Created by: YGO Mod (20517634)

Created On: 05/19/2024

Main: 58 Extra: 15

1 cardDogmatika Maximus 1 cardDogmatika Maximus
Dogmatika Maximus
LIGHT 8
Dogmatika Maximus
  • ATK:

  • 1500

  • DEF:

  • 3000


You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


2 cardErebus the Underworld Monarch 2 cardErebus the Underworld Monarch
Erebus the Underworld Monarch
DARK 8
Erebus the Underworld Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand.


1 cardSpellbook Magician of Prophecy 1 cardSpellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


2 cardSurgical Striker - H.A.M.P. 2 cardSurgical Striker - H.A.M.P.
Surgical Striker - H.A.M.P.
DARK 8
Surgical Striker - H.A.M.P.
  • ATK:

  • 2500

  • DEF:

  • 2500


(This card is always treated as a "Sky Striker" card.) If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.


3 cardAllure of Darkness
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardCard Destruction
      1 cardCard Destruction
      Card Destruction
      Spell Normal
      Card Destruction

        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


        1 cardCard of Demise
        1 cardCard of Demise
        Card of Demise
        Spell Normal
        Card of Demise

          Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


          1 cardChicken Game
          1 cardChicken Game
          Chicken Game
          Spell Field
          Chicken Game

            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


            3 cardDark World Dealings 3 cardDark World Dealings
            Dark World Dealings
            Spell Normal
            Dark World Dealings

              Each player draws 1 card, then each player discards 1 card.


              1 cardDomain of the True Monarchs 1 cardDomain of the True Monarchs
              Domain of the True Monarchs
              Spell Field
              Domain of the True Monarchs

                While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).


                3 cardDragged Down into the Grave 3 cardDragged Down into the Grave
                Dragged Down into the Grave
                Spell Normal
                Dragged Down into the Grave

                  Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.


                  1 cardFoolish Burial Goods
                  1 cardFoolish Burial Goods
                  Foolish Burial Goods
                  Spell Normal
                  Foolish Burial Goods

                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                    2 cardHand Destruction 2 cardHand Destruction
                    Hand Destruction
                    Spell Quick
                    Hand Destruction

                      Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                      1 cardInto the Void
                      1 cardInto the Void
                      Into the Void
                      Spell Normal
                      Into the Void

                        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                        3 cardMagical Spring 3 cardMagical Spring
                        Magical Spring
                        Spell Quick
                        Magical Spring

                          Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.


                          1 cardMagical Stone Excavation
                          1 cardMagical Stone Excavation
                          Magical Stone Excavation
                          Spell Normal
                          Magical Stone Excavation

                            Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                            1 cardMargin Trading 1 cardMargin Trading
                            Margin Trading
                            Spell Normal
                            Margin Trading

                              Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 "Margin Trading" per turn.


                              1 cardMulti-Universe 1 cardMulti-Universe
                              Multi-Universe
                              Spell Field
                              Multi-Universe

                                Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                                1 cardNadir Servant 1 cardNadir Servant
                                Nadir Servant
                                Spell Normal
                                Nadir Servant

                                  Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                  3 cardPantheism of the Monarchs 3 cardPantheism of the Monarchs
                                  Pantheism of the Monarchs
                                  Spell Normal
                                  Pantheism of the Monarchs

                                    Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.


                                    1 cardPot of Avarice
                                    1 cardPot of Avarice
                                    Pot of Avarice
                                    Spell Normal
                                    Pot of Avarice

                                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                      Tag(s):

                                      1 cardReasoning
                                      1 cardReasoning
                                      Reasoning
                                      Spell Normal
                                      Reasoning

                                        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                        1 cardSky Striker Mecha - Hornet Drones
                                        1 cardSky Striker Mecha - Hornet Drones
                                        Sky Striker Mecha - Hornet Drones
                                        Spell Quick
                                        Sky Striker Mecha - Hornet Drones

                                          If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                          3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                                          Sky Striker Mobilize - Engage!
                                          Spell Normal
                                          Sky Striker Mobilize - Engage!

                                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                            1 cardSpellbook of Knowledge 1 cardSpellbook of Knowledge
                                            Spellbook of Knowledge
                                            Spell Normal
                                            Spellbook of Knowledge

                                              Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                              1 cardSpellbook of Secrets 1 cardSpellbook of Secrets
                                              Spellbook of Secrets
                                              Spell Normal
                                              Spellbook of Secrets

                                                Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                                3 cardTenacity of the Monarchs 3 cardTenacity of the Monarchs
                                                Tenacity of the Monarchs
                                                Spell Normal
                                                Tenacity of the Monarchs

                                                  Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn.


                                                  1 cardTerraforming
                                                  1 cardTerraforming
                                                  Terraforming
                                                  Spell Normal
                                                  Terraforming

                                                    Add 1 Field Spell from your Deck to your hand.




                                                    Tag(s):

                                                    3 cardTrade-In 3 cardTrade-In
                                                    Trade-In
                                                    Spell Normal
                                                    Trade-In

                                                      Discard 1 Level 8 monster; draw 2 cards.


                                                      1 cardTriple Tactics Talent
                                                      1 cardTriple Tactics Talent
                                                      Triple Tactics Talent
                                                      Spell Normal
                                                      Triple Tactics Talent

                                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                        Tag(s):

                                                        1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                                        Triple Tactics Thrust
                                                        Spell Normal
                                                        Triple Tactics Thrust

                                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                          3 cardUpstart Goblin
                                                          3 cardUpstart Goblin
                                                          Upstart Goblin
                                                          Spell Normal
                                                          Upstart Goblin

                                                            Draw 1 card, then your opponent gains 1000 LP.


                                                            1 cardWay Where There's a Will 1 cardWay Where There's a Will
                                                            Way Where There's a Will
                                                            Spell Field
                                                            Way Where There's a Will

                                                              During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.


                                                              1 cardMagical Explosion
                                                              1 cardMagical Explosion
                                                              Magical Explosion
                                                              Trap Normal
                                                              Magical Explosion

                                                                Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.


                                                                2 cardTransaction Rollback 2 cardTransaction Rollback
                                                                Transaction Rollback
                                                                Trap Normal
                                                                Transaction Rollback

                                                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                  2 cardGarura, Wings of Resonant Life 2 cardGarura, Wings of Resonant Life
                                                                  Garura, Wings of Resonant Life
                                                                  DARK 6
                                                                  Garura, Wings of Resonant Life
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 2400


                                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                  1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                                                  Barricadeborg Blocker
                                                                  DARK
                                                                  Barricadeborg Blocker
                                                                  • ATK:

                                                                  • 1000

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Bottom


                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                                                  2 cardHaggard Lizardose 2 cardHaggard Lizardose
                                                                  Haggard Lizardose
                                                                  WATER
                                                                  Haggard Lizardose
                                                                  • ATK:

                                                                  • 800

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Right

                                                                  Bottom


                                                                  2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                                                  1 cardSky Striker Ace - Hayate 1 cardSky Striker Ace - Hayate
                                                                  Sky Striker Ace - Hayate
                                                                  WIND
                                                                  Sky Striker Ace - Hayate
                                                                  • ATK:

                                                                  • 1500

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom-Left


                                                                  1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                                  1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                                                  Sky Striker Ace - Kagari
                                                                  FIRE
                                                                  Sky Striker Ace - Kagari
                                                                  • ATK:

                                                                  • 1500

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Top-Left


                                                                  1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                  1 cardSky Striker Ace - Kaina 1 cardSky Striker Ace - Kaina
                                                                  Sky Striker Ace - Kaina
                                                                  EARTH
                                                                  Sky Striker Ace - Kaina
                                                                  • ATK:

                                                                  • 1500

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom-Right


                                                                  1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                                  1 cardSky Striker Ace - Shizuku 1 cardSky Striker Ace - Shizuku
                                                                  Sky Striker Ace - Shizuku
                                                                  WATER
                                                                  Sky Striker Ace - Shizuku
                                                                  • ATK:

                                                                  • 1500

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Top-Right


                                                                  1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                                  1 cardTri-Brigade Arms Bucephalus II 1 cardTri-Brigade Arms Bucephalus II
                                                                  Tri-Brigade Arms Bucephalus II
                                                                  DARK
                                                                  Tri-Brigade Arms Bucephalus II
                                                                  • ATK:

                                                                  • 3500

                                                                  • LINK-5

                                                                  Link Arrow:

                                                                  Left

                                                                  Right

                                                                  Bottom-Left

                                                                  Bottom

                                                                  Bottom-Right


                                                                  3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                                  1 cardTri-Brigade Ferrijit the Barren Blossom 1 cardTri-Brigade Ferrijit the Barren Blossom
                                                                  Tri-Brigade Ferrijit the Barren Blossom
                                                                  EARTH
                                                                  Tri-Brigade Ferrijit the Barren Blossom
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Bottom-Left


                                                                  2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                                  1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                                                  Enigmaster Packbit
                                                                  WATER 8
                                                                  Enigmaster Packbit
                                                                  • ATK:

                                                                  • 2900

                                                                  • DEF:

                                                                  • 2500


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                                                  1 cardCoach King Giantrainer
                                                                  1 cardCoach King Giantrainer
                                                                  Coach King Giantrainer
                                                                  FIRE
                                                                  Coach King Giantrainer
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 2000


                                                                  3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                  DARK
                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                  • ATK:

                                                                  • 2900

                                                                  • DEF:

                                                                  • 2900


                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                  1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                                                  The Zombie Vampire
                                                                  DARK
                                                                  The Zombie Vampire
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2800


                                                                  2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.




                                                                  More OCG Info

                                                                  Dogmatika Breakdown

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

                                                                   

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