melody of Awakening Dragon
                              SR Rarity
                              The Melody of Awakening Dragon
                              The Melody of Awakening Dragon
                              Spell Normal
                              The Melody of Awakening Dragon

                                Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                SR Rarity
                                Ultimate Fusion
                                SR Rarity
                                Ultimate Fusion
                                Ultimate Fusion
                                Spell Quick
                                Ultimate Fusion

                                  During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                  N Rarity
                                  Majesty of the White Dragons
                                  N Rarity
                                  Majesty of the White Dragons
                                  Majesty of the White Dragons
                                  Trap Normal
                                  Majesty of the White Dragons

                                    Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                    N Rarity
                                    Majesty of the White Dragons
                                    N Rarity
                                    Majesty of the White Dragons
                                    Majesty of the White Dragons
                                    Trap Normal
                                    Majesty of the White Dragons

                                      Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                      UR Rarity
                                      Tachyon Transmigration
                                      UR Rarity
                                      Tachyon Transmigration
                                      Tachyon Transmigration
                                      Trap Counter
                                      Tachyon Transmigration

                                        If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.


                                        R Rarity
                                        True Light
                                        R Rarity
                                        True Light
                                        True Light
                                        Trap Continuous
                                        True Light

                                          Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


                                          UR Rarity
                                          Blue-Eyes Tyrant Dragon
                                          UR Rarity
                                          Blue-Eyes Tyrant Dragon
                                          Blue-Eyes Tyrant Dragon
                                          LIGHT 8
                                          Blue-Eyes Tyrant Dragon
                                          • ATK:

                                          • 3400

                                          • DEF:

                                          • 2900


                                          "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                          UR Rarity
                                          Hieratic Seal of the Heavenly Spheres
                                          UR Rarity
                                          Hieratic Seal of the Heavenly Spheres
                                          Hieratic Seal of the Heavenly Spheres
                                          LIGHT
                                          Hieratic Seal of the Heavenly Spheres
                                          • ATK:

                                          • 0

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                          SR Rarity
                                          Black Rose Moonlight Dragon
                                          SR Rarity
                                          Black Rose Moonlight Dragon
                                          Black Rose Moonlight Dragon
                                          LIGHT 7
                                          Black Rose Moonlight Dragon
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                          UR Rarity
                                          Blue-Eyes Spirit Dragon
                                          UR Rarity
                                          Blue-Eyes Spirit Dragon
                                          Blue-Eyes Spirit Dragon
                                          LIGHT 9
                                          Blue-Eyes Spirit Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 3000


                                          1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                                           Rarity
                                          Divine Golden Shadow Dragon Dragluxion
                                           Rarity
                                          Divine Golden Shadow Dragon Dragluxion
                                          Divine Golden Shadow Dragon Dragluxion
                                          LIGHT
                                          Divine Golden Shadow Dragon Dragluxion
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 3000


                                          2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


                                          UR Rarity
                                          Number 107: Galaxy-Eyes Tachyon Dragon
                                          UR Rarity
                                          Number 107: Galaxy-Eyes Tachyon Dragon
                                          Number 107: Galaxy-Eyes Tachyon Dragon
                                          LIGHT
                                          Number 107: Galaxy-Eyes Tachyon Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


                                           Rarity
                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                           Rarity
                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                          LIGHT
                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                          UR Rarity
                                          Number 90: Galaxy-Eyes Photon Lord
                                          UR Rarity
                                          Number 90: Galaxy-Eyes Photon Lord
                                          Number 90: Galaxy-Eyes Photon Lord
                                          LIGHT
                                          Number 90: Galaxy-Eyes Photon Lord
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 3000


                                          2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                           Rarity
                                          Super Starslayer TY-PHON - Sky Crisis
                                           Rarity
                                          Super Starslayer TY-PHON - Sky Crisis
                                          Super Starslayer TY-PHON - Sky Crisis
                                          DARK
                                          Super Starslayer TY-PHON - Sky Crisis
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2900


                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


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