Magnum Overlord Deck #730706 — Yu-Gi-Oh! Rush Duel Sevens

38 Main, incl. Supreme Beasteam Magnum Overlord x3, Supreme Beasteam Magnum Overlord (L) x3, Supreme Beasteam Magnum Overlord (R) x3 - Skill: Elemental Double Extraction. Created Jul 8, 2026 by YGO Mod.

Deck Magnum Overlord Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 07/08/2026

Elemental Double Extraction
 
 


Official AI Deck Power Analysis
UnknownConfidence: LowEvaluated Jul 8, 2026
11± 10/ 100
Power Score
Structural 16
Reliability 15
Going First 15
Going Second 12

Magnum Overlord — Deck Power Evaluation

Final Contextual Deck Power: 11/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 16
Going First 15
Going Second 12
Meta Power provisional
Tournament Reliability 15
  • Primary strategy: Unknown
  • Secondary strategies: none
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unknown – card texts unresolved; Unknown
  • Turn 1 (going first): Unknown – no combo or card role data
  • Turn 2 (going second): Unknown – no combo or card role data
  • Recovery: Unknown – no recursion text
  • After siding: None – empty side deck

Why it scores here

The deck is a Rush Duel Magnum Overlord list of 38 main-deck cards with all archetype core cards present at expected inclusion rates, but the evaluation is severely limited because every card's text, type, and role are unresolved in the evidence. No combo records exist, so ceiling, median, and floor output cannot be observed; consistency is only inferred from hypergeometric draw rates showing a core card always opens, yet starter functionality is unknown. The score reflects system uncertainty and lack of verified engine cohesion, not any averaged card scores or popularity. As such, the deck's true power cannot be assessed and is scored near the floor with high uncertainty, capped by the missing data rather than by any measured weakness.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 Hypergeometric P(≥1 core card in 5)=1.00 but no starter confirmation (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Copy histogram shows compact 3/2/1 distribution, no identified bricks (Inferred)
D3 Combo Conversion & Ceiling 10 No parseable boards; combo ceiling unknown (Speculation)
D4 Combo Floor & Median Output 10 No combo median data; floor unknown (Speculation)
D5 Interruption Resilience & Route Redundancy 10 No redundancy or recursion text available (Inferred)
D6 Resource Economy, Recovery & Grind 10 Resource signature absent; grind unknown (Inferred)
D7 End-Board & Interaction Quality 10 Interaction density unavailable; no negation/removal text (Inferred)
D8 Going-Second & Board-Breaking Power 10 Going-second split absent; board-breaking unknown (Inferred)
D9 Offensive Pressure & Closing Power 15 Offensive pressure unverified; Rush Duel context suggests beatdown (Provisional)
D10 Main Deck Efficiency & Flexibility 35 38-card main within size rules, all core present, but coherence unverified (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra deck empty; legal for Rush Duel format (Verified)
D12 Side Deck Adaptability 0 Side deck empty; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 0 No tournament context; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 20 Complexity unknown due to missing card text (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 16, Going First ≈ 15, Going Second ≈ 12, Meta = provisional, Tournament Reliability ≈ 15. Modifiers: incomplete_evidence (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal Rush Duel construction with full core presence
  • Compact 38-card main deck within size limits

Weaknesses

  • No resolved card text prevents role assignment
  • Zero combo records and no interaction data
  • No side deck for best-of-3 adaptation

Critical choke points

  • Entire evaluation depends on unresolved card identities
Priority Remove Add Reason
1 Resolve card IDs to enable proper evaluation of engine and combos

Evidence & confidence

  • Verified: Legality status Legal with warning; Extra deck count 0 within rules; Side deck count 0 within rules
  • Inferred: P(≥1 core card in opening hand) = 1 from hypergeometric; Compact copy distribution suggests low brick risk
  • Provisional: Matchup format fit due to no metagame sample; Offensive pressure assuming Rush Duel beatdown
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 16 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Magnum Overlord

Magnum Overlord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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