Instructions for building and playing Thunder Dragon - TCG

Instructions for building and playing Thunder Dragon - TCG

It must be said that Thunder Dragon is a quite strong card line since its debut until now, the deck's strength is still maintained without losing rank or being severely nerfed like some cards :v But Actually, for a beginner to get acquainted with this deck, you - newbies will need to learn many things through this article ;)




overview

Thunder Dragon is a prototype line of LIGHT and DARK Thunder monsters, first released with Booster Pack vol 7 in 2000 with the original purpose of just being a material to summon Twin-Headed Thunder Dragon. It wasn't until 2018 that Konami officially added a new set of monsters in Soul Fusion (OCG & TCG), Thunder Dragon officially transformed into an Archetype.

Thunder Dragons have a very simple operating mechanism: Thunder Dragons are all level 5/6 and can activate both effects from the hand or when coming from the field to the GY or being banished (except for the original Thunder Dragon , But only activate 1 effect in 1 turn!). Thunder Dragons that are Level 7 or higher will activate powerful attack-boosting, field-locking, and field-clearing effects. Thunder Dragon previously entered the meta, but was hit quite hard in the TCG and OCG battlefields ( Colossus was banned).

And a small note for newbies to note is that Thunder Dragon (referred to as TD) will be very different from Master Duel and OCG! The following will be a fairly concise article about what you need to know to build your own TD set!



Core monster

 

Thunder Dragon (3x)

Thunder Dragon Thunder Dragon
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


Thunder Dragon – the original card of the Deck, if you feel this effect is not useful in the current meta then sorry for underrating it! The ability to add cards is not too impressive, but this effect is not "Once per turn", meaning you can flash this sub-effect as many times as you like as long as there are copies of it in the Deck. It. Also helps trigger the effects of Thunder Dragon Fusion / Thunder Dragon Duo .

Regarding price: As a card that spawns other supports of the archetype, with a price of less than $4 /card, you have the ability to take one more step to all the core mons of the deck :v

Thunder Dragonmatrix (2-3x)

Thunder Dragonmatrix Thunder Dragonmatrix
Thunder Dragonmatrix
LIGHT 1
Thunder Dragonmatrix
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


Regarding effects: basically not too much special, but a card that can trigger effects during the opponent's turn, which can help us survive within 1 turn or be a bullet for Titan to fire. In addition, it is Level 1, a pretty nice level to be able to call up with One for One or Normal Summon if the card dies. Although rarely used, when sent to the grave, you can get a copy of it in your hand from the Main Deck.

Regarding price: For a card intended to be recycled or simply loaded with materials for Titan, the price of less than $1 is too cheap, right?

Thunder Dragondark (3x)

Thunder Dragondark Thunder Dragondark
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


The first effect is a card similar to T hunder Dragon , but the brightest point of Dark is the second effect. When banished/sent from the field to the grave, you can get 1 Thunder Dragon card into your hand from deck of cards in hand! An incredibly powerful searcher, searching like most decks!

Regarding price: slightly higher than its predecessor ( 4.05$ ) but for the time being it can be said to be within budget ~~

Thunder Dragonroar (3x)

Thunder Dragonroar Thunder Dragonroar
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


The first effect will be Roar, which will help you replenish your inventory, especially in case you run out of copies of Thunder Dragon Fusion in your Deck. We will move on to the second effect, this is the effect that made Roar famous. "When sent from the field to the grave/banished, you can recall 1 Thunder Dragon from your deck to the field." An effect that helps you swarm the field as quickly as possible, is a card that helps you start combos.

Regarding price: Roar is considered the same price as TD, about $3.16

Thunder Dragonhawk (2x)

Thunder Dragonhawk Thunder Dragonhawk
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


The second card helps you start the combo. The second effect will require more foreshadowing, this effect allows you to change hands when this card is sent from the field to the grave/banished. Thanks to that, you can change hands to draw back the necessary cards. But the highlight of Hawk is its 1st effect. You can send this card from your hand to the grave to recall 1 banished/grave Thunder Dragon . Therefore, along with Roar, these are the two best combo opening cards of Thunder Dragon .

About price: A card is said to be SR in Master Duel and UR in Duel Links but its actual cost is only $1 .

Thunder Dragonduo (1x)

Thunder Dragonduo Thunder Dragonduo
Thunder Dragonduo
DARK 8
Thunder Dragonduo
  • ATK:

  • 2800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


A monster called the "boss" of Thunder Dragon , acting as both a searcher and a monster that can be specially summoned from the hand. Sometimes it also helps you adjust the top cards of the Deck. But in reality it is a card that is not very useful for combos.

Regarding price: Duo is quite cheap with a price lower than $0.5 !

Thunder Dragonlord (0-1x)

Thunder Dragonlord Thunder Dragonlord
Thunder Dragonlord
LIGHT 9
Thunder Dragonlord
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY.


1 Tech is very interesting and quite good. Have the ability to special summon yourself by banishing a level 8 or lower Thunder monster from your hand or face-up field, with this effect also helping you create conditions for the banished Thunder Dragons to activate. their effects. I don't think the following effect is very useful because Thunder Dragon Fusion monsters can protect themselves through banishing cards. But you should play when encountering a Shadoll deck if you don't want to lose money unfairly. Next, this card will help you avoid Called by the Grave at the cost of banishment (avoid being banned and unjustly banned).

About price: A level 9 animal with a fairly cheap price of $0.11



TD Spell/Trap

 

Thunder Dragon Fusion (1-3x)

Thunder Dragon Fusion Thunder Dragon Fusion
Thunder Dragon Fusion
Spell Normal
Thunder Dragon Fusion

    Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


    Help us Fusion Thunder Dragons from the Extra Deck. Although we cannot use monsters from our hand as materials, we can shuffle the materials based on the Fusion monster's request list to the Deck. Therefore, Thunder Dragon Fusion is also a recycler that helps you recycle goods to continue reloading for the next turns.

    At the same time, this is also a searcher, can banish this card from the grave (except the turn this card is sent to the grave) to search for another Thunder monster from the deck.

    Note : Before Colossus was banned, Thunder Dragon Fusion was rarely used (only used when all Colossus was lost), but since being banned, summoning Titans is not as easy as before, so this number of cards play increased from 0-1 (previously) to 2-3.

    Regarding price: Fusion costs $1.41 (average), you should buy at least 2 cards. With the current banlist, focusing on bringing the boss to the field is essential.

    • And really, only Fusion is worth using, but the other TD Spell/Trap are considered discarded and not added to the deck.



    Extra Deck Thunder Dragon

     

    Thunder Dragon Colossus (0x)

    Thunder Dragon Colossus
    Thunder Dragon Colossus
    Thunder Dragon Colossus
    DARK 8
    Thunder Dragon Colossus
    • ATK:

    • 2600

    • DEF:

    • 2400


    "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


    Strong is strong, but it's already been banned, so don't think about putting it in your deck. But if you have a lot of money, you can buy it to collect for fun :v ($3.18 for Ultra Rare , $15.23 for SR , $75.17 for Ultimate Rare )

    Thunder Dragon Titan (2-3x)

    Thunder Dragon Titan Thunder Dragon Titan
    Thunder Dragon Titan
    LIGHT 10
    Thunder Dragon Titan
    • ATK:

    • 3200

    • DEF:

    • 3200


    3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


    If Colossus is an annoying Lock card, then Titan is another annoying bombardment card for opponents and this is also the reason why you don't use Discharge in your deck too much or sometimes not at all.

    The summoning conditions are equally easy as Colossus, the ingredients are any 3 Thunder Dragons. Possessing enormous attack power (3200), but that's not all. You can destroy 1 card on the field when a Thunder monster activates an effect in your hand. This effect is not "Once per turn", so you can destroy as many cards as you want, as long as you have inventory to activate in your hand. Just like Colossus, Titan is also an extremely annoying monster as you can banish 2 Thunder cards from the grave to help prevent death.

    About price: average price is more than $2

    Thunder Dragon Thunderstormech (3x)

    Thunder Dragon Thunderstormech Thunder Dragon Thunderstormech
    Thunder Dragon Thunderstormech
    LIGHT
    Thunder Dragon Thunderstormech
    • ATK:

    • 2800

    • LINK-4

    Link Arrow:

    Left

    Bottom

    Bottom-Right

    Right


    2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.


    Another main version of TD in the form of Link 4. In addition to the high attack, the ability to reuse the effects of previously used TDs is so great, it almost unifies the deck into one, imagine. On the field with Titan, Colossus and Thunderstormech, it is like an unbeatable form to continuously use TDs and finish off the opponent. Like the other two main monsters of the deck, Thunderstormech also avoids being destroyed by banishing 3 cards in the GY.

    While there is already a matrix, the recycle ability of this card is not necessary

    Regarding price: quite cheap, less than 0.5$ /leaf



    Tech Support

    The TDs themselves are definitely not enough to make the deck OP. That's why tech supports (let's call it that) will be added quite a bit in the deck to make the deck more consistent.

    Aloof Lupine (3x)

    Aloof Lupine Aloof Lupine
    Aloof Lupine
    DARK 4
    Aloof Lupine
    • ATK:

    • 1700

    • DEF:

    • 300


    When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


    TD's best SP, as well as lines of cards that trigger effs every time they banish. When Normal Summoning, you can banish 1 monster from your hand to banish 1 card from the Main Deck of the same type. The conditions to satisfy are hardly a problem, because our Thunder Dragons have the same Type, Thunder. You will most likely banish Roar to bring Dark onto the field, and then you can perform Combos as you wish.

    Price: 1 silver wolf on the market will cost less than 0.5$

    Batteryman Solar (3x)

    Batteryman Solar Batteryman Solar
    Batteryman Solar
    LIGHT 4
    Batteryman Solar
    • ATK:

    • 1500

    • DEF:

    • 1500


    If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


    Is a card that helps send 1 Thunder Dragon from the Deck so you can immediately continue the combo by banishing it to spam the field, or using Hawk to recall it to the field, etc. In addition, this card also helps you Generate Tokens when a Thunder is called onto the field, helping you Link Summon/Fusion faster.

    Price: 1 solar battery will cost about 0.5$

    Gold Sarcophagus (1x)

    Gold Sarcophagus
    Gold Sarcophagus
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


      It's a very good starting card. Like Aloof with the ability to help you not lose your turn to Normal Summon (effectively banishes 1 card, not 2 like Aloof). However, it's a pity that it's Limited, but it seems to increase your ability to initiate combos with Aloof and Solar.

      Price: The average price of a gold box is just under $4

      Allure of Darkness (2-3x)

      Allure of Darkness
      Allure of Darkness
      Allure of Darkness
      Spell Normal
      Allure of Darkness

        Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


        In builds, Allure of Darkness is an indispensable card (2 for 2). However, for Thunder Dragon , you at least get a profit of 1, because Thunder Dragons will be able to activate effects when banished.

        Price: The price range will be $1.30 for TD's power draw

        Predaplant Verte Anaconda (0x)

        Predaplant Verte Anaconda
        Predaplant Verte Anaconda
        Predaplant Verte Anaconda
        DARK
        Predaplant Verte Anaconda
        • ATK:

        • 500

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


        A legend is still a legend, an op card in the list of essential cards for the Fusion series but was eventually banned. But thanks to Verte, Titan was released more easily. It's just a shame that it didn't last a little longer (personal opinion). Well, let's leave it here until it's released, then I'll continue writing about it.

        Price: 4$ - cheap

        Cross-Sheep (1x)

        Cross-Sheep Cross-Sheep
        Cross-Sheep
        EARTH
        Cross-Sheep
        • ATK:

        • 700

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


        Link monsters are used a lot in Fusion or Ritual decks. Helps you restock to continue Combo (like Hundred Thunders)

        Price: under 1$

        Some tech Link 4

        Black Luster Soldier - Soldier of Chaos Black Luster Soldier - Soldier of Chaos
        Black Luster Soldier - Soldier of Chaos
        EARTH
        Black Luster Soldier - Soldier of Chaos
        • ATK:

        • 3000

        • LINK-3

        Link Arrow:

        Top

        Bottom-Left

        Bottom-Right


        3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


        Topologic Zeroboros Topologic Zeroboros
        Topologic Zeroboros
        DARK
        Topologic Zeroboros
        • ATK:

        • 3000

        • LINK-4

        Link Arrow:

        Top-Left

        Bottom-Left

        Bottom-Right

        Top-Right


        2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


        Unchained Abomination Unchained Abomination
        Unchained Abomination
        DARK
        Unchained Abomination
        • ATK:

        • 3000

        • LINK-4

        Link Arrow:

        Top

        Bottom-Left

        Bottom

        Bottom-Right


        2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


        Apollousa, Bow of the Goddess Apollousa, Bow of the Goddess
        Apollousa, Bow of the Goddess
        WIND
        Apollousa, Bow of the Goddess
        • ATK:

        • 0

        • LINK-4

        Link Arrow:

        Bottom-Left

        Bottom

        Bottom-Right

        Top


        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


        Mekk-Knight Crusadia Avramax Mekk-Knight Crusadia Avramax
        Mekk-Knight Crusadia Avramax
        LIGHT
        Mekk-Knight Crusadia Avramax
        • ATK:

        • 3000

        • LINK-4

        Link Arrow:

        Left

        Bottom-Left

        Bottom-Right

        Right


        2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


        Accesscode Talker Accesscode Talker
        Accesscode Talker
        DARK
        Accesscode Talker
        • ATK:

        • 2300

        • LINK-4

        Link Arrow:

        Top

        Left

        Bottom

        Right


        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




        Tag(s):

         

        Knightmare Phoenix, Knightmare Unicorn and I:P Masquerena (Combo I:P + Knightmare)

        Knightmare Phoenix Knightmare Phoenix
        Knightmare Phoenix
        FIRE
        Knightmare Phoenix
        • ATK:

        • 1900

        • LINK-2

        Link Arrow:

        Top

        Right


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


        Knightmare Unicorn Knightmare Unicorn
        Knightmare Unicorn
        DARK
        Knightmare Unicorn
        • ATK:

        • 2200

        • LINK-3

        Link Arrow:

        Left

        Bottom

        Right


        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


        I:P Masquerena I:P Masquerena
        I:P Masquerena
        DARK
        I:P Masquerena
        • ATK:

        • 800

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


         

        Linkuriboh and Relinquished Anima (Link 1 is useful)

        Linkuriboh Linkuriboh
        Linkuriboh
        DARK
        Linkuriboh
        • ATK:

        • 300

        • LINK-1

        Link Arrow:

        Bottom


        1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


        Relinquished Anima Relinquished Anima
        Relinquished Anima
        DARK
        Relinquished Anima
        • ATK:

        • 0

        • LINK-1

        Link Arrow:

        Top


        1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


         

        Lyna the Light Charmer, Lustrous, Dharc the Dark Charmer and Gloomy (Combo Charmer)

        Lyna the Light Charmer, Lustrous Lyna the Light Charmer, Lustrous
        Lyna the Light Charmer, Lustrous
        LIGHT
        Lyna the Light Charmer, Lustrous
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


        Dharc the Dark Charmer, Gloomy Dharc the Dark Charmer, Gloomy
        Dharc the Dark Charmer, Gloomy
        DARK
        Dharc the Dark Charmer, Gloomy
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


        TD's small SP when Verte is banned, this combo is used more. They are used to block opp's GY, and are also used to search for good starters to start new combos. Worth using!

        Pot of Desires and Pot of Avarice (Draw Power)

        Pot of Desires
        Pot of Desires
        Pot of Desires
        Spell Normal
        Pot of Desires

          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




          Tag(s):

          Pot of Avarice Pot of Avarice
          Pot of Avarice
          Spell Normal
          Pot of Avarice

            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




            Tag(s):

            Restock, banish, no matter what you choose, they still give you an extremely useful +2 draw.

            Price: It's expensive, Ultimate Rare is under 100$ , regular leaves are under 10$

            Handtrap

            Called by the Grave
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              Infinite Impermanence Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion
                Ghost Belle & Haunted Mansion
                EARTH 3
                Ghost Belle & Haunted Mansion
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                PSY-Frame Driver PSY-Frame Driver
                PSY-Frame Driver
                LIGHT 6
                PSY-Frame Driver
                • ATK:

                • 2500

                • DEF:

                • 0


                A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                Nibiru, the Primal Being Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                Ghost Ogre & Snow Rabbit Ghost Ogre & Snow Rabbit
                Ghost Ogre & Snow Rabbit
                LIGHT 3
                Ghost Ogre & Snow Rabbit
                • ATK:

                • 0

                • DEF:

                • 1800


                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                D.D. Crow D.D. Crow
                D.D. Crow
                DARK 1
                D.D. Crow
                • ATK:

                • 100

                • DEF:

                • 100


                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                Effect Veiler Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                PSY-Framegear Gamma
                PSY-Framegear Gamma
                PSY-Framegear Gamma
                LIGHT 2
                PSY-Framegear Gamma
                • ATK:

                • 1000

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                They are an integral part of the deck already. Even though they are a bit heavy, they will prevent your opponent's combo from reaching its optimal level.

                Price: most handtraps are quite expensive, but you should also think about the future of a deck that fits the meta, needing at least 2 types of handtraps - that is about 5-6 cards in a set.

                Instant Fusion (1x)

                Instant Fusion
                Instant Fusion
                Instant Fusion
                Spell Normal
                Instant Fusion

                  Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                  A good choice to get the boss out quickly



                  Engine

                  Engine is an indispensable part in the builds of any deck. I know they will be quite expensive, but trust me if you buy an engine you can build yourself 2-3 decks of cards enough to compete in tournaments.

                  Chaos

                  Chaos Dragon Levianeer
                  Chaos Dragon Levianeer
                  Chaos Dragon Levianeer
                  DARK 8
                  Chaos Dragon Levianeer
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


                  Black Dragon Collapserpent
                  Black Dragon Collapserpent
                  Black Dragon Collapserpent
                  DARK 4
                  Black Dragon Collapserpent
                  • ATK:

                  • 1800

                  • DEF:

                  • 1700


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


                  The Chaos Creator The Chaos Creator
                  The Chaos Creator
                  DARK 8
                  The Chaos Creator
                  • ATK:

                  • 2300

                  • DEF:

                  • 3000


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


                  Chaos Valkyria Chaos Valkyria
                  Chaos Valkyria
                  LIGHT 4
                  Chaos Valkyria
                  • ATK:

                  • 1800

                  • DEF:

                  • 1050


                  Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


                  White Dragon Wyverburster
                  White Dragon Wyverburster
                  White Dragon Wyverburster
                  LIGHT 4
                  White Dragon Wyverburster
                  • ATK:

                  • 1700

                  • DEF:

                  • 1800


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


                  Chaos Space
                  Chaos Space
                  Chaos Space
                  Spell Normal
                  Chaos Space

                    Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                    The Chaos engine is the most suitable for TDs because the summoning conditions (must banish the amount of LIGHT and DARK) are too suitable to trigger the effects of TDs in the grave. That's why in almost every build, there are always a majority of Chaos to support the TDs.

                    Price: if you want, the cheapest price you can refer to is under 10$ (remember it's 10$ - 219,000 VND ). But if you're willing to play, um, the Ultimate Rare will cost somewhere under $70 , will you buy it?

                    Myutant

                    Myutant Expansion Myutant Expansion
                    Myutant Expansion
                    Trap Continuous
                    Myutant Expansion

                      When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn.


                      Myutant Fusion Myutant Fusion
                      Myutant Fusion
                      Spell Normal
                      Myutant Fusion

                        Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn.


                        Myutant Cry Myutant Cry
                        Myutant Cry
                        Trap Normal
                        Myutant Cry

                          During the Main Phase: Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Myutant Cry" per turn.


                          Myutant Evolution Lab Myutant Evolution Lab
                          Myutant Evolution Lab
                          Spell Field
                          Myutant Evolution Lab

                            When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn.


                            Myutant Beast Myutant Beast
                            Myutant Beast
                            EARTH 8
                            Myutant Beast
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand.


                            Myutant M-05 Myutant M-05
                            Myutant M-05
                            WATER 2
                            Myutant M-05
                            • ATK:

                            • 0

                            • DEF:

                            • 500


                            If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant M-05" once per turn.


                            Myutant Synthesis Myutant Synthesis
                            Myutant Synthesis
                            WATER 9
                            Myutant Synthesis
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 "Myutant" monsters with different Attributes If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn.


                            Myutant ST-46 Myutant ST-46
                            Myutant ST-46
                            WATER 3
                            Myutant ST-46
                            • ATK:

                            • 500

                            • DEF:

                            • 0


                            If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card. ● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal" You can only use each effect of "Myutant ST-46" once per turn.


                            Myutant Ultimus Myutant Ultimus
                            Myutant Ultimus
                            DARK 10
                            Myutant Ultimus
                            • ATK:

                            • 3500

                            • DEF:

                            • 3000


                            3 Level 8 or higher "Myutant" monsters When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn.


                            Myutant Arsenal Myutant Arsenal
                            Myutant Arsenal
                            FIRE 8
                            Myutant Arsenal
                            • ATK:

                            • 3000

                            • DEF:

                            • 1000


                            Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand.


                            This build will take advantage of Myutant cards that have the ability to banish cards from hand to trigger the effect of calling out Myutant Beast that can negate magic (most of them can be increased) or Arsenal (negate monsters) and other Another powerful Fusion boss. We will mostly use Thunder Dragons as a cost to call out Myutant Beast bosses and also perform our own combos to interrupt opponents (Soulmaker, 2020).

                            But I won't analyze Myutant's gameplay too closely because there will definitely be gameplay about them. So please wait for YGO Vietnam !

                            Price: The Myutant line is quite cheap when it comes to price (somewhere under $5 ).



                            Sample deck

                             

                            Sample deck 01

                            Main: 40 Extra: 15

                            3 cardAloof Lupine 3 cardAloof Lupine
                            Aloof Lupine
                            DARK 4
                            Aloof Lupine
                            • ATK:

                            • 1700

                            • DEF:

                            • 300


                            When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


                            3 cardBatteryman Solar 3 cardBatteryman Solar
                            Batteryman Solar
                            LIGHT 4
                            Batteryman Solar
                            • ATK:

                            • 1500

                            • DEF:

                            • 1500


                            If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


                            1 cardBlack Dragon Collapserpent
                            1 cardBlack Dragon Collapserpent
                            Black Dragon Collapserpent
                            DARK 4
                            Black Dragon Collapserpent
                            • ATK:

                            • 1800

                            • DEF:

                            • 1700


                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


                            1 cardChaos Valkyria 1 cardChaos Valkyria
                            Chaos Valkyria
                            LIGHT 4
                            Chaos Valkyria
                            • ATK:

                            • 1800

                            • DEF:

                            • 1050


                            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


                            3 cardDimension Shifter
                            3 cardDimension Shifter
                            Dimension Shifter
                            DARK 6
                            Dimension Shifter
                            • ATK:

                            • 1200

                            • DEF:

                            • 2200


                            If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                            1 cardEvil HERO Adusted Gold 1 cardEvil HERO Adusted Gold
                            Evil HERO Adusted Gold
                            LIGHT 4
                            Evil HERO Adusted Gold
                            • ATK:

                            • 2100

                            • DEF:

                            • 800


                            You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                            3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            1 cardThe Chaos Creator 1 cardThe Chaos Creator
                            The Chaos Creator
                            DARK 8
                            The Chaos Creator
                            • ATK:

                            • 2300

                            • DEF:

                            • 3000


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


                            3 cardThunder Dragon 3 cardThunder Dragon
                            Thunder Dragon
                            LIGHT 5
                            Thunder Dragon
                            • ATK:

                            • 1600

                            • DEF:

                            • 1500


                            You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                            3 cardThunder Dragondark 3 cardThunder Dragondark
                            Thunder Dragondark
                            DARK 5
                            Thunder Dragondark
                            • ATK:

                            • 1600

                            • DEF:

                            • 1500


                            (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


                            1 cardThunder Dragonduo 1 cardThunder Dragonduo
                            Thunder Dragonduo
                            DARK 8
                            Thunder Dragonduo
                            • ATK:

                            • 2800

                            • DEF:

                            • 0


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


                            2 cardThunder Dragonhawk 2 cardThunder Dragonhawk
                            Thunder Dragonhawk
                            LIGHT 6
                            Thunder Dragonhawk
                            • ATK:

                            • 1800

                            • DEF:

                            • 2200


                            You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


                            2 cardThunder Dragonmatrix 2 cardThunder Dragonmatrix
                            Thunder Dragonmatrix
                            LIGHT 1
                            Thunder Dragonmatrix
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


                            3 cardThunder Dragonroar 3 cardThunder Dragonroar
                            Thunder Dragonroar
                            DARK 6
                            Thunder Dragonroar
                            • ATK:

                            • 2400

                            • DEF:

                            • 0


                            You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


                            1 cardWhite Dragon Wyverburster
                            1 cardWhite Dragon Wyverburster
                            White Dragon Wyverburster
                            LIGHT 4
                            White Dragon Wyverburster
                            • ATK:

                            • 1700

                            • DEF:

                            • 1800


                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


                            2 cardAllure of Darkness
                            2 cardAllure of Darkness
                            Allure of Darkness
                            Spell Normal
                            Allure of Darkness

                              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                              1 cardCalled by the Grave
                              1 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                3 cardChaos Space
                                3 cardChaos Space
                                Chaos Space
                                Spell Normal
                                Chaos Space

                                  Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                                  3 cardThunder Dragon Fusion 3 cardThunder Dragon Fusion
                                  Thunder Dragon Fusion
                                  Spell Normal
                                  Thunder Dragon Fusion

                                    Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                                    1 cardKaminari Attack 1 cardKaminari Attack
                                    Kaminari Attack
                                    WIND 5
                                    Kaminari Attack
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1400


                                    "Ocubeam" + "Mega Thunderball"


                                    3 cardThunder Dragon Titan 3 cardThunder Dragon Titan
                                    Thunder Dragon Titan
                                    LIGHT 10
                                    Thunder Dragon Titan
                                    • ATK:

                                    • 3200

                                    • DEF:

                                    • 3200


                                    3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                                    1 cardTwin-Headed Thunder Dragon 1 cardTwin-Headed Thunder Dragon
                                    Twin-Headed Thunder Dragon
                                    LIGHT 7
                                    Twin-Headed Thunder Dragon
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2100


                                    "Thunder Dragon" + "Thunder Dragon"


                                    1 cardAccesscode Talker 1 cardAccesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

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                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    1 cardApollousa, Bow of the Goddess
                                    1 cardApollousa, Bow of the Goddess
                                    Apollousa, Bow of the Goddess
                                    WIND
                                    Apollousa, Bow of the Goddess
                                    • ATK:

                                    • -1

                                    • LINK-4

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                                    2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                    1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                                    Black Luster Soldier - Soldier of Chaos
                                    EARTH
                                    Black Luster Soldier - Soldier of Chaos
                                    • ATK:

                                    • 3000

                                    • LINK-3

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                                    3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                    1 cardCross-Sheep 1 cardCross-Sheep
                                    Cross-Sheep
                                    EARTH
                                    Cross-Sheep
                                    • ATK:

                                    • 700

                                    • LINK-2

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                                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                    1 cardI:P Masquerena 1 cardI:P Masquerena
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

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                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                    1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

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                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                    1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                    Knightmare Unicorn
                                    DARK
                                    Knightmare Unicorn
                                    • ATK:

                                    • 2200

                                    • LINK-3

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                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                    1 cardLinkuriboh
                                    1 cardLinkuriboh
                                    Linkuriboh
                                    DARK
                                    Linkuriboh
                                    • ATK:

                                    • 300

                                    • LINK-1

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                                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                    1 cardThunder Dragon Thunderstormech 1 cardThunder Dragon Thunderstormech
                                    Thunder Dragon Thunderstormech
                                    LIGHT
                                    Thunder Dragon Thunderstormech
                                    • ATK:

                                    • 2800

                                    • LINK-4

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                                    2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.


                                    1 cardUnchained Abomination 1 cardUnchained Abomination
                                    Unchained Abomination
                                    DARK
                                    Unchained Abomination
                                    • ATK:

                                    • 3000

                                    • LINK-4

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                                    2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                     




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