Created by: YGO Mod (20517634)

Created On: 05/30/2024

Need 17 UR

UR Rarity
Accesscode Talker1 card
UR Rarity
Paleozoic Cambroraster1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Spright Elf2 card
UR Rarity
Worldsea Dragon Zealantis1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Gigantic Spright1 card
UR Rarity
Traptantalizing Tune3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
Transaction Rollback3 card

Main: 41 Extra: 15

SR Rarity
1 cardIpiria
SR Rarity
1 cardIpiria
Ipiria
EARTH 2
Ipiria
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


N Rarity
1 cardLaundry Dragonmaid
N Rarity
1 cardLaundry Dragonmaid
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


R Rarity
3 cardSoldier Dragons
R Rarity
3 cardSoldier Dragons
Soldier Dragons
EARTH 2
Soldier Dragons
  • ATK:

  • 700

  • DEF:

  • 800


Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.


SR Rarity
3 cardReasoning
SR Rarity
3 cardReasoning
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


    UR Rarity
    3 cardTraptantalizing Tune
    UR Rarity
    3 cardTraptantalizing Tune
    Traptantalizing Tune
    Spell Normal
    Traptantalizing Tune

      Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


      UR Rarity
      3 cardDestructive Daruma Karma Cannon
      UR Rarity
      3 cardDestructive Daruma Karma Cannon
      Destructive Daruma Karma Cannon
      Trap Normal
      Destructive Daruma Karma Cannon

        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


        N Rarity
        1 cardElemental Burst
        N Rarity
        1 cardElemental Burst
        Elemental Burst
        Trap Normal
        Elemental Burst

          Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


          R Rarity
          3 cardLost Wind
          R Rarity
          3 cardLost Wind
          Lost Wind
          Trap Normal
          Lost Wind

            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


            R Rarity
            3 cardPaleozoic Dinomischus
            R Rarity
            3 cardPaleozoic Dinomischus
            Paleozoic Dinomischus
            Trap Normal
            Paleozoic Dinomischus

              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


              N Rarity
              3 cardPaleozoic Leanchoilia
              N Rarity
              3 cardPaleozoic Leanchoilia
              Paleozoic Leanchoilia
              Trap Normal
              Paleozoic Leanchoilia

                Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                N Rarity
                3 cardPaleozoic Marrella
                N Rarity
                3 cardPaleozoic Marrella
                Paleozoic Marrella
                Trap Normal
                Paleozoic Marrella

                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                  N Rarity
                  2 cardPaleozoic Olenoides
                  N Rarity
                  2 cardPaleozoic Olenoides
                  Paleozoic Olenoides
                  Trap Normal
                  Paleozoic Olenoides

                    Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    R Rarity
                    3 cardRise to Full Height
                    R Rarity
                    3 cardRise to Full Height
                    Rise to Full Height
                    Trap Normal
                    Rise to Full Height

                      Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                      UR Rarity
                      3 cardTransaction Rollback
                      UR Rarity
                      3 cardTransaction Rollback
                      Transaction Rollback
                      Trap Normal
                      Transaction Rollback

                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                        SR Rarity
                        3 cardTrap Trick
                        SR Rarity
                        3 cardTrap Trick
                        Trap Trick
                        Trap Normal
                        Trap Trick

                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                          N Rarity
                          3 cardWaboku
                          N Rarity
                          3 cardWaboku
                          Waboku
                          Trap Normal
                          Waboku

                            You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                            UR Rarity
                            1 cardAccesscode Talker
                            UR Rarity
                            1 cardAccesscode Talker
                            Accesscode Talker
                            DARK
                            Accesscode Talker
                            • ATK:

                            • 2300

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                            Tag(s):

                            SR Rarity
                            1 cardLink Spider
                            SR Rarity
                            1 cardLink Spider
                            Link Spider
                            EARTH
                            Link Spider
                            • ATK:

                            • 1000

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                            SR Rarity
                            1 cardMarincess Coral Anemone
                            SR Rarity
                            1 cardMarincess Coral Anemone
                            Marincess Coral Anemone
                            WATER
                            Marincess Coral Anemone
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                            UR Rarity
                            1 cardPaleozoic Cambroraster
                            UR Rarity
                            1 cardPaleozoic Cambroraster
                            Paleozoic Cambroraster
                            WATER
                            Paleozoic Cambroraster
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                            UR Rarity
                            1 cardS:P Little Knight
                            UR Rarity
                            1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            UR Rarity
                            2 cardSpright Elf
                            UR Rarity
                            2 cardSpright Elf
                            Spright Elf
                            FIRE
                            Spright Elf
                            • ATK:

                            • 1400

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                            UR Rarity
                            1 cardWorldsea Dragon Zealantis
                            UR Rarity
                            1 cardWorldsea Dragon Zealantis
                            Worldsea Dragon Zealantis
                            WATER
                            Worldsea Dragon Zealantis
                            • ATK:

                            • 2500

                            • LINK-4

                            Link Arrow:

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                            Right

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                            1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                            UR Rarity
                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                            Tag(s):

                            SR Rarity
                            1 cardDownerd Magician
                            SR Rarity
                            1 cardDownerd Magician
                            Downerd Magician
                            DARK
                            Downerd Magician
                            • ATK:

                            • 2100

                            • DEF:

                            • 200


                            2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                            UR Rarity
                            1 cardGigantic Spright
                            UR Rarity
                            1 cardGigantic Spright
                            Gigantic Spright
                            DARK
                            Gigantic Spright
                            • ATK:

                            • 1600

                            • DEF:

                            • 1600


                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                            SR Rarity
                            2 cardPaleozoic Anomalocaris
                            SR Rarity
                            2 cardPaleozoic Anomalocaris
                            Paleozoic Anomalocaris
                            WATER
                            Paleozoic Anomalocaris
                            • ATK:

                            • 2400

                            • DEF:

                            • 0


                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                            SR Rarity
                            2 cardPaleozoic Opabinia
                            SR Rarity
                            2 cardPaleozoic Opabinia
                            Paleozoic Opabinia
                            WATER
                            Paleozoic Opabinia
                            • ATK:

                            • 0

                            • DEF:

                            • 2400


                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.




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