Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 60 Extra: 16

3 cardAloof Lupine 3 cardAloof Lupine
Aloof Lupine
DARK 4
Aloof Lupine
  • ATK:

  • 1700

  • DEF:

  • 300


When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


2 cardChangshi the Spiridao 2 cardChangshi the Spiridao
Changshi the Spiridao
DARK 6
Changshi the Spiridao
  • ATK:

  • 2000

  • DEF:

  • 0


During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


3 cardChaos Valkyria 3 cardChaos Valkyria
Chaos Valkyria
LIGHT 4
Chaos Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


1 cardFairy Tail - Snow
1 cardFairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


1 cardGiant Rex 1 cardGiant Rex
Giant Rex
EARTH 4
Giant Rex
  • ATK:

  • 2000

  • DEF:

  • 1200


Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.


2 cardGozuki 2 cardGozuki
Gozuki
EARTH 4
Gozuki
  • ATK:

  • 1700

  • DEF:

  • 800


During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


1 cardGuard Ghost 1 cardGuard Ghost
Guard Ghost
DARK 4
Guard Ghost
  • ATK:

  • 1800

  • DEF:

  • 100


If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn.


1 cardMetaphys Daedalus 1 cardMetaphys Daedalus
Metaphys Daedalus
LIGHT 7
Metaphys Daedalus
  • ATK:

  • 2600

  • DEF:

  • 1500


If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".


1 cardMetaphys Nephthys 1 cardMetaphys Nephthys
Metaphys Nephthys
LIGHT 8
Metaphys Nephthys
  • ATK:

  • 2400

  • DEF:

  • 1600


If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".


3 cardMezuki 3 cardMezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


3 cardNecroface
3 cardNecroface
Necroface
DARK 4
Necroface
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).


3 cardShiranui Solitaire 3 cardShiranui Solitaire
Shiranui Solitaire
FIRE 4
Shiranui Solitaire
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.


1 cardShiranui Spiritmaster 1 cardShiranui Spiritmaster
Shiranui Spiritmaster
FIRE 4
Shiranui Spiritmaster
  • ATK:

  • 1500

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.


2 cardSwordsoul of Taia 2 cardSwordsoul of Taia
Swordsoul of Taia
WIND 4
Swordsoul of Taia
  • ATK:

  • 1800

  • DEF:

  • 1500


You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


3 cardThe Chaos Creator 3 cardThe Chaos Creator
The Chaos Creator
DARK 8
The Chaos Creator
  • ATK:

  • 2300

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


1 cardShinobi Necro 1 cardShinobi Necro
Shinobi Necro
DARK 2
Shinobi Necro
  • ATK:

  • 800

  • DEF:

  • 0


If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn.


1 cardShiranui Spectralsword Shade 1 cardShiranui Spectralsword Shade
Shiranui Spectralsword Shade
FIRE 3
Shiranui Spectralsword Shade
  • ATK:

  • 800

  • DEF:

  • 0


You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.


3 cardUni-Zombie 3 cardUni-Zombie
Uni-Zombie
DARK 3
Uni-Zombie
  • ATK:

  • 1300

  • DEF:

  • 0


You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


2 cardAsymmetaphys 2 cardAsymmetaphys
Asymmetaphys
Spell Continuous
Asymmetaphys

    Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.


    1 cardGold Sarcophagus
    1 cardGold Sarcophagus
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


      3 cardSwordsoul Emergence 3 cardSwordsoul Emergence
      Swordsoul Emergence
      Spell Normal
      Swordsoul Emergence

        Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.


        2 cardDraco-Utopian Aura 2 cardDraco-Utopian Aura
        Draco-Utopian Aura
        Trap Counter
        Draco-Utopian Aura

          When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


          3 cardMetaphys Ascension 3 cardMetaphys Ascension
          Metaphys Ascension
          Trap Normal
          Metaphys Ascension

            Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn.


            3 cardStorm Dragon's Return 3 cardStorm Dragon's Return
            Storm Dragon's Return
            Trap Normal
            Storm Dragon's Return

              Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.


              2 cardSwordsoul Assessment 2 cardSwordsoul Assessment
              Swordsoul Assessment
              Trap Normal
              Swordsoul Assessment

                Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Assessment" once per turn.


                3 cardSwordsoul Blackout 3 cardSwordsoul Blackout
                Swordsoul Blackout
                Trap Normal
                Swordsoul Blackout

                  Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.


                  3 cardSwordsoul Strife 3 cardSwordsoul Strife
                  Swordsoul Strife
                  Trap Continuous
                  Swordsoul Strife

                    If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 "Swordsoul" card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Strife" once per turn.


                    3 cardTrap Trick 3 cardTrap Trick
                    Trap Trick
                    Trap Normal
                    Trap Trick

                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                      1 cardShiranui Skillsaga Supremacy 1 cardShiranui Skillsaga Supremacy
                      Shiranui Skillsaga Supremacy
                      FIRE
                      Shiranui Skillsaga Supremacy
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Top

                      Left

                      Bottom


                      2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.


                      1 cardUnion Carrier
                      1 cardUnion Carrier
                      Union Carrier
                      LIGHT
                      Union Carrier
                      • ATK:

                      • 1000

                      • LINK-2

                      Link Arrow:

                      Right

                      Bottom


                      2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.


                      1 cardVampire Fascinator 1 cardVampire Fascinator
                      Vampire Fascinator
                      DARK
                      Vampire Fascinator
                      • ATK:

                      • 2400

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                      1 cardAngel of Zera 1 cardAngel of Zera
                      Angel of Zera
                      LIGHT 8
                      Angel of Zera
                      • ATK:

                      • 2800

                      • DEF:

                      • 2300


                      1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.


                      1 cardChaos Ruler, the Chaotic Magical Dragon
                      1 cardChaos Ruler, the Chaotic Magical Dragon
                      Chaos Ruler, the Chaotic Magical Dragon
                      DARK 8
                      Chaos Ruler, the Chaotic Magical Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                      1 cardDraco Berserker of the Tenyi 1 cardDraco Berserker of the Tenyi
                      Draco Berserker of the Tenyi
                      DARK 8
                      Draco Berserker of the Tenyi
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                      1 cardPSY-Framelord Omega
                      1 cardPSY-Framelord Omega
                      PSY-Framelord Omega
                      LIGHT 8
                      PSY-Framelord Omega
                      • ATK:

                      • 2800

                      • DEF:

                      • 2200


                      1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                      1 cardShiranui Shogunsaga 1 cardShiranui Shogunsaga
                      Shiranui Shogunsaga
                      FIRE 8
                      Shiranui Shogunsaga
                      • ATK:

                      • 3000

                      • DEF:

                      • 0


                      1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                      1 cardShiranui Sunsaga
                      1 cardShiranui Sunsaga
                      Shiranui Sunsaga
                      FIRE 10
                      Shiranui Sunsaga
                      • ATK:

                      • 3500

                      • DEF:

                      • 0


                      1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.


                      1 cardSkeletal Dragon Felgrand 1 cardSkeletal Dragon Felgrand
                      Skeletal Dragon Felgrand
                      LIGHT 8
                      Skeletal Dragon Felgrand
                      • ATK:

                      • 2800

                      • DEF:

                      • 2800


                      1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                      1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                      Swordsoul Supreme Sovereign - Chengying
                      WATER 10
                      Swordsoul Supreme Sovereign - Chengying
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                      1 cardImmortal Dragon 1 cardImmortal Dragon
                      Immortal Dragon
                      DARK 6
                      Immortal Dragon
                      • ATK:

                      • 500

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                      1 cardNumber 22: Zombiestein 1 cardNumber 22: Zombiestein
                      Number 22: Zombiestein
                      DARK
                      Number 22: Zombiestein
                      • ATK:

                      • 4500

                      • DEF:

                      • 1000


                      2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.


                      1 cardNumber 23: Lancelot, Dark Knight of the Underworld 1 cardNumber 23: Lancelot, Dark Knight of the Underworld
                      Number 23: Lancelot, Dark Knight of the Underworld
                      DARK
                      Number 23: Lancelot, Dark Knight of the Underworld
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


                      2 cardThe Zombie Vampire 2 cardThe Zombie Vampire
                      The Zombie Vampire
                      DARK
                      The Zombie Vampire
                      • ATK:

                      • 3000

                      • DEF:

                      • 2800


                      2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.




                      More OCG Info

                      Shiranui Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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