Dinomorphia Deck Breakdown

Cards Usage Statistic

Main Deck

Dinomorphia Diplos
Dinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

Dinomorphia Therizia
Dinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

Pot of Duality
Pot of Duality
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



    Tag(s):

    Anti-Spell Fragrance
    Anti-Spell Fragrance
    Anti-Spell Fragrance
    Trap Continuous
    Anti-Spell Fragrance

      Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

      Dinomorphia Alert
      Dinomorphia Alert
      Dinomorphia Alert
      Trap Normal
      Dinomorphia Alert

        Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

        Dinomorphia Domain
        Dinomorphia Domain
        Dinomorphia Domain
        Trap Normal
        Dinomorphia Domain

          During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

          Dinomorphia Frenzy
          Dinomorphia Frenzy
          Dinomorphia Frenzy
          Trap Normal
          Dinomorphia Frenzy

            During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

            Dinomorphia Intact
            Dinomorphia Intact
            Dinomorphia Intact
            Trap Counter
            Dinomorphia Intact

              When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

              Ferret Flames
              Ferret Flames
              Ferret Flames
              Trap Normal
              Ferret Flames

                If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

                Iron Thunder
                Iron Thunder
                Iron Thunder
                Trap Counter
                Iron Thunder

                  When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

                  Solemn Judgment
                  Solemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                    Tag(s):

                    Solemn Strike
                    Solemn Strike
                    Solemn Strike
                    Trap Counter
                    Solemn Strike

                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                      Tag(s):

                      Soul of the Supreme King
                      Soul of the Supreme King
                      Soul of the Supreme King
                      Trap Normal
                      Soul of the Supreme King

                        Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.

                        Extra Deck

                        Dinomorphia Kentregina
                        Dinomorphia Kentregina
                        Dinomorphia Kentregina
                        DARK 6
                        Dinomorphia Kentregina
                        • ATK:

                        • 4000

                        • DEF:

                        • 0


                        2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                        Dinomorphia Rexterm
                        Dinomorphia Rexterm
                        Dinomorphia Rexterm
                        DARK 8
                        Dinomorphia Rexterm
                        • ATK:

                        • 3000

                        • DEF:

                        • 0


                        1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

                        Dinomorphia Stealthbergia
                        Dinomorphia Stealthbergia
                        Dinomorphia Stealthbergia
                        DARK 6
                        Dinomorphia Stealthbergia
                        • ATK:

                        • 0

                        • DEF:

                        • 2500


                        2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                        Supreme King Z-ARC
                        Supreme King Z-ARC
                        Supreme King Z-ARC
                        DARK 121
                        Supreme King Z-ARC
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

                        Main: 55 Extra: 15

                        1 cardContact "C" 1 cardContact "C"
                        Contact "C"
                        EARTH 6
                        Contact "C"
                        • ATK:

                        • 1500

                        • DEF:

                        • 2200


                        When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.


                        3 cardDinomorphia Diplos 3 cardDinomorphia Diplos
                        Dinomorphia Diplos
                        DARK 4
                        Dinomorphia Diplos
                        • ATK:

                        • 1000

                        • DEF:

                        • 0


                        If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                        3 cardDinomorphia Therizia 3 cardDinomorphia Therizia
                        Dinomorphia Therizia
                        DARK 4
                        Dinomorphia Therizia
                        • ATK:

                        • 1500

                        • DEF:

                        • 0


                        If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                        3 cardDroll & Lock Bird
                        3 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        3 cardRetaliating "C" 3 cardRetaliating "C"
                        Retaliating "C"
                        EARTH 4
                        Retaliating "C"
                        • ATK:

                        • 1400

                        • DEF:

                        • 1400


                        During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                        2 cardWannabee! 2 cardWannabee!
                        Wannabee!
                        LIGHT 2
                        Wannabee!
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardPot of Duality
                          1 cardPot of Duality
                          Pot of Duality
                          Spell Normal
                          Pot of Duality

                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                            Tag(s):

                            1 cardAnti-Spell Fragrance
                            1 cardAnti-Spell Fragrance
                            Anti-Spell Fragrance
                            Trap Continuous
                            Anti-Spell Fragrance

                              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                              3 cardDinomorphia Alert 3 cardDinomorphia Alert
                              Dinomorphia Alert
                              Trap Normal
                              Dinomorphia Alert

                                Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                                3 cardDinomorphia Domain 3 cardDinomorphia Domain
                                Dinomorphia Domain
                                Trap Normal
                                Dinomorphia Domain

                                  During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                  3 cardDinomorphia Frenzy 3 cardDinomorphia Frenzy
                                  Dinomorphia Frenzy
                                  Trap Normal
                                  Dinomorphia Frenzy

                                    During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                    2 cardDinomorphia Intact 2 cardDinomorphia Intact
                                    Dinomorphia Intact
                                    Trap Counter
                                    Dinomorphia Intact

                                      When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                      1 cardEradicator Epidemic Virus 1 cardEradicator Epidemic Virus
                                      Eradicator Epidemic Virus
                                      Trap Normal
                                      Eradicator Epidemic Virus

                                        Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                        3 cardFerret Flames 3 cardFerret Flames
                                        Ferret Flames
                                        Trap Normal
                                        Ferret Flames

                                          If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                          3 cardIron Thunder 3 cardIron Thunder
                                          Iron Thunder
                                          Trap Counter
                                          Iron Thunder

                                            When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                            2 cardMagic Deflector 2 cardMagic Deflector
                                            Magic Deflector
                                            Trap Normal
                                            Magic Deflector

                                              For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.


                                              1 cardRivalry of Warlords
                                              1 cardRivalry of Warlords
                                              Rivalry of Warlords
                                              Trap Continuous
                                              Rivalry of Warlords

                                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                1 cardSolemn Judgment
                                                1 cardSolemn Judgment
                                                Solemn Judgment
                                                Trap Counter
                                                Solemn Judgment

                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                  Tag(s):

                                                  3 cardSolemn Strike 3 cardSolemn Strike
                                                  Solemn Strike
                                                  Trap Counter
                                                  Solemn Strike

                                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    3 cardSolemn Warning 3 cardSolemn Warning
                                                    Solemn Warning
                                                    Trap Counter
                                                    Solemn Warning

                                                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                      Tag(s):

                                                      3 cardSoul of the Supreme King 3 cardSoul of the Supreme King
                                                      Soul of the Supreme King
                                                      Trap Normal
                                                      Soul of the Supreme King

                                                        Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.


                                                        3 cardTrap Holic 3 cardTrap Holic
                                                        Trap Holic
                                                        Trap Normal
                                                        Trap Holic

                                                          Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                          3 cardTrap Trick 3 cardTrap Trick
                                                          Trap Trick
                                                          Trap Normal
                                                          Trap Trick

                                                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                            1 cardBrave-Eyes Pendulum Dragon 1 cardBrave-Eyes Pendulum Dragon
                                                            Brave-Eyes Pendulum Dragon
                                                            DARK 8
                                                            Brave-Eyes Pendulum Dragon
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2000


                                                            1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                                            3 cardDinomorphia Kentregina 3 cardDinomorphia Kentregina
                                                            Dinomorphia Kentregina
                                                            DARK 6
                                                            Dinomorphia Kentregina
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 0


                                                            2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                            3 cardDinomorphia Rexterm 3 cardDinomorphia Rexterm
                                                            Dinomorphia Rexterm
                                                            DARK 8
                                                            Dinomorphia Rexterm
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 0


                                                            1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                            2 cardDinomorphia Stealthbergia 2 cardDinomorphia Stealthbergia
                                                            Dinomorphia Stealthbergia
                                                            DARK 6
                                                            Dinomorphia Stealthbergia
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 2500


                                                            2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                            1 cardS:P Little Knight
                                                            1 cardS:P Little Knight
                                                            S:P Little Knight
                                                            DARK
                                                            S:P Little Knight
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Right


                                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                            1 cardOdd-Eyes Arcray Dragon 1 cardOdd-Eyes Arcray Dragon
                                                            Odd-Eyes Arcray Dragon
                                                            LIGHT 1213
                                                            Odd-Eyes Arcray Dragon
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 4000


                                                            [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                            1 cardSupreme King Z-ARC 1 cardSupreme King Z-ARC
                                                            Supreme King Z-ARC
                                                            DARK 121
                                                            Supreme King Z-ARC
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 4000


                                                            [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                                            1 cardCrystal Clear Wing Synchro Dragon 1 cardCrystal Clear Wing Synchro Dragon
                                                            Crystal Clear Wing Synchro Dragon
                                                            WIND 10
                                                            Crystal Clear Wing Synchro Dragon
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2500


                                                            1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                                                            1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                                            Number 60: Dugares the Timeless
                                                            FIRE
                                                            Number 60: Dugares the Timeless
                                                            • ATK:

                                                            • 1200

                                                            • DEF:

                                                            • 1200


                                                            2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            DARK
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 2900


                                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                            tcg
                                                            Dinomorphia
                                                            5







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