Created by: YGO Mod (20517634)

Created On: 10/27/2023

Need 13 UR

UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Antihuman Intelligence ME-PSY-YA1 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Number C101: Silent Honor DARK1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Moray of Avarice1 card
UR Rarity
Primal Seed2 card
UR Rarity
Upstart Goblin3 card

Main: 53 Extra: 15

R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
1 cardFlamvell Guard
R Rarity
1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
2 cardWater Spirit
N Rarity
2 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


UR Rarity
1 cardAntihuman Intelligence ME-PSY-YA
UR Rarity
1 cardAntihuman Intelligence ME-PSY-YA
Antihuman Intelligence ME-PSY-YA
LIGHT 8
Antihuman Intelligence ME-PSY-YA
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


SR Rarity
3 cardAllure of Darkness
SR Rarity
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    1 cardBlack Garden
    SR Rarity
    1 cardBlack Garden
    Black Garden
    Spell Field
    Black Garden

      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


      R Rarity
      1 cardBook of Moon
      R Rarity
      1 cardBook of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        N Rarity
        1 cardBook of Taiyou
        N Rarity
        1 cardBook of Taiyou
        Book of Taiyou
        Spell Normal
        Book of Taiyou

          Flip 1 face-down monster on the field into face-up Attack Position.


          R Rarity
          1 cardClockwork Night
          R Rarity
          1 cardClockwork Night
          Clockwork Night
          Spell Continuous
          Clockwork Night

            All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


            SR Rarity
            3 cardInto the Void
            SR Rarity
            3 cardInto the Void
            Into the Void
            Spell Normal
            Into the Void

              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


              R Rarity
              3 cardMagical Mallet
              R Rarity
              3 cardMagical Mallet
              Magical Mallet
              Spell Normal
              Magical Mallet

                Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                UR Rarity
                1 cardMonster Reborn
                UR Rarity
                1 cardMonster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  UR Rarity
                  1 cardMoray of Avarice
                  UR Rarity
                  1 cardMoray of Avarice
                  Moray of Avarice
                  Spell Normal
                  Moray of Avarice

                    Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                    N Rarity
                    1 cardMystic Box
                    N Rarity
                    1 cardMystic Box
                    Mystic Box
                    Spell Normal
                    Mystic Box

                      Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.


                      SR Rarity
                      1 cardPot of Acquisitiveness
                      SR Rarity
                      1 cardPot of Acquisitiveness
                      Pot of Acquisitiveness
                      Spell Quick
                      Pot of Acquisitiveness

                        Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                        Tag(s):

                        SR Rarity
                        3 cardPot of Avarice
                        SR Rarity
                        3 cardPot of Avarice
                        Pot of Avarice
                        Spell Normal
                        Pot of Avarice

                          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                          Tag(s):

                          UR Rarity
                          2 cardPrimal Seed
                          UR Rarity
                          2 cardPrimal Seed
                          Primal Seed
                          Spell Normal
                          Primal Seed

                            If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                            SR Rarity
                            1 cardRank-Up-Magic Astral Force
                            SR Rarity
                            1 cardRank-Up-Magic Astral Force
                            Rank-Up-Magic Astral Force
                            Spell Normal
                            Rank-Up-Magic Astral Force

                              Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".


                              SR Rarity
                              1 cardRank-Up-Magic Barian's Force
                              SR Rarity
                              1 cardRank-Up-Magic Barian's Force
                              Rank-Up-Magic Barian's Force
                              Spell Normal
                              Rank-Up-Magic Barian's Force

                                Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                                N Rarity
                                3 cardReload
                                N Rarity
                                3 cardReload
                                Reload
                                Spell Quick
                                Reload

                                  Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                  SR Rarity
                                  1 cardSpellbook of Knowledge
                                  SR Rarity
                                  1 cardSpellbook of Knowledge
                                  Spellbook of Knowledge
                                  Spell Normal
                                  Spellbook of Knowledge

                                    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                    UR Rarity
                                    3 cardUpstart Goblin
                                    UR Rarity
                                    3 cardUpstart Goblin
                                    Upstart Goblin
                                    Spell Normal
                                    Upstart Goblin

                                      Draw 1 card, then your opponent gains 1000 LP.


                                      R Rarity
                                      3 cardWhite Elephant's Gift
                                      R Rarity
                                      3 cardWhite Elephant's Gift
                                      White Elephant's Gift
                                      Spell Normal
                                      White Elephant's Gift

                                        Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                        SR Rarity
                                        3 cardWonder Wand
                                        SR Rarity
                                        3 cardWonder Wand
                                        Wonder Wand
                                        Spell Equip
                                        Wonder Wand

                                          Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                          UR Rarity
                                          1 cardSaryuja Skull Dread
                                          UR Rarity
                                          1 cardSaryuja Skull Dread
                                          Saryuja Skull Dread
                                          EARTH
                                          Saryuja Skull Dread
                                          • ATK:

                                          • 2800

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                          UR Rarity
                                          1 cardAccel Synchro Stardust Dragon
                                          UR Rarity
                                          1 cardAccel Synchro Stardust Dragon
                                          Accel Synchro Stardust Dragon
                                          WIND 8
                                          Accel Synchro Stardust Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                          UR Rarity
                                          1 cardAncient Fairy Dragon
                                          UR Rarity
                                          1 cardAncient Fairy Dragon
                                          Ancient Fairy Dragon
                                          LIGHT 7
                                          Ancient Fairy Dragon
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 3000


                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                          N Rarity
                                          1 cardCyberse Integrator
                                          N Rarity
                                          1 cardCyberse Integrator
                                          Cyberse Integrator
                                          LIGHT 3
                                          Cyberse Integrator
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                          R Rarity
                                          1 cardStardust Charge Warrior
                                          R Rarity
                                          1 cardStardust Charge Warrior
                                          Stardust Charge Warrior
                                          WIND 6
                                          Stardust Charge Warrior
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1300


                                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                          UR Rarity
                                          1 cardT.G. Hyper Librarian
                                          UR Rarity
                                          1 cardT.G. Hyper Librarian
                                          T.G. Hyper Librarian
                                          DARK 5
                                          T.G. Hyper Librarian
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                          R Rarity
                                          1 cardUnderworld Fighter Balmung
                                          R Rarity
                                          1 cardUnderworld Fighter Balmung
                                          Underworld Fighter Balmung
                                          DARK 4
                                          Underworld Fighter Balmung
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 800


                                          1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.


                                          SR Rarity
                                          1 cardFormula Synchron
                                          SR Rarity
                                          1 cardFormula Synchron
                                          Formula Synchron
                                          LIGHT 2
                                          Formula Synchron
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 1500


                                          1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                          SR Rarity
                                          1 cardMartial Metal Marcher
                                          SR Rarity
                                          1 cardMartial Metal Marcher
                                          Martial Metal Marcher
                                          WIND 3
                                          Martial Metal Marcher
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 2200


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                          R Rarity
                                          1 cardShamisen Samsara Sorrowcat
                                          R Rarity
                                          1 cardShamisen Samsara Sorrowcat
                                          Shamisen Samsara Sorrowcat
                                          DARK 3
                                          Shamisen Samsara Sorrowcat
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                          SR Rarity
                                          1 cardCXyz Barian Hope
                                          SR Rarity
                                          1 cardCXyz Barian Hope
                                          CXyz Barian Hope
                                          LIGHT
                                          CXyz Barian Hope
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          3 or more Level 7 monsters You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.


                                          R Rarity
                                          1 cardGunkan Suship Ikura-class Dreadnought
                                          R Rarity
                                          1 cardGunkan Suship Ikura-class Dreadnought
                                          Gunkan Suship Ikura-class Dreadnought
                                          FIRE
                                          Gunkan Suship Ikura-class Dreadnought
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 300


                                          2 Level 4 monsters If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn. ● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase. Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.


                                          SR Rarity
                                          1 cardNumber 9: Dyson Sphere
                                          SR Rarity
                                          1 cardNumber 9: Dyson Sphere
                                          Number 9: Dyson Sphere
                                          LIGHT
                                          Number 9: Dyson Sphere
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 3000


                                          2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                                          UR Rarity
                                          1 cardNumber C101: Silent Honor DARK
                                          UR Rarity
                                          1 cardNumber C101: Silent Honor DARK
                                          Number C101: Silent Honor DARK
                                          WATER
                                          Number C101: Silent Honor DARK
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1500


                                          3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                          R Rarity
                                          1 cardNumber C9: Chaos Dyson Sphere
                                          R Rarity
                                          1 cardNumber C9: Chaos Dyson Sphere
                                          Number C9: Chaos Dyson Sphere
                                          LIGHT
                                          Number C9: Chaos Dyson Sphere
                                          • ATK:

                                          • 3600

                                          • DEF:

                                          • 3200


                                          3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.




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