Created by: YGO Mod (20517634)
Created On: 05/12/2024
Holy Guard
Main: 27 Extra: 8
Amazement Administrator Arlekino
ATK:
2600
DEF:
2200
Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.
Amazement Administrator Arlekino
ATK:
2600
DEF:
2200
Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.
Amazement Assistant Delia
ATK:
1800
DEF:
1400
You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.
Amazement Assistant Delia
ATK:
1800
DEF:
1400
You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.
Amazement Attendant Comica
ATK:
1400
DEF:
1800
When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.
Amazement Attendant Comica
ATK:
1400
DEF:
1800
When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.
Amazing Time Ticket
Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.
Amazing Time Ticket
Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.
Amaze Attraction Cyclo-Coaster
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.
Amaze Attraction Cyclo-Coaster
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.
Amaze Attraction Cyclo-Coaster
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.
Amaze Attraction Horror House
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.
Amaze Attraction Horror House
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.
Amaze Attraction Rapid Racing
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.
Amaze Attraction Thrill Train
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.
Amaze Attraction Thrill Train
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.
Knightmare Cerberus
ATK:
1600
LINK-2
Link Arrow:
Top
Left
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Castel, the Skyblaster Musketeer
ATK:
2000
DEF:
1500
2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
Evilswarm Exciton Knight
ATK:
1900
DEF:
0
2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
Number 74: Master of Blades
ATK:
2700
DEF:
2100
2 Level 7 monsters During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.
Number S39: Utopia the Lightning
ATK:
2500
DEF:
2000
3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.