Dinomorphia Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Dinomorphia Diplos
Dinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

Dinomorphia Therizia
Dinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Gadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Miscellaneousaurus
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Dark Hole
Dark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    Deck Lockdown
    Deck Lockdown
    Deck Lockdown
    Spell Continuous
    Deck Lockdown

      Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.

      Fossil Dig
      Fossil Dig
      Fossil Dig
      Spell Normal
      Fossil Dig

        Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Lightning Storm
          Lightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



            Tag(s):

            Pot of Duality
            Pot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



              Tag(s):

              Pot of Prosperity
              Pot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                Tag(s):

                Anti-Spell Fragrance
                Anti-Spell Fragrance
                Anti-Spell Fragrance
                Trap Continuous
                Anti-Spell Fragrance

                  Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

                  Dinomorphia Alert
                  Dinomorphia Alert
                  Dinomorphia Alert
                  Trap Normal
                  Dinomorphia Alert

                    Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

                    Dinomorphia Brute
                    Dinomorphia Brute
                    Dinomorphia Brute
                    Trap Normal
                    Dinomorphia Brute

                      Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.

                      Dinomorphia Domain
                      Dinomorphia Domain
                      Dinomorphia Domain
                      Trap Normal
                      Dinomorphia Domain

                        During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

                        Dinomorphia Frenzy
                        Dinomorphia Frenzy
                        Dinomorphia Frenzy
                        Trap Normal
                        Dinomorphia Frenzy

                          During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

                          Dinomorphia Intact
                          Dinomorphia Intact
                          Dinomorphia Intact
                          Trap Counter
                          Dinomorphia Intact

                            When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

                            Dinomorphia Sonic
                            Dinomorphia Sonic
                            Dinomorphia Sonic
                            Trap Counter
                            Dinomorphia Sonic

                              When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.

                              Ferret Flames
                              Ferret Flames
                              Ferret Flames
                              Trap Normal
                              Ferret Flames

                                If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

                                Gozen Match
                                Gozen Match
                                Gozen Match
                                Trap Continuous
                                Gozen Match

                                  Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                                  Solemn Judgment
                                  Solemn Judgment
                                  Solemn Judgment
                                  Trap Counter
                                  Solemn Judgment

                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                    Tag(s):

                                    Solemn Strike
                                    Solemn Strike
                                    Solemn Strike
                                    Trap Counter
                                    Solemn Strike

                                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                      Tag(s):

                                      Extra Deck

                                      Dinomorphia Kentregina
                                      Dinomorphia Kentregina
                                      Dinomorphia Kentregina
                                      DARK 6
                                      Dinomorphia Kentregina
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 0


                                      2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                                      Dinomorphia Rexterm
                                      Dinomorphia Rexterm
                                      Dinomorphia Rexterm
                                      DARK 8
                                      Dinomorphia Rexterm
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 0


                                      1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

                                      Dinomorphia Stealthbergia
                                      Dinomorphia Stealthbergia
                                      Dinomorphia Stealthbergia
                                      DARK 6
                                      Dinomorphia Stealthbergia
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2500


                                      2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                                      Linguriboh
                                      Linguriboh
                                      Linguriboh
                                      DARK
                                      Linguriboh
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom-Left


                                      1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.

                                      Psychic End Punisher
                                      Psychic End Punisher
                                      Psychic End Punisher
                                      LIGHT 11
                                      Psychic End Punisher
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3500


                                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                                      Castel, the Skyblaster Musketeer
                                      Castel, the Skyblaster Musketeer
                                      Castel, the Skyblaster Musketeer
                                      WIND
                                      Castel, the Skyblaster Musketeer
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1500


                                      2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                      Tag(s):

                                      Evolzar Dolkka
                                      Evolzar Dolkka
                                      Evolzar Dolkka
                                      FIRE
                                      Evolzar Dolkka
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1700


                                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.

                                      Evolzar Laggia
                                      Evolzar Laggia
                                      Evolzar Laggia
                                      FIRE
                                      Evolzar Laggia
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2000


                                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

                                      Main: 55 Extra: 15

                                      2 cardArtifact Lancea 2 cardArtifact Lancea
                                      Artifact Lancea
                                      LIGHT 5
                                      Artifact Lancea
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 2300


                                      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                      2 cardDimension Shifter
                                      2 cardDimension Shifter
                                      Dimension Shifter
                                      DARK 6
                                      Dimension Shifter
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 2200


                                      If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                      3 cardDinomorphia Diplos 3 cardDinomorphia Diplos
                                      Dinomorphia Diplos
                                      DARK 4
                                      Dinomorphia Diplos
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 0


                                      If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                                      3 cardDinomorphia Therizia 3 cardDinomorphia Therizia
                                      Dinomorphia Therizia
                                      DARK 4
                                      Dinomorphia Therizia
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 0


                                      If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                                      3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
                                      Droll & Lock Bird
                                      WIND 1
                                      Droll & Lock Bird
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                      3 cardGadarla, the Mystery Dust Kaiju 3 cardGadarla, the Mystery Dust Kaiju
                                      Gadarla, the Mystery Dust Kaiju
                                      WIND 8
                                      Gadarla, the Mystery Dust Kaiju
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 1600


                                      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                                      1 cardLava Golem 1 cardLava Golem
                                      Lava Golem
                                      FIRE 8
                                      Lava Golem
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                      1 cardMiscellaneousaurus
                                      1 cardMiscellaneousaurus
                                      Miscellaneousaurus
                                      FIRE 4
                                      Miscellaneousaurus
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1000


                                      During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


                                      2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                      Ash Blossom & Joyous Spring
                                      FIRE 3
                                      Ash Blossom & Joyous Spring
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                      1 cardDark Hole
                                      1 cardDark Hole
                                      Dark Hole
                                      Spell Normal
                                      Dark Hole

                                        Destroy all monsters on the field.


                                        1 cardDeck Lockdown 1 cardDeck Lockdown
                                        Deck Lockdown
                                        Spell Continuous
                                        Deck Lockdown

                                          Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


                                          1 cardFossil Dig 1 cardFossil Dig
                                          Fossil Dig
                                          Spell Normal
                                          Fossil Dig

                                            Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                                            1 cardHarpie's Feather Duster
                                            1 cardHarpie's Feather Duster
                                            Harpie's Feather Duster
                                            Spell Normal
                                            Harpie's Feather Duster

                                              Destroy all Spell and Trap Cards your opponent controls.




                                              Tag(s):

                                              2 cardLightning Storm
                                              2 cardLightning Storm
                                              Lightning Storm
                                              Spell Normal
                                              Lightning Storm

                                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                Tag(s):

                                                2 cardPot of Duality
                                                2 cardPot of Duality
                                                Pot of Duality
                                                Spell Normal
                                                Pot of Duality

                                                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                  Tag(s):

                                                  2 cardPot of Prosperity
                                                  2 cardPot of Prosperity
                                                  Pot of Prosperity
                                                  Spell Normal
                                                  Pot of Prosperity

                                                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                    Tag(s):

                                                    3 cardAnti-Spell Fragrance
                                                    3 cardAnti-Spell Fragrance
                                                    Anti-Spell Fragrance
                                                    Trap Continuous
                                                    Anti-Spell Fragrance

                                                      Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                      1 cardDinomorphia Alert 1 cardDinomorphia Alert
                                                      Dinomorphia Alert
                                                      Trap Normal
                                                      Dinomorphia Alert

                                                        Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                                                        2 cardDinomorphia Brute 2 cardDinomorphia Brute
                                                        Dinomorphia Brute
                                                        Trap Normal
                                                        Dinomorphia Brute

                                                          Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


                                                          3 cardDinomorphia Domain 3 cardDinomorphia Domain
                                                          Dinomorphia Domain
                                                          Trap Normal
                                                          Dinomorphia Domain

                                                            During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                                            3 cardDinomorphia Frenzy 3 cardDinomorphia Frenzy
                                                            Dinomorphia Frenzy
                                                            Trap Normal
                                                            Dinomorphia Frenzy

                                                              During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                                              3 cardDinomorphia Intact 3 cardDinomorphia Intact
                                                              Dinomorphia Intact
                                                              Trap Counter
                                                              Dinomorphia Intact

                                                                When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                                                1 cardDinomorphia Sonic 1 cardDinomorphia Sonic
                                                                Dinomorphia Sonic
                                                                Trap Counter
                                                                Dinomorphia Sonic

                                                                  When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                                                                  2 cardFerret Flames 2 cardFerret Flames
                                                                  Ferret Flames
                                                                  Trap Normal
                                                                  Ferret Flames

                                                                    If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                                    3 cardGozen Match
                                                                    3 cardGozen Match
                                                                    Gozen Match
                                                                    Trap Continuous
                                                                    Gozen Match

                                                                      Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                                      3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                      Solemn Judgment
                                                                      Trap Counter
                                                                      Solemn Judgment

                                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                        Tag(s):

                                                                        1 cardSolemn Strike 1 cardSolemn Strike
                                                                        Solemn Strike
                                                                        Trap Counter
                                                                        Solemn Strike

                                                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                          Tag(s):

                                                                          3 cardDinomorphia Kentregina 3 cardDinomorphia Kentregina
                                                                          Dinomorphia Kentregina
                                                                          DARK 6
                                                                          Dinomorphia Kentregina
                                                                          • ATK:

                                                                          • 4000

                                                                          • DEF:

                                                                          • 0


                                                                          2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                          3 cardDinomorphia Rexterm 3 cardDinomorphia Rexterm
                                                                          Dinomorphia Rexterm
                                                                          DARK 8
                                                                          Dinomorphia Rexterm
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 0


                                                                          1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                                          3 cardDinomorphia Stealthbergia 3 cardDinomorphia Stealthbergia
                                                                          Dinomorphia Stealthbergia
                                                                          DARK 6
                                                                          Dinomorphia Stealthbergia
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 2500


                                                                          2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                          1 cardLinguriboh 1 cardLinguriboh
                                                                          Linguriboh
                                                                          DARK
                                                                          Linguriboh
                                                                          • ATK:

                                                                          • 300

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Bottom-Left


                                                                          1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                                          1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                                          Psychic End Punisher
                                                                          LIGHT 11
                                                                          Psychic End Punisher
                                                                          • ATK:

                                                                          • 3500

                                                                          • DEF:

                                                                          • 3500


                                                                          1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                          1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                                                                          Castel, the Skyblaster Musketeer
                                                                          WIND
                                                                          Castel, the Skyblaster Musketeer
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1500


                                                                          2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                          LIGHT
                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 3000


                                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                          Tag(s):

                                                                          1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                                                                          Evolzar Dolkka
                                                                          FIRE
                                                                          Evolzar Dolkka
                                                                          • ATK:

                                                                          • 2300

                                                                          • DEF:

                                                                          • 1700


                                                                          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                                                          1 cardEvolzar Laggia 1 cardEvolzar Laggia
                                                                          Evolzar Laggia
                                                                          FIRE
                                                                          Evolzar Laggia
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 2000


                                                                          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.



                                                                          DINOMORPHIA Decks in TCG








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