Created by: YGO Mod (20517634)

Created On: 12/13/2023

LP Boost Alpha

Need 20 UR

UR Rarity
Altergeist Kunquery1 card
UR Rarity
Altergeist Meluseek3 card
UR Rarity
Altergeist Multifaker2 card
UR Rarity
Altergeist Hexstia1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Linkuriboh1 card
UR Rarity
Ningirsu the World Chalice Warrior1 card
UR Rarity
Ballista Squad1 card
UR Rarity
Bottomless Trap Hole1 card
UR Rarity
Compulsory Escape Device3 card
UR Rarity
Fuse Line2 card
UR Rarity
Paleozoic Canadia1 card
UR Rarity
Personal Spoofing1 card
UR Rarity
Ring of Destruction1 card

Main: 28 Extra: 8

UR Rarity
Altergeist Kunquery
UR Rarity
Altergeist Kunquery
Altergeist Kunquery
EARTH 5
Altergeist Kunquery
  • ATK:

  • 0

  • DEF:

  • 2400


When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.


SR Rarity
Altergeist Marionetter
SR Rarity
Altergeist Marionetter
Altergeist Marionetter
LIGHT 4
Altergeist Marionetter
  • ATK:

  • 1600

  • DEF:

  • 1700


When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.


SR Rarity
Altergeist Marionetter
SR Rarity
Altergeist Marionetter
Altergeist Marionetter
LIGHT 4
Altergeist Marionetter
  • ATK:

  • 1600

  • DEF:

  • 1700


When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.


UR Rarity
Altergeist Meluseek
UR Rarity
Altergeist Meluseek
Altergeist Meluseek
WATER 1
Altergeist Meluseek
  • ATK:

  • 500

  • DEF:

  • 300


This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.


UR Rarity
Altergeist Meluseek
UR Rarity
Altergeist Meluseek
Altergeist Meluseek
WATER 1
Altergeist Meluseek
  • ATK:

  • 500

  • DEF:

  • 300


This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.


UR Rarity
Altergeist Meluseek
UR Rarity
Altergeist Meluseek
Altergeist Meluseek
WATER 1
Altergeist Meluseek
  • ATK:

  • 500

  • DEF:

  • 300


This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.


UR Rarity
Altergeist Multifaker
UR Rarity
Altergeist Multifaker
Altergeist Multifaker
DARK 3
Altergeist Multifaker
  • ATK:

  • 1200

  • DEF:

  • 800


If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.


UR Rarity
Altergeist Multifaker
UR Rarity
Altergeist Multifaker
Altergeist Multifaker
DARK 3
Altergeist Multifaker
  • ATK:

  • 1200

  • DEF:

  • 800


If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.


SR Rarity
Altergeist Silquitous
SR Rarity
Altergeist Silquitous
Altergeist Silquitous
WIND 2
Altergeist Silquitous
  • ATK:

  • 800

  • DEF:

  • 1500


(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.


SR Rarity
Altergeist Silquitous
SR Rarity
Altergeist Silquitous
Altergeist Silquitous
WIND 2
Altergeist Silquitous
  • ATK:

  • 800

  • DEF:

  • 1500


(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.


SR Rarity
Altergeist Manifestation
SR Rarity
Altergeist Manifestation
Altergeist Manifestation
Trap Normal
Altergeist Manifestation

    Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.


    SR Rarity
    Altergeist Manifestation
    SR Rarity
    Altergeist Manifestation
    Altergeist Manifestation
    Trap Normal
    Altergeist Manifestation

      Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.


      UR Rarity
      Ballista Squad
      UR Rarity
      Ballista Squad
      Ballista Squad
      Trap Normal
      Ballista Squad

        Tribute 1 monster, then target 1 card your opponent controls; destroy it.


        UR Rarity
        Bottomless Trap Hole
        UR Rarity
        Bottomless Trap Hole
        Bottomless Trap Hole
        Trap Normal
        Bottomless Trap Hole

          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


          UR Rarity
          Compulsory Escape Device
          UR Rarity
          Compulsory Escape Device
          Compulsory Escape Device
          Trap Normal
          Compulsory Escape Device

            Each player chooses 1 monster they control, then shuffles it into the Deck.


            UR Rarity
            Compulsory Escape Device
            UR Rarity
            Compulsory Escape Device
            Compulsory Escape Device
            Trap Normal
            Compulsory Escape Device

              Each player chooses 1 monster they control, then shuffles it into the Deck.


              UR Rarity
              Compulsory Escape Device
              UR Rarity
              Compulsory Escape Device
              Compulsory Escape Device
              Trap Normal
              Compulsory Escape Device

                Each player chooses 1 monster they control, then shuffles it into the Deck.


                UR Rarity
                Fuse Line
                UR Rarity
                Fuse Line
                Fuse Line
                Trap Normal
                Fuse Line

                  While this card is Set: Target 1 card on the field in this card's column; destroy it.


                  UR Rarity
                  Fuse Line
                  UR Rarity
                  Fuse Line
                  Fuse Line
                  Trap Normal
                  Fuse Line

                    While this card is Set: Target 1 card on the field in this card's column; destroy it.


                    R Rarity
                    Hallowed Life Barrier
                    R Rarity
                    Hallowed Life Barrier
                    Hallowed Life Barrier
                    Trap Normal
                    Hallowed Life Barrier

                      Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                      SR Rarity
                      Light-Imprisoning Mirror
                      SR Rarity
                      Light-Imprisoning Mirror
                      Light-Imprisoning Mirror
                      Trap Continuous
                      Light-Imprisoning Mirror

                        Negate all LIGHT monster effects activated on the field or in the Graveyard.


                        UR Rarity
                        Paleozoic Canadia
                        UR Rarity
                        Paleozoic Canadia
                        Paleozoic Canadia
                        Trap Normal
                        Paleozoic Canadia

                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          UR Rarity
                          Personal Spoofing
                          UR Rarity
                          Personal Spoofing
                          Personal Spoofing
                          Trap Continuous
                          Personal Spoofing

                            Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand.


                            UR Rarity
                            Ring of Destruction
                            UR Rarity
                            Ring of Destruction
                            Ring of Destruction
                            Trap Normal
                            Ring of Destruction

                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                              SR Rarity
                              Shadow-Imprisoning Mirror
                              SR Rarity
                              Shadow-Imprisoning Mirror
                              Shadow-Imprisoning Mirror
                              Trap Continuous
                              Shadow-Imprisoning Mirror

                                Negate all DARK monster effects activated on the field or in the Graveyard.


                                SR Rarity
                                The Regulation of Tribe
                                SR Rarity
                                The Regulation of Tribe
                                The Regulation of Tribe
                                Trap Continuous
                                The Regulation of Tribe

                                  Declare 1 Type of monster. Monsters of the declared Type cannot attack. Tribute 1 monster from your side of the field during each of your Standby Phases. If you do not, this card is destroyed.


                                  SR Rarity
                                  The Transmigration Prophecy
                                  SR Rarity
                                  The Transmigration Prophecy
                                  The Transmigration Prophecy
                                  Trap Normal
                                  The Transmigration Prophecy

                                    Target 2 cards in the GY(s); shuffle those targets into the Deck(s).


                                    SR Rarity
                                    The Transmigration Prophecy
                                    SR Rarity
                                    The Transmigration Prophecy
                                    The Transmigration Prophecy
                                    Trap Normal
                                    The Transmigration Prophecy

                                      Target 2 cards in the GY(s); shuffle those targets into the Deck(s).


                                      UR Rarity
                                      Altergeist Hexstia
                                      UR Rarity
                                      Altergeist Hexstia
                                      Altergeist Hexstia
                                      FIRE
                                      Altergeist Hexstia
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom


                                      2 "Altergeist" monsters Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.


                                      SR Rarity
                                      Artemis, the Magistus Moon Maiden
                                      SR Rarity
                                      Artemis, the Magistus Moon Maiden
                                      Artemis, the Magistus Moon Maiden
                                      LIGHT
                                      Artemis, the Magistus Moon Maiden
                                      • ATK:

                                      • 800

                                      • LINK-1

                                      Link Arrow:

                                      Top


                                      1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                      SR Rarity
                                      Knightmare Cerberus
                                      SR Rarity
                                      Knightmare Cerberus
                                      Knightmare Cerberus
                                      EARTH
                                      Knightmare Cerberus
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Left


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                      SR Rarity
                                      Knightmare Phoenix
                                      SR Rarity
                                      Knightmare Phoenix
                                      Knightmare Phoenix
                                      FIRE
                                      Knightmare Phoenix
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Right


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                      UR Rarity
                                      Knightmare Unicorn
                                      UR Rarity
                                      Knightmare Unicorn
                                      Knightmare Unicorn
                                      DARK
                                      Knightmare Unicorn
                                      • ATK:

                                      • 2200

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                      UR Rarity
                                      Linkuriboh
                                      UR Rarity
                                      Linkuriboh
                                      Linkuriboh
                                      DARK
                                      Linkuriboh
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                      UR Rarity
                                      Ningirsu the World Chalice Warrior
                                      UR Rarity
                                      Ningirsu the World Chalice Warrior
                                      Ningirsu the World Chalice Warrior
                                      EARTH
                                      Ningirsu the World Chalice Warrior
                                      • ATK:

                                      • 2500

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Left

                                      Right


                                      2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                      SR Rarity
                                      Rasterliger
                                      SR Rarity
                                      Rasterliger
                                      Rasterliger
                                      LIGHT
                                      Rasterliger
                                      • ATK:

                                      • 2000

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.




                                      More Duel Links Info

                                      Altergeist Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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