Wind-Up Deck Breakdown

Cards Usage Statistic

Main Deck

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Monster Reborn
    Monster Reborn
    Monster Reborn
    Spell Normal
    Monster Reborn

      Target 1 monster in either GY; Special Summon it.



      Tag(s):

      Mirror Force
      Mirror Force
      Mirror Force
      Trap Normal
      Mirror Force

        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

        Solemn Judgment
        Solemn Judgment
        Solemn Judgment
        Trap Counter
        Solemn Judgment

          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



          Tag(s):

          Extra Deck

          Black Rose Dragon
          Black Rose Dragon
          Black Rose Dragon
          FIRE 7
          Black Rose Dragon
          • ATK:

          • 2400

          • DEF:

          • 1800


          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

          Wind-Up Arsenal Zenmaioh
          Wind-Up Arsenal Zenmaioh
          Wind-Up Arsenal Zenmaioh
          WIND
          Wind-Up Arsenal Zenmaioh
          • ATK:

          • 2600

          • DEF:

          • 1900


          2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.

          Main: 54 Extra: 15

          2 cardDamage Mage 2 cardDamage Mage
          Damage Mage
          DARK 3
          Damage Mage
          • ATK:

          • 600

          • DEF:

          • 1200


          When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


          1 cardDodger Dragon 1 cardDodger Dragon
          Dodger Dragon
          WIND 4
          Dodger Dragon
          • ATK:

          • 1900

          • DEF:

          • 1200


          This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.


          1 cardDroll & Lock Bird 1 cardDroll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
          Gorz the Emissary of Darkness
          DARK 7
          Gorz the Emissary of Darkness
          • ATK:

          • 2700

          • DEF:

          • 2500


          When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


          1 cardThe Iris Swordsoul 1 cardThe Iris Swordsoul
          The Iris Swordsoul
          LIGHT 8
          The Iris Swordsoul
          • ATK:

          • 2500

          • DEF:

          • 2500


          During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; ● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards. ● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn.


          1 cardWind-Up Hunter
          1 cardWind-Up Hunter
          Wind-Up Hunter
          DARK 3
          Wind-Up Hunter
          • ATK:

          • 1600

          • DEF:

          • 500


          You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.


          3 cardWind-Up Juggler 3 cardWind-Up Juggler
          Wind-Up Juggler
          WIND 4
          Wind-Up Juggler
          • ATK:

          • 1700

          • DEF:

          • 1000


          After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.


          2 cardWind-Up Knight 2 cardWind-Up Knight
          Wind-Up Knight
          LIGHT 4
          Wind-Up Knight
          • ATK:

          • 1800

          • DEF:

          • 1200


          When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.


          1 cardWind-Up Magician 1 cardWind-Up Magician
          Wind-Up Magician
          FIRE 4
          Wind-Up Magician
          • ATK:

          • 600

          • DEF:

          • 1800


          If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


          1 cardWind-Up Rabbit 1 cardWind-Up Rabbit
          Wind-Up Rabbit
          EARTH 3
          Wind-Up Rabbit
          • ATK:

          • 1400

          • DEF:

          • 600


          (Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


          1 cardWind-Up Shark 1 cardWind-Up Shark
          Wind-Up Shark
          WATER 4
          Wind-Up Shark
          • ATK:

          • 1500

          • DEF:

          • 1300


          When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.


          1 cardWind-Up Snail 1 cardWind-Up Snail
          Wind-Up Snail
          WATER 2
          Wind-Up Snail
          • ATK:

          • 100

          • DEF:

          • 2000


          During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.


          3 cardWind-Up Soldier 3 cardWind-Up Soldier
          Wind-Up Soldier
          EARTH 4
          Wind-Up Soldier
          • ATK:

          • 1800

          • DEF:

          • 1200


          During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.


          1 cardWind-Up Warrior 1 cardWind-Up Warrior
          Wind-Up Warrior
          EARTH 4
          Wind-Up Warrior
          • ATK:

          • 1200

          • DEF:

          • 1800


          You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.


          1 cardAngel Trumpeter 1 cardAngel Trumpeter
          Angel Trumpeter
          EARTH 4
          Angel Trumpeter
          • ATK:

          • 1900

          • DEF:

          • 1600


          This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.


          1 cardClock Resonator 1 cardClock Resonator
          Clock Resonator
          EARTH 3
          Clock Resonator
          • ATK:

          • 1200

          • DEF:

          • 600


          Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.


          1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
          Ghost Ogre & Snow Rabbit
          LIGHT 3
          Ghost Ogre & Snow Rabbit
          • ATK:

          • 0

          • DEF:

          • 1800


          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


          1 cardIncredible Ecclesia, the Virtuous 1 cardIncredible Ecclesia, the Virtuous
          Incredible Ecclesia, the Virtuous
          LIGHT 4
          Incredible Ecclesia, the Virtuous
          • ATK:

          • 1500

          • DEF:

          • 1500


          If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


          1 cardT.G. Jet Falcon 1 cardT.G. Jet Falcon
          T.G. Jet Falcon
          WIND 3
          T.G. Jet Falcon
          • ATK:

          • 1400

          • DEF:

          • 1200


          If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.


          1 cardAttraffic Control 1 cardAttraffic Control
          Attraffic Control
          Spell Continuous
          Attraffic Control

            If your opponent controls 3 or more monsters, they cannot declare an attack.


            1 cardBig Bang Shot 1 cardBig Bang Shot
            Big Bang Shot
            Spell Equip
            Big Bang Shot

              The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.


              1 cardBook of Moon 1 cardBook of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                1 cardChange of Heart
                1 cardChange of Heart
                Change of Heart
                Spell Normal
                Change of Heart

                  Target 1 monster your opponent controls; take control of it until the End Phase.


                  1 cardDouble Summon 1 cardDouble Summon
                  Double Summon
                  Spell Normal
                  Double Summon

                    You can conduct 2 Normal Summons/Sets this turn, not just 1.


                    1 cardGalaxy Wave 1 cardGalaxy Wave
                    Galaxy Wave
                    Spell Continuous
                    Galaxy Wave

                      Each time you Xyz Summon: Inflict 500 damage to your opponent.


                      1 cardHammer Shot 1 cardHammer Shot
                      Hammer Shot
                      Spell Normal
                      Hammer Shot

                        Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


                        1 cardLucky Iron Axe 1 cardLucky Iron Axe
                        Lucky Iron Axe
                        Spell Equip
                        Lucky Iron Axe

                          The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.


                          1 cardMirror of the Ice Barrier 1 cardMirror of the Ice Barrier
                          Mirror of the Ice Barrier
                          Spell Quick
                          Mirror of the Ice Barrier

                            During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.


                            1 cardMonster Reborn
                            1 cardMonster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.




                              Tag(s):

                              2 cardMystical Space Typhoon
                              2 cardMystical Space Typhoon
                              Mystical Space Typhoon
                              Spell Quick
                              Mystical Space Typhoon

                                Target 1 Spell/Trap on the field; destroy that target.


                                1 cardPot of Avarice 1 cardPot of Avarice
                                Pot of Avarice
                                Spell Normal
                                Pot of Avarice

                                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                  Tag(s):

                                  1 cardPot of Duality
                                  1 cardPot of Duality
                                  Pot of Duality
                                  Spell Normal
                                  Pot of Duality

                                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                    Tag(s):

                                    1 cardTwin Twisters 1 cardTwin Twisters
                                    Twin Twisters
                                    Spell Quick
                                    Twin Twisters

                                      Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                      1 cardUnited We Stand
                                      1 cardUnited We Stand
                                      United We Stand
                                      Spell Equip
                                      United We Stand

                                        The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                        1 cardWeights & Zenmaisures 1 cardWeights & Zenmaisures
                                        Weights & Zenmaisures
                                        Spell Normal
                                        Weights & Zenmaisures

                                          Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.


                                          1 cardWind-Up Factory 1 cardWind-Up Factory
                                          Wind-Up Factory
                                          Spell Continuous
                                          Wind-Up Factory

                                            Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.


                                            1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                            Bottomless Trap Hole
                                            Trap Normal
                                            Bottomless Trap Hole

                                              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                              1 cardImpenetrable Attack 1 cardImpenetrable Attack
                                              Impenetrable Attack
                                              Trap Normal
                                              Impenetrable Attack

                                                During the Battle Phase, activate 1 of these effects. ● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ● You take no battle damage during this Battle Phase.


                                                1 cardMirror Force
                                                1 cardMirror Force
                                                Mirror Force
                                                Trap Normal
                                                Mirror Force

                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                  1 cardNordic Relic Laevateinn 1 cardNordic Relic Laevateinn
                                                  Nordic Relic Laevateinn
                                                  Trap Normal
                                                  Nordic Relic Laevateinn

                                                    Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.


                                                    2 cardOverwind 2 cardOverwind
                                                    Overwind
                                                    Trap Normal
                                                    Overwind

                                                      Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.


                                                      1 cardSolemn Judgment 1 cardSolemn Judgment
                                                      Solemn Judgment
                                                      Trap Counter
                                                      Solemn Judgment

                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        1 cardSolemn Warning 1 cardSolemn Warning
                                                        Solemn Warning
                                                        Trap Counter
                                                        Solemn Warning

                                                          When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                          Tag(s):

                                                          1 cardZenmaiday 1 cardZenmaiday
                                                          Zenmaiday
                                                          Trap Continuous
                                                          Zenmaiday

                                                            Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain.


                                                            1 cardZenmailstrom 1 cardZenmailstrom
                                                            Zenmailstrom
                                                            Trap Normal
                                                            Zenmailstrom

                                                              Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.


                                                              1 cardZenmairch 1 cardZenmairch
                                                              Zenmairch
                                                              Trap Normal
                                                              Zenmairch

                                                                Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.


                                                                1 cardWind-Up Zenmaintenance 1 cardWind-Up Zenmaintenance
                                                                Wind-Up Zenmaintenance
                                                                LIGHT
                                                                Wind-Up Zenmaintenance
                                                                • ATK:

                                                                • 1800

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.


                                                                1 cardAncient Fairy Dragon
                                                                1 cardAncient Fairy Dragon
                                                                Ancient Fairy Dragon
                                                                LIGHT 7
                                                                Ancient Fairy Dragon
                                                                • ATK:

                                                                • 2100

                                                                • DEF:

                                                                • 3000


                                                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                                1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                                Black Rose Dragon
                                                                FIRE 7
                                                                Black Rose Dragon
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1800


                                                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                1 cardBlack Rose Moonlight Dragon 1 cardBlack Rose Moonlight Dragon
                                                                Black Rose Moonlight Dragon
                                                                LIGHT 7
                                                                Black Rose Moonlight Dragon
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1800


                                                                1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                                                1 cardDespian Luluwalilith 1 cardDespian Luluwalilith
                                                                Despian Luluwalilith
                                                                LIGHT 12
                                                                Despian Luluwalilith
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2500


                                                                1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.


                                                                1 cardSeven Swords Warrior 1 cardSeven Swords Warrior
                                                                Seven Swords Warrior
                                                                EARTH 7
                                                                Seven Swords Warrior
                                                                • ATK:

                                                                • 2300

                                                                • DEF:

                                                                • 1800


                                                                1 Tuner + 1 or more non-Tuner monsters Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.


                                                                1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                                Trishula, Dragon of the Ice Barrier
                                                                WATER 9
                                                                Trishula, Dragon of the Ice Barrier
                                                                • ATK:

                                                                • 2700

                                                                • DEF:

                                                                • 2000


                                                                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                                1 cardTrishula, Zero Dragon of the Ice Barrier 1 cardTrishula, Zero Dragon of the Ice Barrier
                                                                Trishula, Zero Dragon of the Ice Barrier
                                                                WATER 11
                                                                Trishula, Zero Dragon of the Ice Barrier
                                                                • ATK:

                                                                • 2700

                                                                • DEF:

                                                                • 2000


                                                                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                                                1 cardDark Rebellion Xyz Dragon 1 cardDark Rebellion Xyz Dragon
                                                                Dark Rebellion Xyz Dragon
                                                                DARK
                                                                Dark Rebellion Xyz Dragon
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                                1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                                Number 39: Utopia
                                                                LIGHT
                                                                Number 39: Utopia
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                1 cardNumber 82: Heartlandraco 1 cardNumber 82: Heartlandraco
                                                                Number 82: Heartlandraco
                                                                EARTH
                                                                Number 82: Heartlandraco
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 1500


                                                                2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                                                                1 cardNumber S39: Utopia the Lightning 1 cardNumber S39: Utopia the Lightning
                                                                Number S39: Utopia the Lightning
                                                                LIGHT
                                                                Number S39: Utopia the Lightning
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                                                                1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                                Time Thief Redoer
                                                                DARK
                                                                Time Thief Redoer
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 2000


                                                                2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                                1 cardWind-Up Arsenal Zenmaioh 1 cardWind-Up Arsenal Zenmaioh
                                                                Wind-Up Arsenal Zenmaioh
                                                                WIND
                                                                Wind-Up Arsenal Zenmaioh
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 1900


                                                                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.


                                                                1 cardWind-Up Zenmaister 1 cardWind-Up Zenmaister
                                                                Wind-Up Zenmaister
                                                                EARTH
                                                                Wind-Up Zenmaister
                                                                • ATK:

                                                                • 1900

                                                                • DEF:

                                                                • 1500


                                                                2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.



                                                                WIND-UP Decks in OCG








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