Phantasm Spiral Deck Breakdown

Cards Usage Statistic

Main Deck

Goldd, Wu-Lord of Dark World
Goldd, Wu-Lord of Dark World
Goldd, Wu-Lord of Dark World
DARK 5
Goldd, Wu-Lord of Dark World
  • ATK:

  • 2300

  • DEF:

  • 1400


If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those targets (if any).

Grapha, Dragon Lord of Dark World
Grapha, Dragon Lord of Dark World
Grapha, Dragon Lord of Dark World
DARK 8
Grapha, Dragon Lord of Dark World
  • ATK:

  • 2700

  • DEF:

  • 1800


You can Special Summon this card (from your Graveyard) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.

Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
LIGHT 10
Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe" once per turn. Once per turn, if a monster(s) is sent to your opponent's GY: Inflict 1000 damage to your opponent. If this card is destroyed by battle or card effect: You can activate this effect; you take no damage this turn.

Koa'ki Meiru Guardian
Koa'ki Meiru Guardian
Koa'ki Meiru Guardian
EARTH 4
Koa'ki Meiru Guardian
  • ATK:

  • 1900

  • DEF:

  • 1200


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
DARK 10
Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" monster from your Deck to your hand, except "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity", then discard 1 card. You can only use this effect of "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity" once per turn. Once per turn (Quick Effect): You can Tribute 2 other "Sacred Beast" monsters; destroy as many monsters your opponent controls as possible, and if you do, this card gains 1000 ATK for each card destroyed by this effect.

Reign-Beaux, Overking of Dark World
Reign-Beaux, Overking of Dark World
Reign-Beaux, Overking of Dark World
DARK 8
Reign-Beaux, Overking of Dark World
  • ATK:

  • 3000

  • DEF:

  • 1800


You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field.

Sillva, Warlord of Dark World
Sillva, Warlord of Dark World
Sillva, Warlord of Dark World
DARK 5
Sillva, Warlord of Dark World
  • ATK:

  • 2300

  • DEF:

  • 1400


If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.

Snoww, Unlight of Dark World
Snoww, Unlight of Dark World
Snoww, Unlight of Dark World
DARK 4
Snoww, Unlight of Dark World
  • ATK:

  • 1700

  • DEF:

  • 0


If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.

The Orchestrator of the Sacred Beasts
The Orchestrator of the Sacred Beasts
The Orchestrator of the Sacred Beasts
LIGHT 8
The Orchestrator of the Sacred Beasts
  • ATK:

  • 2300

  • DEF:

  • 3000


You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Sacred Beast" monster from your hand in Defense Position, except a Level 8 monster. You can discard 1 card; Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, except a Level 8 monster or the discarded card. You can banish this card from your GY; Special Summon 1 "Sacred Beast" monster from your GY in Defense Position, except a Level 8 monster. You can only use each effect of "The Orchestrator of the Sacred Beasts" once per turn.

Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
FIRE 10
Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Trap from your Deck to your hand, then discard 1 card. You can only use this effect of "Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire" once per turn. Gains 1000 ATK/DEF for each Trap in the GYs. Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. Neither player can activate cards or effects in response to this effect's activation.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Card Destruction
    Card Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      Dark Corridor
      Dark Corridor
      Dark Corridor
      Spell Normal
      Dark Corridor

        Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn.

        Dark World Accession
        Dark World Accession
        Dark World Accession
        Spell Quick
        Dark World Accession

          During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn.

          Fallen Paradise of the Sacred Beasts
          Fallen Paradise of the Sacred Beasts
          Fallen Paradise of the Sacred Beasts
          Spell Field
          Fallen Paradise of the Sacred Beasts

            Thrice per turn: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 "Sacred Beast" monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your opponent's activated Spell/Trap effects. If you control a "Sacred Beast" monster whose original Level is 10: You can draw 2 cards. You can only use this effect of "Fallen Paradise of the Sacred Beasts" once per turn.

            Forbidden Droplet
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              Harpie's Feather Duster
              Harpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.



                Tag(s):

                Instant Fusion
                Instant Fusion
                Instant Fusion
                Spell Normal
                Instant Fusion

                  Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

                  Lightning Storm
                  Lightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                    Tag(s):

                    Metamorphosis
                    Metamorphosis
                    Metamorphosis
                    Spell Normal
                    Metamorphosis

                      Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.

                      Reasoning
                      Reasoning
                      Reasoning
                      Spell Normal
                      Reasoning

                        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

                        Skyfire of the Sacred Beast
                        Skyfire of the Sacred Beast
                        Skyfire of the Sacred Beast
                        Spell Continuous
                        Skyfire of the Sacred Beast

                          During your Main Phase: You can place 2 "Skyfire of the Sacred Beast" from your hand, Deck, and/or GY face-up on your field, then you can reveal 1 Level 10 "Sacred Beast" monster in your hand, then place 1 "Fallen Paradise of the Sacred Beasts" from your Deck face-up in your Field Zone. During your opponent's End Phase, if this card is in your GY: You can add it to your hand. You can only use each effect of "Skyfire of the Sacred Beast" once per turn.

                          Super Polymerization
                          Super Polymerization
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                            Tag(s):

                            Triple Tactics Talent
                            Triple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              Unleashing the Sacred Beasts
                              Unleashing the Sacred Beasts
                              Unleashing the Sacred Beasts
                              Spell Normal
                              Unleashing the Sacred Beasts

                                Add 3 "Sacred Beast" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 10 Pyro, Thunder, or Fiend monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Unleashing the Sacred Beasts" once per turn.

                                Destruction Chant of the Sacred Beast
                                Destruction Chant of the Sacred Beast
                                Destruction Chant of the Sacred Beast
                                Trap Normal
                                Destruction Chant of the Sacred Beast

                                  Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, then if you control 2 or more "Sacred Beast" monsters whose original Levels are 10, you can negate the effects of 1 face-up card your opponent controls, and if you do, destroy it. You can banish this card from your GY; Fusion Summon 1 "Phantasm" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Destruction Chant of the Sacred Beast" once per turn.

                                  Evenly Matched
                                  Evenly Matched
                                  Evenly Matched
                                  Trap Normal
                                  Evenly Matched

                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                    Extra Deck

                                    Garura, Wings of Resonant Life
                                    Garura, Wings of Resonant Life
                                    Garura, Wings of Resonant Life
                                    DARK 6
                                    Garura, Wings of Resonant Life
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                    Grapha, Dragon Overlord of Dark World
                                    Grapha, Dragon Overlord of Dark World
                                    Grapha, Dragon Overlord of Dark World
                                    DARK 10
                                    Grapha, Dragon Overlord of Dark World
                                    • ATK:

                                    • 3200

                                    • DEF:

                                    • 2300


                                    "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.

                                    Millennium-Eyes Restrict
                                    Millennium-Eyes Restrict
                                    Millennium-Eyes Restrict
                                    DARK 1
                                    Millennium-Eyes Restrict
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.

                                    Mudragon of the Swamp
                                    Mudragon of the Swamp
                                    Mudragon of the Swamp
                                    WATER 4
                                    Mudragon of the Swamp
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1600


                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                    Naturia Exterio
                                    Naturia Exterio
                                    Naturia Exterio
                                    EARTH 10
                                    Naturia Exterio
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2400


                                    "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.

                                    Thunder Dragon Colossus
                                    Thunder Dragon Colossus
                                    Thunder Dragon Colossus
                                    DARK 8
                                    Thunder Dragon Colossus
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2400


                                    "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.

                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                    Tag(s):

                                    Number 22: Zombiestein
                                    Number 22: Zombiestein
                                    Number 22: Zombiestein
                                    DARK
                                    Number 22: Zombiestein
                                    • ATK:

                                    • 4500

                                    • DEF:

                                    • 1000


                                    2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.

                                    Number 68: Sanaphond the Sky Prison
                                    Number 68: Sanaphond the Sky Prison
                                    Number 68: Sanaphond the Sky Prison
                                    DARK
                                    Number 68: Sanaphond the Sky Prison
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 2700


                                    2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.

                                    The Zombie Vampire
                                    The Zombie Vampire
                                    The Zombie Vampire
                                    DARK
                                    The Zombie Vampire
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2800


                                    2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

                                    Varudras, the Final Bringer of the End Times
                                    Varudras, the Final Bringer of the End Times
                                    Varudras, the Final Bringer of the End Times
                                    DARK
                                    Varudras, the Final Bringer of the End Times
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                                    Main: 40 Extra: 15

                                    3 cardHamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe 3 cardHamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
                                    Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
                                    LIGHT 10
                                    Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe" once per turn. Once per turn, if a monster(s) is sent to your opponent's GY: Inflict 1000 damage to your opponent. If this card is destroyed by battle or card effect: You can activate this effect; you take no damage this turn.


                                    3 cardMartyr of the Sacred Beasts 3 cardMartyr of the Sacred Beasts
                                    Martyr of the Sacred Beasts
                                    DARK 1
                                    Martyr of the Sacred Beasts
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    If this card is Normal or Special Summoned: You can place 1 "Sacred Beast" Field Spell or "Sacred Beast" Continuous Spell/Trap from your Deck face-up on your field. If you control another "Sacred Beast" monster: You can Special Summon 2 "Martyr of the Sacred Beasts" from your hand, Deck, and/or GY. During your opponent's End Phase, if this card and a Level 10 "Sacred Beast" monster are in your GY: You can add this card to your hand. You can only use each effect of "Martyr of the Sacred Beasts" once per turn.


                                    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                    Mulcharmy Fuwalos
                                    WIND 4
                                    Mulcharmy Fuwalos
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 600


                                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                    3 cardRaviel, Lord of Phantasms - Sacred Beast of Endless Eternity 3 cardRaviel, Lord of Phantasms - Sacred Beast of Endless Eternity
                                    Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
                                    DARK 10
                                    Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" monster from your Deck to your hand, except "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity", then discard 1 card. You can only use this effect of "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity" once per turn. Once per turn (Quick Effect): You can Tribute 2 other "Sacred Beast" monsters; destroy as many monsters your opponent controls as possible, and if you do, this card gains 1000 ATK for each card destroyed by this effect.


                                    1 cardThe Orchestrator of the Sacred Beasts 1 cardThe Orchestrator of the Sacred Beasts
                                    The Orchestrator of the Sacred Beasts
                                    LIGHT 8
                                    The Orchestrator of the Sacred Beasts
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 3000


                                    You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Sacred Beast" monster from your hand in Defense Position, except a Level 8 monster. You can discard 1 card; Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, except a Level 8 monster or the discarded card. You can banish this card from your GY; Special Summon 1 "Sacred Beast" monster from your GY in Defense Position, except a Level 8 monster. You can only use each effect of "The Orchestrator of the Sacred Beasts" once per turn.


                                    1 cardUria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire 1 cardUria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
                                    Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
                                    FIRE 10
                                    Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Trap from your Deck to your hand, then discard 1 card. You can only use this effect of "Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire" once per turn. Gains 1000 ATK/DEF for each Trap in the GYs. Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. Neither player can activate cards or effects in response to this effect's activation.


                                    3 cardAsh Blossom & Joyous Spring
                                    3 cardAsh Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    1 cardCalled by the Grave
                                    1 cardCalled by the Grave
                                    Called by the Grave
                                    Spell Quick
                                    Called by the Grave

                                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                      Tag(s):

                                      3 cardCard of the Soul 3 cardCard of the Soul
                                      Card of the Soul
                                      Spell Normal
                                      Card of the Soul

                                        Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.


                                        2 cardFallen Paradise of the Sacred Beasts 2 cardFallen Paradise of the Sacred Beasts
                                        Fallen Paradise of the Sacred Beasts
                                        Spell Field
                                        Fallen Paradise of the Sacred Beasts

                                          Thrice per turn: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 "Sacred Beast" monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your opponent's activated Spell/Trap effects. If you control a "Sacred Beast" monster whose original Level is 10: You can draw 2 cards. You can only use this effect of "Fallen Paradise of the Sacred Beasts" once per turn.


                                          3 cardForbidden Droplet 3 cardForbidden Droplet
                                          Forbidden Droplet
                                          Spell Quick
                                          Forbidden Droplet

                                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                            Tag(s):

                                            3 cardSkyfire of the Sacred Beast 3 cardSkyfire of the Sacred Beast
                                            Skyfire of the Sacred Beast
                                            Spell Continuous
                                            Skyfire of the Sacred Beast

                                              During your Main Phase: You can place 2 "Skyfire of the Sacred Beast" from your hand, Deck, and/or GY face-up on your field, then you can reveal 1 Level 10 "Sacred Beast" monster in your hand, then place 1 "Fallen Paradise of the Sacred Beasts" from your Deck face-up in your Field Zone. During your opponent's End Phase, if this card is in your GY: You can add it to your hand. You can only use each effect of "Skyfire of the Sacred Beast" once per turn.


                                              3 cardThe Fallen & The Virtuous 3 cardThe Fallen & The Virtuous
                                              The Fallen & The Virtuous
                                              Spell Quick
                                              The Fallen & The Virtuous

                                                (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                                                1 cardTriple Tactics Talent
                                                1 cardTriple Tactics Talent
                                                Triple Tactics Talent
                                                Spell Normal
                                                Triple Tactics Talent

                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                  Tag(s):

                                                  3 cardUnleashing the Sacred Beasts 3 cardUnleashing the Sacred Beasts
                                                  Unleashing the Sacred Beasts
                                                  Spell Normal
                                                  Unleashing the Sacred Beasts

                                                    Add 3 "Sacred Beast" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 10 Pyro, Thunder, or Fiend monster that cannot be Normal Summoned/Set from your Deck to your hand. You can only use each effect of "Unleashing the Sacred Beasts" once per turn.


                                                    1 cardDestruction Chant of the Sacred Beast 1 cardDestruction Chant of the Sacred Beast
                                                    Destruction Chant of the Sacred Beast
                                                    Trap Normal
                                                    Destruction Chant of the Sacred Beast

                                                      Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, then if you control 2 or more "Sacred Beast" monsters whose original Levels are 10, you can negate the effects of 1 face-up card your opponent controls, and if you do, destroy it. You can banish this card from your GY; Fusion Summon 1 "Phantasm" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Destruction Chant of the Sacred Beast" once per turn.


                                                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                        2 cardAlbion the Branded Dragon 2 cardAlbion the Branded Dragon
                                                        Albion the Branded Dragon
                                                        DARK 8
                                                        Albion the Branded Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                        1 cardPhantasmal Sacred Beasts of Chaos 1 cardPhantasmal Sacred Beasts of Chaos
                                                        Phantasmal Sacred Beasts of Chaos
                                                        DARK 10
                                                        Phantasmal Sacred Beasts of Chaos
                                                        • ATK:

                                                        • 5000

                                                        • DEF:

                                                        • 5000


                                                        3 Level 10 monsters that cannot be Normal Summoned/Set Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon "Phantasmal Sacred Beasts of Chaos" once per turn this way, no matter which method you use. The first two times this card would be destroyed by card effect each turn, it is not destroyed. Once per Chain and thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half its ATK.


                                                        2 cardThunder Dragon Colossus 2 cardThunder Dragon Colossus
                                                        Thunder Dragon Colossus
                                                        DARK 8
                                                        Thunder Dragon Colossus
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 2400


                                                        "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                                        1 cardCross-Sheep 1 cardCross-Sheep
                                                        Cross-Sheep
                                                        EARTH
                                                        Cross-Sheep
                                                        • ATK:

                                                        • 700

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                        1 cardI:P Masquerena 1 cardI:P Masquerena
                                                        I:P Masquerena
                                                        DARK
                                                        I:P Masquerena
                                                        • ATK:

                                                        • 800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                        1 cardS:P Little Knight
                                                        1 cardS:P Little Knight
                                                        S:P Little Knight
                                                        DARK
                                                        S:P Little Knight
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                        1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                        Underworld Goddess of the Closed World
                                                        LIGHT
                                                        Underworld Goddess of the Closed World
                                                        • ATK:

                                                        • 3000

                                                        • LINK-5

                                                        Link Arrow:

                                                        Top

                                                        Top-Right

                                                        Right

                                                        Bottom

                                                        Bottom-Right


                                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                        1 cardEcclesia and the Dark Dragon 1 cardEcclesia and the Dark Dragon
                                                        Ecclesia and the Dark Dragon
                                                        LIGHT 8
                                                        Ecclesia and the Dark Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2500


                                                        1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.


                                                        1 cardSuperdreadnought Rail Cannon Flying Launcher 1 cardSuperdreadnought Rail Cannon Flying Launcher
                                                        Superdreadnought Rail Cannon Flying Launcher
                                                        EARTH
                                                        Superdreadnought Rail Cannon Flying Launcher
                                                        • ATK:

                                                        • 3800

                                                        • DEF:

                                                        • 3000


                                                        2 Level 10 monsters During your Main Phase, you can Normal Summon 1 Machine monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only use each of the following effects of "Superdreadnought Rail Cannon Flying Launcher" once per turn. If this card is Xyz Summoned: You can add 1 EARTH Machine monster or 1 "Barrage Blast" from your Deck to your hand. You can detach any number of materials from this card, then target that many Spells/Traps on the field; destroy them.


                                                        1 cardSuperdreadnought Rail Cannon Gustav Max
                                                        1 cardSuperdreadnought Rail Cannon Gustav Max
                                                        Superdreadnought Rail Cannon Gustav Max
                                                        EARTH
                                                        Superdreadnought Rail Cannon Gustav Max
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                        1 cardSuperdreadnought Rail Cannon Gustav Rocket 1 cardSuperdreadnought Rail Cannon Gustav Rocket
                                                        Superdreadnought Rail Cannon Gustav Rocket
                                                        EARTH
                                                        Superdreadnought Rail Cannon Gustav Rocket
                                                        • ATK:

                                                        • 5000

                                                        • DEF:

                                                        • 3000


                                                        3 Level 10 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Gustav Rocket" by discarding 1 card and using 1 "Superdreadnought Rail Cannon Gustav Max" you control (transfer its materials). When your opponent activates a monster effect, while this card has material (Quick Effect): You can negate that effect, and if you do, destroy that card, then inflict 1000 damage to your opponent. You can only use this effect of "Superdreadnought Rail Cannon Gustav Rocket" once per turn. Once per turn, during your End Phase: Detach 1 material from this card or destroy this card.


                                                        2 cardVarudras, the Final Bringer of the End Times 2 cardVarudras, the Final Bringer of the End Times
                                                        Varudras, the Final Bringer of the End Times
                                                        DARK
                                                        Varudras, the Final Bringer of the End Times
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                        tcg
                                                        Phantasm Spiral
                                                        5







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