Created by: YGO Mod (20517634)

Created On: 03/06/2024

Main: 55 Extra: 15

3 cardBaby Raccoon Ponpoko 3 cardBaby Raccoon Ponpoko
Baby Raccoon Ponpoko
EARTH 2
Baby Raccoon Ponpoko
  • ATK:

  • 800

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.


2 cardBeast King Barbaros 2 cardBeast King Barbaros
Beast King Barbaros
EARTH 8
Beast King Barbaros
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.


2 cardKalantosa, Mystical Beast of the Forest 2 cardKalantosa, Mystical Beast of the Forest
Kalantosa, Mystical Beast of the Forest
EARTH 2
Kalantosa, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 1400


If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardWind-Up Kitten 2 cardWind-Up Kitten
Wind-Up Kitten
EARTH 2
Wind-Up Kitten
  • ATK:

  • 800

  • DEF:

  • 500


You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.


3 cardBaby Raccoon Tantan 3 cardBaby Raccoon Tantan
Baby Raccoon Tantan
EARTH 2
Baby Raccoon Tantan
  • ATK:

  • 0

  • DEF:

  • 800


FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".


1 cardElephun 1 cardElephun
Elephun
EARTH 2
Elephun
  • ATK:

  • 500

  • DEF:

  • 300


When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand.


2 cardThe Fabled Cerburrel 2 cardThe Fabled Cerburrel
The Fabled Cerburrel
LIGHT 2
The Fabled Cerburrel
  • ATK:

  • 1000

  • DEF:

  • 400


If this card is discarded to the Graveyard: Special Summon it.


3 cardAyers Rock Sunrise 3 cardAyers Rock Sunrise
Ayers Rock Sunrise
Spell Normal
Ayers Rock Sunrise

    Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.


    1 cardDark Hole
    1 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      1 cardDimensional Fissure 1 cardDimensional Fissure
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.


        3 cardMystical Space Typhoon
        3 cardMystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          3 cardObedience Schooled 3 cardObedience Schooled
          Obedience Schooled
          Spell Normal
          Obedience Schooled

            If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


            2 cardProhibition 2 cardProhibition
            Prohibition
            Spell Continuous
            Prohibition

              Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


              2 cardSoul Charge
              2 cardSoul Charge
              Soul Charge
              Spell Normal
              Soul Charge

                Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                Bottomless Trap Hole
                Trap Normal
                Bottomless Trap Hole

                  When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                  2 cardBreakthrough Skill 2 cardBreakthrough Skill
                  Breakthrough Skill
                  Trap Normal
                  Breakthrough Skill

                    Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                    2 cardChain Disappearance 2 cardChain Disappearance
                    Chain Disappearance
                    Trap Normal
                    Chain Disappearance

                      When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.


                      1 cardCompulsory Evacuation Device
                      1 cardCompulsory Evacuation Device
                      Compulsory Evacuation Device
                      Trap Normal
                      Compulsory Evacuation Device

                        Target 1 monster on the field; return that target to the hand.


                        2 cardDimensional Prison 2 cardDimensional Prison
                        Dimensional Prison
                        Trap Normal
                        Dimensional Prison

                          When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                          3 cardFiendish Chain 3 cardFiendish Chain
                          Fiendish Chain
                          Trap Continuous
                          Fiendish Chain

                            Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                            1 cardImperial Iron Wall 1 cardImperial Iron Wall
                            Imperial Iron Wall
                            Trap Continuous
                            Imperial Iron Wall

                              Neither player can banish cards.


                              3 cardLight-Imprisoning Mirror 3 cardLight-Imprisoning Mirror
                              Light-Imprisoning Mirror
                              Trap Continuous
                              Light-Imprisoning Mirror

                                Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                1 cardMacro Cosmos 1 cardMacro Cosmos
                                Macro Cosmos
                                Trap Continuous
                                Macro Cosmos

                                  When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                  3 cardShadow-Imprisoning Mirror 3 cardShadow-Imprisoning Mirror
                                  Shadow-Imprisoning Mirror
                                  Trap Continuous
                                  Shadow-Imprisoning Mirror

                                    Negate all DARK monster effects activated on the field or in the Graveyard.


                                    1 cardSolemn Warning 1 cardSolemn Warning
                                    Solemn Warning
                                    Trap Counter
                                    Solemn Warning

                                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                      Tag(s):

                                      1 cardSoul Drain 1 cardSoul Drain
                                      Soul Drain
                                      Trap Continuous
                                      Soul Drain

                                        Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                        1 cardTorrential Tribute
                                        1 cardTorrential Tribute
                                        Torrential Tribute
                                        Trap Normal
                                        Torrential Tribute

                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                          1 cardArmades, Keeper of Boundaries 1 cardArmades, Keeper of Boundaries
                                          Armades, Keeper of Boundaries
                                          LIGHT 5
                                          Armades, Keeper of Boundaries
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1500


                                          1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                                          1 cardArmory Arm 1 cardArmory Arm
                                          Armory Arm
                                          LIGHT 4
                                          Armory Arm
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                          1 cardHTS Psyhemuth 1 cardHTS Psyhemuth
                                          HTS Psyhemuth
                                          EARTH 6
                                          HTS Psyhemuth
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                                          2 cardLeo, the Keeper of the Sacred Tree 2 cardLeo, the Keeper of the Sacred Tree
                                          Leo, the Keeper of the Sacred Tree
                                          EARTH 10
                                          Leo, the Keeper of the Sacred Tree
                                          • ATK:

                                          • 3100

                                          • DEF:

                                          • 1900


                                          1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2.


                                          1 cardNaturia Barkion 1 cardNaturia Barkion
                                          Naturia Barkion
                                          EARTH 6
                                          Naturia Barkion
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1800


                                          1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                          1 cardNaturia Beast 1 cardNaturia Beast
                                          Naturia Beast
                                          EARTH 5
                                          Naturia Beast
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1700


                                          1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                          2 cardThe Fabled Unicore 2 cardThe Fabled Unicore
                                          The Fabled Unicore
                                          LIGHT 4
                                          The Fabled Unicore
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1000


                                          1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap, and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.


                                          1 cardDaigusto Phoenix 1 cardDaigusto Phoenix
                                          Daigusto Phoenix
                                          WIND
                                          Daigusto Phoenix
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1100


                                          2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                          1 cardDownerd Magician 1 cardDownerd Magician
                                          Downerd Magician
                                          DARK
                                          Downerd Magician
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 200


                                          2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                          1 cardHerald of Pure Light 1 cardHerald of Pure Light
                                          Herald of Pure Light
                                          LIGHT
                                          Herald of Pure Light
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 1000


                                          2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.


                                          3 cardNumber 64: Ronin Raccoon Sandayu 3 cardNumber 64: Ronin Raccoon Sandayu
                                          Number 64: Ronin Raccoon Sandayu
                                          EARTH
                                          Number 64: Ronin Raccoon Sandayu
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.




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