LIGHT
4Sishunder
ATK:
900
DEF:
400
View:
3902
When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.
Sishunder — Power Evaluation
Final Score: 49 ± 7 · Confidence: Medium
- Intrinsic: 49.6 · Deck: 48.5 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Material body
Why it scores here
Sishunder is a slow, grindy recovery card: it only triggers on Normal Summon and returns one Level 4 LIGHT Thunder monster with 1600 or less ATK from the Graveyard to hand during the End Phase, so it recycles a single consumed resource rather than building a board. Its 900 ATK earns no points — the body matters only as a clean Level 4 LIGHT Thunder material and Allure of Darkness / Graveyard enabler. With zero recorded combo appearances and only six decks across four archetypes, it is a niche supporting piece that lands in the middle of the scale, not a win condition.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | No self-summon and it only triggers on Normal Summon, but it is easy to place from hand, and Thunder Sea Horse partners in 50% of decks hinting at a search/consistency route (inferred). |
| Combo & Conversion | 30 | Does nothing on its own beyond returning one Graveyard monster at End Phase; 0 recorded combo appearances and no examples (observed). |
| Resource Economy | 55 | Banishes a Level 4 LIGHT Thunder target then adds it back to hand at End Phase for roughly +1 recovery, at the cost of the Normal Summon (verified). |
| Effect & Interaction | 10 | Offers no removal, negation, or disruption to the opponent — it is purely self-recycling (verified). |
| Material Utility | 55 | A clean Level 4 LIGHT Thunder 900/400 body usable as Rank 4 Xyz or Thunder fusion material even when the effect is ignored (inferred). |
| Resilience & Flexibility | 42 | The delayed End Phase add survives losing Sishunder mid-turn, but the payoff is slow and only available after a Normal Summon with a valid Graveyard target (inferred). |
| Deck-Building Efficiency | 55 | Unlimited, archetype-free, and splashable into LIGHT/Thunder decks with no locks, run at 1–2 copies (avg 1.5) across 6 decks (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 49.6, Deck ≈ 48.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers a used Level 4 LIGHT Thunder monster (1600 or less ATK) from the Graveyard to hand.
- Clean Level 4 LIGHT Thunder body that still works as material even when its effect is negated.
- No archetype lock, unlimited copies, and splashable into LIGHT/Thunder shells.
Weaknesses
- Trigger requires a Normal Summon plus a valid Graveyard target, so it is dead early game.
- Provides no disruption and its payoff is delayed to the End Phase, so it does not build a board.
- 900 ATK / 400 DEF is a weak body with no self-summon or inherent protection.
Counters / choke points
- Graveyard-hate / banish removal that strips the recovery target.
- Effect negation aimed at the Normal Summon trigger blanks it.
- Ash Blossom & Joyous Spring.
Best use
Recovery/recursion body for LIGHT Thunder and Rank 4 material. Decks: Batteryman, Thunder Dragon, Hunder/Thunder LIGHT shells. Suggested copies: 2.
Evidence & gaps
- Verified: Effect: on Normal Summon, banish 1 Level 4 LIGHT Thunder monster with 1600 or less ATK from your Graveyard (except Sishunder), then add it to hand during the End Phase.; Level 4 LIGHT Thunder, 900 ATK / 400 DEF, no archetype.
- Observed: Appears in only 6 decks across 4 archetypes, 50% Batteryman, all in main deck at avg 1.5 copies (max 2).; Co-appears with Mahunder, Pahunder, and Brohunder in 100% of those decks.; 0 combo appearances in the recorded combo sample.
- Inferred: Its Graveyard-recursion loop pairs naturally with the Hunder family (Mahunder/Pahunder/Brohunder) as a recycling engine.; Functions as a Level 4 LIGHT Thunder material for Rank 4 Xyz or Thunder-type fusion plays even when negated.; Thunder Sea Horse (50% partner) plausibly provides a search/consistency route to it.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






