Sishunder
LIGHT 4

Sishunder

  • ATK:
  • 900

  • DEF:
  • 400

  • View:
  • 3902




When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Jun 15, 2026
49± 7/ 100
Power Score
Intrinsic 50
Deck 48

Sishunder — Power Evaluation

Final Score: 49 ± 7 · Confidence: Medium

  • Intrinsic: 49.6 · Deck: 48.5 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Sishunder is a slow, grindy recovery card: it only triggers on Normal Summon and returns one Level 4 LIGHT Thunder monster with 1600 or less ATK from the Graveyard to hand during the End Phase, so it recycles a single consumed resource rather than building a board. Its 900 ATK earns no points — the body matters only as a clean Level 4 LIGHT Thunder material and Allure of Darkness / Graveyard enabler. With zero recorded combo appearances and only six decks across four archetypes, it is a niche supporting piece that lands in the middle of the scale, not a win condition.

Axis scores

Axis Score Evidence
Accessibility 50 No self-summon and it only triggers on Normal Summon, but it is easy to place from hand, and Thunder Sea Horse partners in 50% of decks hinting at a search/consistency route (inferred).
Combo & Conversion 30 Does nothing on its own beyond returning one Graveyard monster at End Phase; 0 recorded combo appearances and no examples (observed).
Resource Economy 55 Banishes a Level 4 LIGHT Thunder target then adds it back to hand at End Phase for roughly +1 recovery, at the cost of the Normal Summon (verified).
Effect & Interaction 10 Offers no removal, negation, or disruption to the opponent — it is purely self-recycling (verified).
Material Utility 55 A clean Level 4 LIGHT Thunder 900/400 body usable as Rank 4 Xyz or Thunder fusion material even when the effect is ignored (inferred).
Resilience & Flexibility 42 The delayed End Phase add survives losing Sishunder mid-turn, but the payoff is slow and only available after a Normal Summon with a valid Graveyard target (inferred).
Deck-Building Efficiency 55 Unlimited, archetype-free, and splashable into LIGHT/Thunder decks with no locks, run at 1–2 copies (avg 1.5) across 6 decks (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 49.6, Deck ≈ 48.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a used Level 4 LIGHT Thunder monster (1600 or less ATK) from the Graveyard to hand.
  • Clean Level 4 LIGHT Thunder body that still works as material even when its effect is negated.
  • No archetype lock, unlimited copies, and splashable into LIGHT/Thunder shells.

Weaknesses

  • Trigger requires a Normal Summon plus a valid Graveyard target, so it is dead early game.
  • Provides no disruption and its payoff is delayed to the End Phase, so it does not build a board.
  • 900 ATK / 400 DEF is a weak body with no self-summon or inherent protection.

Counters / choke points

  • Graveyard-hate / banish removal that strips the recovery target.
  • Effect negation aimed at the Normal Summon trigger blanks it.
  • Ash Blossom & Joyous Spring.

Best use

Recovery/recursion body for LIGHT Thunder and Rank 4 material. Decks: Batteryman, Thunder Dragon, Hunder/Thunder LIGHT shells. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect: on Normal Summon, banish 1 Level 4 LIGHT Thunder monster with 1600 or less ATK from your Graveyard (except Sishunder), then add it to hand during the End Phase.; Level 4 LIGHT Thunder, 900 ATK / 400 DEF, no archetype.
  • Observed: Appears in only 6 decks across 4 archetypes, 50% Batteryman, all in main deck at avg 1.5 copies (max 2).; Co-appears with Mahunder, Pahunder, and Brohunder in 100% of those decks.; 0 combo appearances in the recorded combo sample.
  • Inferred: Its Graveyard-recursion loop pairs naturally with the Hunder family (Mahunder/Pahunder/Brohunder) as a recycling engine.; Functions as a Level 4 LIGHT Thunder material for Rank 4 Xyz or Thunder-type fusion plays even when negated.; Thunder Sea Horse (50% partner) plausibly provides a search/consistency route to it.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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