Created by: YGO Mod (20517634)

Created On: 01/12/2024

Need 8 UR

UR Rarity
Accel Synchro Stardust Dragon
UR Rarity
Ancient Fairy Dragon
UR Rarity
Black-Winged Assault Dragon
UR Rarity
T.G. Hyper Librarian
UR Rarity
Moray of Avarice
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin

Main: 43 Extra: 15

SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
1 cardFlamvell Guard
R Rarity
1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
2 cardWater Spirit
N Rarity
2 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


SR Rarity
3 cardAllure of Darkness
SR Rarity
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    1 cardBlack Garden
    SR Rarity
    1 cardBlack Garden
    Black Garden
    Spell Field
    Black Garden

      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


      SR Rarity
      3 cardInto the Void
      SR Rarity
      3 cardInto the Void
      Into the Void
      Spell Normal
      Into the Void

        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


        R Rarity
        3 cardMagical Mallet
        R Rarity
        3 cardMagical Mallet
        Magical Mallet
        Spell Normal
        Magical Mallet

          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


          UR Rarity
          1 cardMoray of Avarice
          UR Rarity
          1 cardMoray of Avarice
          Moray of Avarice
          Spell Normal
          Moray of Avarice

            Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


            N Rarity
            1 cardMystic Box
            N Rarity
            1 cardMystic Box
            Mystic Box
            Spell Normal
            Mystic Box

              Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.


              SR Rarity
              1 cardPot of Acquisitiveness
              SR Rarity
              1 cardPot of Acquisitiveness
              Pot of Acquisitiveness
              Spell Quick
              Pot of Acquisitiveness

                Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                Tag(s):

                SR Rarity
                3 cardPot of Avarice
                SR Rarity
                3 cardPot of Avarice
                Pot of Avarice
                Spell Normal
                Pot of Avarice

                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                  Tag(s):

                  N Rarity
                  3 cardReload
                  N Rarity
                  3 cardReload
                  Reload
                  Spell Quick
                  Reload

                    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                    SR Rarity
                    1 cardSpellbook of Knowledge
                    SR Rarity
                    1 cardSpellbook of Knowledge
                    Spellbook of Knowledge
                    Spell Normal
                    Spellbook of Knowledge

                      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                      UR Rarity
                      3 cardUpstart Goblin
                      UR Rarity
                      3 cardUpstart Goblin
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.


                        R Rarity
                        3 cardWhite Elephant's Gift
                        R Rarity
                        3 cardWhite Elephant's Gift
                        White Elephant's Gift
                        Spell Normal
                        White Elephant's Gift

                          Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                          SR Rarity
                          3 cardWonder Wand
                          SR Rarity
                          3 cardWonder Wand
                          Wonder Wand
                          Spell Equip
                          Wonder Wand

                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                            UR Rarity
                            1 cardAccel Synchro Stardust Dragon
                            UR Rarity
                            1 cardAccel Synchro Stardust Dragon
                            Accel Synchro Stardust Dragon
                            WIND 8
                            Accel Synchro Stardust Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                            UR Rarity
                            1 cardAncient Fairy Dragon
                            UR Rarity
                            1 cardAncient Fairy Dragon
                            Ancient Fairy Dragon
                            LIGHT 7
                            Ancient Fairy Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                            SR Rarity
                            1 cardBeelze of the Diabolic Dragons
                            SR Rarity
                            1 cardBeelze of the Diabolic Dragons
                            Beelze of the Diabolic Dragons
                            DARK 8
                            Beelze of the Diabolic Dragons
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            1 DARK Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.


                            UR Rarity
                            1 cardBlack-Winged Assault Dragon
                            UR Rarity
                            1 cardBlack-Winged Assault Dragon
                            Black-Winged Assault Dragon
                            DARK 10
                            Black-Winged Assault Dragon
                            • ATK:

                            • 3200

                            • DEF:

                            • 2800


                            1 Tuner Synchro Monster + 1+ non-Tuner monsters Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field.


                            N Rarity
                            1 cardCyberse Integrator
                            N Rarity
                            1 cardCyberse Integrator
                            Cyberse Integrator
                            LIGHT 3
                            Cyberse Integrator
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                            R Rarity
                            1 cardStardust Charge Warrior
                            R Rarity
                            1 cardStardust Charge Warrior
                            Stardust Charge Warrior
                            WIND 6
                            Stardust Charge Warrior
                            • ATK:

                            • 2000

                            • DEF:

                            • 1300


                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                            UR Rarity
                            1 cardT.G. Hyper Librarian
                            UR Rarity
                            1 cardT.G. Hyper Librarian
                            T.G. Hyper Librarian
                            DARK 5
                            T.G. Hyper Librarian
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                            SR Rarity
                            1 cardCoral Dragon
                            SR Rarity
                            1 cardCoral Dragon
                            Coral Dragon
                            WATER 6
                            Coral Dragon
                            • ATK:

                            • 2400

                            • DEF:

                            • 500


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                            R Rarity
                            1 cardCupid Pitch
                            R Rarity
                            1 cardCupid Pitch
                            Cupid Pitch
                            LIGHT 4
                            Cupid Pitch
                            • ATK:

                            • 0

                            • DEF:

                            • 600


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                            SR Rarity
                            3 cardFormula Synchron
                            SR Rarity
                            3 cardFormula Synchron
                            Formula Synchron
                            LIGHT 2
                            Formula Synchron
                            • ATK:

                            • 200

                            • DEF:

                            • 1500


                            1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                            SR Rarity
                            1 cardMartial Metal Marcher
                            SR Rarity
                            1 cardMartial Metal Marcher
                            Martial Metal Marcher
                            WIND 3
                            Martial Metal Marcher
                            • ATK:

                            • 500

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                            R Rarity
                            2 cardShamisen Samsara Sorrowcat
                            R Rarity
                            2 cardShamisen Samsara Sorrowcat
                            Shamisen Samsara Sorrowcat
                            DARK 3
                            Shamisen Samsara Sorrowcat
                            • ATK:

                            • 1600

                            • DEF:

                            • 1200


                            1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.




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