Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 40 Extra: 3

1 cardTen Thousand Dragon 1 cardTen Thousand Dragon
Ten Thousand Dragon
DARK 10
Ten Thousand Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK & DEF is 10,000 or more. If Summoned this way, the ATK/DEF of this card becomes 10,000.


2 cardOppressed People 2 cardOppressed People
Oppressed People
WATER 1
Oppressed People
  • ATK:

  • 400

  • DEF:

  • 2000


They are oppressed, but believe they will have their freedom someday.


2 cardPeople Running About 2 cardPeople Running About
People Running About
FIRE 2
People Running About
  • ATK:

  • 600

  • DEF:

  • 600


Although they always suffer in silence, they swear an oath to inevitably revolt.


2 cardTune Warrior 2 cardTune Warrior
Tune Warrior
EARTH 3
Tune Warrior
  • ATK:

  • 1600

  • DEF:

  • 200


The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.


3 cardDark Doriado 3 cardDark Doriado
Dark Doriado
DARK 45
Dark Doriado
  • ATK:

  • 1800

  • DEF:

  • 1400


[ Pendulum Effect ] All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control. [ Monster Effect ] If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.


2 cardMikanko of the Oohime 2 cardMikanko of the Oohime
Mikanko of the Oohime
LIGHT 6
Mikanko of the Oohime
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


3 cardAdvanced Ritual Art 3 cardAdvanced Ritual Art
Advanced Ritual Art
Spell Normal
Advanced Ritual Art

    This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


    1 cardCard Destruction
    1 cardCard Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


      1 cardDouble Summon 1 cardDouble Summon
      Double Summon
      Spell Normal
      Double Summon

        You can conduct 2 Normal Summons/Sets this turn, not just 1.


        3 cardEnchanting Fitting Room 3 cardEnchanting Fitting Room
        Enchanting Fitting Room
        Spell Normal
        Enchanting Fitting Room

          Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.


          3 cardPainful Decision 3 cardPainful Decision
          Painful Decision
          Spell Normal
          Painful Decision

            Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.


            3 cardPreparation of Rites 3 cardPreparation of Rites
            Preparation of Rites
            Spell Normal
            Preparation of Rites

              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


              3 cardTri-Wight 3 cardTri-Wight
              Tri-Wight
              Spell Normal
              Tri-Wight

                Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.


                3 cardUnexpected Dai 3 cardUnexpected Dai
                Unexpected Dai
                Spell Normal
                Unexpected Dai

                  If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                  3 cardHuge Revolution 3 cardHuge Revolution
                  Huge Revolution
                  Trap Normal
                  Huge Revolution

                    This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.


                    2 cardThe Huge Revolution is Over 2 cardThe Huge Revolution is Over
                    The Huge Revolution is Over
                    Trap Counter
                    The Huge Revolution is Over

                      When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.


                      3 cardTrap Trick 3 cardTrap Trick
                      Trap Trick
                      Trap Normal
                      Trap Trick

                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                        3 cardLink Spider 3 cardLink Spider
                        Link Spider
                        EARTH
                        Link Spider
                        • ATK:

                        • 1000

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.




                        More OCG Info

                        Mikanko Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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