Instructions for playing Elemental Hero (Yubel & skill Eternal Bond)

Instructions for playing Elemental Hero (Yubel & skill Eternal Bond)

E Hero now has a new way of playing, which is to win just by relying on skills (yeah, it means sucking skills). This deck is becoming very hot due to its cheapness and funny nature. Everyone wants to experience a new cheap but effective deck when climbing rank.

So let's try to check it out to see what's fun about this deck and how it plays.




Style play

Style play



Honestly, this is a very easy deck to play, without having to read the guide or watch YouTube you can still play it the first time you touch the deck. So I'll go over it quickly

This deck will have some clear goals as follows :

  • Revolving around 2 cards, you can normally summon dirty buffs through the skill Yubel , enter E Hero Neos then activate the skill +1 card

  • Can disrupt opponents by using monsters on the opp field as fusion materials through Super Polymerization (In extra we will prepare many E Heroes with different systems)

  • Neos Kluger and Neos Wiseman will help us finish off opp more easily.



Skill

Similar to BLS, skill-sucking decks must mention the Skill first: v

Eternal Bond (Skill Card) (100%)

 Rarity
UR Rarity
Eternal Bond (Skill Card)
 Rarity
UR Rarity
Eternal Bond (Skill Card)
Eternal Bond (Skill Card)
Eternal Bond (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


During this Duel, you can only Special Summon "Neos," "Yubel," and "Elemental HERO" monsters, and you can Normal Summon/Set "Elemental HERO Neos" and "Yubel" without Tributing. Each time you Normal or Flip Summon a "Elemental HERO Neos" or "Yubel" monster, you can use either of the following effects. ・Send 1 "Yubel" monster on your field that was Normal or Flip Summoned this turn to the Graveyard, and Set that monster's evolved form from outside of your Deck to your field. (You can change the battle position.) ・Add 1 "Elemental HERO Neos" or 1 "Super Polymerization" in your Deck, or 1 "Miracle Contact" from outside of your Deck to your hand.


This skill will block you from summoning monsters other than "Neos", "Yubel" and "E Hero" but in return it gives you the ability to normal summon Neos meat with 2500 Atk or Yubel without having to sacrifice.

The remaining 2 things this skill can do are also what make this deck:

  • The first Eff simply means it allows you to evolve your Pokemon Yubel to max level for free without losing anything or having to wait.

  • The second skill is a disguised dirty buff that gives you +1 card. We can search for Super Poly and set it on turn 1, or search for E Hero Neos if we don't have that card in hand or even add Miracle Contact from nowhere.
This skill is not limited to one per turn or one per duel, we can spam it as long as you summon or flip summon 1 yubel or Neos



Main deck monster

 

Yubel, Yubel - The Ultimate Nightmare and Yubel - Terror Incarnate (x3)

N Rarity
UR Rarity
Yubel
N Rarity
UR Rarity
Yubel
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


R Rarity
UR Rarity
Yubel - The Ultimate Nightmare
R Rarity
UR Rarity
Yubel - The Ultimate Nightmare
Yubel - The Ultimate Nightmare
DARK 12
Yubel - The Ultimate Nightmare
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.


R Rarity
UR Rarity
Yubel - Terror Incarnate
R Rarity
UR Rarity
Yubel - Terror Incarnate
Yubel - Terror Incarnate
DARK 11
Yubel - Terror Incarnate
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.


3 forms of Yubel but we only need x3 Yubel level 1 to increase the chance of drawing it to the hand, the rest will be taken care of by skill. Yubel has 2 main purposes: 1 is to activate skill to add cards, 2 is to be a material to fuse to create E Hero Neos Kluger.

In addition, Yubel when on the field is also a relatively annoying thing if the opponent is not able to remove it:

  • Yubel level 1 and 2 are rarely left in the yard because they have side effects that can squeeze us

  • Yubel level 3 will be the most perfect form as it not only does not bring side effects but also helps us deal with monsters with high Atk.

Elemental HERO Neos (x3)

UR Rarity
UR Rarity
Elemental HERO Neos
UR Rarity
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


In many versions of Elemental Hero, Neos is often considered a obstacle that causes deadhand, brick,... but in the Eternal bond version, this is the darling. We will freely reserve x3 slots for Neos when he can normal summon without needing tribute, skill activation, fusion,... ( now Neos acts as a starter ).

When on the field, Neos with Super Polymerization will be a relatively annoying form of disruption because Super Poly cannot be Negate. Otherwise, this muscular hero will be quite ok as a 2500 Atk Beater.

Neos Wiseman (x1)

R Rarity
SR Rarity
Neos Wiseman
R Rarity
SR Rarity
Neos Wiseman
Neos Wiseman
LIGHT 10
Neos Wiseman
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.


Although relatively brick, Neos Wiseman 's presence in the deck is indispensable. It will act as a replacement character when Elemental Hero Neos Kluger leaves the field.

Contrary to Yubel, which is not destroyed by battle, Neos Wiseman will not be destroyed by card effects (however, 3000 atk & 3000 def is quite difficult to defeat this card just by battle). The ability to cause Effect Damage is similar to Neos Kluger , but they will create very good interactions when facing some decks with high Atk that I will mention later.

Neo-Spacian Grand Mole (x1)

N Rarity
SR Rarity
Neo-Spacian Grand Mole
N Rarity
SR Rarity
Neo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


The main purpose is to fuse Elemental Hero Grand Neos , but this cute mouse's ability to return without a target will also be very useful in some unexpected situations.

Kiteroid (x1)

 Rarity
SR Rarity
Kiteroid
 Rarity
SR Rarity
Kiteroid
Kiteroid
WIND 1
Kiteroid
  • ATK:

  • 200

  • DEF:

  • 400


During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


One of the longtime staple hands of duel links and also limited to 2 now. Kiteroid helps you defend up to 2 Direct attacks: 1 time in hand and 1 time in the grave.


When used with Neos Fusion , we can fuse Elemental Hero Great Tornado while still being able to take advantage of a direct attack block while the kiteroid is in the grave.

Keeper of Dragon Magic (x0-1)

SR Rarity
SR Rarity
Keeper of Dragon Magic
SR Rarity
SR Rarity
Keeper of Dragon Magic
Keeper of Dragon Magic
DARK 4
Keeper of Dragon Magic
  • ATK:

  • 1800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


Skill only prohibits us from special summoning cards other than Neos, Yubel,..., not normal summoning. So we can take advantage of Keeper of Dragon Magic to search for Neos Fusion, and at the same time call a fusion material from the grave to the field (mainly E Hero Neos).

However, I don't really like using this card in the deck because it will take away the normal summon turn, which we leave for Yubel or Neos.



Spell/Trap & Staple

 

Neos Fusion (x2-3)

UR Rarity
SR Rarity
Neos Fusion
UR Rarity
SR Rarity
Neos Fusion
Neos Fusion
Spell Normal
Neos Fusion

    Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


    The latest banlist has released the door for Neos Fusion, you can confidently show off x3's richness without fear of clashing with Neos Kluger.

    This card is quite familiar but maybe I should repeat it a bit: 1 fusion card, it can bring any fusion monster with "E Hero Neos" as material from the extra deck onto the field (Kluger, Knight, Brave Neos,. ..). The bonus eff that protects against destruction is extremely useful, so this will be an indispensable choice.

    The summon effect is strong, so it also has a few side effects: After activating this card, you can no longer special summon. So whatever you do, remember to use Super Polymerization or Miracle Contact first .

    Super Polymerization (x1)

    UR Rarity
    UR Rarity
    Super Polymerization
    UR Rarity
    UR Rarity
    Super Polymerization
    Super Polymerization
    Spell Quick
    Super Polymerization

      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




      Tag(s):

      The second most important spell of the deck after Neos Fusion. We can search for it through skills. Fusion with materials on the field sometimes makes it a bit difficult to use on turn 1. But in return, we can set and use it as a card to harass the opponent , taking advantage of Quick Spell and Eff that cannot Chain. After this card, we can take monsters on the opp field to Fusion.

      Miracle Contact (Retrieved from Skills)

      SR Rarity
      UR Rarity
      Miracle Contact
      SR Rarity
      UR Rarity
      Miracle Contact
      Miracle Contact
      Spell Normal
      Miracle Contact

        Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


        This card will be given to us from the skill. When you use too much Neos Fusion, Super Poly,... this will be your savior when the game drags towards the end.


        You can spam this card as much as you want, there are no skill limits on it and it only takes materials from the hand and grave and has no side effects or summon locks.

        D.D. Crow and Effect Veiler (Handtrap)

        SR Rarity
        UR Rarity
        D.D. Crow
        SR Rarity
        UR Rarity
        D.D. Crow
        D.D. Crow
        DARK 1
        D.D. Crow
        • ATK:

        • 100

        • DEF:

        • 100


        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


        UR Rarity
        UR Rarity
        Effect Veiler
        UR Rarity
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


         

        Cosmic Cyclone and Mystical Space Typhoon (Counter Backrow)

        SR Rarity
        UR Rarity
        Cosmic Cyclone
        SR Rarity
        UR Rarity
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          R Rarity
          UR Rarity
          Mystical Space Typhoon
          R Rarity
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


             

            Bottomless Trap Hole, Book of Moon and Warning Point (Disruption)

            N Rarity
            UR Rarity
            Bottomless Trap Hole
            N Rarity
            UR Rarity
            Bottomless Trap Hole
            Bottomless Trap Hole
            Trap Normal
            Bottomless Trap Hole

              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


              R Rarity
              UR Rarity
              Book of Moon
              R Rarity
              UR Rarity
              Book of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                SR Rarity
                UR Rarity
                Warning Point
                SR Rarity
                UR Rarity
                Warning Point
                Warning Point
                Trap Normal
                Warning Point

                  When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                   



                  Extra deck

                   

                  Elemental HERO Neos Kluger (x2)

                  UR Rarity
                  SR Rarity
                  Elemental HERO Neos Kluger
                  UR Rarity
                  SR Rarity
                  Elemental HERO Neos Kluger
                  Elemental HERO Neos Kluger
                  LIGHT 9
                  Elemental HERO Neos Kluger
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  "Elemental HERO Neos" + "Yubel" Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.


                  The deck's newest focus and also its super support. Although limited to 3, it is no longer a problem now that Neos Fusion has been released.

                  We can summon the card through Neos Fusion immediately and it will be a solid shield for you when going turn 1 (3000 Atk, it will resist 1 destruction by Neos Fusion , 1 time it will call Neos Wiseman when leaving the field).

                  In addition, Eff's damage effect is also extremely annoying when used with Decks with high Atk. I once lost to this card when playing Trickstar, buffed my monster to 4000 Atk and it burned it once for 2000, next time Neos Wiseman burned it again for 2000 dcm :v

                  Elemental HERO Brave Neos (x2)

                  SR Rarity
                  UR Rarity
                  Elemental HERO Brave Neos
                  SR Rarity
                  UR Rarity
                  Elemental HERO Brave Neos
                  Elemental HERO Brave Neos
                  LIGHT 7
                  Elemental HERO Brave Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                  When mentioning Neos Fusion , there must be Brave Neos. This card requires very simple ingredients, can be mixed with any other card and also makes it easier to use Super Polymerization .

                  On the other hand, it's just a piece of meat with a good amount of ATK. Sometimes you can search for Neos Fusion .

                  Elemental HERO Grand Neos (x1)

                  N Rarity
                  UR Rarity
                  Elemental HERO Grand Neos
                  N Rarity
                  UR Rarity
                  Elemental HERO Grand Neos
                  Elemental HERO Grand Neos
                  EARTH 7
                  Elemental HERO Grand Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                  This is a pretty good card that gives us +1 turn to clear enemy monsters without having to destroy them. There are quite a few reasons why this card is not used by others:

                  • Only summoned in OTK cases, otherwise it will return to the extra deck or cost 1 Neos Fusion banish.

                  • Ingredients required are 1 E Hero Neos + 1 Grand Mole . Inferred, we cannot combine with Super Polymerization to get opp monsters

                  • Grand Mole takes up space :v

                  Elemental HERO Neos Knight (x0-1)

                  R Rarity
                  R Rarity
                  Elemental HERO Neos Knight
                  R Rarity
                  R Rarity
                  Elemental HERO Neos Knight
                  Elemental HERO Neos Knight
                  LIGHT 7
                  Elemental HERO Neos Knight
                  • ATK:

                  • 2500

                  • DEF:

                  • 1000


                  "Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.


                  Perhaps the biggest advantage this card brings is that it is F2P and easy to summon via any fusion card we have.


                  Effect buffs Atk and attacks the opponent's monsters. Even so, you can still attack twice =))) Sounds good but in reality it cannot cause any damage to opp due to its effect. Instead of summoning this card, people will often use Neos Kluger.

                  Elemental Hero

                  SR Rarity
                  SR Rarity
                  Elemental HERO Escuridao
                  SR Rarity
                  SR Rarity
                  Elemental HERO Escuridao
                  Elemental HERO Escuridao
                  DARK 8
                  Elemental HERO Escuridao
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                  SR Rarity
                  UR Rarity
                  Elemental HERO Gaia
                  SR Rarity
                  UR Rarity
                  Elemental HERO Gaia
                  Elemental HERO Gaia
                  EARTH 6
                  Elemental HERO Gaia
                  • ATK:

                  • 2200

                  • DEF:

                  • 2600


                  1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                  SR Rarity
                  UR Rarity
                  Elemental HERO Great Tornado
                  SR Rarity
                  UR Rarity
                  Elemental HERO Great Tornado
                  Elemental HERO Great Tornado
                  WIND 8
                  Elemental HERO Great Tornado
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                  SR Rarity
                  UR Rarity
                  Elemental HERO Nova Master
                  SR Rarity
                  UR Rarity
                  Elemental HERO Nova Master
                  Elemental HERO Nova Master
                  FIRE 8
                  Elemental HERO Nova Master
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                  SR Rarity
                  UR Rarity
                  Elemental HERO The Shining
                  SR Rarity
                  UR Rarity
                  Elemental HERO The Shining
                  Elemental HERO The Shining
                  LIGHT 8
                  Elemental HERO The Shining
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                  These cards have one thing in common: they need to be combined with 1 "Elemental Hero" + 1 monster of their type (Dark, Earth, Fire, Wind, Light).

                  From there we can include almost all types of monsters in Yugioh Duel Links, then combine with Super Polymerization to steal opp's monsters and summon one of them.

                  In return, their effect is nothing special, existing on the field is no different from a piece of meat, and is still expensive and scattered in ancient boxes. So depending on your budget, you can arrange your deck appropriately, maxing it out will give you a little more security.




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam





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