Volcanic Deck Breakdown

Cards Usage Statistic

Main Deck

Awakening of the Possessed - Greater Inari Fire
Awakening of the Possessed - Greater Inari Fire
Awakening of the Possessed - Greater Inari Fire
FIRE 5
Awakening of the Possessed - Greater Inari Fire
  • ATK:

  • 2000

  • DEF:

  • 200


You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn. ● When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice). ● If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Volcanic Emperor
Volcanic Emperor
Volcanic Emperor
FIRE 8
Volcanic Emperor
  • ATK:

  • 3100

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.

Volcanic Rimfire
Volcanic Rimfire
Volcanic Rimfire
FIRE 1
Volcanic Rimfire
  • ATK:

  • 300

  • DEF:

  • 0


If this card is sent to the GY: You can activate 1 of these effects (but you can only use each effect of "Volcanic Rimfire" once per turn); ● Banish this card from your GY, and if you do, send 1 "Volcanic" monster from your Deck to the GY, except "Volcanic Rimfire". ● Banish 1 "Blaze Accelerator" card from your face-up field or GY, and if you do, place 1 "Blaze Accelerator" Continuous Spell/Trap from your hand or Deck face-up on your field.

Volcanic Shell
Volcanic Shell
Volcanic Shell
FIRE 1
Volcanic Shell
  • ATK:

  • 100

  • DEF:

  • 0


Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.

Volcanic Trooper
Volcanic Trooper
Volcanic Trooper
FIRE 3
Volcanic Trooper
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 "Volcanic" card from your Deck to your hand, except "Volcanic Trooper". You can discard 1 card; Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only use each effect of "Volcanic Trooper" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Blaze Accelerator
Blaze Accelerator
Blaze Accelerator
Spell Continuous
Blaze Accelerator

    You can target 1 monster your opponent controls; send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard, and if you do, destroy that target. You cannot declare an attack during the turn you activate this effect.

    Bonfire
    Bonfire
    Bonfire
    Spell Normal
    Bonfire

      Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

      Called by the Grave
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        Cosmic Cyclone
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

          Crossout Designator
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



            Tag(s):

            Fire Ejection
            Fire Ejection
            Fire Ejection
            Spell Normal
            Fire Ejection

              Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects. ● Inflict damage to your opponent equal to its Level x 100. ● Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only activate 1 "Fire Ejection" per turn.

              Harpie's Feather Duster
              Harpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.



                Tag(s):

                Lightning Storm
                Lightning Storm
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                  Tag(s):

                  Super Polymerization
                  Super Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                    Tag(s):

                    Volcanic Blaze Accelerator
                    Volcanic Blaze Accelerator
                    Volcanic Blaze Accelerator
                    Spell Continuous
                    Volcanic Blaze Accelerator

                      Activate this card by sending 1 "Blaze Accelerator" from your hand, Deck, or face-up field to the GY. You can only control 1 "Volcanic Blaze Accelerator". Once per turn, during your Main Phase: You can Special Summon 1 "Volcanic" monster from your hand. Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy that monster.

                      Dominus Impulse
                      Dominus Impulse
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                        Evenly Matched
                        Evenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                          Red Reboot
                          Red Reboot
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                            Solemn Judgment
                            Solemn Judgment
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                              Tag(s):

                              Spiritual Fire Art - Kurenai
                              Spiritual Fire Art - Kurenai
                              Spiritual Fire Art - Kurenai
                              Trap Normal
                              Spiritual Fire Art - Kurenai

                                Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.

                                Volcanic Emission
                                Volcanic Emission
                                Volcanic Emission
                                Trap Normal
                                Volcanic Emission

                                  Activate 1 of these effects (but you can only use each effect of "Volcanic Emission" once per turn); ● Take 1 "Volcanic" monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase. ● Target 1 Pyro monster on the field; inflict damage to your opponent equal to that monster's original ATK, or if you targeted a monster you control, the damage is halved.

                                  Extra Deck

                                  Garura, Wings of Resonant Life
                                  Garura, Wings of Resonant Life
                                  Garura, Wings of Resonant Life
                                  DARK 6
                                  Garura, Wings of Resonant Life
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2400


                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                  Mudragon of the Swamp
                                  Mudragon of the Swamp
                                  Mudragon of the Swamp
                                  WATER 4
                                  Mudragon of the Swamp
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1600


                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                  Accesscode Talker
                                  Accesscode Talker
                                  Accesscode Talker
                                  DARK
                                  Accesscode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom


                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                  Tag(s):

                                  Amphibious Swarmship Amblowhale
                                  Amphibious Swarmship Amblowhale
                                  Amphibious Swarmship Amblowhale
                                  FIRE
                                  Amphibious Swarmship Amblowhale
                                  • ATK:

                                  • 2600

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom

                                  Bottom-Right


                                  2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.

                                  Hiita the Fire Charmer, Ablaze
                                  Hiita the Fire Charmer, Ablaze
                                  Hiita the Fire Charmer, Ablaze
                                  FIRE
                                  Hiita the Fire Charmer, Ablaze
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                                  I:P Masquerena
                                  I:P Masquerena
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                  Linkuriboh
                                  Linkuriboh
                                  Linkuriboh
                                  DARK
                                  Linkuriboh
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                  Promethean Princess, Bestower of Flames
                                  Promethean Princess, Bestower of Flames
                                  Promethean Princess, Bestower of Flames
                                  FIRE
                                  Promethean Princess, Bestower of Flames
                                  • ATK:

                                  • 2700

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                                  Relinquished Anima
                                  Relinquished Anima
                                  Relinquished Anima
                                  DARK
                                  Relinquished Anima
                                  • ATK:

                                  • 0

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                                  S:P Little Knight
                                  S:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                  Salamangreat Raging Phoenix
                                  Salamangreat Raging Phoenix
                                  Salamangreat Raging Phoenix
                                  FIRE
                                  Salamangreat Raging Phoenix
                                  • ATK:

                                  • 2800

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.

                                  Salamangreat Sunlight Wolf
                                  Salamangreat Sunlight Wolf
                                  Salamangreat Sunlight Wolf
                                  FIRE
                                  Salamangreat Sunlight Wolf
                                  • ATK:

                                  • 1800

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.

                                  Main: 55

                                  2 cardFire Trooper 2 cardFire Trooper
                                  Fire Trooper
                                  FIRE 3
                                  Fire Trooper
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1000


                                  When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.


                                  1 cardFirestorm Prominence 1 cardFirestorm Prominence
                                  Firestorm Prominence
                                  FIRE 7
                                  Firestorm Prominence
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1500


                                  When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters.


                                  1 cardFox Fire 1 cardFox Fire
                                  Fox Fire
                                  FIRE 2
                                  Fox Fire
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 200


                                  During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.


                                  1 cardInfernal Flame Emperor 1 cardInfernal Flame Emperor
                                  Infernal Flame Emperor
                                  FIRE 9
                                  Infernal Flame Emperor
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1600


                                  This card cannot be Special Summoned. When this card is Tribute Summoned, you can remove from play up to 5 FIRE monsters in your Graveyard. Destroy a number of Spell/Trap Cards on the field equal to the number of monsters removed from play for this effect.


                                  3 cardInferno 3 cardInferno
                                  Inferno
                                  FIRE 4
                                  Inferno
                                  • ATK:

                                  • 1100

                                  • DEF:

                                  • 1900


                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.


                                  1 cardInvasion of Flames 1 cardInvasion of Flames
                                  Invasion of Flames
                                  FIRE 3
                                  Invasion of Flames
                                  • ATK:

                                  • 1300

                                  • DEF:

                                  • 1200


                                  When this card is Normal Summoned successfully, no Trap Cards can be activated.


                                  1 cardLittle Chimera 1 cardLittle Chimera
                                  Little Chimera
                                  FIRE 2
                                  Little Chimera
                                  • ATK:

                                  • 600

                                  • DEF:

                                  • 550


                                  All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.


                                  1 cardMorphtronic Datatron 1 cardMorphtronic Datatron
                                  Morphtronic Datatron
                                  FIRE 3
                                  Morphtronic Datatron
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 600


                                  ● While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent. ● While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.


                                  1 cardRaging Flame Sprite 1 cardRaging Flame Sprite
                                  Raging Flame Sprite
                                  FIRE 3
                                  Raging Flame Sprite
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 200


                                  This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: This card gains 1000 ATK.


                                  3 cardSolar Flare Dragon 3 cardSolar Flare Dragon
                                  Solar Flare Dragon
                                  FIRE 4
                                  Solar Flare Dragon
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1000


                                  While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.


                                  1 cardSpirit of Flames 1 cardSpirit of Flames
                                  Spirit of Flames
                                  FIRE 4
                                  Spirit of Flames
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1000


                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your Graveyard. This card gains 300 ATK during your Battle Phase only.


                                  1 cardThe Thing in the Crater 1 cardThe Thing in the Crater
                                  The Thing in the Crater
                                  FIRE 4
                                  The Thing in the Crater
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1200


                                  When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.


                                  3 cardUFO Turtle 3 cardUFO Turtle
                                  UFO Turtle
                                  FIRE 4
                                  UFO Turtle
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1200


                                  When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                                  3 cardUltimate Baseball Kid 3 cardUltimate Baseball Kid
                                  Ultimate Baseball Kid
                                  FIRE 3
                                  Ultimate Baseball Kid
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 1000


                                  This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.


                                  2 cardVolcanic Counter 2 cardVolcanic Counter
                                  Volcanic Counter
                                  FIRE 3
                                  Volcanic Counter
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 1300


                                  When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.


                                  1 cardVolcanic Hammerer 1 cardVolcanic Hammerer
                                  Volcanic Hammerer
                                  FIRE 5
                                  Volcanic Hammerer
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1500


                                  Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn.


                                  2 cardVolcanic Shell 2 cardVolcanic Shell
                                  Volcanic Shell
                                  FIRE 1
                                  Volcanic Shell
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 0


                                  Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.


                                  1 cardBlazing Inpachi 1 cardBlazing Inpachi
                                  Blazing Inpachi
                                  FIRE 4
                                  Blazing Inpachi
                                  • ATK:

                                  • 1850

                                  • DEF:

                                  • 0


                                  A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.


                                  1 cardCharcoal Inpachi 1 cardCharcoal Inpachi
                                  Charcoal Inpachi
                                  FIRE 1
                                  Charcoal Inpachi
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 2100


                                  A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.


                                  1 cardGreat Angus 1 cardGreat Angus
                                  Great Angus
                                  FIRE 4
                                  Great Angus
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 600


                                  A very violent beast, it is always berserk. People say that they have never seen it silent.


                                  1 cardMagna Drago 1 cardMagna Drago
                                  Magna Drago
                                  FIRE 2
                                  Magna Drago
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 600


                                  If this card inflicts battle damage to your opponent: It gains 200 ATK.


                                  1 cardBlaze Accelerator 1 cardBlaze Accelerator
                                  Blaze Accelerator
                                  Spell Continuous
                                  Blaze Accelerator

                                    You can target 1 monster your opponent controls; send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard, and if you do, destroy that target. You cannot declare an attack during the turn you activate this effect.


                                    1 cardDe-Spell 1 cardDe-Spell
                                    De-Spell
                                    Spell Normal
                                    De-Spell

                                      Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)


                                      1 cardFighting Spirit 1 cardFighting Spirit
                                      Fighting Spirit
                                      Spell Equip
                                      Fighting Spirit

                                        The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.


                                        1 cardHand Destruction 1 cardHand Destruction
                                        Hand Destruction
                                        Spell Quick
                                        Hand Destruction

                                          Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                                          1 cardMolten Destruction 1 cardMolten Destruction
                                          Molten Destruction
                                          Spell Field
                                          Molten Destruction

                                            All FIRE monsters gain 500 ATK and lose 400 DEF.


                                            1 cardRemove Trap 1 cardRemove Trap
                                            Remove Trap
                                            Spell Normal
                                            Remove Trap

                                              Select 1 face-up Trap Card on the field and destroy it.


                                              2 cardBackfire 2 cardBackfire
                                              Backfire
                                              Trap Continuous
                                              Backfire

                                                If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.


                                                1 cardCemetary Bomb 1 cardCemetary Bomb
                                                Cemetary Bomb
                                                Trap Normal
                                                Cemetary Bomb

                                                  Inflict 100 damage to your opponent for each card in their Graveyard.


                                                  1 cardDNA Transplant 1 cardDNA Transplant
                                                  DNA Transplant
                                                  Trap Continuous
                                                  DNA Transplant

                                                    Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute.


                                                    1 cardDust Tornado 1 cardDust Tornado
                                                    Dust Tornado
                                                    Trap Normal
                                                    Dust Tornado

                                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                      1 cardFiendish Chain 1 cardFiendish Chain
                                                      Fiendish Chain
                                                      Trap Continuous
                                                      Fiendish Chain

                                                        Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                        1 cardGravity Bind
                                                        1 cardGravity Bind
                                                        Gravity Bind
                                                        Trap Continuous
                                                        Gravity Bind

                                                          Level 4 or higher monsters cannot attack.


                                                          2 cardHalf or Nothing 2 cardHalf or Nothing
                                                          Half or Nothing
                                                          Trap Normal
                                                          Half or Nothing

                                                            During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. ● Halve the ATK of all monsters they currently control, until the end of the Battle Phase. ● End the Battle Phase.


                                                            1 cardKarma Cut 1 cardKarma Cut
                                                            Karma Cut
                                                            Trap Normal
                                                            Karma Cut

                                                              Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                                                              1 cardMirror Force
                                                              1 cardMirror Force
                                                              Mirror Force
                                                              Trap Normal
                                                              Mirror Force

                                                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                1 cardSakuretsu Armor 1 cardSakuretsu Armor
                                                                Sakuretsu Armor
                                                                Trap Normal
                                                                Sakuretsu Armor

                                                                  When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                  1 cardSeven Tools of the Bandit 1 cardSeven Tools of the Bandit
                                                                  Seven Tools of the Bandit
                                                                  Trap Counter
                                                                  Seven Tools of the Bandit

                                                                    When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                    2 cardSpellbinding Circle 2 cardSpellbinding Circle
                                                                    Spellbinding Circle
                                                                    Trap Continuous
                                                                    Spellbinding Circle

                                                                      Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.


                                                                      1 cardThreatening Roar 1 cardThreatening Roar
                                                                      Threatening Roar
                                                                      Trap Normal
                                                                      Threatening Roar

                                                                        Your opponent cannot declare an attack this turn.


                                                                        1 cardZoma the Spirit 1 cardZoma the Spirit
                                                                        Zoma the Spirit
                                                                        Trap Continuous
                                                                        Zoma the Spirit

                                                                          Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                                                                          ocg
                                                                          Volcanic
                                                                          5







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