Overdrive
EARTH 4

Overdrive

  • ATK:
  • 1600

  • DEF:
  • 1500

  • View:
  • 2706




An all-terrain armored vehicle armed with a heavy-duty machine gun.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 5, 2026
60± 6/ 100
Power Score
Intrinsic 61
Deck 64

Overdrive — Power Evaluation

Final Score: 60 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 64 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Utility

Why it scores here

Overdrive is a vanilla Level-4 Machine body that converts reliably into Rank-4 XYZ and synchro material across multiple homes, primarily Ancient Gears (66.7% of running decks), Train, and Orcust. Its clean profile—searchable via Ancient Gear Box, generic Material-body role, no self-locking restrictions—earns high marks for material utility and accessibility. However, as a Normal Monster with zero effect text, it contributes no disruption, hand advantage, or resilience; the low resource economy and effect-interaction scores reflect this core limitation: it is a passive body, not an engine or enabler.

Axis scores

Axis Score Evidence
Accessibility 65 Appears in 15 recent decks across 10 archetypes with Ancient Gear Box as top partner at 66.7% co-deck rate, confirming reliable search access in Machine homes (observed).
Combo & Conversion 25 As a vanilla Normal Monster with no inherent effects, it generates zero combo potential on its own and requires search or hard-draw; no combo examples provided (inferred).
Resource Economy 20 Vanilla Normal Monster with no recursion, search, or advantage generation; costs 1 card to play and yields 0 direct advantage unless pre-planned as material (verified).
Effect & Interaction 5 Normal Monster with no effect text contributes zero negation, removal, disruption, or hand-trap capability (verified).
Material Utility 80 Level 4 EARTH Machine enables clean Rank-4 XYZ plays (Number 81, Gustav Max in top partners) and synchro synergies with no self-locking or awkward restrictions (observed).
Resilience & Flexibility 50 Not vulnerable to effect negation due to having no effects, but also not robust when destroyed; multiple copies per deck (1-3) provide redundancy (inferred).
Deck-Building Efficiency 75 Nearly free-roll to include as a searchable Level-4 Machine body; no garnet penalty, no lock-in, and multiple copies acceptable across all 15 running decks (observed).

Calculation

Weight profile: 0.9 Material body + 0.1 Utility. Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: No inherent interaction (-2); Resource cost (-1). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Clean Level-4 Machine profile enables reliable Rank-4 XYZ and synchro synergies
  • Searchable in Ancient Gears (66.7% co-deck rate) and other Machine-type homes
  • Generic body material with no self-locking restrictions or awkward interactions
  • Multiple copies acceptable and run consistently (1-3 per deck across 15 decks)

Weaknesses

  • Vanilla Normal Monster: zero effect text means zero disruption, negation, or advantage generation
  • Pure resource −1 when played from hand unless pre-planned as combo material
  • No resilience capability; vulnerable to destruction with zero recovery
  • Non-interactive: cannot engage opponent's plays or respond to disruption

Counters / choke points

  • Monster destruction effects (Dark Ruler No More, Lightning Storm) blank it immediately without triggering activation
  • Hand traps and search negation (Ash Blossom & Joyous Spring targeting Ancient Gear Box) prevent reliable access
  • Graveyard banish effects negate its role as material when discarded or milled

Best use

Searchable Level-4 Rank-4 XYZ and synchro material. Decks: Ancient Gears, Train, Orcust, Machine decks, Rank-4 XYZ. Suggested copies: 2.

Evidence & gaps

  • Verified: Level 4 Normal Monster, Machine type, EARTH attribute (card text); No special effects; vanilla Normal Monster (card text); Appears in 15 recent decks (decks_evidence); Ancient Gear Box co-appears in 66.7% of running decks (top_partners)
  • Observed: Distributed across 10 distinct archetypes (archetypes list); Primarily in Combo gameplay (73.3% of running decks); Run at 1-3 copies per deck with average 2 copies (copies_per_deck distribution); Rank-4 XYZ synergy partners in top-partners list (Number 81, Gustav Max)
  • Inferred: Searchable via Machine-type tutors in Ancient Gears, Train, and other Machine homes (inferred from Ancient Gear Box co-deck rate and archetype distribution); Functions as synchro material in decks with Level-4 tuner synergies; Fills generic Level-4 EARTH Machine slot for Rank-4 XYZ and synchro deck construction
  • Data gaps: No combos supplied—combo conversion and material-utility role cannot be validated against end-board appearances or actual material usage patterns No guides supplied—no human context on intended or observed role in meta decks No banlist token—assumed unlimited (3 copies); no format-specific restriction data No usage statistics (StatisticsCard)—archetype inclusion % inferred from 15-deck sample only; no larger historical sample to confirm consistency











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