Created by: YGO Mod (20517634)

Created On: 04/22/2024

Main: 54 Extra: 16

1 cardDiabellstar the Black Witch 1 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


1 cardKurikara Divincarnate 1 cardKurikara Divincarnate
Kurikara Divincarnate
FIRE 1
Kurikara Divincarnate
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


3 cardSnake-Eye Ash
3 cardSnake-Eye Ash
Snake-Eye Ash
FIRE 1
Snake-Eye Ash
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


1 cardSnake-Eye Birch 1 cardSnake-Eye Birch
Snake-Eye Birch
FIRE 1
Snake-Eye Birch
  • ATK:

  • 0

  • DEF:

  • 2100


If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Snake-Eye Birch" once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Birch". You can only use this effect of "Snake-Eye Birch" once per turn.


1 cardSnake-Eye Oak 1 cardSnake-Eye Oak
Snake-Eye Oak
FIRE 1
Snake-Eye Oak
  • ATK:

  • 900

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


1 cardSnake-Eyes Flamberge Dragon 1 cardSnake-Eyes Flamberge Dragon
Snake-Eyes Flamberge Dragon
FIRE 8
Snake-Eyes Flamberge Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


2 cardSnake-Eyes Poplar
2 cardSnake-Eyes Poplar
Snake-Eyes Poplar
FIRE 1
Snake-Eyes Poplar
  • ATK:

  • 700

  • DEF:

  • 200


If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


3 cardGhost Sister & Spooky Dogwood 3 cardGhost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


1 cardJet Synchron 1 cardJet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


3 cardBonfire
3 cardBonfire
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


    1 cardChange of Heart
    1 cardChange of Heart
    Change of Heart
    Spell Normal
    Change of Heart

      Target 1 monster your opponent controls; take control of it until the End Phase.


      3 cardForbidden Droplet 3 cardForbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          1 cardMind Control 1 cardMind Control
          Mind Control
          Spell Normal
          Mind Control

            Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


            1 cardOriginal Sinful Spoils - Snake-Eye
            1 cardOriginal Sinful Spoils - Snake-Eye
            Original Sinful Spoils - Snake-Eye
            Spell Normal
            Original Sinful Spoils - Snake-Eye

              Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


              3 cardRunick Destruction
              3 cardRunick Destruction
              Runick Destruction
              Spell Quick
              Runick Destruction

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                Runick Flashing Fire
                Spell Quick
                Runick Flashing Fire

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                  2 cardRunick Fountain
                  2 cardRunick Fountain
                  Runick Fountain
                  Spell Field
                  Runick Fountain

                    You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                    3 cardRunick Freezing Curses
                    3 cardRunick Freezing Curses
                    Runick Freezing Curses
                    Spell Quick
                    Runick Freezing Curses

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                      3 cardRunick Slumber
                      3 cardRunick Slumber
                      Runick Slumber
                      Spell Quick
                      Runick Slumber

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                        3 cardRunick Tip
                        3 cardRunick Tip
                        Runick Tip
                        Spell Quick
                        Runick Tip

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                          1 cardSinful Spoils of Subversion - Snake-Eye 1 cardSinful Spoils of Subversion - Snake-Eye
                          Sinful Spoils of Subversion - Snake-Eye
                          Spell Normal
                          Sinful Spoils of Subversion - Snake-Eye

                            Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                            3 cardTriple Tactics Talent
                            3 cardTriple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                              3 cardWANTED: Seeker of Sinful Spoils
                              3 cardWANTED: Seeker of Sinful Spoils
                              WANTED: Seeker of Sinful Spoils
                              Spell Quick
                              WANTED: Seeker of Sinful Spoils

                                Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                3 cardEvenly Matched 3 cardEvenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                  3 cardGrave of the Super Ancient Organism 3 cardGrave of the Super Ancient Organism
                                  Grave of the Super Ancient Organism
                                  Trap Continuous
                                  Grave of the Super Ancient Organism

                                    All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                    1 cardGeri the Runick Fangs 1 cardGeri the Runick Fangs
                                    Geri the Runick Fangs
                                    DARK 4
                                    Geri the Runick Fangs
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1000


                                    2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                    1 cardHugin the Runick Wings 1 cardHugin the Runick Wings
                                    Hugin the Runick Wings
                                    LIGHT 2
                                    Hugin the Runick Wings
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                    1 cardMunin the Runick Wings 1 cardMunin the Runick Wings
                                    Munin the Runick Wings
                                    LIGHT 3
                                    Munin the Runick Wings
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2000


                                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                    1 cardSleipnir the Runick Mane 1 cardSleipnir the Runick Mane
                                    Sleipnir the Runick Mane
                                    LIGHT 9
                                    Sleipnir the Runick Mane
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1500


                                    2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                    1 cardAccesscode Talker 1 cardAccesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    1 cardApollousa, Bow of the Goddess
                                    1 cardApollousa, Bow of the Goddess
                                    Apollousa, Bow of the Goddess
                                    WIND
                                    Apollousa, Bow of the Goddess
                                    • ATK:

                                    • -1

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                    1 cardDecode Talker Heatsoul 1 cardDecode Talker Heatsoul
                                    Decode Talker Heatsoul
                                    FIRE
                                    Decode Talker Heatsoul
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                    1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                    Dharc the Dark Charmer, Gloomy
                                    DARK
                                    Dharc the Dark Charmer, Gloomy
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                    1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                    Hiita the Fire Charmer, Ablaze
                                    FIRE
                                    Hiita the Fire Charmer, Ablaze
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                    1 cardI:P Masquerena 1 cardI:P Masquerena
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                    1 cardLinkuriboh
                                    1 cardLinkuriboh
                                    Linkuriboh
                                    DARK
                                    Linkuriboh
                                    • ATK:

                                    • 300

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                    1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                                    Promethean Princess, Bestower of Flames
                                    FIRE
                                    Promethean Princess, Bestower of Flames
                                    • ATK:

                                    • 2700

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                    1 cardS:P Little Knight 1 cardS:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                    1 cardSalamangreat Sunlight Wolf 1 cardSalamangreat Sunlight Wolf
                                    Salamangreat Sunlight Wolf
                                    FIRE
                                    Salamangreat Sunlight Wolf
                                    • ATK:

                                    • 1800

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Bottom


                                    2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                    1 cardBaronne de Fleur
                                    1 cardBaronne de Fleur
                                    Baronne de Fleur
                                    WIND 10
                                    Baronne de Fleur
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                    1 cardFormula Synchron 1 cardFormula Synchron
                                    Formula Synchron
                                    LIGHT 2
                                    Formula Synchron
                                    • ATK:

                                    • 200

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.




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