Created by: YGO Mod (20517634)

Created On: 10/06/2023

Main: 55 Extra: 15

1 cardChangshi the Spiridao 1 cardChangshi the Spiridao
Changshi the Spiridao
DARK 6
Changshi the Spiridao
  • ATK:

  • 2000

  • DEF:

  • 0


During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


1 cardGhost Sleeper, the Underworld Princess 1 cardGhost Sleeper, the Underworld Princess
Ghost Sleeper, the Underworld Princess
DARK 3
Ghost Sleeper, the Underworld Princess
  • ATK:

  • 1300

  • DEF:

  • 0


If this card is sent to the GY: You can add 1 "Ghost Fusion" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters; add it to your hand. You can only use each effect of "Ghost Sleeper, the Underworld Princess" once per turn.


1 cardIsolde, Belle of the Underworld 1 cardIsolde, Belle of the Underworld
Isolde, Belle of the Underworld
DARK 4
Isolde, Belle of the Underworld
  • ATK:

  • 1000

  • DEF:

  • 0


If you control "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.


1 cardNecroworld Banshee 1 cardNecroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


3 cardOnmoraki 3 cardOnmoraki
Onmoraki
EARTH 4
Onmoraki
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can draw 1 card. You can only use this effect of "Onmoraki" once per turn.


1 cardPumprincess the Princess of Ghosts 1 cardPumprincess the Princess of Ghosts
Pumprincess the Princess of Ghosts
DARK 3
Pumprincess the Princess of Ghosts
  • ATK:

  • 900

  • DEF:

  • 1000


If this face-up card is destroyed while in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card.


3 cardShutendoji 3 cardShutendoji
Shutendoji
EARTH 4
Shutendoji
  • ATK:

  • 1500

  • DEF:

  • 800


Once per turn: You can activate 1 of these effects. ● Banish 2 Zombie monsters from your GY; draw 1 card. ● Target 1 of your banished Zombie monsters; place that target on the top of your Deck.


3 cardTristan, Knight of the Underworld 3 cardTristan, Knight of the Underworld
Tristan, Knight of the Underworld
DARK 4
Tristan, Knight of the Underworld
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your GY; add it to your hand. Gains 300 ATK if you control another Zombie monster(s).


1 cardVampire Fraulein 1 cardVampire Fraulein
Vampire Fraulein
DARK 5
Vampire Fraulein
  • ATK:

  • 600

  • DEF:

  • 2000


When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


1 cardVampire Grace 1 cardVampire Grace
Vampire Grace
DARK 6
Vampire Grace
  • ATK:

  • 2000

  • DEF:

  • 1200


When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


1 cardZombina 1 cardZombina
Zombina
EARTH 4
Zombina
  • ATK:

  • 1400

  • DEF:

  • 1500


If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.


1 cardP.M. Captor 1 cardP.M. Captor
P.M. Captor
DARK 45
P.M. Captor
  • ATK:

  • 1800

  • DEF:

  • 0


[ Pendulum Effect ] When you Pendulum Summon a Zombie-Type monster(s): You can activate this effect; it cannot be destroyed by battle or card effects this turn. [ Monster Effect ] If this card destroys a monster by battle: You can target 1 Pendulum Monster in your Graveyard; add it to your hand.


1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardGhost Mourner & Moonlit Chill 1 cardGhost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


1 cardGhost Reaper & Winter Cherries 1 cardGhost Reaper & Winter Cherries
Ghost Reaper & Winter Cherries
DARK 3
Ghost Reaper & Winter Cherries
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


1 cardGhost Sister & Spooky Dogwood 1 cardGhost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardBook of Life 1 cardBook of Life
    Book of Life
    Spell Normal
    Book of Life

      Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.


      1 cardBurial from a Different Dimension 1 cardBurial from a Different Dimension
      Burial from a Different Dimension
      Spell Quick
      Burial from a Different Dimension

        Target up to 3 banished monsters; return them to the GY.


        1 cardCall of the Mummy 1 cardCall of the Mummy
        Call of the Mummy
        Spell Continuous
        Call of the Mummy

          Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            1 cardCrossout Designator
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              1 cardFoolish Burial
              1 cardFoolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.




                Tag(s):

                1 cardGhost Fusion 1 cardGhost Fusion
                Ghost Fusion
                Spell Normal
                Ghost Fusion

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent's, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 "Ghost Fusion" per turn.


                  1 cardHarpie's Feather Duster
                  1 cardHarpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    1 cardMonster Reborn
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      1 cardOverpowering Eye 1 cardOverpowering Eye
                      Overpowering Eye
                      Spell Normal
                      Overpowering Eye

                        Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn.


                        1 cardPot of Extravagance
                        1 cardPot of Extravagance
                        Pot of Extravagance
                        Spell Normal
                        Pot of Extravagance

                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                          Tag(s):

                          1 cardTerraforming
                          1 cardTerraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            1 cardUpstart Goblin
                            1 cardUpstart Goblin
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.


                              1 cardZombie Necronize 1 cardZombie Necronize
                              Zombie Necronize
                              Spell Normal
                              Zombie Necronize

                                If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.


                                1 cardZombie Power Struggle 1 cardZombie Power Struggle
                                Zombie Power Struggle
                                Spell Quick
                                Zombie Power Struggle

                                  Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn.


                                  1 cardZombie Reborn 1 cardZombie Reborn
                                  Zombie Reborn
                                  Spell Normal
                                  Zombie Reborn

                                    Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Reborn" effect per turn, and only once that turn.


                                    1 cardZombie World 1 cardZombie World
                                    Zombie World
                                    Spell Field
                                    Zombie World

                                      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                      1 cardArmed Dragon Thunderbolt 1 cardArmed Dragon Thunderbolt
                                      Armed Dragon Thunderbolt
                                      Trap Normal
                                      Armed Dragon Thunderbolt

                                        Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


                                        1 cardCompulsory Evacuation Device
                                        1 cardCompulsory Evacuation Device
                                        Compulsory Evacuation Device
                                        Trap Normal
                                        Compulsory Evacuation Device

                                          Target 1 monster on the field; return that target to the hand.


                                          1 cardHaunted Shrine 1 cardHaunted Shrine
                                          Haunted Shrine
                                          Trap Normal
                                          Haunted Shrine

                                            If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.


                                            1 cardHaunted Zombies 1 cardHaunted Zombies
                                            Haunted Zombies
                                            Trap Normal
                                            Haunted Zombies

                                              Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn.


                                              3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                1 cardNecro Fusion 1 cardNecro Fusion
                                                Necro Fusion
                                                Trap Normal
                                                Necro Fusion

                                                  Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                                  1 cardRed Reboot
                                                  1 cardRed Reboot
                                                  Red Reboot
                                                  Trap Counter
                                                  Red Reboot

                                                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                    1 cardReturn of the Zombies 1 cardReturn of the Zombies
                                                    Return of the Zombies
                                                    Trap Normal
                                                    Return of the Zombies

                                                      Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn.


                                                      1 cardSolemn Judgment 1 cardSolemn Judgment
                                                      Solemn Judgment
                                                      Trap Counter
                                                      Solemn Judgment

                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        1 cardTorrential Tribute
                                                        1 cardTorrential Tribute
                                                        Torrential Tribute
                                                        Trap Normal
                                                        Torrential Tribute

                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                          1 cardTrap of the Imperial Tomb 1 cardTrap of the Imperial Tomb
                                                          Trap of the Imperial Tomb
                                                          Trap Normal
                                                          Trap of the Imperial Tomb

                                                            When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them.


                                                            1 cardZoma the Spirit 1 cardZoma the Spirit
                                                            Zoma the Spirit
                                                            Trap Continuous
                                                            Zoma the Spirit

                                                              Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                                                              1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                                                              Sea Monster of Theseus
                                                              WATER 5
                                                              Sea Monster of Theseus
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1800


                                                              2 Tuners


                                                              1 cardShiranui Skillsaga Supremacy 1 cardShiranui Skillsaga Supremacy
                                                              Shiranui Skillsaga Supremacy
                                                              FIRE
                                                              Shiranui Skillsaga Supremacy
                                                              • ATK:

                                                              • 2300

                                                              • LINK-3

                                                              Link Arrow:

                                                              Top

                                                              Left

                                                              Bottom


                                                              2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.


                                                              1 cardVampire Sucker 1 cardVampire Sucker
                                                              Vampire Sucker
                                                              DARK
                                                              Vampire Sucker
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                                              1 cardYuki-Onna, the Absolute Zero Mayakashi 1 cardYuki-Onna, the Absolute Zero Mayakashi
                                                              Yuki-Onna, the Absolute Zero Mayakashi
                                                              WATER
                                                              Yuki-Onna, the Absolute Zero Mayakashi
                                                              • ATK:

                                                              • 2900

                                                              • LINK-4

                                                              Link Arrow:

                                                              Left

                                                              Bottom-Left

                                                              Bottom-Right

                                                              Right


                                                              2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                                                              1 cardYuki-Onna, the Icicle Mayakashi 1 cardYuki-Onna, the Icicle Mayakashi
                                                              Yuki-Onna, the Icicle Mayakashi
                                                              WATER
                                                              Yuki-Onna, the Icicle Mayakashi
                                                              • ATK:

                                                              • 2400

                                                              • LINK-3

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right

                                                              Bottom


                                                              2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


                                                              1 cardImmortal Dragon 1 cardImmortal Dragon
                                                              Immortal Dragon
                                                              DARK 6
                                                              Immortal Dragon
                                                              • ATK:

                                                              • 500

                                                              • DEF:

                                                              • 2400


                                                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                                                              1 cardRed-Eyes Zombie Necro Dragon 1 cardRed-Eyes Zombie Necro Dragon
                                                              Red-Eyes Zombie Necro Dragon
                                                              DARK 7
                                                              Red-Eyes Zombie Necro Dragon
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 2000


                                                              1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.


                                                              1 cardShiranui Samuraisaga 1 cardShiranui Samuraisaga
                                                              Shiranui Samuraisaga
                                                              FIRE 6
                                                              Shiranui Samuraisaga
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 0


                                                              1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.


                                                              1 cardShiranui Shogunsaga 1 cardShiranui Shogunsaga
                                                              Shiranui Shogunsaga
                                                              FIRE 8
                                                              Shiranui Shogunsaga
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 0


                                                              1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                                                              1 cardShiranui Squiresaga 1 cardShiranui Squiresaga
                                                              Shiranui Squiresaga
                                                              FIRE 7
                                                              Shiranui Squiresaga
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 0


                                                              1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


                                                              1 cardSkeletal Dragon Felgrand 1 cardSkeletal Dragon Felgrand
                                                              Skeletal Dragon Felgrand
                                                              LIGHT 8
                                                              Skeletal Dragon Felgrand
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2800


                                                              1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                                                              1 cardNumber 48: Shadow Lich 1 cardNumber 48: Shadow Lich
                                                              Number 48: Shadow Lich
                                                              DARK
                                                              Number 48: Shadow Lich
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 0


                                                              2 Level 3 monsters Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control.


                                                              3 cardDaidaratant the Ooze Giant 3 cardDaidaratant the Ooze Giant
                                                              Daidaratant the Ooze Giant
                                                              WATER3
                                                              Daidaratant the Ooze Giant
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 400


                                                              [ Pendulum Effect ] You can target 1 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Daidaratant the Ooze Giant" once per turn. [ Monster Effect ] 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to the Extra Deck face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Daidaratant the Ooze Giant" once per turn.




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