Created by: YGO Mod (20517634)

Created On: 02/06/2024

Need 33 UR

UR Rarity
Kashtira Fenrir1 card
UR Rarity
Kashtira Unicorn3 card
UR Rarity
Magicians' Souls3 card
UR Rarity
Maxx "C"3 card
UR Rarity
SPYRAL Super Agent1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Curious, the Lightsworn Dominion1 card
UR Rarity
Firewall Dragon1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Linkuriboh1 card
UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Selene, Queen of the Master Magicians3 card
UR Rarity
SPYRAL Double Helix1 card
UR Rarity
Illusion of Chaos3 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Ghostrick Dullahan1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
One for One1 card
UR Rarity
Pressured Planet Wraitsoth1 card

Main: 60 Extra: 15

SR Rarity
3 cardDanger! Nessie!
SR Rarity
3 cardDanger! Nessie!
Danger! Nessie!
DARK 7
Danger! Nessie!
  • ATK:

  • 1600

  • DEF:

  • 2800


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


UR Rarity
1 cardKashtira Fenrir
UR Rarity
1 cardKashtira Fenrir
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


UR Rarity
3 cardKashtira Unicorn
UR Rarity
3 cardKashtira Unicorn
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


UR Rarity
3 cardMagicians' Souls
UR Rarity
3 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
1 cardSPYRAL GEAR - Drone
SR Rarity
1 cardSPYRAL GEAR - Drone
SPYRAL GEAR - Drone
WIND 1
SPYRAL GEAR - Drone
  • ATK:

  • 100

  • DEF:

  • 100


If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand.


N Rarity
1 cardSPYRAL GEAR - Last Resort
N Rarity
1 cardSPYRAL GEAR - Last Resort
SPYRAL GEAR - Last Resort
EARTH 4
SPYRAL GEAR - Last Resort
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.


SR Rarity
2 cardSPYRAL Master Plan
SR Rarity
2 cardSPYRAL Master Plan
SPYRAL Master Plan
DARK 7
SPYRAL Master Plan
  • ATK:

  • 1200

  • DEF:

  • 2800


Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.


SR Rarity
3 cardSPYRAL Quik-Fix
SR Rarity
3 cardSPYRAL Quik-Fix
SPYRAL Quik-Fix
EARTH 1
SPYRAL Quik-Fix
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.


SR Rarity
1 cardSPYRAL Sleeper
SR Rarity
1 cardSPYRAL Sleeper
SPYRAL Sleeper
LIGHT 8
SPYRAL Sleeper
  • ATK:

  • 2800

  • DEF:

  • 1200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.


UR Rarity
1 cardSPYRAL Super Agent
UR Rarity
1 cardSPYRAL Super Agent
SPYRAL Super Agent
EARTH 4
SPYRAL Super Agent
  • ATK:

  • 1900

  • DEF:

  • 1200


If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.


SR Rarity
1 cardSummoner Monk
SR Rarity
1 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
1 cardTreasure Panda
R Rarity
1 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


SR Rarity
1 cardWitch of the Black Forest
SR Rarity
1 cardWitch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


UR Rarity
3 cardIllusion of Chaos
UR Rarity
3 cardIllusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      SR Rarity
      1 cardKashtira Birth
      SR Rarity
      1 cardKashtira Birth
      Kashtira Birth
      Spell Continuous
      Kashtira Birth

        You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


        UR Rarity
        1 cardOne for One
        UR Rarity
        1 cardOne for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


          SR Rarity
          3 cardPreparation of Rites
          SR Rarity
          3 cardPreparation of Rites
          Preparation of Rites
          Spell Normal
          Preparation of Rites

            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


            UR Rarity
            1 cardPressured Planet Wraitsoth
            UR Rarity
            1 cardPressured Planet Wraitsoth
            Pressured Planet Wraitsoth
            Spell Field
            Pressured Planet Wraitsoth

              When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


              SR Rarity
              3 cardSmall World
              SR Rarity
              3 cardSmall World
              Small World
              Spell Normal
              Small World

                Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                N Rarity
                3 cardSPYRAL GEAR - Big Red
                N Rarity
                3 cardSPYRAL GEAR - Big Red
                SPYRAL GEAR - Big Red
                Spell Equip
                SPYRAL GEAR - Big Red

                  Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.


                  R Rarity
                  1 cardSPYRAL MISSION - Assault
                  R Rarity
                  1 cardSPYRAL MISSION - Assault
                  SPYRAL MISSION - Assault
                  Spell Continuous
                  SPYRAL MISSION - Assault

                    Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.


                    SR Rarity
                    3 cardSPYRAL Resort
                    SR Rarity
                    3 cardSPYRAL Resort
                    SPYRAL Resort
                    Spell Field
                    SPYRAL Resort

                      Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.


                      N Rarity
                      3 cardSPYRAL MISSION - Rescue
                      N Rarity
                      3 cardSPYRAL MISSION - Rescue
                      SPYRAL MISSION - Rescue
                      Trap Continuous
                      SPYRAL MISSION - Rescue

                        Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".


                        UR Rarity
                        1 cardAccesscode Talker
                        UR Rarity
                        1 cardAccesscode Talker
                        Accesscode Talker
                        DARK
                        Accesscode Talker
                        • ATK:

                        • 2300

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                        Tag(s):

                        SR Rarity
                        1 cardAkashic Magician
                        SR Rarity
                        1 cardAkashic Magician
                        Akashic Magician
                        DARK
                        Akashic Magician
                        • ATK:

                        • 1700

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.


                        SR Rarity
                        1 cardBarricadeborg Blocker
                        SR Rarity
                        1 cardBarricadeborg Blocker
                        Barricadeborg Blocker
                        DARK
                        Barricadeborg Blocker
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                        UR Rarity
                        1 cardCurious, the Lightsworn Dominion
                        UR Rarity
                        1 cardCurious, the Lightsworn Dominion
                        Curious, the Lightsworn Dominion
                        LIGHT
                        Curious, the Lightsworn Dominion
                        • ATK:

                        • 2400

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                        UR Rarity
                        1 cardFirewall Dragon
                        UR Rarity
                        1 cardFirewall Dragon
                        Firewall Dragon
                        LIGHT
                        Firewall Dragon
                        • ATK:

                        • 2500

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                        SR Rarity
                        1 cardKnightmare Phoenix
                        SR Rarity
                        1 cardKnightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        UR Rarity
                        1 cardKnightmare Unicorn
                        UR Rarity
                        1 cardKnightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        UR Rarity
                        1 cardLinkuriboh
                        UR Rarity
                        1 cardLinkuriboh
                        Linkuriboh
                        DARK
                        Linkuriboh
                        • ATK:

                        • 300

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                        UR Rarity
                        1 cardSaryuja Skull Dread
                        UR Rarity
                        1 cardSaryuja Skull Dread
                        Saryuja Skull Dread
                        EARTH
                        Saryuja Skull Dread
                        • ATK:

                        • 2800

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                        UR Rarity
                        3 cardSelene, Queen of the Master Magicians
                        UR Rarity
                        3 cardSelene, Queen of the Master Magicians
                        Selene, Queen of the Master Magicians
                        LIGHT
                        Selene, Queen of the Master Magicians
                        • ATK:

                        • 1850

                        • LINK-3

                        Link Arrow:

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                        UR Rarity
                        1 cardSPYRAL Double Helix
                        UR Rarity
                        1 cardSPYRAL Double Helix
                        SPYRAL Double Helix
                        EARTH
                        SPYRAL Double Helix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom


                        2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.


                        UR Rarity
                        1 cardGhostrick Dullahan
                        UR Rarity
                        1 cardGhostrick Dullahan
                        Ghostrick Dullahan
                        DARK
                        Ghostrick Dullahan
                        • ATK:

                        • 1000

                        • DEF:

                        • 0


                        2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                        SR Rarity
                        1 cardNumber 60: Dugares the Timeless
                        SR Rarity
                        1 cardNumber 60: Dugares the Timeless
                        Number 60: Dugares the Timeless
                        FIRE
                        Number 60: Dugares the Timeless
                        • ATK:

                        • 1200

                        • DEF:

                        • 1200


                        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.




                        More Master Duel Info

                        SPYRAL Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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