Zombina
EARTH 4

Zombina

  • ATK:
  • 1400

  • DEF:
  • 1500

  • View:
  • 3637




If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 7, 2026
54± 8/ 100
Power Score
Intrinsic 52
Deck 54

Zombina — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 52.5 · Deck: 54.2 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Zombina converts one of its own destructions by an opponent's card into a Special Summon of a Level 4 or lower monster from the GY, so its value depends on the opponent destroying it. It has no interaction of its own and no recorded combo or starter data, so the score rests on a clean generic Level 4 Zombie body and a cheap, unrestricted slot across 21 decks in 7 archetypes. The 1400 ATK and 1500 DEF earn nothing, and its high deck count confirms it is played, not that it is strong.

Axis scores

Axis Score Evidence
Accessibility 50 Averages 2.29 copies in 21 decks, but it is dead in hand until an opponent destroys it, and no combo or starter data shows a live opening route (observed, inferred).
Combo & Conversion 40 The text gives a one-body revival from the GY with no combo steps or power index data recorded, so conversion is text-only inference (inferred).
Resource Economy 55 Losing Zombina to destruction and reviving one Level 4 or lower monster is roughly card-neutral with a tempo gain (inferred).
Effect & Interaction 5 The card has no negation, removal or hand-trap effect of its own (verified).
Material Utility 60 A generic Level 4 Zombie is a clean material candidate, and the card still exists as a body if its effect is negated (inferred).
Resilience & Flexibility 45 Its single trigger depends on the opponent's destruction and can be stopped by negating that trigger, with no redundancy (inferred).
Deck-Building Efficiency 65 Unlimited copies, no garnet or lock restriction, and a single slot in 21 decks with no restriction cost (verified, observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 52.5, Deck ≈ 54.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns an opponent's destruction of the card into a GY-to-field Special Summon of a Level 4 or lower monster
  • Generic Level 4 Zombie body that remains usable as material
  • Unlimited copies with no garnet cost, played across 7 archetypes and 21 decks

Weaknesses

  • Needs the opponent to destroy it, so it cannot be used on the controller's own initiative
  • Cannot revive another Zombina
  • No recorded combo or starter data, so its conversion value is text-only inference

Counters / choke points

  • Any effect that prevents the destruction or negates the trigger, per the card's own text (inferred)

Best use

Recovery/Recursion: revive a Level 4 or lower GY monster after an opponent destroys it. Decks: Zombies. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: if destroyed by an opponent's card while in its owner's possession, may Special Summon one Level 4 or lower monster from the GY, excluding Zombina; Effect Monster, Level 4, EARTH Zombie, 1400 ATK / 1500 DEF; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Present in 21 decks, 21 as main deck, average 2.29 copies per deck; Zombies archetype accounts for 57.1% of the sample; Book of Life co-occurs in 90.5% of decks; No combo boards recorded
  • Inferred: Destruction by battle or effect is treated as the trigger, based on the text and no rulings supplied; Material value follows from its Level 4 Zombie type; Accessibility is conditional on opponent interaction
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no rulings supplied for destruction timing and trigger resolution no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the 21-deck sample only average starter count when present unavailable, so deck resilience uses archetype spread only











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