Created by: YGO Mod (20517634)

Created On: 04/16/2024

Need 33 UR

UR Rarity
Diabellstar the Black Witch1 card
UR Rarity
Eldlich the Golden Lord2 card
UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Elder Entity N'tss3 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Tri-Brigade Arms Bucephalus II1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Constellar Pleiades1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Superdreadnought Rail Cannon Gustav Max1 card
UR Rarity
Superdreadnought Rail Cannon Juggernaut Liebe1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Nadir Servant2 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
WANTED: Seeker of Sinful Spoils3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
Solemn Strike3 card
UR Rarity
Transaction Rollback3 card

Main: 60 Extra: 15

UR Rarity
1 cardDiabellstar the Black Witch
UR Rarity
1 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


SR Rarity
1 cardDogmatika Ecclesia, the Virtuous
SR Rarity
1 cardDogmatika Ecclesia, the Virtuous
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


UR Rarity
2 cardEldlich the Golden Lord
UR Rarity
2 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    SR Rarity
    1 cardFoolish Burial Goods
    SR Rarity
    1 cardFoolish Burial Goods
    Foolish Burial Goods
    Spell Normal
    Foolish Burial Goods

      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


      UR Rarity
      2 cardNadir Servant
      UR Rarity
      2 cardNadir Servant
      Nadir Servant
      Spell Normal
      Nadir Servant

        Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


        SR Rarity
        1 cardPot of Extravagance
        SR Rarity
        1 cardPot of Extravagance
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




          Tag(s):

          SR Rarity
          1 cardPot of Prosperity
          SR Rarity
          1 cardPot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




            Tag(s):

            SR Rarity
            3 cardReasoning
            SR Rarity
            3 cardReasoning
            Reasoning
            Spell Normal
            Reasoning

              Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


              R Rarity
              1 cardSinful Spoils of Subversion - Snake-Eye
              R Rarity
              1 cardSinful Spoils of Subversion - Snake-Eye
              Sinful Spoils of Subversion - Snake-Eye
              Spell Normal
              Sinful Spoils of Subversion - Snake-Eye

                Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                UR Rarity
                1 cardThat Grass Looks Greener
                UR Rarity
                1 cardThat Grass Looks Greener
                That Grass Looks Greener
                Spell Normal
                That Grass Looks Greener

                  If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                  UR Rarity
                  3 cardWANTED: Seeker of Sinful Spoils
                  UR Rarity
                  3 cardWANTED: Seeker of Sinful Spoils
                  WANTED: Seeker of Sinful Spoils
                  Spell Quick
                  WANTED: Seeker of Sinful Spoils

                    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                    R Rarity
                    3 cardConquistador of the Golden Land
                    R Rarity
                    3 cardConquistador of the Golden Land
                    Conquistador of the Golden Land
                    Trap Continuous
                    Conquistador of the Golden Land

                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                      UR Rarity
                      3 cardDestructive Daruma Karma Cannon
                      UR Rarity
                      3 cardDestructive Daruma Karma Cannon
                      Destructive Daruma Karma Cannon
                      Trap Normal
                      Destructive Daruma Karma Cannon

                        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                        R Rarity
                        3 cardDogmatika Punishment
                        R Rarity
                        3 cardDogmatika Punishment
                        Dogmatika Punishment
                        Trap Normal
                        Dogmatika Punishment

                          Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                          SR Rarity
                          3 cardEldlixir of Scarlet Sanguine
                          SR Rarity
                          3 cardEldlixir of Scarlet Sanguine
                          Eldlixir of Scarlet Sanguine
                          Trap Normal
                          Eldlixir of Scarlet Sanguine

                            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                            SR Rarity
                            2 cardEvenly Matched
                            SR Rarity
                            2 cardEvenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              SR Rarity
                              2 cardFiend Comedian
                              SR Rarity
                              2 cardFiend Comedian
                              Fiend Comedian
                              Trap Normal
                              Fiend Comedian

                                Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.


                                R Rarity
                                2 cardHuaquero of the Golden Land
                                R Rarity
                                2 cardHuaquero of the Golden Land
                                Huaquero of the Golden Land
                                Trap Continuous
                                Huaquero of the Golden Land

                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                  SR Rarity
                                  2 cardIce Dragon's Prison
                                  SR Rarity
                                  2 cardIce Dragon's Prison
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                    R Rarity
                                    2 cardNeedle Ceiling
                                    R Rarity
                                    2 cardNeedle Ceiling
                                    Needle Ceiling
                                    Trap Normal
                                    Needle Ceiling

                                      When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                      N Rarity
                                      2 cardPaleozoic Marrella
                                      N Rarity
                                      2 cardPaleozoic Marrella
                                      Paleozoic Marrella
                                      Trap Normal
                                      Paleozoic Marrella

                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        SR Rarity
                                        1 cardSinful Spoils of Betrayal - Silvera
                                        SR Rarity
                                        1 cardSinful Spoils of Betrayal - Silvera
                                        Sinful Spoils of Betrayal - Silvera
                                        Trap Normal
                                        Sinful Spoils of Betrayal - Silvera

                                          Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.


                                          UR Rarity
                                          3 cardSolemn Strike
                                          UR Rarity
                                          3 cardSolemn Strike
                                          Solemn Strike
                                          Trap Counter
                                          Solemn Strike

                                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            R Rarity
                                            3 cardTorrential Tribute
                                            R Rarity
                                            3 cardTorrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                              UR Rarity
                                              3 cardTransaction Rollback
                                              UR Rarity
                                              3 cardTransaction Rollback
                                              Transaction Rollback
                                              Trap Normal
                                              Transaction Rollback

                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                SR Rarity
                                                2 cardTrap Trick
                                                SR Rarity
                                                2 cardTrap Trick
                                                Trap Trick
                                                Trap Normal
                                                Trap Trick

                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                  N Rarity
                                                  2 cardWitch's Strike
                                                  N Rarity
                                                  2 cardWitch's Strike
                                                  Witch's Strike
                                                  Trap Normal
                                                  Witch's Strike

                                                    If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.


                                                    UR Rarity
                                                    3 cardElder Entity N'tss
                                                    UR Rarity
                                                    3 cardElder Entity N'tss
                                                    Elder Entity N'tss
                                                    LIGHT 4
                                                    Elder Entity N'tss
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1200


                                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                    UR Rarity
                                                    1 cardGarura, Wings of Resonant Life
                                                    UR Rarity
                                                    1 cardGarura, Wings of Resonant Life
                                                    Garura, Wings of Resonant Life
                                                    DARK 6
                                                    Garura, Wings of Resonant Life
                                                    • ATK:

                                                    • 1500

                                                    • DEF:

                                                    • 2400


                                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                    SR Rarity
                                                    1 cardTearlaments Kitkallos
                                                    SR Rarity
                                                    1 cardTearlaments Kitkallos
                                                    Tearlaments Kitkallos
                                                    DARK 5
                                                    Tearlaments Kitkallos
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 1200


                                                    1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                    SR Rarity
                                                    1 cardDharc the Dark Charmer, Gloomy
                                                    SR Rarity
                                                    1 cardDharc the Dark Charmer, Gloomy
                                                    Dharc the Dark Charmer, Gloomy
                                                    DARK
                                                    Dharc the Dark Charmer, Gloomy
                                                    • ATK:

                                                    • 1850

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                    SR Rarity
                                                    2 cardLyna the Light Charmer, Lustrous
                                                    SR Rarity
                                                    2 cardLyna the Light Charmer, Lustrous
                                                    Lyna the Light Charmer, Lustrous
                                                    LIGHT
                                                    Lyna the Light Charmer, Lustrous
                                                    • ATK:

                                                    • 1850

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                    UR Rarity
                                                    1 cardTri-Brigade Arms Bucephalus II
                                                    UR Rarity
                                                    1 cardTri-Brigade Arms Bucephalus II
                                                    Tri-Brigade Arms Bucephalus II
                                                    DARK
                                                    Tri-Brigade Arms Bucephalus II
                                                    • ATK:

                                                    • 3500

                                                    • LINK-5

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom-Left

                                                    Bottom

                                                    Bottom-Right


                                                    3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                    UR Rarity
                                                    1 cardChaos Angel
                                                    UR Rarity
                                                    1 cardChaos Angel
                                                    Chaos Angel
                                                    DARK 10
                                                    Chaos Angel
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 2800


                                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                    SR Rarity
                                                    1 cardGolden Cloud Beast - Malong
                                                    SR Rarity
                                                    1 cardGolden Cloud Beast - Malong
                                                    Golden Cloud Beast - Malong
                                                    LIGHT 6
                                                    Golden Cloud Beast - Malong
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                    UR Rarity
                                                    1 cardConstellar Pleiades
                                                    UR Rarity
                                                    1 cardConstellar Pleiades
                                                    Constellar Pleiades
                                                    LIGHT
                                                    Constellar Pleiades
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1500


                                                    2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                                    UR Rarity
                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                    UR Rarity
                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    LIGHT
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardSuperdreadnought Rail Cannon Gustav Max
                                                    UR Rarity
                                                    1 cardSuperdreadnought Rail Cannon Gustav Max
                                                    Superdreadnought Rail Cannon Gustav Max
                                                    EARTH
                                                    Superdreadnought Rail Cannon Gustav Max
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                    UR Rarity
                                                    1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                    UR Rarity
                                                    1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                                    EARTH
                                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                                    • ATK:

                                                    • 4000

                                                    • DEF:

                                                    • 4000


                                                    3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




                                                    More Master Duel Info

                                                    Eldlich Breakdown

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

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