Argostars Deck Breakdown

Cards Usage Statistic

Main Deck

Argostars - Fierce Parthe
Argostars - Fierce Parthe
Argostars - Fierce Parthe
EARTH 4
Argostars - Fierce Parthe
  • ATK:

  • 1400

  • DEF:

  • 1400


Gains 700 ATK/DEF for each other "Argostars" monster you control with different names. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 face-up "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.

Argostars - Glorious Adra
Argostars - Glorious Adra
Argostars - Glorious Adra
EARTH 4
Argostars - Glorious Adra
  • ATK:

  • 1800

  • DEF:

  • 1800


During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

Ice Ryzeal
Ice Ryzeal
Ice Ryzeal
LIGHT 4
Ice Ryzeal
  • ATK:

  • 1700

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Node Ryzeal
Node Ryzeal
Node Ryzeal
FIRE 4
Node Ryzeal
  • ATK:

  • 1400

  • DEF:

  • 1600


If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.

Palm Ryzeal
Palm Ryzeal
Palm Ryzeal
FIRE 4
Palm Ryzeal
  • ATK:

  • 1200

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 "Ryzeal" monster from your hand or GY into the Deck/Extra Deck. You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters. Once per turn, during damage calculation, if this card battles an opponent's monster: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster's ATK, until the end of the Battle Phase.

Star Ryzeal
Star Ryzeal
Star Ryzeal
LIGHT 4
Star Ryzeal
  • ATK:

  • 1800

  • DEF:

  • 0


You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Star Ryzeal" once per turn this way. If this card is Special Summoned: You can Set 1 "Ryzeal" Spell/Trap from your Deck. You can only use this effect of "Star Ryzeal" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Argostars - Giant Hunting
Argostars - Giant Hunting
Argostars - Giant Hunting
Spell Quick
Argostars - Giant Hunting

    Add 1 "Argostars" monster from your Deck to your hand, then, if you control a Continuous Trap in your Monster Zone, or a Continuous Trap in your Spell & Trap Zone with an effect that Special Summons itself as a monster, immediately after this effect resolves, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giant Hunting" effect per turn, and only once that turn.

    Bonfire
    Bonfire
    Bonfire
    Spell Normal
    Bonfire

      Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

      Called by the Grave
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Reinforcement of the Army
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            Ryzeal Cross
            Ryzeal Cross
            Ryzeal Cross
            Spell Field
            Ryzeal Cross

              You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.

              Ryzeal Plugin
              Ryzeal Plugin
              Ryzeal Plugin
              Spell Quick
              Ryzeal Plugin

                Target 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can attach 1 "Ryzeal" card from your Deck to 1 Rank 4 Xyz Monster you control, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only activate 1 "Ryzeal Plugin" per turn.

                Terraforming
                Terraforming
                Terraforming
                Spell Normal
                Terraforming

                  Add 1 Field Spell from your Deck to your hand.



                  Tag(s):

                  Angel Statue - Azurune
                  Angel Statue - Azurune
                  Angel Statue - Azurune
                  Trap Continuous
                  Angel Statue - Azurune

                    Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.

                    Argostars - Lightning Tydeu
                    Argostars - Lightning Tydeu
                    Argostars - Lightning Tydeu
                    Trap Continuous
                    Argostars - Lightning Tydeu

                      While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                      Argostars - Slayer Eteo
                      Argostars - Slayer Eteo
                      Argostars - Slayer Eteo
                      Trap Continuous
                      Argostars - Slayer Eteo

                        While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                        Argostars - Swift Capane
                        Argostars - Swift Capane
                        Argostars - Swift Capane
                        Trap Continuous
                        Argostars - Swift Capane

                          While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

                          Infinite Impermanence
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            Ryzeal Mass Driver
                            Ryzeal Mass Driver
                            Ryzeal Mass Driver
                            Trap Normal
                            Ryzeal Mass Driver

                              Apply the following effect (for the rest of this turn), then you can attach this card to a Rank 4 Xyz Monster you control as material. ● "Ryzeal" monsters you control will gain 1000 ATK. If this card is sent to the GY, except from the field: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ryzeal Mass Driver" once per turn.

                              Tiki Curse
                              Tiki Curse
                              Tiki Curse
                              Trap Continuous
                              Tiki Curse

                                Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.

                                Tiki Soul
                                Tiki Soul
                                Tiki Soul
                                Trap Continuous
                                Tiki Soul

                                  Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead.

                                  Extra Deck

                                  S:P Little Knight
                                  S:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                  Abyss Dweller
                                  Abyss Dweller
                                  Abyss Dweller
                                  WATER
                                  Abyss Dweller
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1400


                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                  Tag(s):

                                  Eclipse Twins
                                  Eclipse Twins
                                  Eclipse Twins
                                  LIGHT
                                  Eclipse Twins
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.

                                  Evilswarm Exciton Knight
                                  Evilswarm Exciton Knight
                                  Evilswarm Exciton Knight
                                  LIGHT
                                  Evilswarm Exciton Knight
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                                  Mereologic Aggregator
                                  Mereologic Aggregator
                                  Mereologic Aggregator
                                  DARK
                                  Mereologic Aggregator
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 3000


                                  2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                                  Number 41: Bagooska the Terribly Tired Tapir
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  EARTH
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                                  Number 60: Dugares the Timeless
                                  Number 60: Dugares the Timeless
                                  Number 60: Dugares the Timeless
                                  FIRE
                                  Number 60: Dugares the Timeless
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                                  Number 69: Heraldry Crest
                                  Number 69: Heraldry Crest
                                  Number 69: Heraldry Crest
                                  LIGHT
                                  Number 69: Heraldry Crest
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 1400


                                  3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.

                                  Number 69: Heraldry Crest - Dark Matter Demolition
                                  Number 69: Heraldry Crest - Dark Matter Demolition
                                  Number 69: Heraldry Crest - Dark Matter Demolition
                                  LIGHT
                                  Number 69: Heraldry Crest - Dark Matter Demolition
                                  • ATK:

                                  • 3100

                                  • DEF:

                                  • 1900


                                  5 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; its name becomes "Unknown". When a monster effect activated by your opponent resolves, if that monster's name is "Unknown", negate that activated effect.

                                  Number 69: Heraldry Crest - Shatter Stream
                                  Number 69: Heraldry Crest - Shatter Stream
                                  Number 69: Heraldry Crest - Shatter Stream
                                  LIGHT
                                  Number 69: Heraldry Crest - Shatter Stream
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1600


                                  4 Level 4 monsters You can also Xyz Summon this card by using 1 monster you control whose original name is "Number 69: Heraldry Crest" as material. (Transfer its materials to this card.) When a monster effect is activated on your opponent's field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon 1 "Number 69: Heraldry Crest - Dark Matter Demolition" from your Extra Deck, by using this card you control as material (this is treated as an Xyz Summon. Transfer its materials to the Summoned monster), then destroy that opponent's monster. You can only use this effect of "Number 69: Heraldry Crest - Shatter Stream" once per turn.

                                  Ryzeal Detonator
                                  Ryzeal Detonator
                                  Ryzeal Detonator
                                  LIGHT
                                  Ryzeal Detonator
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                                  Ryzeal Duo Drive
                                  Ryzeal Duo Drive
                                  Ryzeal Duo Drive
                                  FIRE
                                  Ryzeal Duo Drive
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.

                                  Super Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                  Time Thief Redoer
                                  Time Thief Redoer
                                  Time Thief Redoer
                                  DARK
                                  Time Thief Redoer
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.

                                  Main: 40 Extra: 15

                                  3 cardArgostars - Glorious Adra 3 cardArgostars - Glorious Adra
                                  Argostars - Glorious Adra
                                  EARTH 4
                                  Argostars - Glorious Adra
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1800


                                  During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.


                                  3 cardDimension Shifter
                                  3 cardDimension Shifter
                                  Dimension Shifter
                                  DARK 6
                                  Dimension Shifter
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 2200


                                  If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                  2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                                  Droll & Lock Bird
                                  WIND 1
                                  Droll & Lock Bird
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                  1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                                  Nibiru, the Primal Being
                                  LIGHT 11
                                  Nibiru, the Primal Being
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 600


                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                  3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  3 cardArgostars - Home Stadium 3 cardArgostars - Home Stadium
                                  Argostars - Home Stadium
                                  Spell Field
                                  Argostars - Home Stadium

                                    Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                    1 cardCalled by the Grave
                                    1 cardCalled by the Grave
                                    Called by the Grave
                                    Spell Quick
                                    Called by the Grave

                                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                      Tag(s):

                                      2 cardPot of Extravagance
                                      2 cardPot of Extravagance
                                      Pot of Extravagance
                                      Spell Normal
                                      Pot of Extravagance

                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                        Tag(s):

                                        1 cardPot of Prosperity
                                        1 cardPot of Prosperity
                                        Pot of Prosperity
                                        Spell Normal
                                        Pot of Prosperity

                                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                          Tag(s):

                                          1 cardReinforcement of the Army
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            1 cardTerraforming
                                            1 cardTerraforming
                                            Terraforming
                                            Spell Normal
                                            Terraforming

                                              Add 1 Field Spell from your Deck to your hand.




                                              Tag(s):

                                              2 cardThat's 10! 2 cardThat's 10!
                                              That's 10!
                                              Spell Continuous
                                              That's 10!

                                                Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.


                                                1 cardAngel Statue - Azurune 1 cardAngel Statue - Azurune
                                                Angel Statue - Azurune
                                                Trap Continuous
                                                Angel Statue - Azurune

                                                  Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                                  1 cardApophis the Swamp Deity 1 cardApophis the Swamp Deity
                                                  Apophis the Swamp Deity
                                                  Trap Continuous
                                                  Apophis the Swamp Deity

                                                    During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                    3 cardArgostars - Lightning Tydeu 3 cardArgostars - Lightning Tydeu
                                                    Argostars - Lightning Tydeu
                                                    Trap Continuous
                                                    Argostars - Lightning Tydeu

                                                      While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                      3 cardArgostars - Slayer Eteo 3 cardArgostars - Slayer Eteo
                                                      Argostars - Slayer Eteo
                                                      Trap Continuous
                                                      Argostars - Slayer Eteo

                                                        While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                        1 cardArgostars - Swift Capane 1 cardArgostars - Swift Capane
                                                        Argostars - Swift Capane
                                                        Trap Continuous
                                                        Argostars - Swift Capane

                                                          While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                          Infinite Impermanence
                                                          Trap Normal
                                                          Infinite Impermanence

                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                            1 cardMetal Reflect Slime 1 cardMetal Reflect Slime
                                                            Metal Reflect Slime
                                                            Trap Continuous
                                                            Metal Reflect Slime

                                                              Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                                                              1 cardSilhouhatte Trick 1 cardSilhouhatte Trick
                                                              Silhouhatte Trick
                                                              Trap Continuous
                                                              Silhouhatte Trick

                                                                Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap). ● If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn. ● If this card battles a monster, neither can be destroyed by that battle. You can only activate 1 "Silhouhatte Trick" per turn.


                                                                2 cardStatue of Anguish Pattern 2 cardStatue of Anguish Pattern
                                                                Statue of Anguish Pattern
                                                                Trap Continuous
                                                                Statue of Anguish Pattern

                                                                  Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                                  1 cardYou're Finished 1 cardYou're Finished
                                                                  You're Finished
                                                                  Trap Continuous
                                                                  You're Finished

                                                                    If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.


                                                                    2 cardEgyptian God Slime 2 cardEgyptian God Slime
                                                                    Egyptian God Slime
                                                                    WATER 10
                                                                    Egyptian God Slime
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 3000


                                                                    1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".


                                                                    1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                    I:P Masquerena
                                                                    DARK
                                                                    I:P Masquerena
                                                                    • ATK:

                                                                    • 800

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                    1 cardS:P Little Knight
                                                                    1 cardS:P Little Knight
                                                                    S:P Little Knight
                                                                    DARK
                                                                    S:P Little Knight
                                                                    • ATK:

                                                                    • 1600

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Left

                                                                    Right


                                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                    2 cardSilhouhatte Rabbit 2 cardSilhouhatte Rabbit
                                                                    Silhouhatte Rabbit
                                                                    LIGHT
                                                                    Silhouhatte Rabbit
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                    LIGHT
                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 3000


                                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                    Tag(s):

                                                                    2 cardNumber 105: Battlin' Boxer Star Cestus 2 cardNumber 105: Battlin' Boxer Star Cestus
                                                                    Number 105: Battlin' Boxer Star Cestus
                                                                    FIRE
                                                                    Number 105: Battlin' Boxer Star Cestus
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 1600


                                                                    3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.


                                                                    2 cardNumber 106: Giant Hand 2 cardNumber 106: Giant Hand
                                                                    Number 106: Giant Hand
                                                                    EARTH
                                                                    Number 106: Giant Hand
                                                                    • ATK:

                                                                    • 2000

                                                                    • DEF:

                                                                    • 2000


                                                                    2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                                                    1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                                    EARTH
                                                                    Number 41: Bagooska the Terribly Tired Tapir
                                                                    • ATK:

                                                                    • 2100

                                                                    • DEF:

                                                                    • 2000


                                                                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                    1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                                                    Number 60: Dugares the Timeless
                                                                    FIRE
                                                                    Number 60: Dugares the Timeless
                                                                    • ATK:

                                                                    • 1200

                                                                    • DEF:

                                                                    • 1200


                                                                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    DARK
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    • ATK:

                                                                    • 2900

                                                                    • DEF:

                                                                    • 2900


                                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                    1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                                    Time Thief Redoer
                                                                    DARK
                                                                    Time Thief Redoer
                                                                    • ATK:

                                                                    • 2400

                                                                    • DEF:

                                                                    • 2000


                                                                    2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.



                                                                    ARGOSTARS Decks in TCG








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