Created by: YGO Mod (20517634)

Created On: 01/02/2024

Main: 46 Extra: 11

1 cardCannon Soldier
1 cardCannon Soldier
Cannon Soldier
DARK 4
Cannon Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


You can Tribute 1 monster; inflict 500 damage to your opponent.


1 cardDisc Fighter 1 cardDisc Fighter
Disc Fighter
EARTH 4
Disc Fighter
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying damage calculation.


1 cardGyroid 1 cardGyroid
Gyroid
WIND 3
Gyroid
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn, this card cannot be destroyed by battle.


1 cardKA-2 Des Scissors 1 cardKA-2 Des Scissors
KA-2 Des Scissors
DARK 4
KA-2 Des Scissors
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.


1 cardSnow Plow Hustle Rustle 1 cardSnow Plow Hustle Rustle
Snow Plow Hustle Rustle
EARTH 10
Snow Plow Hustle Rustle
  • ATK:

  • 2500

  • DEF:

  • 3000


When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.


1 cardSwift Scarecrow 1 cardSwift Scarecrow
Swift Scarecrow
EARTH 1
Swift Scarecrow
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.


1 cardDUCKER Mobile Cannon 1 cardDUCKER Mobile Cannon
DUCKER Mobile Cannon
LIGHT 3
DUCKER Mobile Cannon
  • ATK:

  • 500

  • DEF:

  • 500


FLIP: Target 1 Level 4 monster in your Graveyard; add that target to your hand.


1 cardCyber Falcon 1 cardCyber Falcon
Cyber Falcon
WIND 4
Cyber Falcon
  • ATK:

  • 1400

  • DEF:

  • 1200


A jet-powered hawk that travels at the speed of sound.


1 cardOverdrive 1 cardOverdrive
Overdrive
EARTH 4
Overdrive
  • ATK:

  • 1600

  • DEF:

  • 1500


An all-terrain armored vehicle armed with a heavy-duty machine gun.


1 cardV-Tiger Jet 1 cardV-Tiger Jet
V-Tiger Jet
LIGHT 4
V-Tiger Jet
  • ATK:

  • 1600

  • DEF:

  • 1800


This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.


3 cardX-Head Cannon 3 cardX-Head Cannon
X-Head Cannon
LIGHT 4
X-Head Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


1 cardA-Assault Core 1 cardA-Assault Core
A-Assault Core
LIGHT 4
A-Assault Core
  • ATK:

  • 1900

  • DEF:

  • 200


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.


1 cardB-Buster Drake 1 cardB-Buster Drake
B-Buster Drake
LIGHT 4
B-Buster Drake
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


1 cardC-Crush Wyvern 1 cardC-Crush Wyvern
C-Crush Wyvern
LIGHT 4
C-Crush Wyvern
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.


1 cardHeavy Mech Support Armor 1 cardHeavy Mech Support Armor
Heavy Mech Support Armor
LIGHT 3
Heavy Mech Support Armor
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


1 cardHeavy Mech Support Platform 1 cardHeavy Mech Support Platform
Heavy Mech Support Platform
DARK 3
Heavy Mech Support Platform
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


1 cardW-Wing Catapult 1 cardW-Wing Catapult
W-Wing Catapult
LIGHT 4
W-Wing Catapult
  • ATK:

  • 1300

  • DEF:

  • 1500


Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


2 cardY-Dragon Head 2 cardY-Dragon Head
Y-Dragon Head
LIGHT 4
Y-Dragon Head
  • ATK:

  • 1500

  • DEF:

  • 1600


Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


2 cardZ-Metal Tank 2 cardZ-Metal Tank
Z-Metal Tank
LIGHT 4
Z-Metal Tank
  • ATK:

  • 1500

  • DEF:

  • 1300


Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


3 cardFrontline Base 3 cardFrontline Base
Frontline Base
Spell Continuous
Frontline Base

    Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.


    1 cardLimiter Removal 1 cardLimiter Removal
    Limiter Removal
    Spell Quick
    Limiter Removal

      Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


      1 cardMonster Reborn
      1 cardMonster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.




        Tag(s):

        1 cardPainful Choice
        1 cardPainful Choice
        Painful Choice
        Spell Normal
        Painful Choice

          Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.


          1 cardRing of Defense 1 cardRing of Defense
          Ring of Defense
          Spell Quick
          Ring of Defense

            When a Trap effect that inflicts damage is activated: Make that effect damage 0.


            1 cardShrink 1 cardShrink
            Shrink
            Spell Quick
            Shrink

              Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


              3 cardUnion Hangar 3 cardUnion Hangar
              Union Hangar
              Spell Field
              Union Hangar

                When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


                3 cardXYZ Combine 3 cardXYZ Combine
                XYZ Combine
                Spell Continuous
                XYZ Combine

                  If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn.


                  1 cardDust Tornado 1 cardDust Tornado
                  Dust Tornado
                  Trap Normal
                  Dust Tornado

                    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                    1 cardFormation Union 1 cardFormation Union
                    Formation Union
                    Trap Normal
                    Formation Union

                      Select and activate 1 of the following effects: ● Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. ● Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position.


                      1 cardRing of Destruction
                      1 cardRing of Destruction
                      Ring of Destruction
                      Trap Normal
                      Ring of Destruction

                        During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                        3 cardRoll Out! 3 cardRoll Out!
                        Roll Out!
                        Trap Normal
                        Roll Out!

                          Target 1 Union monster in your Graveyard; equip that target to a monster you control that would be an appropriate target for that Union monster's effect.


                          2 cardUnion Scramble 2 cardUnion Scramble
                          Union Scramble
                          Trap Normal
                          Union Scramble

                            Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.


                            1 cardWidespread Ruin 1 cardWidespread Ruin
                            Widespread Ruin
                            Trap Normal
                            Widespread Ruin

                              When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).


                              1 cardA-to-Z-Dragon Buster Cannon 1 cardA-to-Z-Dragon Buster Cannon
                              A-to-Z-Dragon Buster Cannon
                              LIGHT 10
                              A-to-Z-Dragon Buster Cannon
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              "ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them.


                              1 cardABC-Dragon Buster 1 cardABC-Dragon Buster
                              ABC-Dragon Buster
                              LIGHT 8
                              ABC-Dragon Buster
                              • ATK:

                              • 3000

                              • DEF:

                              • 2800


                              "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.


                              1 cardVW-Tiger Catapult 1 cardVW-Tiger Catapult
                              VW-Tiger Catapult
                              LIGHT 6
                              VW-Tiger Catapult
                              • ATK:

                              • 2000

                              • DEF:

                              • 2100


                              "V-Tiger Jet" + "W-Wing Catapult" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip Effects are not activated.)


                              1 cardVWXYZ-Dragon Catapult Cannon 1 cardVWXYZ-Dragon Catapult Cannon
                              VWXYZ-Dragon Catapult Cannon
                              LIGHT 8
                              VWXYZ-Dragon Catapult Cannon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2800


                              "VW-Tiger Catapult" + "XYZ-Dragon Cannon" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip Effects are not activated.)


                              2 cardXY-Dragon Cannon 2 cardXY-Dragon Cannon
                              XY-Dragon Cannon
                              LIGHT 6
                              XY-Dragon Cannon
                              • ATK:

                              • 2200

                              • DEF:

                              • 1900


                              "X-Head Cannon" + "Y-Dragon Head" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.


                              2 cardXYZ-Dragon Cannon 2 cardXYZ-Dragon Cannon
                              XYZ-Dragon Cannon
                              LIGHT 8
                              XYZ-Dragon Cannon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2600


                              "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.


                              2 cardXZ-Tank Cannon 2 cardXZ-Tank Cannon
                              XZ-Tank Cannon
                              LIGHT 6
                              XZ-Tank Cannon
                              • ATK:

                              • 2400

                              • DEF:

                              • 2100


                              "X-Head Cannon" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.


                              1 cardYZ-Tank Dragon 1 cardYZ-Tank Dragon
                              YZ-Tank Dragon
                              LIGHT 6
                              YZ-Tank Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 2200


                              "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.




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