Created by: YGO Mod (20517634)

Created On: 04/09/2024

Main: 40 Extra: 9

1 cardDark Catapulter 1 cardDark Catapulter
Dark Catapulter
EARTH 4
Dark Catapulter
  • ATK:

  • 1000

  • DEF:

  • 1500


During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.


1 cardDestiny HERO - Blade Master 1 cardDestiny HERO - Blade Master
Destiny HERO - Blade Master
DARK 3
Destiny HERO - Blade Master
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.


1 cardDestiny HERO - Captain Tenacious 1 cardDestiny HERO - Captain Tenacious
Destiny HERO - Captain Tenacious
DARK 3
Destiny HERO - Captain Tenacious
  • ATK:

  • 800

  • DEF:

  • 800


Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.


1 cardDestiny HERO - Dread Servant 1 cardDestiny HERO - Dread Servant
Destiny HERO - Dread Servant
DARK 3
Destiny HERO - Dread Servant
  • ATK:

  • 400

  • DEF:

  • 700


If this card is Normal Summoned: Place 1 Clock Counter on each "Clock Tower Prison". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target.


1 cardDestiny HERO - Dreadmaster 1 cardDestiny HERO - Dreadmaster
Destiny HERO - Dreadmaster
DARK 8
Destiny HERO - Dreadmaster
  • ATK:

  • -1

  • DEF:

  • -1


If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


1 cardElemental HERO Bladedge 1 cardElemental HERO Bladedge
Elemental HERO Bladedge
EARTH 7
Elemental HERO Bladedge
  • ATK:

  • 2600

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


1 cardElemental HERO Blazeman 1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


1 cardElemental HERO Bubbleman 1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


1 cardElemental HERO Solid Soldier 1 cardElemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


1 cardElemental HERO Wildheart 1 cardElemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


1 cardElemental HERO Woodsman 1 cardElemental HERO Woodsman
Elemental HERO Woodsman
EARTH 4
Elemental HERO Woodsman
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


1 cardEvil HERO Malicious Edge 1 cardEvil HERO Malicious Edge
Evil HERO Malicious Edge
EARTH 7
Evil HERO Malicious Edge
  • ATK:

  • 2600

  • DEF:

  • 1800


If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


1 cardGoddess with the Third Eye 1 cardGoddess with the Third Eye
Goddess with the Third Eye
LIGHT 4
Goddess with the Third Eye
  • ATK:

  • 1200

  • DEF:

  • 1000


You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


1 cardNeo-Spacian Dark Panther 1 cardNeo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


1 cardWinged Kuriboh 1 cardWinged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


1 cardDark Magician 1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


1 cardElemental HERO Avian 1 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


1 cardElemental HERO Sparkman 1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


1 cardDark Fusion 1 cardDark Fusion
Dark Fusion
Spell Normal
Dark Fusion

    Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


    1 cardFifth Hope 1 cardFifth Hope
    Fifth Hope
    Spell Normal
    Fifth Hope

      Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).


      1 cardFusion Recovery 1 cardFusion Recovery
      Fusion Recovery
      Spell Normal
      Fusion Recovery

        Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


        1 cardH - Heated Heart 1 cardH - Heated Heart
        H - Heated Heart
        Spell Normal
        H - Heated Heart

          Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


          1 cardMonster Reborn
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            1 cardPolymerization 1 cardPolymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              1 cardR - Righteous Justice 1 cardR - Righteous Justice
              R - Righteous Justice
              Spell Normal
              R - Righteous Justice

                Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                1 cardSabatiel - The Philosopher's Stone 1 cardSabatiel - The Philosopher's Stone
                Sabatiel - The Philosopher's Stone
                Spell Normal
                Sabatiel - The Philosopher's Stone

                  If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.


                  1 cardSkyscraper 2 - Hero City 1 cardSkyscraper 2 - Hero City
                  Skyscraper 2 - Hero City
                  Spell Field
                  Skyscraper 2 - Hero City

                    Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.


                    1 cardSpace Gift 1 cardSpace Gift
                    Space Gift
                    Spell Normal
                    Space Gift

                      Draw 1 card for each different "Neo-Spacian" name on the monsters you control.


                      1 cardAcid Trap Hole 1 cardAcid Trap Hole
                      Acid Trap Hole
                      Trap Normal
                      Acid Trap Hole

                        Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.


                        1 cardHero Counterattack 1 cardHero Counterattack
                        Hero Counterattack
                        Trap Normal
                        Hero Counterattack

                          When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.


                          1 cardHero Ring 1 cardHero Ring
                          Hero Ring
                          Trap Normal
                          Hero Ring

                            Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.


                            2 cardHero Signal 2 cardHero Signal
                            Hero Signal
                            Trap Normal
                            Hero Signal

                              When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                              1 cardMetalmorph 1 cardMetalmorph
                              Metalmorph
                              Trap Normal
                              Metalmorph

                                Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.


                                1 cardMirror Force
                                1 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                  1 cardMirror Gate 1 cardMirror Gate
                                  Mirror Gate
                                  Trap Normal
                                  Mirror Gate

                                    When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.


                                    1 cardSecret Blast 1 cardSecret Blast
                                    Secret Blast
                                    Trap Normal
                                    Secret Blast

                                      Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                      1 cardThe Deep Grave 1 cardThe Deep Grave
                                      The Deep Grave
                                      Trap Normal
                                      The Deep Grave

                                        Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY.


                                        1 cardElemental HERO Electrum 1 cardElemental HERO Electrum
                                        Elemental HERO Electrum
                                        LIGHT 10
                                        Elemental HERO Electrum
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2600


                                        "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                                        1 cardElemental HERO Flame Wingman 1 cardElemental HERO Flame Wingman
                                        Elemental HERO Flame Wingman
                                        WIND 6
                                        Elemental HERO Flame Wingman
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1200


                                        "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                        1 cardElemental HERO Great Tornado 1 cardElemental HERO Great Tornado
                                        Elemental HERO Great Tornado
                                        WIND 8
                                        Elemental HERO Great Tornado
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2200


                                        1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                        1 cardElemental HERO Mariner 1 cardElemental HERO Mariner
                                        Elemental HERO Mariner
                                        WATER 5
                                        Elemental HERO Mariner
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 1000


                                        "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.


                                        1 cardElemental HERO Mudballman 1 cardElemental HERO Mudballman
                                        Elemental HERO Mudballman
                                        EARTH 6
                                        Elemental HERO Mudballman
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 3000


                                        "Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways.


                                        1 cardElemental HERO Nova Master 1 cardElemental HERO Nova Master
                                        Elemental HERO Nova Master
                                        FIRE 8
                                        Elemental HERO Nova Master
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                        1 cardElemental HERO Tempest 1 cardElemental HERO Tempest
                                        Elemental HERO Tempest
                                        WIND 8
                                        Elemental HERO Tempest
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2800


                                        "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.


                                        1 cardElemental HERO Wild Wingman 1 cardElemental HERO Wild Wingman
                                        Elemental HERO Wild Wingman
                                        EARTH 8
                                        Elemental HERO Wild Wingman
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 2300


                                        "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.


                                        1 cardEvil HERO Malicious Fiend 1 cardEvil HERO Malicious Fiend
                                        Evil HERO Malicious Fiend
                                        FIRE 8
                                        Evil HERO Malicious Fiend
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 2100


                                        "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.




                                        More OCG Info

                                        Heroic Breakdown

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

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