Created by: YGO Mod (20517634)

Created On: 10/26/2023

Need 27 UR

UR Rarity
Maxx "C"3 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Evilswarm Exciton Knight1 card
UR Rarity
Heroic Champion - Claivesolish2 card
UR Rarity
Heroic Champion - Excalibur2 card
UR Rarity
Number 101: Silent Honor ARK1 card
UR Rarity
Number 39: Utopia1 card
UR Rarity
Number F0: Utopic Draco Future1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Heroic Call3 card
UR Rarity
Heroic Envoy3 card
UR Rarity
Lightning Storm2 card
UR Rarity
Raigeki1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust2 card

Main: 40 Extra: 15

R Rarity
1 cardGadarla, the Mystery Dust Kaiju
R Rarity
1 cardGadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


SR Rarity
2 cardGameciel, the Sea Turtle Kaiju
SR Rarity
2 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


SR Rarity
2 cardGoblindbergh
SR Rarity
2 cardGoblindbergh
Goblindbergh
EARTH 4
Goblindbergh
  • ATK:

  • 1400

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.


SR Rarity
2 cardHeroic Challenger - Assault Halberd
SR Rarity
2 cardHeroic Challenger - Assault Halberd
Heroic Challenger - Assault Halberd
EARTH 4
Heroic Challenger - Assault Halberd
  • ATK:

  • 1800

  • DEF:

  • 200


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.


R Rarity
1 cardHeroic Challenger - Extra Sword
R Rarity
1 cardHeroic Challenger - Extra Sword
Heroic Challenger - Extra Sword
EARTH 4
Heroic Challenger - Extra Sword
  • ATK:

  • 1000

  • DEF:

  • 1000


An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. ● When it is Xyz Summoned: It gains 1000 ATK.


N Rarity
3 cardHeroic Challenger - Knuckle Sword
N Rarity
3 cardHeroic Challenger - Knuckle Sword
Heroic Challenger - Knuckle Sword
EARTH 1
Heroic Challenger - Knuckle Sword
  • ATK:

  • 600

  • DEF:

  • 200


If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.


SR Rarity
3 cardHeroic Challenger - Morning Star
SR Rarity
3 cardHeroic Challenger - Morning Star
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


SR Rarity
3 cardHeroic Challenger - Thousand Blades
SR Rarity
3 cardHeroic Challenger - Thousand Blades
Heroic Challenger - Thousand Blades
EARTH 4
Heroic Challenger - Thousand Blades
  • ATK:

  • 1300

  • DEF:

  • 1100


Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


R Rarity
2 cardWar Rock Gactos
R Rarity
2 cardWar Rock Gactos
War Rock Gactos
EARTH 4
War Rock Gactos
  • ATK:

  • 1900

  • DEF:

  • 1900


If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.


SR Rarity
1 cardDark Hole
SR Rarity
1 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      SR Rarity
      1 cardHerald of the Abyss
      SR Rarity
      1 cardHerald of the Abyss
      Herald of the Abyss
      Spell Normal
      Herald of the Abyss

        Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.


        UR Rarity
        3 cardHeroic Call
        UR Rarity
        3 cardHeroic Call
        Heroic Call
        Spell Normal
        Heroic Call

          Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


          N Rarity
          1 cardHeroic Chance
          N Rarity
          1 cardHeroic Chance
          Heroic Chance
          Spell Normal
          Heroic Chance

            Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn.


            UR Rarity
            3 cardHeroic Envoy
            UR Rarity
            3 cardHeroic Envoy
            Heroic Envoy
            Spell Normal
            Heroic Envoy

              Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.


              UR Rarity
              2 cardLightning Storm
              UR Rarity
              2 cardLightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                Tag(s):

                UR Rarity
                1 cardRaigeki
                UR Rarity
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  UR Rarity
                  1 cardReinforcement of the Army
                  UR Rarity
                  1 cardReinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                    UR Rarity
                    1 cardTriple Tactics Talent
                    UR Rarity
                    1 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      UR Rarity
                      2 cardTriple Tactics Thrust
                      UR Rarity
                      2 cardTriple Tactics Thrust
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                        SR Rarity
                        1 cardThe Phantom Knights of Shade Brigandine
                        SR Rarity
                        1 cardThe Phantom Knights of Shade Brigandine
                        The Phantom Knights of Shade Brigandine
                        Trap Normal
                        The Phantom Knights of Shade Brigandine

                          Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                          UR Rarity
                          1 cardAbyss Dweller
                          UR Rarity
                          1 cardAbyss Dweller
                          Abyss Dweller
                          WATER
                          Abyss Dweller
                          • ATK:

                          • 1700

                          • DEF:

                          • 1400


                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                          UR Rarity
                          1 cardEvilswarm Exciton Knight
                          UR Rarity
                          1 cardEvilswarm Exciton Knight
                          Evilswarm Exciton Knight
                          LIGHT
                          Evilswarm Exciton Knight
                          • ATK:

                          • 1900

                          • DEF:

                          • 0


                          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                          UR Rarity
                          2 cardHeroic Champion - Claivesolish
                          UR Rarity
                          2 cardHeroic Champion - Claivesolish
                          Heroic Champion - Claivesolish
                          LIGHT
                          Heroic Champion - Claivesolish
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                          UR Rarity
                          2 cardHeroic Champion - Excalibur
                          UR Rarity
                          2 cardHeroic Champion - Excalibur
                          Heroic Champion - Excalibur
                          LIGHT
                          Heroic Champion - Excalibur
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                          N Rarity
                          1 cardHeroic Champion - Jarngreipr
                          N Rarity
                          1 cardHeroic Champion - Jarngreipr
                          Heroic Champion - Jarngreipr
                          EARTH
                          Heroic Champion - Jarngreipr
                          • ATK:

                          • 700

                          • DEF:

                          • 1800


                          2 Level 1 Warrior monsters The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.


                          UR Rarity
                          1 cardNumber 101: Silent Honor ARK
                          UR Rarity
                          1 cardNumber 101: Silent Honor ARK
                          Number 101: Silent Honor ARK
                          WATER
                          Number 101: Silent Honor ARK
                          • ATK:

                          • 2100

                          • DEF:

                          • 1000


                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                          UR Rarity
                          1 cardNumber 39: Utopia
                          UR Rarity
                          1 cardNumber 39: Utopia
                          Number 39: Utopia
                          LIGHT
                          Number 39: Utopia
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                          SR Rarity
                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                          SR Rarity
                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                          Number 41: Bagooska the Terribly Tired Tapir
                          EARTH
                          Number 41: Bagooska the Terribly Tired Tapir
                          • ATK:

                          • 2100

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                          SR Rarity
                          1 cardNumber 60: Dugares the Timeless
                          SR Rarity
                          1 cardNumber 60: Dugares the Timeless
                          Number 60: Dugares the Timeless
                          FIRE
                          Number 60: Dugares the Timeless
                          • ATK:

                          • 1200

                          • DEF:

                          • 1200


                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                          UR Rarity
                          1 cardNumber F0: Utopic Draco Future
                          UR Rarity
                          1 cardNumber F0: Utopic Draco Future
                          Number F0: Utopic Draco Future
                          LIGHT
                          Number F0: Utopic Draco Future
                          • ATK:

                          • 3000

                          • DEF:

                          • 2000


                          3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                          SR Rarity
                          1 cardNumber F0: Utopic Future
                          SR Rarity
                          1 cardNumber F0: Utopic Future
                          Number F0: Utopic Future
                          LIGHT
                          Number F0: Utopic Future
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                          SR Rarity
                          1 cardNumber S39: Utopia Prime
                          SR Rarity
                          1 cardNumber S39: Utopia Prime
                          Number S39: Utopia Prime
                          LIGHT
                          Number S39: Utopia Prime
                          • ATK:

                          • 2510

                          • DEF:

                          • 2000


                          3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.




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