Created by: YGO Mod (20517634)

Created On: 12/19/2023

Sealed Tombs

Need 17 UR

UR Rarity
Amazement Administrator Arlekino3 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Pot of Duality1 card
UR Rarity
Chain Disappearance1 card
UR Rarity
Compulsory Evacuation Device2 card
UR Rarity
Crackdown3 card
UR Rarity
Mirror Force1 card
UR Rarity
Needle Ceiling2 card
UR Rarity
Ring of Destruction1 card
UR Rarity
Terrors of the Overroot1 card

Main: 28 Extra: 8

UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
Amazement Administrator Arlekino
DARK 7
Amazement Administrator Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
Amazement Administrator Arlekino
DARK 7
Amazement Administrator Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
Amazement Administrator Arlekino
DARK 7
Amazement Administrator Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


SR Rarity
Amazement Attendant Comica
SR Rarity
Amazement Attendant Comica
Amazement Attendant Comica
LIGHT 4
Amazement Attendant Comica
  • ATK:

  • 1400

  • DEF:

  • 1800


When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


SR Rarity
Amazement Attendant Comica
SR Rarity
Amazement Attendant Comica
Amazement Attendant Comica
LIGHT 4
Amazement Attendant Comica
  • ATK:

  • 1400

  • DEF:

  • 1800


When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


SR Rarity
Amazement Attendant Comica
SR Rarity
Amazement Attendant Comica
Amazement Attendant Comica
LIGHT 4
Amazement Attendant Comica
  • ATK:

  • 1400

  • DEF:

  • 1800


When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


SR Rarity
Amazing Time Ticket
SR Rarity
Amazing Time Ticket
Amazing Time Ticket
Spell Quick
Amazing Time Ticket

    Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


    SR Rarity
    Amazing Time Ticket
    SR Rarity
    Amazing Time Ticket
    Amazing Time Ticket
    Spell Quick
    Amazing Time Ticket

      Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


      SR Rarity
      Amazing Time Ticket
      SR Rarity
      Amazing Time Ticket
      Amazing Time Ticket
      Spell Quick
      Amazing Time Ticket

        Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


        UR Rarity
        Pot of Duality
        UR Rarity
        Pot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          R Rarity
          Amaze Attraction Cyclo-Coaster
          R Rarity
          Amaze Attraction Cyclo-Coaster
          Amaze Attraction Cyclo-Coaster
          Trap Normal
          Amaze Attraction Cyclo-Coaster

            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


            R Rarity
            Amaze Attraction Cyclo-Coaster
            R Rarity
            Amaze Attraction Cyclo-Coaster
            Amaze Attraction Cyclo-Coaster
            Trap Normal
            Amaze Attraction Cyclo-Coaster

              Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


              R Rarity
              Amaze Attraction Horror House
              R Rarity
              Amaze Attraction Horror House
              Amaze Attraction Horror House
              Trap Normal
              Amaze Attraction Horror House

                Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


                R Rarity
                Amaze Attraction Horror House
                R Rarity
                Amaze Attraction Horror House
                Amaze Attraction Horror House
                Trap Normal
                Amaze Attraction Horror House

                  Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


                  N Rarity
                  Amaze Attraction Rapid Racing
                  N Rarity
                  Amaze Attraction Rapid Racing
                  Amaze Attraction Rapid Racing
                  Trap Normal
                  Amaze Attraction Rapid Racing

                    Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.


                    N Rarity
                    Amaze Attraction Rapid Racing
                    N Rarity
                    Amaze Attraction Rapid Racing
                    Amaze Attraction Rapid Racing
                    Trap Normal
                    Amaze Attraction Rapid Racing

                      Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.


                      UR Rarity
                      Chain Disappearance
                      UR Rarity
                      Chain Disappearance
                      Chain Disappearance
                      Trap Normal
                      Chain Disappearance

                        When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.


                        UR Rarity
                        Compulsory Evacuation Device
                        UR Rarity
                        Compulsory Evacuation Device
                        Compulsory Evacuation Device
                        Trap Normal
                        Compulsory Evacuation Device

                          Target 1 monster on the field; return that target to the hand.


                          UR Rarity
                          Compulsory Evacuation Device
                          UR Rarity
                          Compulsory Evacuation Device
                          Compulsory Evacuation Device
                          Trap Normal
                          Compulsory Evacuation Device

                            Target 1 monster on the field; return that target to the hand.


                            UR Rarity
                            Crackdown
                            UR Rarity
                            Crackdown
                            Crackdown
                            Trap Continuous
                            Crackdown

                              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                              Tag(s):

                              UR Rarity
                              Crackdown
                              UR Rarity
                              Crackdown
                              Crackdown
                              Trap Continuous
                              Crackdown

                                Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                Tag(s):

                                UR Rarity
                                Crackdown
                                UR Rarity
                                Crackdown
                                Crackdown
                                Trap Continuous
                                Crackdown

                                  Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                  Tag(s):

                                  UR Rarity
                                  Mirror Force
                                  UR Rarity
                                  Mirror Force
                                  Mirror Force
                                  Trap Normal
                                  Mirror Force

                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                    UR Rarity
                                    Needle Ceiling
                                    UR Rarity
                                    Needle Ceiling
                                    Needle Ceiling
                                    Trap Normal
                                    Needle Ceiling

                                      When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                      UR Rarity
                                      Needle Ceiling
                                      UR Rarity
                                      Needle Ceiling
                                      Needle Ceiling
                                      Trap Normal
                                      Needle Ceiling

                                        When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                        UR Rarity
                                        Ring of Destruction
                                        UR Rarity
                                        Ring of Destruction
                                        Ring of Destruction
                                        Trap Normal
                                        Ring of Destruction

                                          During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                          UR Rarity
                                          Terrors of the Overroot
                                          UR Rarity
                                          Terrors of the Overroot
                                          Terrors of the Overroot
                                          Trap Normal
                                          Terrors of the Overroot

                                            Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                            SR Rarity
                                            The Transmigration Prophecy
                                            SR Rarity
                                            The Transmigration Prophecy
                                            The Transmigration Prophecy
                                            Trap Normal
                                            The Transmigration Prophecy

                                              Target 2 cards in the GY(s); shuffle those targets into the Deck(s).


                                              SR Rarity
                                              Knightmare Cerberus
                                              SR Rarity
                                              Knightmare Cerberus
                                              Knightmare Cerberus
                                              EARTH
                                              Knightmare Cerberus
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Left


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                              SR Rarity
                                              Knightmare Phoenix
                                              SR Rarity
                                              Knightmare Phoenix
                                              Knightmare Phoenix
                                              FIRE
                                              Knightmare Phoenix
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Right


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                              SR Rarity
                                              Underclock Taker
                                              SR Rarity
                                              Underclock Taker
                                              Underclock Taker
                                              DARK
                                              Underclock Taker
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom


                                              2 Effect Monsters Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.


                                              UR Rarity
                                              Abyss Dweller
                                              UR Rarity
                                              Abyss Dweller
                                              Abyss Dweller
                                              WATER
                                              Abyss Dweller
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 1400


                                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                              UR Rarity
                                              Dark Rebellion Xyz Dragon
                                              UR Rarity
                                              Dark Rebellion Xyz Dragon
                                              Dark Rebellion Xyz Dragon
                                              DARK
                                              Dark Rebellion Xyz Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                              SR Rarity
                                              Number 11: Big Eye
                                              SR Rarity
                                              Number 11: Big Eye
                                              Number 11: Big Eye
                                              DARK
                                              Number 11: Big Eye
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2000


                                              2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                              SR Rarity
                                              Number 70: Malevolent Sin
                                              SR Rarity
                                              Number 70: Malevolent Sin
                                              Number 70: Malevolent Sin
                                              DARK
                                              Number 70: Malevolent Sin
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1200


                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                              SR Rarity
                                              Number 74: Master of Blades
                                              SR Rarity
                                              Number 74: Master of Blades
                                              Number 74: Master of Blades
                                              EARTH
                                              Number 74: Master of Blades
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2100


                                              2 Level 7 monsters During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.




                                              More Duel Links Info

                                              Amazement Breakdown

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

                                               

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