Regenesis Deck Breakdown

Cards Usage Statistic

Main Deck

Doomcaliber Knight
Doomcaliber Knight
Doomcaliber Knight
DARK 4
Doomcaliber Knight
  • ATK:

  • 1900

  • DEF:

  • 1800


Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.

Elemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

Guardian Baou
Guardian Baou
Guardian Baou
DARK 4
Guardian Baou
  • ATK:

  • 800

  • DEF:

  • 400


Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.

Guardian Ceal
Guardian Ceal
Guardian Ceal
FIRE 4
Guardian Ceal
  • ATK:

  • 1700

  • DEF:

  • 1400


Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.

Guardian Eatos
Guardian Eatos
Guardian Eatos
WIND 8
Guardian Eatos
  • ATK:

  • 2500

  • DEF:

  • 2000


If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.

Guardian Elma
Guardian Elma
Guardian Elma
WIND 3
Guardian Elma
  • ATK:

  • 1300

  • DEF:

  • 1200


Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.

Guardian Grarl
Guardian Grarl
Guardian Grarl
EARTH 5
Guardian Grarl
  • ATK:

  • 2500

  • DEF:

  • 1000


Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).

Guardian Kay'est
Guardian Kay'est
Guardian Kay'est
WATER 4
Guardian Kay'est
  • ATK:

  • 1000

  • DEF:

  • 1800


Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

Guardian Tryce
Guardian Tryce
Guardian Tryce
LIGHT 5
Guardian Tryce
  • ATK:

  • 1900

  • DEF:

  • 1700


Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.

Luna the Dark Spirit
Luna the Dark Spirit
Luna the Dark Spirit
DARK 4
Luna the Dark Spirit
  • ATK:

  • 1600

  • DEF:

  • 1200


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.

Regenesis Dragon
Regenesis Dragon
Regenesis Dragon
WIND 8
Regenesis Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Regenesis Warrior
Regenesis Warrior
Regenesis Warrior
FIRE 7
Regenesis Warrior
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Soul of Purity and Light
Soul of Purity and Light
Soul of Purity and Light
LIGHT 6
Soul of Purity and Light
  • ATK:

  • 2000

  • DEF:

  • 1800


This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.

Tenmataitei
Tenmataitei
Tenmataitei
DARK 5
Tenmataitei
  • ATK:

  • 2400

  • DEF:

  • 1000


Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.

Butterfly Dagger - Elma
Butterfly Dagger - Elma
Butterfly Dagger - Elma
Spell Equip
Butterfly Dagger - Elma

    The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.

    Gravity Axe - Grarl
    Gravity Axe - Grarl
    Gravity Axe - Grarl
    Spell Equip
    Gravity Axe - Grarl

      The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.

      Hand Destruction
      Hand Destruction
      Hand Destruction
      Spell Quick
      Hand Destruction

        Each player sends 2 cards from their hand to the GY, then draws 2 cards.

        Messenger of Peace
        Messenger of Peace
        Messenger of Peace
        Spell Continuous
        Messenger of Peace

          Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

          One Day of Peace
          One Day of Peace
          One Day of Peace
          Spell Normal
          One Day of Peace

            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

            Rainbow Veil
            Rainbow Veil
            Rainbow Veil
            Spell Equip
            Rainbow Veil

              If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.

              Rod of Silence - Kay'est
              Rod of Silence - Kay'est
              Rod of Silence - Kay'est
              Spell Equip
              Rod of Silence - Kay'est

                The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.

                Shooting Star Bow - Ceal
                Shooting Star Bow - Ceal
                Shooting Star Bow - Ceal
                Spell Equip
                Shooting Star Bow - Ceal

                  The equipped monster loses 1000 ATK, but it can attack your opponent directly.

                  Twin Swords of Flashing Light - Tryce
                  Twin Swords of Flashing Light - Tryce
                  Twin Swords of Flashing Light - Tryce
                  Spell Equip
                  Twin Swords of Flashing Light - Tryce

                    Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.

                    United We Stand
                    United We Stand
                    United We Stand
                    Spell Equip
                    United We Stand

                      The equipped monster gains 800 ATK/DEF for each face-up monster you control.

                      Water of Life
                      Water of Life
                      Water of Life
                      Spell Normal
                      Water of Life

                        If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.

                        Wicked-Breaking Flamberge - Baou
                        Wicked-Breaking Flamberge - Baou
                        Wicked-Breaking Flamberge - Baou
                        Spell Equip
                        Wicked-Breaking Flamberge - Baou

                          Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.

                          Armory Call
                          Armory Call
                          Armory Call
                          Trap Normal
                          Armory Call

                            Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.

                            Collected Power
                            Collected Power
                            Collected Power
                            Trap Normal
                            Collected Power

                              Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.

                              Good Goblin Housekeeping
                              Good Goblin Housekeeping
                              Good Goblin Housekeeping
                              Trap Normal
                              Good Goblin Housekeeping

                                Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.

                                Waboku
                                Waboku
                                Waboku
                                Trap Normal
                                Waboku

                                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                  Extra Deck

                                  Number 76: Harmonizer Gradielle
                                  Number 76: Harmonizer Gradielle
                                  Number 76: Harmonizer Gradielle
                                  LIGHT
                                  Number 76: Harmonizer Gradielle
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2100


                                  2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.

                                  Main: 52 Extra: 1

                                  3 cardDoomcaliber Knight 3 cardDoomcaliber Knight
                                  Doomcaliber Knight
                                  DARK 4
                                  Doomcaliber Knight
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1800


                                  Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.


                                  3 cardElemental HERO Spirit of Neos 3 cardElemental HERO Spirit of Neos
                                  Elemental HERO Spirit of Neos
                                  LIGHT 7
                                  Elemental HERO Spirit of Neos
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


                                  3 cardGorz the Emissary of Darkness 3 cardGorz the Emissary of Darkness
                                  Gorz the Emissary of Darkness
                                  DARK 7
                                  Gorz the Emissary of Darkness
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2500


                                  When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                                  2 cardGuardian Baou 2 cardGuardian Baou
                                  Guardian Baou
                                  DARK 4
                                  Guardian Baou
                                  • ATK:

                                  • 800

                                  • DEF:

                                  • 400


                                  Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.


                                  1 cardGuardian Ceal 1 cardGuardian Ceal
                                  Guardian Ceal
                                  FIRE 4
                                  Guardian Ceal
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1400


                                  Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.


                                  1 cardGuardian Eatos 1 cardGuardian Eatos
                                  Guardian Eatos
                                  WIND 8
                                  Guardian Eatos
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.


                                  1 cardGuardian Elma 1 cardGuardian Elma
                                  Guardian Elma
                                  WIND 3
                                  Guardian Elma
                                  • ATK:

                                  • 1300

                                  • DEF:

                                  • 1200


                                  Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.


                                  1 cardGuardian Grarl 1 cardGuardian Grarl
                                  Guardian Grarl
                                  EARTH 5
                                  Guardian Grarl
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1000


                                  Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).


                                  1 cardGuardian Kay'est 1 cardGuardian Kay'est
                                  Guardian Kay'est
                                  WATER 4
                                  Guardian Kay'est
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1800


                                  Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.


                                  1 cardGuardian Tryce 1 cardGuardian Tryce
                                  Guardian Tryce
                                  LIGHT 5
                                  Guardian Tryce
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1700


                                  Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.


                                  2 cardLuna the Dark Spirit 2 cardLuna the Dark Spirit
                                  Luna the Dark Spirit
                                  DARK 4
                                  Luna the Dark Spirit
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 1200


                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.


                                  1 cardRegenesis Dragon 1 cardRegenesis Dragon
                                  Regenesis Dragon
                                  WIND 8
                                  Regenesis Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


                                  1 cardRegenesis Warrior 1 cardRegenesis Warrior
                                  Regenesis Warrior
                                  FIRE 7
                                  Regenesis Warrior
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


                                  1 cardSoul of Purity and Light 1 cardSoul of Purity and Light
                                  Soul of Purity and Light
                                  LIGHT 6
                                  Soul of Purity and Light
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1800


                                  This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.


                                  3 cardTenmataitei 3 cardTenmataitei
                                  Tenmataitei
                                  DARK 5
                                  Tenmataitei
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1000


                                  Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.


                                  1 cardButterfly Dagger - Elma
                                  1 cardButterfly Dagger - Elma
                                  Butterfly Dagger - Elma
                                  Spell Equip
                                  Butterfly Dagger - Elma

                                    The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.


                                    1 cardGravity Axe - Grarl
                                    1 cardGravity Axe - Grarl
                                    Gravity Axe - Grarl
                                    Spell Equip
                                    Gravity Axe - Grarl

                                      The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.


                                      2 cardHand Destruction 2 cardHand Destruction
                                      Hand Destruction
                                      Spell Quick
                                      Hand Destruction

                                        Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                                        3 cardMessenger of Peace 3 cardMessenger of Peace
                                        Messenger of Peace
                                        Spell Continuous
                                        Messenger of Peace

                                          Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                                          1 cardOne Day of Peace
                                          1 cardOne Day of Peace
                                          One Day of Peace
                                          Spell Normal
                                          One Day of Peace

                                            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                            1 cardRainbow Veil 1 cardRainbow Veil
                                            Rainbow Veil
                                            Spell Equip
                                            Rainbow Veil

                                              If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.


                                              1 cardRod of Silence - Kay'est 1 cardRod of Silence - Kay'est
                                              Rod of Silence - Kay'est
                                              Spell Equip
                                              Rod of Silence - Kay'est

                                                The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.


                                                1 cardShooting Star Bow - Ceal 1 cardShooting Star Bow - Ceal
                                                Shooting Star Bow - Ceal
                                                Spell Equip
                                                Shooting Star Bow - Ceal

                                                  The equipped monster loses 1000 ATK, but it can attack your opponent directly.


                                                  1 cardTwin Swords of Flashing Light - Tryce 1 cardTwin Swords of Flashing Light - Tryce
                                                  Twin Swords of Flashing Light - Tryce
                                                  Spell Equip
                                                  Twin Swords of Flashing Light - Tryce

                                                    Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.


                                                    1 cardUnited We Stand
                                                    1 cardUnited We Stand
                                                    United We Stand
                                                    Spell Equip
                                                    United We Stand

                                                      The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                                      3 cardWater of Life 3 cardWater of Life
                                                      Water of Life
                                                      Spell Normal
                                                      Water of Life

                                                        If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.


                                                        1 cardWicked-Breaking Flamberge - Baou 1 cardWicked-Breaking Flamberge - Baou
                                                        Wicked-Breaking Flamberge - Baou
                                                        Spell Equip
                                                        Wicked-Breaking Flamberge - Baou

                                                          Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.


                                                          3 cardArmory Call 3 cardArmory Call
                                                          Armory Call
                                                          Trap Normal
                                                          Armory Call

                                                            Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                                                            1 cardCollected Power 1 cardCollected Power
                                                            Collected Power
                                                            Trap Normal
                                                            Collected Power

                                                              Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.


                                                              3 cardGood Goblin Housekeeping
                                                              3 cardGood Goblin Housekeeping
                                                              Good Goblin Housekeeping
                                                              Trap Normal
                                                              Good Goblin Housekeeping

                                                                Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


                                                                3 cardWaboku 3 cardWaboku
                                                                Waboku
                                                                Trap Normal
                                                                Waboku

                                                                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                  1 cardNumber 76: Harmonizer Gradielle 1 cardNumber 76: Harmonizer Gradielle
                                                                  Number 76: Harmonizer Gradielle
                                                                  LIGHT
                                                                  Number 76: Harmonizer Gradielle
                                                                  • ATK:

                                                                  • 2700

                                                                  • DEF:

                                                                  • 2100


                                                                  2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.


                                                                  tcg
                                                                  Regenesis
                                                                  5







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