Harpie Deck Breakdown

Cards Usage Statistic

Main Deck

Artillery Catapult Turtle
Artillery Catapult Turtle
Artillery Catapult Turtle
WATER 4
Artillery Catapult Turtle
  • ATK:

  • 1000

  • DEF:

  • 2000


You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.

Charging Gaia the Fierce Knight
Charging Gaia the Fierce Knight
Charging Gaia the Fierce Knight
LIGHT 7
Charging Gaia the Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.

Curse of Dragon, the Cursed Dragon
Curse of Dragon, the Cursed Dragon
Curse of Dragon, the Cursed Dragon
DARK 5
Curse of Dragon, the Cursed Dragon
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn.

Curse of Dragonfire
Curse of Dragonfire
Curse of Dragonfire
DARK 5
Curse of Dragonfire
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.

Gaia the Fierce Knight Origin
Gaia the Fierce Knight Origin
Gaia the Fierce Knight Origin
EARTH 4
Gaia the Fierce Knight Origin
  • ATK:

  • 1600

  • DEF:

  • 1200


This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.

Gaia the Magical Knight
Gaia the Magical Knight
Gaia the Magical Knight
LIGHT 7
Gaia the Magical Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


(This card is also always treated as a "Gaia The Fierce Knight" card.) If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Soldier Gaia the Fierce Knight
Soldier Gaia the Fierce Knight
Soldier Gaia the Fierce Knight
DARK 8
Soldier Gaia the Fierce Knight
  • ATK:

  • 2600

  • DEF:

  • 2100


(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn.

Soul of Gaia the Fierce Knight
Soul of Gaia the Fierce Knight
Soul of Gaia the Fierce Knight
EARTH 6
Soul of Gaia the Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


(This card is always treated as a "Millennium" card.) If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. If your opponent Normal or Special Summons a monster(s) in Attack Position, increase its Level by 7 while this monster is on the field. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Soul of Gaia the Fierce Knight" once per turn.

Dark Magician
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

Forbidden Droplet
Forbidden Droplet
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    Galloping Gaia
    Galloping Gaia
    Galloping Gaia
    Spell Field
    Galloping Gaia

      Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. ● You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. ● You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Monster Reborn
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.



          Tag(s):

          Raigeki
          Raigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.



            Tag(s):

            Spiral Fusion
            Spiral Fusion
            Spiral Fusion
            Spell Normal
            Spiral Fusion

              Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you Special Summoned "Gaia the Dragon Champion" by this effect, it gains 2600 ATK, also it can make up to 2 attacks on monsters during each Battle Phase.

              Spiral Spear Strike
              Spiral Spear Strike
              Spiral Spear Strike
              Spell Continuous
              Spiral Spear Strike

                If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.

                Terraforming
                Terraforming
                Terraforming
                Spell Normal
                Terraforming

                  Add 1 Field Spell from your Deck to your hand.



                  Tag(s):

                  Beginning of Heaven and Earth
                  Beginning of Heaven and Earth
                  Beginning of Heaven and Earth
                  Trap Normal
                  Beginning of Heaven and Earth

                    Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.

                    Mirror Force
                    Mirror Force
                    Mirror Force
                    Trap Normal
                    Mirror Force

                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                      Quaking Mirror Force
                      Quaking Mirror Force
                      Quaking Mirror Force
                      Trap Normal
                      Quaking Mirror Force

                        When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

                        Spiral Discharge
                        Spiral Discharge
                        Spiral Discharge
                        Trap Continuous
                        Spiral Discharge

                          While "Gaia the Dragon Champion" is in your Monster Zone, your opponent's monsters can only target "Gaia the Dragon Champion" for attacks. When an attack is declared involving your "Gaia the Dragon Champion": You can target 1 card on the field; destroy it. You can only use this effect of "Spiral Discharge" once per turn.

                          Spiral Reborn
                          Spiral Reborn
                          Spiral Reborn
                          Trap Normal
                          Spiral Reborn

                            Target 1 Level 7 or lower Dragon monster in your GY; Special Summon it. If you Special Summoned a "Gaia the Dragon Champion" by this effect, your opponent cannot target it with card effects, and it cannot be destroyed by their card effects. You can only activate 1 "Spiral Reborn" per turn.

                            Storming Mirror Force
                            Storming Mirror Force
                            Storming Mirror Force
                            Trap Normal
                            Storming Mirror Force

                              When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.

                              Extra Deck

                              Curse of Dragon, the Magical Knight Dragon
                              Curse of Dragon, the Magical Knight Dragon
                              Curse of Dragon, the Magical Knight Dragon
                              DARK 5
                              Curse of Dragon, the Magical Knight Dragon
                              • ATK:

                              • 2000

                              • DEF:

                              • 1500


                              1 Warrior monster + 1 Level 5 or higher Dragon monster If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.

                              Dark Cavalry
                              Dark Cavalry
                              Dark Cavalry
                              DARK 8
                              Dark Cavalry
                              • ATK:

                              • 2800

                              • DEF:

                              • 2300


                              "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.

                              Dark Magician the Knight of Dragon Magic
                              Dark Magician the Knight of Dragon Magic
                              Dark Magician the Knight of Dragon Magic
                              DARK 8
                              Dark Magician the Knight of Dragon Magic
                              • ATK:

                              • 2900

                              • DEF:

                              • 2400


                              "Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.

                              Gaia Drake, the Universal Force
                              Gaia Drake, the Universal Force
                              Gaia Drake, the Universal Force
                              EARTH 10
                              Gaia Drake, the Universal Force
                              • ATK:

                              • 3500

                              • DEF:

                              • 2800


                              1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster This card cannot be targeted by, or destroyed by, the effects of Effect Monsters.

                              Gaia Prominence, the Fierce Force
                              Gaia Prominence, the Fierce Force
                              Gaia Prominence, the Fierce Force
                              FIRE 11
                              Gaia Prominence, the Fierce Force
                              • ATK:

                              • 3500

                              • DEF:

                              • 3100


                              "Gaia Blaze, the Force of the Sun" + 1 face-up monster you control When your opponent activates a monster effect in their hand or GY (Quick Effect): You can discard 1 monster; negate that effect, and if you do, destroy that card. When this attacking card destroys an opponent's monster by battle: You can target 1 FIRE monster in your GY; Special Summon it. You can only use each effect of "Gaia Prominence, the Fierce Force" once per turn.

                              Gaia the Magical Knight of Dragons
                              Gaia the Magical Knight of Dragons
                              Gaia the Magical Knight of Dragons
                              WIND 7
                              Gaia the Magical Knight of Dragons
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.

                              Sky Galloping Gaia the Dragon Champion
                              Sky Galloping Gaia the Dragon Champion
                              Sky Galloping Gaia the Dragon Champion
                              WIND 7
                              Sky Galloping Gaia the Dragon Champion
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.

                              Gaia Saber, the Lightning Shadow
                              Gaia Saber, the Lightning Shadow
                              Gaia Saber, the Lightning Shadow
                              EARTH
                              Gaia Saber, the Lightning Shadow
                              • ATK:

                              • 2600

                              • LINK-3

                              Link Arrow:

                              Left

                              Right

                              Bottom


                              2+ monsters

                              Gaia Blaze, the Force of the Sun
                              Gaia Blaze, the Force of the Sun
                              Gaia Blaze, the Force of the Sun
                              FIRE 7
                              Gaia Blaze, the Force of the Sun
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              1 Tuner + 1+ non-Tuner monsters If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. Once per turn, at the end of the Battle Phase: You can target FIRE monsters in your GY up to the number of monsters this card destroyed by battle this turn; add them to your hand.

                              Gaia Knight, the Force of Earth
                              Gaia Knight, the Force of Earth
                              Gaia Knight, the Force of Earth
                              EARTH 6
                              Gaia Knight, the Force of Earth
                              • ATK:

                              • 2600

                              • DEF:

                              • 800


                              1 Tuner + 1 or more non-Tuner monsters

                              Gaia Dragon, the Thunder Charger
                              Gaia Dragon, the Thunder Charger
                              Gaia Dragon, the Thunder Charger
                              WIND
                              Gaia Dragon, the Thunder Charger
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.

                              Gaia Stream, the Graceful Force
                              Gaia Stream, the Graceful Force
                              Gaia Stream, the Graceful Force
                              WATER
                              Gaia Stream, the Graceful Force
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2+ Level 6 monsters Once per turn, you can also Xyz Summon "Gaia Stream, the Graceful Force" by using 1 Rank 5 or 7 Xyz Monster you control (transfer its materials to this card). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. Cannot attack directly. Gains ATK equal to the combined Levels/Ranks of its attached materials x 200. At the end of the Damage Step, if this card battled: Detach 1 material from this card.

                              Main: 55 Extra: 15

                              3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                              Mulcharmy Fuwalos
                              WIND 4
                              Mulcharmy Fuwalos
                              • ATK:

                              • 100

                              • DEF:

                              • 600


                              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                              3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                              Mulcharmy Purulia
                              WATER 4
                              Mulcharmy Purulia
                              • ATK:

                              • 100

                              • DEF:

                              • 600


                              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                              3 cardSubterror Fiendess 3 cardSubterror Fiendess
                              Subterror Fiendess
                              EARTH 1
                              Subterror Fiendess
                              • ATK:

                              • 800

                              • DEF:

                              • 500


                              When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


                              1 cardSubterror Nemesis Archer 1 cardSubterror Nemesis Archer
                              Subterror Nemesis Archer
                              EARTH 3
                              Subterror Nemesis Archer
                              • ATK:

                              • 1600

                              • DEF:

                              • 1400


                              At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


                              1 cardSubterror Behemoth Umastryx 1 cardSubterror Behemoth Umastryx
                              Subterror Behemoth Umastryx
                              EARTH 7
                              Subterror Behemoth Umastryx
                              • ATK:

                              • 2000

                              • DEF:

                              • 2700


                              FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


                              1 cardSubterror Behemoth Voltelluric 1 cardSubterror Behemoth Voltelluric
                              Subterror Behemoth Voltelluric
                              EARTH 9
                              Subterror Behemoth Voltelluric
                              • ATK:

                              • 1900

                              • DEF:

                              • 3000


                              FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


                              3 cardSubterror Guru 3 cardSubterror Guru
                              Subterror Guru
                              EARTH 4
                              Subterror Guru
                              • ATK:

                              • 1600

                              • DEF:

                              • 1800


                              FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


                              1 cardCalled by the Grave
                              1 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                1 cardHarpie's Feather Duster
                                1 cardHarpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  1 cardPot of Prosperity
                                  1 cardPot of Prosperity
                                  Pot of Prosperity
                                  Spell Normal
                                  Pot of Prosperity

                                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                    Tag(s):

                                    2 cardSunset Beat 2 cardSunset Beat
                                    Sunset Beat
                                    Spell Continuous
                                    Sunset Beat

                                      If a face-up monster you control is changed to face-down Defense Position: You can target 1 card on the field; destroy it. If a Flip monster(s) you control is flipped face-up, even during the Damage Step: You can target 1 of them; inflict damage to your opponent equal to its Level x 200. You can only use each effect of "Sunset Beat" once per turn.


                                      1 cardTerraforming
                                      1 cardTerraforming
                                      Terraforming
                                      Spell Normal
                                      Terraforming

                                        Add 1 Field Spell from your Deck to your hand.




                                        Tag(s):

                                        2 cardTerrors in the Hidden City 2 cardTerrors in the Hidden City
                                        Terrors in the Hidden City
                                        Spell Continuous
                                        Terrors in the Hidden City

                                          Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.


                                          3 cardThe Hidden City 3 cardThe Hidden City
                                          The Hidden City
                                          Spell Field
                                          The Hidden City

                                            When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                                            1 cardTriple Tactics Talent
                                            1 cardTriple Tactics Talent
                                            Triple Tactics Talent
                                            Spell Normal
                                            Triple Tactics Talent

                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                              Tag(s):

                                              3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                              Triple Tactics Thrust
                                              Spell Normal
                                              Triple Tactics Thrust

                                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
                                                Destructive Daruma Karma Cannon
                                                Trap Normal
                                                Destructive Daruma Karma Cannon

                                                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                  2 cardDogmatika Punishment 2 cardDogmatika Punishment
                                                  Dogmatika Punishment
                                                  Trap Normal
                                                  Dogmatika Punishment

                                                    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                    3 cardDominus Purge 3 cardDominus Purge
                                                    Dominus Purge
                                                    Trap Normal
                                                    Dominus Purge

                                                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                      3 cardEvenly Matched 3 cardEvenly Matched
                                                      Evenly Matched
                                                      Trap Normal
                                                      Evenly Matched

                                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                        3 cardSolemn Strike 3 cardSolemn Strike
                                                        Solemn Strike
                                                        Trap Counter
                                                        Solemn Strike

                                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          3 cardSongs of the Dominators 3 cardSongs of the Dominators
                                                          Songs of the Dominators
                                                          Trap Normal
                                                          Songs of the Dominators

                                                            If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                            1 cardSoul of the Supreme King 1 cardSoul of the Supreme King
                                                            Soul of the Supreme King
                                                            Trap Normal
                                                            Soul of the Supreme King

                                                              Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.


                                                              2 cardSubterror Final Battle 2 cardSubterror Final Battle
                                                              Subterror Final Battle
                                                              Trap Normal
                                                              Subterror Final Battle

                                                                Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                                                                3 cardThe Black Goat Laughs 3 cardThe Black Goat Laughs
                                                                The Black Goat Laughs
                                                                Trap Normal
                                                                The Black Goat Laughs

                                                                  Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                  1 cardThere Can Be Only One
                                                                  1 cardThere Can Be Only One
                                                                  There Can Be Only One
                                                                  Trap Continuous
                                                                  There Can Be Only One

                                                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                    1 cardUnending Nightmare 1 cardUnending Nightmare
                                                                    Unending Nightmare
                                                                    Trap Continuous
                                                                    Unending Nightmare

                                                                      You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.


                                                                      2 cardElder Entity N'tss 2 cardElder Entity N'tss
                                                                      Elder Entity N'tss
                                                                      LIGHT 4
                                                                      Elder Entity N'tss
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 1200


                                                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                      1 cardRune-Eyes Pendulum Dragon 1 cardRune-Eyes Pendulum Dragon
                                                                      Rune-Eyes Pendulum Dragon
                                                                      DARK 8
                                                                      Rune-Eyes Pendulum Dragon
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2000


                                                                      "Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon". ● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase. ● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.


                                                                      1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                                                      Starving Venom Fusion Dragon
                                                                      DARK 8
                                                                      Starving Venom Fusion Dragon
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2000


                                                                      2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                      2 cardThunder Dragon Colossus 2 cardThunder Dragon Colossus
                                                                      Thunder Dragon Colossus
                                                                      DARK 8
                                                                      Thunder Dragon Colossus
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 2400


                                                                      "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                                                      1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                      I:P Masquerena
                                                                      DARK
                                                                      I:P Masquerena
                                                                      • ATK:

                                                                      • 800

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                      1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                      Knightmare Phoenix
                                                                      FIRE
                                                                      Knightmare Phoenix
                                                                      • ATK:

                                                                      • 1900

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top

                                                                      Right


                                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                      1 cardS:P Little Knight
                                                                      1 cardS:P Little Knight
                                                                      S:P Little Knight
                                                                      DARK
                                                                      S:P Little Knight
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Right


                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                      1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                                      Underworld Goddess of the Closed World
                                                                      LIGHT
                                                                      Underworld Goddess of the Closed World
                                                                      • ATK:

                                                                      • 3000

                                                                      • LINK-5

                                                                      Link Arrow:

                                                                      Top

                                                                      Top-Right

                                                                      Right

                                                                      Bottom

                                                                      Bottom-Right


                                                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                      1 cardSupreme King Z-ARC 1 cardSupreme King Z-ARC
                                                                      Supreme King Z-ARC
                                                                      DARK 121
                                                                      Supreme King Z-ARC
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 4000


                                                                      [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                                                      1 cardCrystal Wing Synchro Dragon
                                                                      1 cardCrystal Wing Synchro Dragon
                                                                      Crystal Wing Synchro Dragon
                                                                      WIND 8
                                                                      Crystal Wing Synchro Dragon
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                                      1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                                      Evilswarm Exciton Knight
                                                                      LIGHT
                                                                      Evilswarm Exciton Knight
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 0


                                                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                                      EARTH
                                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                      1 cardOdd-Eyes Rebellion Xyz Dragon 1 cardOdd-Eyes Rebellion Xyz Dragon
                                                                      Odd-Eyes Rebellion Xyz Dragon
                                                                      DARK4
                                                                      Odd-Eyes Rebellion Xyz Dragon
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      [ Pendulum Effect ] During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. [ Monster Effect ] 2 Level 7 Pendulum Monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                                      tcg
                                                                      Harpie
                                                                      5







                                                                      https://metaduelist.com/
                                                                      Top