S:P Little Knight – Things to Know – Part 3

S:P Little Knight – Things to Know – Part 3

S:P Little Knight ( SP ) is a link 2 waifu that was first released in the Age of Overlord (AGOV) box at the OCG and TCG. SP is considered by players to be one of the strongest staple monsters in the extra deck at the present time. Let's see if this monster really works as expected.

A monster that can replace Knightmare Unicorn , a monster that has PSY-Framelord Zeta 's abilities and more...

See more: Part 1 - Part 2 - Part 3 - Part 4




PART 3: COMMON PROBLEMS WHEN USING S:P

PART 3: COMMON PROBLEMS WHEN USING S:P

 



Some notes when using effect (1) of SP

 

S:P Little Knight (Basic)

S:P Little Knight
S:P Little Knight
S:P Little Knight
DARK
S:P Little Knight
  • ATK:

  • 1600

  • LINK-2

Link Arrow:

Left

Right


2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


If the target of effect (1) is a face-down card, that card will be banned in the face-up state.

S:P Little Knight ("Cannot attack directly" effect)

S:P Little Knight
S:P Little Knight
S:P Little Knight
DARK
S:P Little Knight
  • ATK:

  • 1600

  • LINK-2

Link Arrow:

Left

Right


2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


Effect (1) will be applied at the same time as both " banish 1 card " and " your monsters cannot attack directly this turn ".

Monsters currently on the field and monsters that come onto the field after that will also still be subject to this " your monsters cannot attack directly this turn " effect of SP .

You can still activate SP 's (1) effect even if you used a monster to directly attack your opponent this turn. Because this is an effect, not a condition.

I:P Masquerena and Triple Tactics Talent ("Take control" when link is summoned)

I:P Masquerena I:P Masquerena
I:P Masquerena
DARK
I:P Masquerena
  • ATK:

  • 800

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


Triple Tactics Talent Triple Tactics Talent
Triple Tactics Talent
Spell Normal
Triple Tactics Talent

    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




    Tag(s):

    1. On your field you have IP and 1 other effect monster (only 2 monsters).

    2. Your opponent activates Triple Tactics Talent , select the “take control” effect (this effect does not target).

    3. You activate IP 's effect, summoning Link to SP with 2 monsters currently on the field.

    Your opponent will take control of your SP (with the Triple Tactics Talent ) and your opponent ( who is controlling the SP ) will be able to activate the SP 's (1) effect.

    (This is applicable in OCG, but other formats may be similar or different!)



    Some notes when using effect (2) of SP

    Some notes when using effect (2) of SP

     

    S:P Little Knight (Basic)

    S:P Little Knight
    S:P Little Knight
    S:P Little Knight
    DARK
    S:P Little Knight
    • ATK:

    • 1600

    • LINK-2

    Link Arrow:

    Left

    Right


    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


    Effect (2) forces you to target 2 face-up monsters in the Monster Zone, and there must be 1 monster on your side of the field when activated.

    Farfa, Malebranche of the Burning Abyss and S:P Little Knight (When the monsters return in the End Phase)

    Farfa, Malebranche of the Burning Abyss Farfa, Malebranche of the Burning Abyss
    Farfa, Malebranche of the Burning Abyss
    DARK 3
    Farfa, Malebranche of the Burning Abyss
    • ATK:

    • 1000

    • DEF:

    • 1900


    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


    S:P Little Knight
    S:P Little Knight
    S:P Little Knight
    DARK
    S:P Little Knight
    • ATK:

    • 1600

    • LINK-2

    Link Arrow:

    Left

    Right


    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


    • During the End Phase, banished monsters will return to the Main Monster Zone, in the correct battle position before being banned. This action does not count as a special summon and does not create a chain.
    • Whichever player's monster returns to the field, that player will choose the space for them.

    A way to clear the Extra Monster Zone and rearrange the vertical positions of monsters.

    S:P Little Knight (Basic)

    S:P Little Knight
    S:P Little Knight
    S:P Little Knight
    DARK
    S:P Little Knight
    • ATK:

    • 1600

    • LINK-2

    Link Arrow:

    Left

    Right


    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


    Effect (2) of SP is a quick effect and must be in the chain link after the opponent activates a card or effect (if you want to use this effect of SP ).

    Similar to how to use Ash Blossom !

    Shaddoll Dragon, Tenpai Dragon Chundra and Tenpai Dragon Paidra (S:P cannot be used during Damage Step)

    Shaddoll Dragon Shaddoll Dragon
    Shaddoll Dragon
    DARK 4
    Shaddoll Dragon
    • ATK:

    • 1900

    • DEF:

    • 0


    FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


    Tenpai Dragon Chundra Tenpai Dragon Chundra
    Tenpai Dragon Chundra
    FIRE 4
    Tenpai Dragon Chundra
    • ATK:

    • 1500

    • DEF:

    • 1000


    Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "Tenpai Dragon Chundra" once per turn. If you control a FIRE Dragon monster: You can Special Summon this card from your hand. At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except "Tenpai Dragon Chundra".


    Tenpai Dragon Paidra Tenpai Dragon Paidra
    Tenpai Dragon Paidra
    FIRE 3
    Tenpai Dragon Paidra
    • ATK:

    • 1700

    • DEF:

    • 1000


    If this card is Normal or Special Summoned: You can add to your hand or Set 1 "Sangen" Spell/Trap from your Deck. You can only use this effect of "Tenpai Dragon Paidra" once per turn. You take no battle damage from battles involving your FIRE Dragon monsters. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    You cannot use this effect (2) in the Damage Step.

    If your monster accidentally punches FLIP monsters like Shaddoll Dragon , your SP is no longer saved.

    The enemy can also take advantage of this to dance in the Damage Step and your SP can only watch.

    Dinowrestler Pankratops and Sky Striker Ace - Raye (If the target is no longer on the field)

    Dinowrestler Pankratops
    Dinowrestler Pankratops
    Dinowrestler Pankratops
    EARTH 7
    Dinowrestler Pankratops
    • ATK:

    • 2600

    • DEF:

    • 0


    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


    Sky Striker Ace - Raye Sky Striker Ace - Raye
    Sky Striker Ace - Raye
    DARK 4
    Sky Striker Ace - Raye
    • ATK:

    • 1500

    • DEF:

    • 1500


    (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


    If a target monster (or both) of effect (2) is no longer in the Monster Zone before the effect resolves, SP resolves the effect without doing anything, no monsters are banned.

    Also a way to counter SP .

    Time Thief Redoer and Book of Moon (When the target is face down)

    Time Thief Redoer Time Thief Redoer
    Time Thief Redoer
    DARK
    Time Thief Redoer
    • ATK:

    • 2400

    • DEF:

    • 2000


    2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


    Book of Moon Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      If the targeted monster is in face-down defense position during the resolving effect (of course, the targeted monster must be face-up before), these monsters will be banned face-down. and return to the Monster Zone in face-down position.

      These monsters will not be able to interact with other cards or trigger effects when banned.

      Miscellaneousaurus and Raidraptor - Ultimate Falcon (Target becomes unaffected)

      Miscellaneousaurus
      Miscellaneousaurus
      Miscellaneousaurus
      FIRE 4
      Miscellaneousaurus
      • ATK:

      • 1800

      • DEF:

      • 1000


      During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


      Raidraptor - Ultimate Falcon Raidraptor - Ultimate Falcon
      Raidraptor - Ultimate Falcon
      DARK
      Raidraptor - Ultimate Falcon
      • ATK:

      • 3500

      • DEF:

      • 2000


      3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.


      If you target unaffected monsters or monsters that become unaffected by SP during the resolve effect (2), this effect still applies normally, banish as many monsters as possible, they will return in the End Phase.

      S:P Little Knight (The Main Monster Zone is at capacity)

      S:P Little Knight
      S:P Little Knight
      S:P Little Knight
      DARK
      S:P Little Knight
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


      If your Main Monster Zone does not have enough room for banished monsters to return during the End Phase, you choose the monster you want to return to the field (if any) and place the monsters that cannot be returned to the field. banish to the grave ( NOT counted as sent to the grave).

      Sky Striker Ace - Shizuku (“during the End Phase, if this card was Special Summoned this turn")

      Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku
      Sky Striker Ace - Shizuku
      WATER
      Sky Striker Ace - Shizuku
      • ATK:

      • 1500

      • LINK-1

      Link Arrow:

      Top-Right


      1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


      Monsters with the effect "during the End Phase, if this card was Special Summoned this turn" cannot use the effect if they have been banned by SP by effect (2) during the same summoning turn.

      If your opponent summons Sky Striker Ace – Shizuku that turn, you have a chance to activate SP 's effect (2) in the same turn, you can banish Shizuku . When returning to the field during the End Phase, Shizuku will no longer be able to activate the search effect.

      (This is applicable in OCG, but other formats may be similar or different!)




      Companion unit:

      - Yu-Gi-Oh! Guidance Vietnam





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