Magnum Overlord Deck Breakdown
Main Deck

x3 in 100%

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WATER
4Elemental HERO Bubbleman
ATK:
800
DEF:
1200
[REQUIREMENT] You have no other cards in your hand or field during your Main Phase that you Normal Summoned or Special Summoned this card. [EFFECT] Draw 2 cards.

x3 in 100%

x3 in 100%


DARK
10Supreme Beasteam Magnum Overlord
Max ATK:
3500
ATK:
1900
DEF:
0
You can Maximum Summon this card together with "Supreme Beasteam Magnum Overlord [L]" and "Supreme Beasteam Magnum Overlord [R]". [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects.

x3 in 100%

x3 in 100%


DARK
4Supreme Beasteam Magnum Overlord (L)
ATK:
800
DEF:
0
[REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card gains ATK equal to [the number of monsters on your opponent's field] x 500. If you have 10 or more monsters in your Graveyard, this card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster.

x3 in 100%

x3 in 100%


DARK
3Supreme Beasteam Magnum Overlord (R)
ATK:
500
DEF:
0
[REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] During the turn your opponent Special Summoned a Level 5 or higher monster face-up, while this card is face-up, your opponent cannot activate the effects of face-up Level 10 or lower monsters.

x1 in 100%

x1 in 100%


EARTH
8Ancient Gear Golem
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).

x3 in 100%

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EARTH
4Elemental HERO Clayman
ATK:
800
DEF:
2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

x3 in 100%

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LIGHT
4Elemental HERO Sparkman
ATK:
1600
DEF:
1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

x1 in 100%

x1 in 100%


Spell
NormalCard Revitalization
[REQUIREMENT] None [EFFECT] Both players discard as many cards as possible from their hands. You can make 1 face-up monster on your field gain ATK equal to [the number of cards sent to the Graveyard by this effect] x 300 until the end of this turn.

x3 in 100%

x3 in 100%


Spell
NormalElemental Circulation
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.

x3 in 100%

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Spell
NormalHeavenly Gift
[REQUIREMENT] None [EFFECT] Send any number of monsters from your hand to the Graveyard. If [the total Levels of those monsters sent to the Graveyard by this effect] is 10 or higher, you can draw 2 cards.

x1 in 100%

x1 in 100%


Spell
NormalPot of Avarice
[REQUIREMENT] Shuffle 5 monsters from your Graveyard into the Deck. [EFFECT] Draw 2 cards.

x1 in 100%

x1 in 100%


Trap
NormalCard Reprinting
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Draw until you have 5 cards in your hand and reveal all cards in your hand. Then, if there is a monster(s) among them, gain LP equal to [the number of those monsters] x 200.

x1 in 100%

x1 in 100%


Trap
NormalNegate Attack
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Negate the attack. This turn, your opponent cannot declare an attack.

x1 in 100%

x1 in 100%


Trap
NormalShiny Shady
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.
Popular Skills
Avaricious Destiny Draw: 100%
Avaricious Destiny Draw
Main: 31









DARK
4Supreme Beasteam Magnum Overlord (L)
ATK:
800
DEF:
0
[REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card gains ATK equal to [the number of monsters on your opponent's field] x 500. If you have 10 or more monsters in your Graveyard, this card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster.









EARTH
8Ancient Gear Golem
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).









Spell
NormalElemental Circulation
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.









Trap
NormalShiny Shady
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.




