Vampires Deck Breakdown

Main Deck

Apprentice Magician
Apprentice Magician
Apprentice Magician
DARK 2
Apprentice Magician
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.

Berserk Gorilla
Berserk Gorilla
Berserk Gorilla
EARTH 4
Berserk Gorilla
  • ATK:

  • 2000

  • DEF:

  • 1000


If this card is in face-up Defense Position, destroy this card. This card must attack if able.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Giant Rat
Giant Rat
Giant Rat
EARTH 4
Giant Rat
  • ATK:

  • 1400

  • DEF:

  • 1450


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in Attack Position.

Hand of Nephthys
Hand of Nephthys
Hand of Nephthys
WIND 2
Hand of Nephthys
  • ATK:

  • 600

  • DEF:

  • 600


You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.

Injection Fairy Lily
Injection Fairy Lily
Injection Fairy Lily
EARTH 3
Injection Fairy Lily
  • ATK:

  • 400

  • DEF:

  • 1500


If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.

Mobius the Frost Monarch
Mobius the Frost Monarch
Mobius the Frost Monarch
WATER 6
Mobius the Frost Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.

Pyramid Turtle
Pyramid Turtle
Pyramid Turtle
EARTH 4
Pyramid Turtle
  • ATK:

  • 1200

  • DEF:

  • 1400


When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.

Ryu Kokki
Ryu Kokki
Ryu Kokki
DARK 6
Ryu Kokki
  • ATK:

  • 2400

  • DEF:

  • 2000


At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.

Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
FIRE 8
Sacred Phoenix of Nephthys
  • ATK:

  • 2400

  • DEF:

  • 1600


Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Tribe-Infecting Virus
Tribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.

Vampire Lord
Vampire Lord
Vampire Lord
DARK 5
Vampire Lord
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.

Zaborg the Thunder Monarch
Zaborg the Thunder Monarch
Zaborg the Thunder Monarch
LIGHT 5
Zaborg the Thunder Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.

Zombyra the Dark
Zombyra the Dark
Zombyra the Dark
DARK 4
Zombyra the Dark
  • ATK:

  • 2100

  • DEF:

  • 500


This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Tsukuyomi
Tsukuyomi
Tsukuyomi
DARK 4
Tsukuyomi
  • ATK:

  • 1100

  • DEF:

  • 1400


Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Book of Life
Book of Life
Book of Life
Spell Normal
Book of Life

    Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.

    Brain Control
    Brain Control
    Brain Control
    Spell Normal
    Brain Control

      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

      Creature Swap
      Creature Swap
      Creature Swap
      Spell Normal
      Creature Swap

        Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.

        Delinquent Duo
        Delinquent Duo
        Delinquent Duo
        Spell Normal
        Delinquent Duo

          Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

          Graceful Charity
          Graceful Charity
          Graceful Charity
          Spell Normal
          Graceful Charity

            Draw 3 cards, then discard 2 cards.

            Heavy Storm
            Heavy Storm
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.

              Mind Control
              Mind Control
              Mind Control
              Spell Normal
              Mind Control

                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

                Mystical Space Typhoon
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.

                  Nobleman of Crossout
                  Nobleman of Crossout
                  Nobleman of Crossout
                  Spell Normal
                  Nobleman of Crossout

                    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                    Pot of Greed
                    Pot of Greed
                    Pot of Greed
                    Spell Normal
                    Pot of Greed

                      Draw 2 cards.



                      Tag(s):

                      Premature Burial
                      Premature Burial
                      Premature Burial
                      Spell Equip
                      Premature Burial

                        Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

                        Snatch Steal
                        Snatch Steal
                        Snatch Steal
                        Spell Equip
                        Snatch Steal

                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                          Swords of Revealing Light
                          Swords of Revealing Light
                          Swords of Revealing Light
                          Spell Normal
                          Swords of Revealing Light

                            After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                            Tribute to the Doomed
                            Tribute to the Doomed
                            Tribute to the Doomed
                            Spell Normal
                            Tribute to the Doomed

                              Discard 1 card, then target 1 monster on the field; destroy it.

                              Call of the Haunted
                              Call of the Haunted
                              Call of the Haunted
                              Trap Continuous
                              Call of the Haunted

                                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                                Dust Tornado
                                Dust Tornado
                                Dust Tornado
                                Trap Normal
                                Dust Tornado

                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                                  Mirror Force
                                  Mirror Force
                                  Mirror Force
                                  Trap Normal
                                  Mirror Force

                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                                    Ring of Destruction
                                    Ring of Destruction
                                    Ring of Destruction
                                    Trap Normal
                                    Ring of Destruction

                                      During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                                      Royal Decree
                                      Royal Decree
                                      Royal Decree
                                      Trap Continuous
                                      Royal Decree

                                        Negate all other Trap effects on the field.

                                        Sakuretsu Armor
                                        Sakuretsu Armor
                                        Sakuretsu Armor
                                        Trap Normal
                                        Sakuretsu Armor

                                          When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

                                          Skill Drain
                                          Skill Drain
                                          Skill Drain
                                          Trap Continuous
                                          Skill Drain

                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                            Torrential Tribute
                                            Torrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.

                                              Main: 60 Extra: 15

                                              1 cardDogoran, the Mad Flame Kaiju 1 cardDogoran, the Mad Flame Kaiju
                                              Dogoran, the Mad Flame Kaiju
                                              FIRE 8
                                              Dogoran, the Mad Flame Kaiju
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 1200


                                              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                                              1 cardDroll & Lock Bird
                                              1 cardDroll & Lock Bird
                                              Droll & Lock Bird
                                              WIND 1
                                              Droll & Lock Bird
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                              2 cardHa-Re the Sword Mikanko 2 cardHa-Re the Sword Mikanko
                                              Ha-Re the Sword Mikanko
                                              FIRE 3
                                              Ha-Re the Sword Mikanko
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                                              3 cardHu-Li the Jewel Mikanko 3 cardHu-Li the Jewel Mikanko
                                              Hu-Li the Jewel Mikanko
                                              WIND 3
                                              Hu-Li the Jewel Mikanko
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                                              1 cardJizukiru, the Star Destroying Kaiju 1 cardJizukiru, the Star Destroying Kaiju
                                              Jizukiru, the Star Destroying Kaiju
                                              LIGHT 10
                                              Jizukiru, the Star Destroying Kaiju
                                              • ATK:

                                              • 3300

                                              • DEF:

                                              • 2600


                                              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                                              1 cardLava Golem 1 cardLava Golem
                                              Lava Golem
                                              FIRE 8
                                              Lava Golem
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                              1 cardMaxx "C"
                                              1 cardMaxx "C"
                                              Maxx "C"
                                              EARTH 2
                                              Maxx "C"
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 200


                                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                              2 cardMulcharmy Fuwalos 2 cardMulcharmy Fuwalos
                                              Mulcharmy Fuwalos
                                              WIND 4
                                              Mulcharmy Fuwalos
                                              • ATK:

                                              • 100

                                              • DEF:

                                              • 600


                                              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                              1 cardMulcharmy Purulia 1 cardMulcharmy Purulia
                                              Mulcharmy Purulia
                                              WATER 4
                                              Mulcharmy Purulia
                                              • ATK:

                                              • 100

                                              • DEF:

                                              • 600


                                              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                              1 cardNi-Ni the Mirror Mikanko 1 cardNi-Ni the Mirror Mikanko
                                              Ni-Ni the Mirror Mikanko
                                              WATER 3
                                              Ni-Ni the Mirror Mikanko
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


                                              1 cardSanaki the Mikanko Devotee 1 cardSanaki the Mikanko Devotee
                                              Sanaki the Mikanko Devotee
                                              EARTH 3
                                              Sanaki the Mikanko Devotee
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              You can target 1 "Mikanko" card you control; return it to the hand. If an Equip Card becomes equipped to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.


                                              1 cardThe Winged Dragon of Ra - Sphere Mode 1 cardThe Winged Dragon of Ra - Sphere Mode
                                              The Winged Dragon of Ra - Sphere Mode
                                              DIVINE 10
                                              The Winged Dragon of Ra - Sphere Mode
                                              • ATK:

                                              • -1

                                              • DEF:

                                              • -1


                                              Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                                              1 cardThunder King, the Lightningstrike Kaiju 1 cardThunder King, the Lightningstrike Kaiju
                                              Thunder King, the Lightningstrike Kaiju
                                              LIGHT 9
                                              Thunder King, the Lightningstrike Kaiju
                                              • ATK:

                                              • 3300

                                              • DEF:

                                              • 2100


                                              You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                                              3 cardOhime the Manifested Mikanko 3 cardOhime the Manifested Mikanko
                                              Ohime the Manifested Mikanko
                                              LIGHT 6
                                              Ohime the Manifested Mikanko
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                                              2 cardAsh Blossom & Joyous Spring
                                              2 cardAsh Blossom & Joyous Spring
                                              Ash Blossom & Joyous Spring
                                              FIRE 3
                                              Ash Blossom & Joyous Spring
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 1800


                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                              2 cardDiviner of the Herald 2 cardDiviner of the Herald
                                              Diviner of the Herald
                                              LIGHT 2
                                              Diviner of the Herald
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 300


                                              If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


                                              2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                                              Ghost Belle & Haunted Mansion
                                              EARTH 3
                                              Ghost Belle & Haunted Mansion
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 1800


                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                              1 cardCalled by the Grave
                                              1 cardCalled by the Grave
                                              Called by the Grave
                                              Spell Quick
                                              Called by the Grave

                                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                Tag(s):

                                                1 cardCrossout Designator
                                                1 cardCrossout Designator
                                                Crossout Designator
                                                Spell Quick
                                                Crossout Designator

                                                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                  Tag(s):

                                                  1 cardDouble-Edged Sword 1 cardDouble-Edged Sword
                                                  Double-Edged Sword
                                                  Spell Equip
                                                  Double-Edged Sword

                                                    You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


                                                    1 cardHarpie's Feather Duster
                                                    1 cardHarpie's Feather Duster
                                                    Harpie's Feather Duster
                                                    Spell Normal
                                                    Harpie's Feather Duster

                                                      Destroy all Spell and Trap Cards your opponent controls.




                                                      Tag(s):

                                                      1 cardInterrupted Kaiju Slumber 1 cardInterrupted Kaiju Slumber
                                                      Interrupted Kaiju Slumber
                                                      Spell Normal
                                                      Interrupted Kaiju Slumber

                                                        Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                                                        3 cardLightning Storm 3 cardLightning Storm
                                                        Lightning Storm
                                                        Spell Normal
                                                        Lightning Storm

                                                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                          Tag(s):

                                                          1 cardMikanko Dance - Mayowashidori 1 cardMikanko Dance - Mayowashidori
                                                          Mikanko Dance - Mayowashidori
                                                          Spell Equip
                                                          Mikanko Dance - Mayowashidori

                                                            The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                                            1 cardMikanko Fire Dance 1 cardMikanko Fire Dance
                                                            Mikanko Fire Dance
                                                            Spell Equip
                                                            Mikanko Fire Dance

                                                              Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                                              1 cardMikanko Purification Dance 1 cardMikanko Purification Dance
                                                              Mikanko Purification Dance
                                                              Spell Equip
                                                              Mikanko Purification Dance

                                                                Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.


                                                                1 cardMikanko Reflection Rondo 1 cardMikanko Reflection Rondo
                                                                Mikanko Reflection Rondo
                                                                Spell Equip
                                                                Mikanko Reflection Rondo

                                                                  Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                                                                  2 cardMikanko Shinbu - Noble Twins 2 cardMikanko Shinbu - Noble Twins
                                                                  Mikanko Shinbu - Noble Twins
                                                                  Spell Normal
                                                                  Mikanko Shinbu - Noble Twins

                                                                    Send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Shinbu - Noble Twins", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Shinbu - Noble Twins". You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Shinbu - Noble Twins" effect per turn, and only once that turn.


                                                                    2 cardMikanko Water Arabesque 2 cardMikanko Water Arabesque
                                                                    Mikanko Water Arabesque
                                                                    Spell Equip
                                                                    Mikanko Water Arabesque

                                                                      The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                                                      2 cardPot of Extravagance
                                                                      2 cardPot of Extravagance
                                                                      Pot of Extravagance
                                                                      Spell Normal
                                                                      Pot of Extravagance

                                                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                                        Tag(s):

                                                                        1 cardPot of Prosperity
                                                                        1 cardPot of Prosperity
                                                                        Pot of Prosperity
                                                                        Spell Normal
                                                                        Pot of Prosperity

                                                                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                          Tag(s):

                                                                          3 cardPreparation of Rites 3 cardPreparation of Rites
                                                                          Preparation of Rites
                                                                          Spell Normal
                                                                          Preparation of Rites

                                                                            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                                            2 cardThe Great Mikanko Ceremony 2 cardThe Great Mikanko Ceremony
                                                                            The Great Mikanko Ceremony
                                                                            Spell Quick
                                                                            The Great Mikanko Ceremony

                                                                              Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                                              3 cardTriple Tactics Talent
                                                                              3 cardTriple Tactics Talent
                                                                              Triple Tactics Talent
                                                                              Spell Normal
                                                                              Triple Tactics Talent

                                                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                Tag(s):

                                                                                1 cardMikanko Rivalry 1 cardMikanko Rivalry
                                                                                Mikanko Rivalry
                                                                                Trap Normal
                                                                                Mikanko Rivalry

                                                                                  If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                                                  1 cardMikanko Spiritwalk 1 cardMikanko Spiritwalk
                                                                                  Mikanko Spiritwalk
                                                                                  Trap Normal
                                                                                  Mikanko Spiritwalk

                                                                                    Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                                                    1 cardRed Reboot
                                                                                    1 cardRed Reboot
                                                                                    Red Reboot
                                                                                    Trap Counter
                                                                                    Red Reboot

                                                                                      When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                                      1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                                                                      The Black Goat Laughs
                                                                                      Trap Normal
                                                                                      The Black Goat Laughs

                                                                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                        3 cardWaking the Dragon 3 cardWaking the Dragon
                                                                                        Waking the Dragon
                                                                                        Trap Normal
                                                                                        Waking the Dragon

                                                                                          If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                                                                          1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                                                          Elder Entity N'tss
                                                                                          LIGHT 4
                                                                                          Elder Entity N'tss
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 1200


                                                                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                          2 cardThe Last Warrior from Another Planet 2 cardThe Last Warrior from Another Planet
                                                                                          The Last Warrior from Another Planet
                                                                                          EARTH 7
                                                                                          The Last Warrior from Another Planet
                                                                                          • ATK:

                                                                                          • 2350

                                                                                          • DEF:

                                                                                          • 2300


                                                                                          "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                                          1 cardLyna the Light Charmer, Lustrous 1 cardLyna the Light Charmer, Lustrous
                                                                                          Lyna the Light Charmer, Lustrous
                                                                                          LIGHT
                                                                                          Lyna the Light Charmer, Lustrous
                                                                                          • ATK:

                                                                                          • 1850

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                                                          1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                                                                                          Promethean Princess, Bestower of Flames
                                                                                          FIRE
                                                                                          Promethean Princess, Bestower of Flames
                                                                                          • ATK:

                                                                                          • 2700

                                                                                          • LINK-3

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Right

                                                                                          Bottom


                                                                                          2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                                                          1 cardS:P Little Knight
                                                                                          1 cardS:P Little Knight
                                                                                          S:P Little Knight
                                                                                          DARK
                                                                                          S:P Little Knight
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Right


                                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                          1 cardSalamangreat Raging Phoenix 1 cardSalamangreat Raging Phoenix
                                                                                          Salamangreat Raging Phoenix
                                                                                          FIRE
                                                                                          Salamangreat Raging Phoenix
                                                                                          • ATK:

                                                                                          • 2800

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Bottom-Left

                                                                                          Bottom

                                                                                          Bottom-Right


                                                                                          2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                                                                                          1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                                                                          Worldsea Dragon Zealantis
                                                                                          WATER
                                                                                          Worldsea Dragon Zealantis
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Left

                                                                                          Right

                                                                                          Bottom


                                                                                          1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                                                          1 cardHerald of the Arc Light
                                                                                          1 cardHerald of the Arc Light
                                                                                          Herald of the Arc Light
                                                                                          LIGHT 4
                                                                                          Herald of the Arc Light
                                                                                          • ATK:

                                                                                          • 600

                                                                                          • DEF:

                                                                                          • 1000


                                                                                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                          LIGHT
                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • DEF:

                                                                                          • 3000


                                                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                          Tag(s):

                                                                                          1 cardRaidraptor - Rising Rebellion Falcon 1 cardRaidraptor - Rising Rebellion Falcon
                                                                                          Raidraptor - Rising Rebellion Falcon
                                                                                          DARK
                                                                                          Raidraptor - Rising Rebellion Falcon
                                                                                          • ATK:

                                                                                          • 4000

                                                                                          • DEF:

                                                                                          • 3500


                                                                                          5 Level 13 Winged Beast monsters Unaffected by other cards' effects. If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then if this card has 3 or more "Raidraptor" Xyz Monsters with different names as material, inflict damage to your opponent equal to the combined original ATK of the destroyed monsters. Once per turn: You can detach 3 materials from this card, then target 1 "Raidraptor" Xyz Monster in your GY; this card gains that monster's effects until the End Phase.


                                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                          DARK
                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                          • ATK:

                                                                                          • 2900

                                                                                          • DEF:

                                                                                          • 2900


                                                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                          3 cardUzuhime the Manifested Mikanko 3 cardUzuhime the Manifested Mikanko
                                                                                          Uzuhime the Manifested Mikanko
                                                                                          LIGHT
                                                                                          Uzuhime the Manifested Mikanko
                                                                                          • ATK:

                                                                                          • 0

                                                                                          • DEF:

                                                                                          • 0


                                                                                          2 Level 3 "Mikanko" monsters If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.


                                                                                          ocg
                                                                                          Vampires
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