Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 40 Extra: 15

2 cardMezuki 2 cardMezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


1 cardShadow Vampire 1 cardShadow Vampire
Shadow Vampire
DARK 5
Shadow Vampire
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.


1 cardShiranui Solitaire 1 cardShiranui Solitaire
Shiranui Solitaire
FIRE 4
Shiranui Solitaire
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.


1 cardThe Chaos Creator 1 cardThe Chaos Creator
The Chaos Creator
DARK 8
The Chaos Creator
  • ATK:

  • 2300

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


3 cardVampire Familiar 3 cardVampire Familiar
Vampire Familiar
DARK 1
Vampire Familiar
  • ATK:

  • 500

  • DEF:

  • 0


If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


1 cardVampire Fraulein 1 cardVampire Fraulein
Vampire Fraulein
DARK 5
Vampire Fraulein
  • ATK:

  • 600

  • DEF:

  • 2000


When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


3 cardVampire Ghost 3 cardVampire Ghost
Vampire Ghost
DARK 3
Vampire Ghost
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.


1 cardVampire Grace 1 cardVampire Grace
Vampire Grace
DARK 6
Vampire Grace
  • ATK:

  • 2000

  • DEF:

  • 1200


When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


1 cardVampire Hunter 1 cardVampire Hunter
Vampire Hunter
DARK 4
Vampire Hunter
  • ATK:

  • 1600

  • DEF:

  • 1600


At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.


3 cardVampire Retainer 3 cardVampire Retainer
Vampire Retainer
DARK 2
Vampire Retainer
  • ATK:

  • 1200

  • DEF:

  • 0


If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


2 cardVampire Scarlet Scourge 2 cardVampire Scarlet Scourge
Vampire Scarlet Scourge
DARK 6
Vampire Scarlet Scourge
  • ATK:

  • 2200

  • DEF:

  • 2200


If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


1 cardVampire Vamp 1 cardVampire Vamp
Vampire Vamp
DARK 7
Vampire Vamp
  • ATK:

  • 2000

  • DEF:

  • 2000


Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


1 cardVampire Voivode 1 cardVampire Voivode
Vampire Voivode
DARK 8
Vampire Voivode
  • ATK:

  • 2800

  • DEF:

  • 2100


If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of "Vampire Voivode" once per turn.


1 cardFengli the Soldrapom 1 cardFengli the Soldrapom
Fengli the Soldrapom
FIRE 1
Fengli the Soldrapom
  • ATK:

  • 800

  • DEF:

  • 0


If this card is sent from the Deck to your GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 monster on the field. You can only use this effect of "Fengli the Soldrapom" once per turn. Once per turn, if this card on the field would be destroyed by battle or card effect, you can send 1 Plant monster from your Deck to the GY instead.


1 cardGlow-Up Bloom 1 cardGlow-Up Bloom
Glow-Up Bloom
DARK 1
Glow-Up Bloom
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


1 cardUni-Zombie 1 cardUni-Zombie
Uni-Zombie
DARK 3
Uni-Zombie
  • ATK:

  • 1300

  • DEF:

  • 0


You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


1 cardMonster Reborn
1 cardMonster Reborn
Monster Reborn
Spell Normal
Monster Reborn

    Target 1 monster in either GY; Special Summon it.




    Tag(s):

    1 cardOne for One
    1 cardOne for One
    One for One
    Spell Normal
    One for One

      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


      3 cardSmall World 3 cardSmall World
      Small World
      Spell Normal
      Small World

        Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


        2 cardVampire's Desire 2 cardVampire's Desire
        Vampire's Desire
        Spell Normal
        Vampire's Desire

          Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


          3 cardVampire's Domain 3 cardVampire's Domain
          Vampire's Domain
          Spell Continuous
          Vampire's Domain

            Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


            2 cardCrackdown
            2 cardCrackdown
            Crackdown
            Trap Continuous
            Crackdown

              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




              Tag(s):

              2 cardIce Dragon's Prison 2 cardIce Dragon's Prison
              Ice Dragon's Prison
              Trap Normal
              Ice Dragon's Prison

                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                2 cardVampire Domination 2 cardVampire Domination
                Vampire Domination
                Trap Counter
                Vampire Domination

                  When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.


                  1 cardAccesscode Talker 1 cardAccesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  1 cardLinkuriboh
                  1 cardLinkuriboh
                  Linkuriboh
                  DARK
                  Linkuriboh
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                  1 cardVampire Fascinator 1 cardVampire Fascinator
                  Vampire Fascinator
                  DARK
                  Vampire Fascinator
                  • ATK:

                  • 2400

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom-Right


                  2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                  1 cardVampire Sucker 1 cardVampire Sucker
                  Vampire Sucker
                  DARK
                  Vampire Sucker
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                  1 cardBaronne de Fleur
                  1 cardBaronne de Fleur
                  Baronne de Fleur
                  WIND 10
                  Baronne de Fleur
                  • ATK:

                  • 3000

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                  1 cardChaos Ruler, the Chaotic Magical Dragon
                  1 cardChaos Ruler, the Chaotic Magical Dragon
                  Chaos Ruler, the Chaotic Magical Dragon
                  DARK 8
                  Chaos Ruler, the Chaotic Magical Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                  1 cardPSY-Framelord Omega
                  1 cardPSY-Framelord Omega
                  PSY-Framelord Omega
                  LIGHT 8
                  PSY-Framelord Omega
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                  1 cardMartial Metal Marcher 1 cardMartial Metal Marcher
                  Martial Metal Marcher
                  WIND 3
                  Martial Metal Marcher
                  • ATK:

                  • 500

                  • DEF:

                  • 2200


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                  1 cardShooting Riser Dragon 1 cardShooting Riser Dragon
                  Shooting Riser Dragon
                  LIGHT 7
                  Shooting Riser Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 1700


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                  1 cardBeatrice, Lady of the Eternal
                  1 cardBeatrice, Lady of the Eternal
                  Beatrice, Lady of the Eternal
                  LIGHT
                  Beatrice, Lady of the Eternal
                  • ATK:

                  • 2500

                  • DEF:

                  • 2800


                  2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                  1 cardCrimson Knight Vampire Bram 1 cardCrimson Knight Vampire Bram
                  Crimson Knight Vampire Bram
                  DARK
                  Crimson Knight Vampire Bram
                  • ATK:

                  • 2500

                  • DEF:

                  • 0


                  2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.


                  1 cardDhampir Vampire Sheridan 1 cardDhampir Vampire Sheridan
                  Dhampir Vampire Sheridan
                  DARK
                  Dhampir Vampire Sheridan
                  • ATK:

                  • 2600

                  • DEF:

                  • 1000


                  2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                  Tag(s):

                  1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                  The Zombie Vampire
                  DARK
                  The Zombie Vampire
                  • ATK:

                  • 3000

                  • DEF:

                  • 2800


                  2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.




                  More OCG Info

                  Zombies Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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