Created by: YGO Mod (20517634)

Created On: 03/12/2024

Main: 40 Extra: 15

1 cardAbominable Unchained Soul 1 cardAbominable Unchained Soul
Abominable Unchained Soul
DARK 8
Abominable Unchained Soul
  • ATK:

  • 3000

  • DEF:

  • 1500


You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.


1 cardD/D Lilith 1 cardD/D Lilith
D/D Lilith
DARK 4
D/D Lilith
  • ATK:

  • 100

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.


3 cardD/D Necro Slime 3 cardD/D Necro Slime
D/D Necro Slime
DARK 1
D/D Necro Slime
  • ATK:

  • 300

  • DEF:

  • 300


If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.


3 cardD/D Swirl Slime 3 cardD/D Swirl Slime
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


1 cardDinowrestler Pankratops 1 cardDinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


1 cardOdd-Eyes Wizard Dragon 1 cardOdd-Eyes Wizard Dragon
Odd-Eyes Wizard Dragon
DARK 7
Odd-Eyes Wizard Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand.


1 cardD/D Savant Copernicus 1 cardD/D Savant Copernicus
D/D Savant Copernicus
DARK 41
D/D Savant Copernicus
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. [ Monster Effect ] If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.


3 cardD/D Savant Kepler 3 cardD/D Savant Kepler
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


1 cardD/D Savant Thomas 1 cardD/D Savant Thomas
D/D Savant Thomas
DARK 86
D/D Savant Thomas
  • ATK:

  • 1800

  • DEF:

  • 2600


[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.


1 cardD/D/D Chaos King Apocalypse 1 cardD/D/D Chaos King Apocalypse
D/D/D Chaos King Apocalypse
DARK 74
D/D/D Chaos King Apocalypse
  • ATK:

  • 2700

  • DEF:

  • 2000


[ Pendulum Effect ] You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. [ Monster Effect ] During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.


1 cardD/D/D Doom King Armageddon 1 cardD/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK 84
D/D/D Doom King Armageddon
  • ATK:

  • 3000

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


3 cardD/D/D Oblivion King Abyss Ragnarok 3 cardD/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


1 cardPerformapal Celestial Magician 1 cardPerformapal Celestial Magician
Performapal Celestial Magician
DARK 48
Performapal Celestial Magician
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn. [ Monster Effect ] During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control. ● Fusion: This card can attack directly. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: This card's ATK becomes double its original ATK. ● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Celestial Magician" once per turn.


1 cardD/D Orthros 1 cardD/D Orthros
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


3 cardD/D Lamia 3 cardD/D Lamia
D/D Lamia
DARK 1
D/D Lamia
  • ATK:

  • 100

  • DEF:

  • 1900


If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


2 cardD/D Nighthowl 2 cardD/D Nighthowl
D/D Nighthowl
DARK 3
D/D Nighthowl
  • ATK:

  • 300

  • DEF:

  • 600


When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.


3 cardDark Contract with the Gate 3 cardDark Contract with the Gate
Dark Contract with the Gate
Spell Continuous
Dark Contract with the Gate

    During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


    1 cardDark Contract with the Swamp King 1 cardDark Contract with the Swamp King
    Dark Contract with the Swamp King
    Spell Continuous
    Dark Contract with the Swamp King

      During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


      1 cardFoolish Burial
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        3 cardMateriactor Annulus 3 cardMateriactor Annulus
        Materiactor Annulus
        Spell Normal
        Materiactor Annulus

          Detach 1 Xyz Material from a monster you control, then if the detached material was sent to your GY, you can Set that card to your field. You can only activate 1 "Materiactor Annulus" per turn.


          1 cardOne for One
          1 cardOne for One
          One for One
          Spell Normal
          One for One

            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


            1 cardPot of Desires
            1 cardPot of Desires
            Pot of Desires
            Spell Normal
            Pot of Desires

              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




              Tag(s):

              1 cardReasoning
              1 cardReasoning
              Reasoning
              Spell Normal
              Reasoning

                Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                1 cardTrade-In 1 cardTrade-In
                Trade-In
                Spell Normal
                Trade-In

                  Discard 1 Level 8 monster; draw 2 cards.


                  1 cardPendulum Dimension 1 cardPendulum Dimension
                  Pendulum Dimension
                  Trap Continuous
                  Pendulum Dimension

                    If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field). ● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects. ● Synchro: Add 1 "Polymerization" from your Deck to your hand. ● Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.


                    1 cardD/D/D Dragonbane King Beowulf 1 cardD/D/D Dragonbane King Beowulf
                    D/D/D Dragonbane King Beowulf
                    DARK 8
                    D/D/D Dragonbane King Beowulf
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


                    1 cardD/D/D Flame High King Genghis 1 cardD/D/D Flame High King Genghis
                    D/D/D Flame High King Genghis
                    FIRE 8
                    D/D/D Flame High King Genghis
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                    1 cardD/D/D Flame King Genghis 1 cardD/D/D Flame King Genghis
                    D/D/D Flame King Genghis
                    FIRE 6
                    D/D/D Flame King Genghis
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.


                    1 cardD/D/D Oracle King d'Arc 1 cardD/D/D Oracle King d'Arc
                    D/D/D Oracle King d'Arc
                    DARK 7
                    D/D/D Oracle King d'Arc
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.


                    1 cardD/D/D Super Doom King Purple Armageddon 1 cardD/D/D Super Doom King Purple Armageddon
                    D/D/D Super Doom King Purple Armageddon
                    DARK 101
                    D/D/D Super Doom King Purple Armageddon
                    • ATK:

                    • 3500

                    • DEF:

                    • 3000


                    [ Pendulum Effect ] Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] 2 "D/D/D" monsters You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                    1 cardD/D/D Cursed King Siegfried 1 cardD/D/D Cursed King Siegfried
                    D/D/D Cursed King Siegfried
                    DARK 8
                    D/D/D Cursed King Siegfried
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.


                    1 cardD/D/D Gust High King Alexander 1 cardD/D/D Gust High King Alexander
                    D/D/D Gust High King Alexander
                    WIND 10
                    D/D/D Gust High King Alexander
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.


                    1 cardD/D/D Gust King Alexander 1 cardD/D/D Gust King Alexander
                    D/D/D Gust King Alexander
                    WIND 7
                    D/D/D Gust King Alexander
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 "D/D" Tuner + 1 or more non-Tuner monsters If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.


                    1 cardOdd-Eyes Meteorburst Dragon 1 cardOdd-Eyes Meteorburst Dragon
                    Odd-Eyes Meteorburst Dragon
                    FIRE 7
                    Odd-Eyes Meteorburst Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.


                    1 cardD/D/D Super Doom King Bright Armageddon 1 cardD/D/D Super Doom King Bright Armageddon
                    D/D/D Super Doom King Bright Armageddon
                    DARK 101
                    D/D/D Super Doom King Bright Armageddon
                    • ATK:

                    • 3500

                    • DEF:

                    • 3000


                    [ Pendulum Effect ] Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. [ Monster Effect ] 1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                    1 cardOdd-Eyes Wing Dragon 1 cardOdd-Eyes Wing Dragon
                    Odd-Eyes Wing Dragon
                    DARK 810
                    Odd-Eyes Wing Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    [ Pendulum Effect ] Once per turn, before damage calculation, if your monster battles an opponent's monster: You can make your monster gain ATK equal to the opponent's monster's ATK, until the end of the Damage Step. [ Monster Effect ] 1 DARK Tuner + 1 non-Tuner "Clear Wing" monster If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use 1 of the following effects of "Odd-Eyes Wing Dragon" per turn, and only once that turn. ● You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● During the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can destroy all Level 5 or higher monsters your opponent controls.


                    1 cardSymphonic Warrior Rockks 1 cardSymphonic Warrior Rockks
                    Symphonic Warrior Rockks
                    WIND 710
                    Symphonic Warrior Rockks
                    • ATK:

                    • 2500

                    • DEF:

                    • 1500


                    [ Pendulum Effect ] During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card. [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.


                    1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                    LIGHT
                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                    1 cardOdd-Eyes Absolute Dragon 1 cardOdd-Eyes Absolute Dragon
                    Odd-Eyes Absolute Dragon
                    WATER
                    Odd-Eyes Absolute Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 2500


                    2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


                    1 cardD/D/D Super Doom King Dark Armageddon 1 cardD/D/D Super Doom King Dark Armageddon
                    D/D/D Super Doom King Dark Armageddon
                    DARK1
                    D/D/D Super Doom King Dark Armageddon
                    • ATK:

                    • 3500

                    • DEF:

                    • 3000


                    [ Pendulum Effect ] Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". [ Monster Effect ] 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.




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