Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 40

2 cardBatteryman 9-Volt 2 cardBatteryman 9-Volt
Batteryman 9-Volt
LIGHT 4
Batteryman 9-Volt
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.


3 cardBatteryman AAA 3 cardBatteryman AAA
Batteryman AAA
LIGHT 4
Batteryman AAA
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.


3 cardBatteryman Solar 3 cardBatteryman Solar
Batteryman Solar
LIGHT 4
Batteryman Solar
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


3 cardBrohunder 3 cardBrohunder
Brohunder
LIGHT 4
Brohunder
  • ATK:

  • 900

  • DEF:

  • 400


When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder".


1 cardDiana the Light Spirit 1 cardDiana the Light Spirit
Diana the Light Spirit
LIGHT 4
Diana the Light Spirit
  • ATK:

  • 1700

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.


1 cardElectric Virus 1 cardElectric Virus
Electric Virus
LIGHT 3
Electric Virus
  • ATK:

  • 1000

  • DEF:

  • 1000


You can discard this card to the Graveyard, then target 1 Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase.


3 cardMahunder 3 cardMahunder
Mahunder
LIGHT 4
Mahunder
  • ATK:

  • 1400

  • DEF:

  • 700


Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardPahunder 3 cardPahunder
Pahunder
LIGHT 4
Pahunder
  • ATK:

  • 1300

  • DEF:

  • 600


Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon.


1 cardSishunder 1 cardSishunder
Sishunder
LIGHT 4
Sishunder
  • ATK:

  • 900

  • DEF:

  • 400


When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.


1 cardThunder Nyan Nyan 1 cardThunder Nyan Nyan
Thunder Nyan Nyan
LIGHT 4
Thunder Nyan Nyan
  • ATK:

  • 1900

  • DEF:

  • 800


If there is a non-LIGHT monster on your side of the field, destroy this face-up card.


1 cardThunderclap Monk 1 cardThunderclap Monk
Thunderclap Monk
LIGHT 4
Thunderclap Monk
  • ATK:

  • 1900

  • DEF:

  • 200


When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardDouble Summon 1 cardDouble Summon
Double Summon
Spell Normal
Double Summon

    You can conduct 2 Normal Summons/Sets this turn, not just 1.


    2 cardForbidden Chalice 2 cardForbidden Chalice
    Forbidden Chalice
    Spell Quick
    Forbidden Chalice

      Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        1 cardMonster Reborn
        1 cardMonster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          1 cardPhoton Sanctuary 1 cardPhoton Sanctuary
          Photon Sanctuary
          Spell Normal
          Photon Sanctuary

            Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.


            2 cardRecycling Batteries 2 cardRecycling Batteries
            Recycling Batteries
            Spell Normal
            Recycling Batteries

              Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


              1 cardSpirit Converter 1 cardSpirit Converter
              Spirit Converter
              Spell Continuous
              Spirit Converter

                Once per turn: You can target 1 Xyz Monster you control; attach 1 face-up Level 4 LIGHT monster you control to that target as an Xyz Material. When this card is sent from the field to the Graveyard: Target 2 Level 4 LIGHT Thunder-Type monsters with the same name in your Graveyard; add those targets to your hand.


                1 cardSystem Down 1 cardSystem Down
                System Down
                Spell Normal
                System Down

                  Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.


                  1 cardTies of the Brethren 1 cardTies of the Brethren
                  Ties of the Brethren
                  Spell Normal
                  Ties of the Brethren

                    Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.


                    2 cardArmed Dragon Thunderbolt 2 cardArmed Dragon Thunderbolt
                    Armed Dragon Thunderbolt
                    Trap Normal
                    Armed Dragon Thunderbolt

                      Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.




                      More OCG Info

                      Batteryman Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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