Instructions on how to build and use Floowandereeze - OCG

Instructions on how to build and use Floowandereeze - OCG

After introducing and instructing how to build and use the 2 top tier sets, next we will go through the top 3 deck - Floowandereeze. You will meet through penguins and feel the cold winter...




overview

For veteran duelists, they will not be too unfamiliar with this line of cards and clearly understand each of their power indicators and how to use Floowandereeze. But you newbies might think, "How strong are these penguins?" Um, after reading this article, you will think again! First of all, about their history.

Floowandereeze is an archetype line of WIND/WATER Winged Beast monsters introduced in Burst of Destiny (OCG & TCG). This is a Normal Summon and Tribute Summon oriented deck designed to slow the pace of the game to your liking. Being able to use a specific effect with each bird will allow you to reduce the game state to a simple effect. Floowandereeze's strengths are its ability to resist, stun, and push the field very effectively. Overall, Floowandereeze is generally underrated and you newbies will not want to skip this article.

And in OCG, you won't want to miss a series like Floowandereeze because of the following two things!

Maxx "C" (First thing!)

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


The first is Maxx "C", this is OCG's privilege because it is not banned or limited. You can use max 3 cards and draw cards until you die to get what you need. Not to mention, Maxx "C" makes every deck easier to control and very difficult to deal with.

Floowandereeze and the Advent of Adventure (2nd thing)

Floowandereeze and the Advent of Adventure Floowandereeze and the Advent of Adventure
Floowandereeze and the Advent of Adventure
Spell Quick
Floowandereeze and the Advent of Adventure

    Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.


    I know what you will think, "You mean in OCG that this card is exclusive, but now it's all available". Um, but the main point I want to say is, if you build Floowandereeze in OCG, you always have a high chance of getting new cards and powerful supports that other platforms don't have or have to wait a very long time. long. That's always the reason why OCG's strength index is always slightly better than TCG's - always ahead of its time :v



    Core Floowandereeze

    According to the name of the deck, these main core cards are very strong. Their characteristic is that they are resistant to handtraps. Any 2-card combo of any of the following cards will become your full combo.

    Floowandereeze & Robina (x3)

    Floowandereeze & Robina Floowandereeze & Robina
    Floowandereeze & Robina
    WATER 1
    Floowandereeze & Robina
    • ATK:

    • 600

    • DEF:

    • 1200


    If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    Main Searcher of the Deck, depending on the situation, the purpose of use will be different:

    Floowandereeze & Eglen (x3)

    Floowandereeze & Eglen Floowandereeze & Eglen
    Floowandereeze & Eglen
    WIND 1
    Floowandereeze & Eglen
    • ATK:

    • 800

    • DEF:

    • 1000


    If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    Eglen is very important when searching for bosses. Bosses include: Floowandereeze & Empen , Raiza the Mega Monarch or Mist Valley Apex Avian depending on the situation.

    Floowandereeze & Stri (1-2x)

    Floowandereeze & Stri Floowandereeze & Stri
    Floowandereeze & Stri
    WATER 1
    Floowandereeze & Stri
    • ATK:

    • 700

    • DEF:

    • 1100


    If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    Banish opp's rather troublesome boss cards (for example, the golden Eldlich). Combine with Dimension Shifter and Raiza the Mega Monarch to create a loop to clear the field and opp's GY.

    Floowandereeze & Toccan (x1)

    Floowandereeze & Toccan Floowandereeze & Toccan
    Floowandereeze & Toccan
    WIND 1
    Floowandereeze & Toccan
    • ATK:

    • 500

    • DEF:

    • 1300


    If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


    Is a very good recovery and increases the effectiveness of loop Stri, Dimension Shifter and Raiza. However, you should only keep it at 1 card to keep slots for the Deck

    Floowandereeze & Empen (1-2x)

    Floowandereeze & Empen
    Floowandereeze & Empen
    Floowandereeze & Empen
    WIND 10
    Floowandereeze & Empen
    • ATK:

    • 2700

    • DEF:

    • 1000


    If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.


    • One of the deck's bosses with Spell/Trap search effects and promotes Normal summoning. Regarding the effect that allows Normal summoning any monster, you can build the Barrier Statue of the Stormwinds to prevent opp from Special summoning.
    • In addition, in battle, whether you hit or are hit, it still causes the opp monster to have its ATK/DEF stat reduced by half at the cost of 1 card in hand, making it more difficult to destroy.
    • And with the final effect, you will feel like it's a floodgate that will make opp's Link team surrender ~~
    Always controversial because of its power but you should leave it at just 1 to avoid bricking, after all it's easy to search for it, whether you like it or not.

    Floowandereeze and the Magnificent Map (x1)

    Floowandereeze and the Magnificent Map
    Floowandereeze and the Magnificent Map
    Floowandereeze and the Magnificent Map
    Spell Field
    Floowandereeze and the Magnificent Map

      During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.


      Map allows for an additional Summon in addition to the regular Normal Summon by banishing a Floowandereeze monster from your deck other than the one you revealed. You will banish Eglen or Robina to start your turn. In addition to being Normal Summoned this turn, you can also block the chain using banished birds in addition to the bird you just Normal Summoned. In other words, you can ensure that your Normal Summon effect is not affected by Ash Blossom & Joyous Spring or PSY-Framegear Gamma or indeed any type of negate that can stop your turn (equivalently). similar to SS or TD).

      The Map can also affect the Extra Deck to pull more resources for your boss (discussed later). In general, you will want to max these 3 cards, unfortunately, because they are too strong, they are limited, welp, using 1 and Terraforming is also strong enough.

      Floowandereeze and the Unexplored Winds (1-3x)

      Floowandereeze and the Unexplored Winds Floowandereeze and the Unexplored Winds
      Floowandereeze and the Unexplored Winds
      Spell Continuous
      Floowandereeze and the Unexplored Winds

        You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


        In essence, it is a great tech so we can cut down the opponent's demon cards without being chained. Its effect also helps you restart your hand if it's too bricked, but in terms of situations, if you have it or too many spell traps in your hand without any monsters to start with, it's also bricked :v the problem is that the You have to have a headache thinking about balancing the amount of cards.

        However, here, giving 1-2 cards will be fine because you will have a lot of slots in the deck, especially when the Map is limited. But it also depends on your preferences and the opps you meet, in my opinion, put all 3 in and then if you use bricks too much then put them in the side deck :v

        Floowandereeze and the Advent of Adventure (3x)

        Floowandereeze and the Advent of Adventure Floowandereeze and the Advent of Adventure
        Floowandereeze and the Advent of Adventure
        Spell Quick
        Floowandereeze and the Advent of Adventure

          Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.


          In essence, it is a searcher , and the searcher always x3 to start combos for you as quickly as possible. What's worth mentioning is that when you search, it helps trigger the banishing effect of other monsters and helps you live super long :v Luckily it's new so you'll be able to use it for quite a while!

          Floowandereeze and the Dreaming Town (0-1x)

          Floowandereeze and the Dreaming Town Floowandereeze and the Dreaming Town
          Floowandereeze and the Dreaming Town
          Trap Normal
          Floowandereeze and the Dreaming Town

            During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.


            Dreaming Town allows us to Normal Summon a level 4 or lower Winged-Beast during our opponent's Main Phase. Basically, we can summon Floowanderezezes right during opp's turn or better yet, throw a wind statue onto the field to interrupt one of opp's turns.

            Finally, if we perform a Summon chain on one of our bosses and it occurs in the GY when we perform a Tribute Summon, we can banish this card to flip each monster that opp controller. As a result, we can effectively negate any chance our opponent has of Normal Summoning the ability to attack the wind statue. But there are also some problems in using it, so it is necessary and mandatory to only play this card at level 1!



            Tech

             

            Mist Valley Apex Avian and Raiza the Mega Monarch (Main Deck Bosses)

            Mist Valley Apex Avian Mist Valley Apex Avian
            Mist Valley Apex Avian
            WIND 7
            Mist Valley Apex Avian
            • ATK:

            • 2700

            • DEF:

            • 2000


            Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


            Raiza the Mega Monarch Raiza the Mega Monarch
            Raiza the Mega Monarch
            WIND 8
            Raiza the Mega Monarch
            • ATK:

            • 2800

            • DEF:

            • 1000


            You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.


            Both can use Eglen to search and both trigger the effect every time they land on the field thanks to the sacrifice summon.
            • Raiza helps remove cards from the field and from both sides' graveyards. If used correctly with Dimension Shifter, we will have a continuous loop to completely erase GY opp!
            • MVAA is a good negate to block in a chain!

            Maxx "C" (3x)

            Maxx "C"
            Maxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            Maxx "C" is required because it is difficult for us to access advent in the first place. We need a way to keep up with meta decks as a control deck. Maxx "C" can be banished via Floowandereeze & Stri to maintain control of GY so the Dimension Shifter stays active. 2-3x Maxx C is enough to have in your Main Deck.

            Ash Blossom & Joyous Spring and PSY-Framegear Gamma (Handtrap)

            Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            PSY-Framegear Gamma
            PSY-Framegear Gamma
            PSY-Framegear Gamma
            LIGHT 2
            PSY-Framegear Gamma
            • ATK:

            • 1000

            • DEF:

            • 0


            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


            Of course you will need a few negates to increase control of the match! It depends on the quantity, but I think just Ash is enough.

            Dimension Shifter (2x)

            Dimension Shifter
            Dimension Shifter
            Dimension Shifter
            DARK 6
            Dimension Shifter
            • ATK:

            • 1200

            • DEF:

            • 2200


            If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


            DS is a good choice to pair with Raiza and Toccan, it's just a shame that it has been limited to 2, reducing the ability to use it but in terms of power it is still unparalleled. Basically, you will use DS to fight handtraps, using it like Called By the Grave and extremely effective!

            Barrier Statue of the Stormwinds (1x)

            Barrier Statue of the Stormwinds
            Barrier Statue of the Stormwinds
            Barrier Statue of the Stormwinds
            WIND 4
            Barrier Statue of the Stormwinds
            • ATK:

            • 1000

            • DEF:

            • 1000


            No monsters can be Special Summoned, except for WIND monsters.




            Tag(s):

            The wind symbol Floodgate occupies only 1 slot in this deck. Anyway, there aren't many special effects, but having it on the field is enough to make you unmatched

            Book of Moon (2-3x)

            Book of Moon Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              If you have ever played Duel Links, you will know the importance of BoM. Not only does it help Floowandereezes avoid negates, but it can also lure potential negates into the open.

              Pot of Extravagance, Pot of Prosperity and Pot of Duality (Pots needed for Deck)

              Pot of Extravagance
              Pot of Extravagance
              Pot of Extravagance
              Spell Normal
              Pot of Extravagance

                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                Tag(s):

                Pot of Prosperity
                Pot of Prosperity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                  Tag(s):

                  Pot of Duality
                  Pot of Duality
                  Pot of Duality
                  Spell Normal
                  Pot of Duality

                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                    Tag(s):

                    All 3 pots help us dig extremely deep into the deck to get the starter we need for the situations we will encounter. And to be sure, using at least 2 cards with at least 2 copies will help you get more (in addition to starter) BoM, Called, DS to protect your starters.

                    Called by the Grave (3x)

                    Called by the Grave
                    Called by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      Called in this format can easily put max copies into the deck, simply because this is a very strong tech control. Not to mention, since DS is reduced to 2, Called can replace that slot to easily prevent opp from using strong and grave-effect monsters.

                      Swords of Concealing Light, Terraforming and Gold Sarcophagus (Other important spells can be referenced)

                      Swords of Concealing Light Swords of Concealing Light
                      Swords of Concealing Light
                      Spell Continuous
                      Swords of Concealing Light

                        Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                        Terraforming
                        Terraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.




                          Tag(s):

                          Gold Sarcophagus
                          Gold Sarcophagus
                          Gold Sarcophagus
                          Spell Normal
                          Gold Sarcophagus

                            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                             

                            Traps can be added to the deck

                            Infinite Impermanence Infinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              Metaverse Metaverse
                              Metaverse
                              Trap Normal
                              Metaverse

                                Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                Tag(s):

                                Harpie's Feather Storm Harpie's Feather Storm
                                Harpie's Feather Storm
                                Trap Normal
                                Harpie's Feather Storm

                                  If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                                  Macro Cosmos Macro Cosmos
                                  Macro Cosmos
                                  Trap Continuous
                                  Macro Cosmos

                                    When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                    I see that Floowandereeze uses very few Traps, but if you want to preserve the control properties of your deck, I will recommend the above card.



                                    Extra Deck

                                    Floowadereeze doesn't use many Extra Decks :v that's true, so most of the bosses are in the Main Deck. However, adding an Extra Deck not only allows you to use the Pots but also helps you in some situations. Next, I will suggest a few cards so you can come up with ideas for your Extra Deck

                                    Lyrilusc - Assembled Nightingale, Lyrilusc - Promenade Thrush and Lyrilusc - Recital Starling (Lyrilusc)

                                    Lyrilusc - Assembled Nightingale Lyrilusc - Assembled Nightingale
                                    Lyrilusc - Assembled Nightingale
                                    WIND
                                    Lyrilusc - Assembled Nightingale
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                    Lyrilusc - Promenade Thrush Lyrilusc - Promenade Thrush
                                    Lyrilusc - Promenade Thrush
                                    WIND
                                    Lyrilusc - Promenade Thrush
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    2+ Level 1 monsters Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.


                                    Lyrilusc - Recital Starling Lyrilusc - Recital Starling
                                    Lyrilusc - Recital Starling
                                    WIND
                                    Lyrilusc - Recital Starling
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    2+ Level 1 monsters If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.


                                    Birds will go with female birds :v but the results show that Ly's synergy with Floo is very good and perfect!

                                    Divine Arsenal AA-ZEUS - Sky Thunder and Downerd Magician (Tech Xyz)

                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                    Tag(s):

                                    Downerd Magician Downerd Magician
                                    Downerd Magician
                                    DARK
                                    Downerd Magician
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 200


                                    2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                     

                                    Reference links

                                    Underworld Goddess of the Closed World Underworld Goddess of the Closed World
                                    Underworld Goddess of the Closed World
                                    LIGHT
                                    Underworld Goddess of the Closed World
                                    • ATK:

                                    • 3000

                                    • LINK-5

                                    Link Arrow:

                                    Bottom

                                    Bottom-Right

                                    Right

                                    Top-Right

                                    Top


                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                    Lyna the Light Charmer, Lustrous Lyna the Light Charmer, Lustrous
                                    Lyna the Light Charmer, Lustrous
                                    LIGHT
                                    Lyna the Light Charmer, Lustrous
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                    Linkuriboh Linkuriboh
                                    Linkuriboh
                                    DARK
                                    Linkuriboh
                                    • ATK:

                                    • 300

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                    Knightmare Phoenix Knightmare Phoenix
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Right


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                    Eria the Water Charmer, Gentle Eria the Water Charmer, Gentle
                                    Eria the Water Charmer, Gentle
                                    WATER
                                    Eria the Water Charmer, Gentle
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                    Dharc the Dark Charmer, Gloomy Dharc the Dark Charmer, Gloomy
                                    Dharc the Dark Charmer, Gloomy
                                    DARK
                                    Dharc the Dark Charmer, Gloomy
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                    Knightmare Unicorn Knightmare Unicorn
                                    Knightmare Unicorn
                                    DARK
                                    Knightmare Unicorn
                                    • ATK:

                                    • 2200

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Bottom

                                    Right


                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                    Wynn the Wind Charmer, Verdant Wynn the Wind Charmer, Verdant
                                    Wynn the Wind Charmer, Verdant
                                    WIND
                                    Wynn the Wind Charmer, Verdant
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                    Accesscode Talker Accesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Bottom

                                    Right


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                     



                                    Combo

                                    We also roughly understand what a Floowandereeze set is needed for, now let's take a look at their basic usage first!

                                    Floowandereeze & Robina and Floowandereeze & Eglen (Combo #1)

                                    Floowandereeze & Robina Floowandereeze & Robina
                                    Floowandereeze & Robina
                                    WATER 1
                                    Floowandereeze & Robina
                                    • ATK:

                                    • 600

                                    • DEF:

                                    • 1200


                                    If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                    Floowandereeze & Eglen Floowandereeze & Eglen
                                    Floowandereeze & Eglen
                                    WIND 1
                                    Floowandereeze & Eglen
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 1000


                                    If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                    1. Normal Summon Robina to add Eglen.
                                    2. Use Robina's effect to Normal Summon Eglen.
                                    3. Use Eglen to add Empen
                                    4. Tribute Summon Empen by Tributing Robina and Eglen.
                                    5. Use Empen's effect as Chain Link 1, with one of the birds as Chain Link 2.
                                    6. Add the bird back from the banish pile and add it from the deck to Floowandereeze and the Dreaming Town's hand
                                    7. (Your ending stage will change if you already have the Barrier Statue of the Stormwinds in hand or Eglen.

                                    End stage: Floowandereeze & Empen , Barrier Statue of the Stormwinds ( If you started with Eglen ), Floowandereeze and Dreaming Town , and at least 2-3 cards in hand waiting for what you searched.

                                    Book of Moon, Dark Ruler No More and Floowandereeze and the Magnificent Map (Combo #2)

                                    Book of Moon Book of Moon
                                    Book of Moon
                                    Spell Quick
                                    Book of Moon

                                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                      Dark Ruler No More Dark Ruler No More
                                      Dark Ruler No More
                                      Spell Normal
                                      Dark Ruler No More

                                        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                        Tag(s):

                                        Floowandereeze and the Magnificent Map
                                        Floowandereeze and the Magnificent Map
                                        Floowandereeze and the Magnificent Map
                                        Spell Field
                                        Floowandereeze and the Magnificent Map

                                          During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.


                                          If you go later, you will need a combination of Map and cards like Book of Moon or Dark Ruler No More.

                                          1. Start by activating Book of Moon or Dark Ruler No More to block your opponent's turn.
                                          2. Normal Summon Robina to add Eglen.
                                          3. Use Robina's effect to Normal Summon Eglen.
                                          4. Use Eglen to add Empen
                                          5. Tribute Summon Empen by Tributing Robina and Eglen.
                                          6. Use Empen's effect as Chain Link 1, with one of the birds as Chain Link 2.
                                          7. Add the bird back from the banish pile and add it from the deck to Floowandereeze and the Dreaming Town's hand
                                          8. (Your ending stage will change if you already have the Barrier Statue of the Stormwinds in hand or Eglen.

                                          Note : This combo will depend a lot on the cards in your hand and the deck you are facing. If you're facing a very good control and negate deck, it's best to surrender if you don't see an impactful handtrap.



                                          Sample deck

                                          And to complete this guide, please refer to YGO Vietnam's sample OCG decks to build yourself a complete Floowadereeze set!

                                          Sample deck 01

                                          Main: 40 Extra: 15

                                          3 cardFloowandereeze & Eglen 3 cardFloowandereeze & Eglen
                                          Floowandereeze & Eglen
                                          WIND 1
                                          Floowandereeze & Eglen
                                          • ATK:

                                          • 800

                                          • DEF:

                                          • 1000


                                          If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                          3 cardFloowandereeze & Empen
                                          3 cardFloowandereeze & Empen
                                          Floowandereeze & Empen
                                          WIND 10
                                          Floowandereeze & Empen
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 1000


                                          If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.


                                          3 cardFloowandereeze & Robina 3 cardFloowandereeze & Robina
                                          Floowandereeze & Robina
                                          WATER 1
                                          Floowandereeze & Robina
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 1200


                                          If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                          3 cardFloowandereeze & Snowl 3 cardFloowandereeze & Snowl
                                          Floowandereeze & Snowl
                                          WATER 10
                                          Floowandereeze & Snowl
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 800


                                          Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position.


                                          3 cardFloowandereeze & Stri 3 cardFloowandereeze & Stri
                                          Floowandereeze & Stri
                                          WATER 1
                                          Floowandereeze & Stri
                                          • ATK:

                                          • 700

                                          • DEF:

                                          • 1100


                                          If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                          3 cardFloowandereeze & Toccan 3 cardFloowandereeze & Toccan
                                          Floowandereeze & Toccan
                                          WIND 1
                                          Floowandereeze & Toccan
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 1300


                                          If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                          3 cardRaiza the Mega Monarch 3 cardRaiza the Mega Monarch
                                          Raiza the Mega Monarch
                                          WIND 8
                                          Raiza the Mega Monarch
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1000


                                          You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.


                                          3 cardFloowandereeze and the Advent of Adventure 3 cardFloowandereeze and the Advent of Adventure
                                          Floowandereeze and the Advent of Adventure
                                          Spell Quick
                                          Floowandereeze and the Advent of Adventure

                                            Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.


                                            1 cardFloowandereeze and the Magnificent Map
                                            1 cardFloowandereeze and the Magnificent Map
                                            Floowandereeze and the Magnificent Map
                                            Spell Field
                                            Floowandereeze and the Magnificent Map

                                              During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.


                                              3 cardFloowandereeze and the Unexplored Winds 3 cardFloowandereeze and the Unexplored Winds
                                              Floowandereeze and the Unexplored Winds
                                              Spell Continuous
                                              Floowandereeze and the Unexplored Winds

                                                You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


                                                1 cardHarpie's Feather Duster
                                                1 cardHarpie's Feather Duster
                                                Harpie's Feather Duster
                                                Spell Normal
                                                Harpie's Feather Duster

                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                  Tag(s):

                                                  1 cardMonster Reborn
                                                  1 cardMonster Reborn
                                                  Monster Reborn
                                                  Spell Normal
                                                  Monster Reborn

                                                    Target 1 monster in either GY; Special Summon it.




                                                    Tag(s):

                                                    3 cardPot of Duality
                                                    3 cardPot of Duality
                                                    Pot of Duality
                                                    Spell Normal
                                                    Pot of Duality

                                                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                      Tag(s):

                                                      2 cardPot of Prosperity
                                                      2 cardPot of Prosperity
                                                      Pot of Prosperity
                                                      Spell Normal
                                                      Pot of Prosperity

                                                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                        Tag(s):

                                                        1 cardTerraforming
                                                        1 cardTerraforming
                                                        Terraforming
                                                        Spell Normal
                                                        Terraforming

                                                          Add 1 Field Spell from your Deck to your hand.




                                                          Tag(s):

                                                          1 cardArmed Dragon Thunderbolt 1 cardArmed Dragon Thunderbolt
                                                          Armed Dragon Thunderbolt
                                                          Trap Normal
                                                          Armed Dragon Thunderbolt

                                                            Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


                                                            3 cardFloowandereeze and the Dreaming Town 3 cardFloowandereeze and the Dreaming Town
                                                            Floowandereeze and the Dreaming Town
                                                            Trap Normal
                                                            Floowandereeze and the Dreaming Town

                                                              During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.


                                                              3 cardTrishula, the Dragon of Icy Imprisonment 3 cardTrishula, the Dragon of Icy Imprisonment
                                                              Trishula, the Dragon of Icy Imprisonment
                                                              WATER 9
                                                              Trishula, the Dragon of Icy Imprisonment
                                                              • ATK:

                                                              • 2700

                                                              • DEF:

                                                              • 2000


                                                              3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


                                                              3 cardGreatfly 3 cardGreatfly
                                                              Greatfly
                                                              WIND
                                                              Greatfly
                                                              • ATK:

                                                              • 1400

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 WIND monsters All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn.


                                                              3 cardHraesvelgr, the Desperate Doom Eagle 3 cardHraesvelgr, the Desperate Doom Eagle
                                                              Hraesvelgr, the Desperate Doom Eagle
                                                              WIND
                                                              Hraesvelgr, the Desperate Doom Eagle
                                                              • ATK:

                                                              • 2400

                                                              • LINK-3

                                                              Link Arrow:

                                                              Top

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2+ WIND monsters Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn.


                                                              3 cardLinkuriboh
                                                              3 cardLinkuriboh
                                                              Linkuriboh
                                                              DARK
                                                              Linkuriboh
                                                              • ATK:

                                                              • 300

                                                              • LINK-1

                                                              Link Arrow:

                                                              Bottom


                                                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                              3 cardKikinagashi Fucho 3 cardKikinagashi Fucho
                                                              Kikinagashi Fucho
                                                              WIND
                                                              Kikinagashi Fucho
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.


                                                              As I said above, the Extra Deck is something that is too abundant for Floowandereeze, so if you have the finances, build an ED for this set, otherwise you can use a few cards to qualify. It's okila for Pots!

                                                              Sample deck 02

                                                              Main: 41 Extra: 15

                                                              1 cardBarrier Statue of the Stormwinds
                                                              1 cardBarrier Statue of the Stormwinds
                                                              Barrier Statue of the Stormwinds
                                                              WIND 4
                                                              Barrier Statue of the Stormwinds
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 1000


                                                              No monsters can be Special Summoned, except for WIND monsters.




                                                              Tag(s):

                                                              3 cardFloowandereeze & Eglen 3 cardFloowandereeze & Eglen
                                                              Floowandereeze & Eglen
                                                              WIND 1
                                                              Floowandereeze & Eglen
                                                              • ATK:

                                                              • 800

                                                              • DEF:

                                                              • 1000


                                                              If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                                              1 cardFloowandereeze & Empen
                                                              1 cardFloowandereeze & Empen
                                                              Floowandereeze & Empen
                                                              WIND 10
                                                              Floowandereeze & Empen
                                                              • ATK:

                                                              • 2700

                                                              • DEF:

                                                              • 1000


                                                              If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.


                                                              3 cardFloowandereeze & Robina 3 cardFloowandereeze & Robina
                                                              Floowandereeze & Robina
                                                              WATER 1
                                                              Floowandereeze & Robina
                                                              • ATK:

                                                              • 600

                                                              • DEF:

                                                              • 1200


                                                              If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                                              2 cardFloowandereeze & Stri 2 cardFloowandereeze & Stri
                                                              Floowandereeze & Stri
                                                              WATER 1
                                                              Floowandereeze & Stri
                                                              • ATK:

                                                              • 700

                                                              • DEF:

                                                              • 1100


                                                              If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                                              1 cardFloowandereeze & Toccan 1 cardFloowandereeze & Toccan
                                                              Floowandereeze & Toccan
                                                              WIND 1
                                                              Floowandereeze & Toccan
                                                              • ATK:

                                                              • 500

                                                              • DEF:

                                                              • 1300


                                                              If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                                                              3 cardMaxx "C"
                                                              3 cardMaxx "C"
                                                              Maxx "C"
                                                              EARTH 2
                                                              Maxx "C"
                                                              • ATK:

                                                              • 500

                                                              • DEF:

                                                              • 200


                                                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                              1 cardMist Valley Apex Avian 1 cardMist Valley Apex Avian
                                                              Mist Valley Apex Avian
                                                              WIND 7
                                                              Mist Valley Apex Avian
                                                              • ATK:

                                                              • 2700

                                                              • DEF:

                                                              • 2000


                                                              Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


                                                              2 cardRaiza the Mega Monarch 2 cardRaiza the Mega Monarch
                                                              Raiza the Mega Monarch
                                                              WIND 8
                                                              Raiza the Mega Monarch
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 1000


                                                              You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.


                                                              3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                                              Ash Blossom & Joyous Spring
                                                              FIRE 3
                                                              Ash Blossom & Joyous Spring
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 1800


                                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                              3 cardEffect Veiler 3 cardEffect Veiler
                                                              Effect Veiler
                                                              LIGHT 1
                                                              Effect Veiler
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                                              3 cardFloowandereeze and the Advent of Adventure 3 cardFloowandereeze and the Advent of Adventure
                                                              Floowandereeze and the Advent of Adventure
                                                              Spell Quick
                                                              Floowandereeze and the Advent of Adventure

                                                                Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.


                                                                2 cardFloowandereeze and the Magnificent Map
                                                                2 cardFloowandereeze and the Magnificent Map
                                                                Floowandereeze and the Magnificent Map
                                                                Spell Field
                                                                Floowandereeze and the Magnificent Map

                                                                  During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.


                                                                  1 cardFloowandereeze and the Unexplored Winds 1 cardFloowandereeze and the Unexplored Winds
                                                                  Floowandereeze and the Unexplored Winds
                                                                  Spell Continuous
                                                                  Floowandereeze and the Unexplored Winds

                                                                    You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


                                                                    1 cardHarpie's Feather Duster
                                                                    1 cardHarpie's Feather Duster
                                                                    Harpie's Feather Duster
                                                                    Spell Normal
                                                                    Harpie's Feather Duster

                                                                      Destroy all Spell and Trap Cards your opponent controls.




                                                                      Tag(s):

                                                                      2 cardPot of Duality
                                                                      2 cardPot of Duality
                                                                      Pot of Duality
                                                                      Spell Normal
                                                                      Pot of Duality

                                                                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                                        Tag(s):

                                                                        3 cardPot of Extravagance
                                                                        3 cardPot of Extravagance
                                                                        Pot of Extravagance
                                                                        Spell Normal
                                                                        Pot of Extravagance

                                                                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                                          Tag(s):

                                                                          1 cardPot of Prosperity
                                                                          1 cardPot of Prosperity
                                                                          Pot of Prosperity
                                                                          Spell Normal
                                                                          Pot of Prosperity

                                                                            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                            Tag(s):

                                                                            1 cardTerraforming
                                                                            1 cardTerraforming
                                                                            Terraforming
                                                                            Spell Normal
                                                                            Terraforming

                                                                              Add 1 Field Spell from your Deck to your hand.




                                                                              Tag(s):

                                                                              1 cardFloowandereeze and the Dreaming Town 1 cardFloowandereeze and the Dreaming Town
                                                                              Floowandereeze and the Dreaming Town
                                                                              Trap Normal
                                                                              Floowandereeze and the Dreaming Town

                                                                                During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.


                                                                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                                Infinite Impermanence
                                                                                Trap Normal
                                                                                Infinite Impermanence

                                                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                  1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                  Accesscode Talker
                                                                                  DARK
                                                                                  Accesscode Talker
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Left

                                                                                  Bottom

                                                                                  Right


                                                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                  Tag(s):

                                                                                  1 cardCodebreaker Virus Swordsman 1 cardCodebreaker Virus Swordsman
                                                                                  Codebreaker Virus Swordsman
                                                                                  DARK
                                                                                  Codebreaker Virus Swordsman
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Bottom


                                                                                  2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                                                  1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                                  Dharc the Dark Charmer, Gloomy
                                                                                  DARK
                                                                                  Dharc the Dark Charmer, Gloomy
                                                                                  • ATK:

                                                                                  • 1850

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                  1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                                                                  Hiita the Fire Charmer, Ablaze
                                                                                  FIRE
                                                                                  Hiita the Fire Charmer, Ablaze
                                                                                  • ATK:

                                                                                  • 1850

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                                                  1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                  Knightmare Phoenix
                                                                                  FIRE
                                                                                  Knightmare Phoenix
                                                                                  • ATK:

                                                                                  • 1900

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Right


                                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                  Knightmare Unicorn
                                                                                  DARK
                                                                                  Knightmare Unicorn
                                                                                  • ATK:

                                                                                  • 2200

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Bottom

                                                                                  Right


                                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                  1 cardRelinquished Anima 1 cardRelinquished Anima
                                                                                  Relinquished Anima
                                                                                  DARK
                                                                                  Relinquished Anima
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • LINK-1

                                                                                  Link Arrow:

                                                                                  Top


                                                                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                                  1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                                                                  Salamangreat Almiraj
                                                                                  FIRE
                                                                                  Salamangreat Almiraj
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • LINK-1

                                                                                  Link Arrow:

                                                                                  Bottom-Right


                                                                                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                                  1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                                                  Selene, Queen of the Master Magicians
                                                                                  LIGHT
                                                                                  Selene, Queen of the Master Magicians
                                                                                  • ATK:

                                                                                  • 1850

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom

                                                                                  Bottom-Right


                                                                                  2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                                                  Underworld Goddess of the Closed World
                                                                                  LIGHT
                                                                                  Underworld Goddess of the Closed World
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • LINK-5

                                                                                  Link Arrow:

                                                                                  Bottom

                                                                                  Bottom-Right

                                                                                  Right

                                                                                  Top-Right

                                                                                  Top


                                                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  LIGHT
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                  Tag(s):

                                                                                  1 cardDownerd Magician 1 cardDownerd Magician
                                                                                  Downerd Magician
                                                                                  DARK
                                                                                  Downerd Magician
                                                                                  • ATK:

                                                                                  • 2100

                                                                                  • DEF:

                                                                                  • 200


                                                                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                                  1 cardLyrilusc - Assembled Nightingale 1 cardLyrilusc - Assembled Nightingale
                                                                                  Lyrilusc - Assembled Nightingale
                                                                                  WIND
                                                                                  Lyrilusc - Assembled Nightingale
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • DEF:

                                                                                  • 0


                                                                                  2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                                                                  2 cardLyrilusc - Recital Starling 2 cardLyrilusc - Recital Starling
                                                                                  Lyrilusc - Recital Starling
                                                                                  WIND
                                                                                  Lyrilusc - Recital Starling
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • DEF:

                                                                                  • 0


                                                                                  2+ Level 1 monsters If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.


                                                                                   



                                                                                  Epilogue

                                                                                  And that's the end of this guide to help OCG newbies understand how to build and use a complete Floowandereeze set. If you have any questions, please do not hesitate to contact us via the contact information pinned on the page. Thank you and see you again in the next article!




                                                                                  Đơn vị đồng hành:

                                                                                  - Yu-Gi-Oh! Guidance Vietnam


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