Created by: YGO Mod (20517634)

Created On: 01/16/2024

Main: 48

2 cardWall of Illusion 2 cardWall of Illusion
Wall of Illusion
DARK 4
Wall of Illusion
  • ATK:

  • 1000

  • DEF:

  • 1850


If this card is attacked by a monster, after damage calculation: Return that monster to the hand.


2 cardArmed Ninja 2 cardArmed Ninja
Armed Ninja
EARTH 1
Armed Ninja
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)


2 cardHane-Hane 2 cardHane-Hane
Hane-Hane
EARTH 2
Hane-Hane
  • ATK:

  • 450

  • DEF:

  • 500


FLIP: Select 1 monster on the field and return it to its owner's hand.


3 cardMan-Eater Bug 3 cardMan-Eater Bug
Man-Eater Bug
EARTH 2
Man-Eater Bug
  • ATK:

  • 450

  • DEF:

  • 600


FLIP: Target 1 monster on the field; destroy it.


2 cardReaper of the Cards 2 cardReaper of the Cards
Reaper of the Cards
DARK 5
Reaper of the Cards
  • ATK:

  • 1380

  • DEF:

  • 1930


FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.


2 cardThe Stern Mystic 2 cardThe Stern Mystic
The Stern Mystic
LIGHT 4
The Stern Mystic
  • ATK:

  • 1500

  • DEF:

  • 1200


FLIP: Reveal all face-down cards on the field (Flip Effects are not activated), then return them to their original positions.


2 cardTrap Master 2 cardTrap Master
Trap Master
EARTH 3
Trap Master
  • ATK:

  • 500

  • DEF:

  • 1100


FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.


2 cardLa Jinn the Mystical Genie of the Lamp 2 cardLa Jinn the Mystical Genie of the Lamp
La Jinn the Mystical Genie of the Lamp
DARK 4
La Jinn the Mystical Genie of the Lamp
  • ATK:

  • 1800

  • DEF:

  • 1000


A genie of the lamp that is at the beck and call of its master.


3 cardMystical Elf 3 cardMystical Elf
Mystical Elf
LIGHT 4
Mystical Elf
  • ATK:

  • 800

  • DEF:

  • 2000


A delicate elf that lacks offense, but has a terrific defense backed by mystical power.


2 cardNeo the Magic Swordsman 2 cardNeo the Magic Swordsman
Neo the Magic Swordsman
LIGHT 4
Neo the Magic Swordsman
  • ATK:

  • 1700

  • DEF:

  • 1000


A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.


3 cardSummoned Skull 3 cardSummoned Skull
Summoned Skull
DARK 6
Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)


1 cardCard Destruction
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    1 cardChange of Heart
    1 cardChange of Heart
    Change of Heart
    Spell Normal
    Change of Heart

      Target 1 monster your opponent controls; take control of it until the End Phase.


      1 cardDark Hole
      1 cardDark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        1 cardDe-Spell 1 cardDe-Spell
        De-Spell
        Spell Normal
        De-Spell

          Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)


          3 cardFissure 3 cardFissure
          Fissure
          Spell Normal
          Fissure

            Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


            1 cardMonster Reborn
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              1 cardPot of Greed
              1 cardPot of Greed
              Pot of Greed
              Spell Normal
              Pot of Greed

                Draw 2 cards.




                Tag(s):

                1 cardRaigeki
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  2 cardSoul Exchange 2 cardSoul Exchange
                  Soul Exchange
                  Spell Normal
                  Soul Exchange

                    Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                    2 cardSwords of Revealing Light
                    2 cardSwords of Revealing Light
                    Swords of Revealing Light
                    Spell Normal
                    Swords of Revealing Light

                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                      3 cardReinforcements 3 cardReinforcements
                      Reinforcements
                      Trap Normal
                      Reinforcements

                        Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.


                        3 cardTrap Hole 3 cardTrap Hole
                        Trap Hole
                        Trap Normal
                        Trap Hole

                          When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                          3 cardWaboku 3 cardWaboku
                          Waboku
                          Trap Normal
                          Waboku

                            You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.




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