Vampires Deck Breakdown

Cards Usage Statistic

Main Deck

Changshi the Spiridao
Changshi the Spiridao
Changshi the Spiridao
DARK 6
Changshi the Spiridao
  • ATK:

  • 2000

  • DEF:

  • 0


During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.

Pumpking the King of Grave Ghosts
Pumpking the King of Grave Ghosts
Pumpking the King of Grave Ghosts
DARK 6
Pumpking the King of Grave Ghosts
  • ATK:

  • 1950

  • DEF:

  • 2600


You can reveal this card in your hand; Set 1 "Call of the Haunted" from your Deck or GY, and if you do, discard 1 card. That Set card can be activated this turn. If this card is Special Summoned: You can Special Summon 1 Level 6 Zombie monster from your Deck, except with 1950 ATK, also you cannot Special Summon from the hand or GY for the rest of this turn, except Zombie monsters. You can only use each effect of "Pumpking the King of Grave Ghosts" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Delta of Invitation
    Delta of Invitation
    Delta of Invitation
    Spell Field
    Delta of Invitation

      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

      Ectoplasmic Fortification
      Ectoplasmic Fortification
      Ectoplasmic Fortification
      Spell Normal
      Ectoplasmic Fortification

        Activate 1 of these effects; ● If you control no monsters: Add 1 Level 6 Zombie monster or 1 "Call of the Forgotten" from your Deck to your hand. ● Zombie monsters you control gain 400 ATK, then you can draw cards equal to the number of "Call of the Haunted" you control. You can only activate 1 "Ectoplasmic Fortification" per turn.

        Terraforming
        Terraforming
        Terraforming
        Spell Normal
        Terraforming

          Add 1 Field Spell from your Deck to your hand.



          Tag(s):

          Triple Tactics Talent
          Triple Tactics Talent
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



            Tag(s):

            Vortex of Time
            Vortex of Time
            Vortex of Time
            Spell Quick
            Vortex of Time

              When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and "Call of the Haunted" (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect. ● Heads: "Your opponent must banish 1 monster they control". ● Tails: "You must banish all monsters you control". You can only activate 1 "Vortex of Time" per turn.

              Call of the Haunted
              Call of the Haunted
              Call of the Haunted
              Trap Continuous
              Call of the Haunted

                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

                Extra Deck

                Flying Mary, the Wandering Ghost Ship
                Flying Mary, the Wandering Ghost Ship
                Flying Mary, the Wandering Ghost Ship
                WATER
                Flying Mary, the Wandering Ghost Ship
                • ATK:

                • 0

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                Vampire Fascinator
                Vampire Fascinator
                Vampire Fascinator
                DARK
                Vampire Fascinator
                • ATK:

                • 2400

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.

                Vampire Sucker
                Vampire Sucker
                Vampire Sucker
                DARK
                Vampire Sucker
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.

                Red-Eyes Zombie Dragon Lord
                Red-Eyes Zombie Dragon Lord
                Red-Eyes Zombie Dragon Lord
                DARK 10
                Red-Eyes Zombie Dragon Lord
                • ATK:

                • 2800

                • DEF:

                • 2400


                1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.

                Immortal Dragon
                Immortal Dragon
                Immortal Dragon
                DARK 6
                Immortal Dragon
                • ATK:

                • 500

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.

                The Zombie Vampire
                The Zombie Vampire
                The Zombie Vampire
                DARK
                The Zombie Vampire
                • ATK:

                • 3000

                • DEF:

                • 2800


                2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

                Main: 57 Extra: 15

                2 cardArmy of the Haunted 2 cardArmy of the Haunted
                Army of the Haunted
                DARK 6
                Army of the Haunted
                • ATK:

                • 2400

                • DEF:

                • 0


                If you control "Call of the Haunted" and this card is in your hand or GY: You can Special Summon this card. If this card is sent to the GY: You can target 1 "Call of the Haunted" in your GY; Set it. You can only use each effect of "Army of the Haunted" once per turn.


                1 cardChangshi the Spiridao 1 cardChangshi the Spiridao
                Changshi the Spiridao
                DARK 6
                Changshi the Spiridao
                • ATK:

                • 2000

                • DEF:

                • 0


                During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


                1 cardGoblin Zombie 1 cardGoblin Zombie
                Goblin Zombie
                DARK 4
                Goblin Zombie
                • ATK:

                • 1100

                • DEF:

                • 1050


                If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.


                1 cardGreat Mammoth of the Netherworld 1 cardGreat Mammoth of the Netherworld
                Great Mammoth of the Netherworld
                DARK 6
                Great Mammoth of the Netherworld
                • ATK:

                • 2200

                • DEF:

                • 1800


                If this card is Special Summoned and you control "Call of the Haunted" or a Zombie monster, except "Great Mammoth of the Netherworld": You can target 1 card on the field; destroy it. You can only use this effect of "Great Mammoth of the Netherworld" once per turn. A Zombie Xyz Monster that has this card as material gains this effect. ● Gains 1000 ATK.


                3 cardPumpking the King of Grave Ghosts 3 cardPumpking the King of Grave Ghosts
                Pumpking the King of Grave Ghosts
                DARK 6
                Pumpking the King of Grave Ghosts
                • ATK:

                • 1950

                • DEF:

                • 2600


                You can reveal this card in your hand; Set 1 "Call of the Haunted" from your Deck or GY, and if you do, discard 1 card. That Set card can be activated this turn. If this card is Special Summoned: You can Special Summon 1 Level 6 Zombie monster from your Deck, except with 1950 ATK, also you cannot Special Summon from the hand or GY for the rest of this turn, except Zombie monsters. You can only use each effect of "Pumpking the King of Grave Ghosts" once per turn.


                1 cardStare of the Snake Hair 1 cardStare of the Snake Hair
                Stare of the Snake Hair
                DARK 6
                Stare of the Snake Hair
                • ATK:

                • 1500

                • DEF:

                • 1200


                You can discard this card; add 1 "Call of the Haunted" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; that face-up monster cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of "Stare of the Snake Hair" once per turn.


                2 cardVampire Familiar 2 cardVampire Familiar
                Vampire Familiar
                DARK 1
                Vampire Familiar
                • ATK:

                • 500

                • DEF:

                • 0


                If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


                3 cardVampire Ghost 3 cardVampire Ghost
                Vampire Ghost
                DARK 3
                Vampire Ghost
                • ATK:

                • 1500

                • DEF:

                • 0


                If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.


                2 cardVampire Retainer 2 cardVampire Retainer
                Vampire Retainer
                DARK 2
                Vampire Retainer
                • ATK:

                • 1200

                • DEF:

                • 0


                If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


                1 cardVampire Scarlet Scourge 1 cardVampire Scarlet Scourge
                Vampire Scarlet Scourge
                DARK 6
                Vampire Scarlet Scourge
                • ATK:

                • 2200

                • DEF:

                • 2200


                If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


                1 cardVampire Voivode 1 cardVampire Voivode
                Vampire Voivode
                DARK 8
                Vampire Voivode
                • ATK:

                • 2800

                • DEF:

                • 2100


                If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of "Vampire Voivode" once per turn.


                3 cardAsh Blossom & Joyous Spring
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
                Ghost Belle & Haunted Mansion
                EARTH 3
                Ghost Belle & Haunted Mansion
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                1 cardCall of the Forgotten 1 cardCall of the Forgotten
                Call of the Forgotten
                Spell Field
                Call of the Forgotten

                  When this card is activated: You can Set up to 3 "Call of the Haunted" from your Deck and/or GY, and if you do, until the end of your opponent's turn, you cannot Special Summon, except Zombie monsters, or monsters from the GY. Once per turn, if you activate "Call of the Haunted": You can target 1 monster your opponent controls; send it to the GY. You can only activate 1 "Call of the Forgotten" per turn.


                  1 cardCalled by the Grave
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    2 cardDelta of Invitation 2 cardDelta of Invitation
                    Delta of Invitation
                    Spell Field
                    Delta of Invitation

                      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                      3 cardEctoplasmic Fortification 3 cardEctoplasmic Fortification
                      Ectoplasmic Fortification
                      Spell Normal
                      Ectoplasmic Fortification

                        Activate 1 of these effects; ● If you control no monsters: Add 1 Level 6 Zombie monster or 1 "Call of the Forgotten" from your Deck to your hand. ● Zombie monsters you control gain 400 ATK, then you can draw cards equal to the number of "Call of the Haunted" you control. You can only activate 1 "Ectoplasmic Fortification" per turn.


                        3 cardForbidden Droplet 3 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          1 cardGhost Fusion 1 cardGhost Fusion
                          Ghost Fusion
                          Spell Normal
                          Ghost Fusion

                            Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent's, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 "Ghost Fusion" per turn.


                            1 cardTerraforming
                            1 cardTerraforming
                            Terraforming
                            Spell Normal
                            Terraforming

                              Add 1 Field Spell from your Deck to your hand.




                              Tag(s):

                              1 cardTriple Tactics Talent
                              1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                  3 cardVampire's Desire 3 cardVampire's Desire
                                  Vampire's Desire
                                  Spell Normal
                                  Vampire's Desire

                                    Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                    1 cardVampire's Domain 1 cardVampire's Domain
                                    Vampire's Domain
                                    Spell Continuous
                                    Vampire's Domain

                                      Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


                                      1 cardVortex of Time 1 cardVortex of Time
                                      Vortex of Time
                                      Spell Quick
                                      Vortex of Time

                                        When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and "Call of the Haunted" (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect. ● Heads: "Your opponent must banish 1 monster they control". ● Tails: "You must banish all monsters you control". You can only activate 1 "Vortex of Time" per turn.


                                        3 cardCall of the Haunted
                                        3 cardCall of the Haunted
                                        Call of the Haunted
                                        Trap Continuous
                                        Call of the Haunted

                                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                          3 cardCursed Seal of the Forbidden Spell 3 cardCursed Seal of the Forbidden Spell
                                          Cursed Seal of the Forbidden Spell
                                          Trap Counter
                                          Cursed Seal of the Forbidden Spell

                                            When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                            1 cardDeadly Zombie Breath 1 cardDeadly Zombie Breath
                                            Deadly Zombie Breath
                                            Trap Normal
                                            Deadly Zombie Breath

                                              If you control a Zombie monster and "Call of the Haunted": Target 1 monster your opponent controls; send it to the GY. If you control a Zombie monster: You can banish this card from your GY, then target 1 face-up card you control and 1 face-up card your opponent controls; send them to the GY. You can only use 1 "Deadly Zombie Breath" effect per turn, and only once that turn.


                                              3 cardEvenly Matched 3 cardEvenly Matched
                                              Evenly Matched
                                              Trap Normal
                                              Evenly Matched

                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                1 cardRivalry of Warlords
                                                1 cardRivalry of Warlords
                                                Rivalry of Warlords
                                                Trap Continuous
                                                Rivalry of Warlords

                                                  Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                  1 cardVampire Awakening 1 cardVampire Awakening
                                                  Vampire Awakening
                                                  Trap Normal
                                                  Vampire Awakening

                                                    Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                                                    1 cardVampire Domination 1 cardVampire Domination
                                                    Vampire Domination
                                                    Trap Counter
                                                    Vampire Domination

                                                      When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.


                                                      1 cardThe Duke of Demise 1 cardThe Duke of Demise
                                                      The Duke of Demise
                                                      DARK 6
                                                      The Duke of Demise
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1700


                                                      2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


                                                      1 cardFlying Mary, the Wandering Ghost Ship 1 cardFlying Mary, the Wandering Ghost Ship
                                                      Flying Mary, the Wandering Ghost Ship
                                                      WATER
                                                      Flying Mary, the Wandering Ghost Ship
                                                      • ATK:

                                                      • 0

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                                      1 cardVampire Fascinator 1 cardVampire Fascinator
                                                      Vampire Fascinator
                                                      DARK
                                                      Vampire Fascinator
                                                      • ATK:

                                                      • 2400

                                                      • LINK-3

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                                                      1 cardVampire Sucker 1 cardVampire Sucker
                                                      Vampire Sucker
                                                      DARK
                                                      Vampire Sucker
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                                      1 cardRed-Eyes Zombie Dragon Lord 1 cardRed-Eyes Zombie Dragon Lord
                                                      Red-Eyes Zombie Dragon Lord
                                                      DARK 10
                                                      Red-Eyes Zombie Dragon Lord
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2400


                                                      1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                                                      1 cardImmortal Dragon 1 cardImmortal Dragon
                                                      Immortal Dragon
                                                      DARK 6
                                                      Immortal Dragon
                                                      • ATK:

                                                      • 500

                                                      • DEF:

                                                      • 2400


                                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                                                      1 cardDhampir Vampire Sheridan 1 cardDhampir Vampire Sheridan
                                                      Dhampir Vampire Sheridan
                                                      DARK
                                                      Dhampir Vampire Sheridan
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 1000


                                                      2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                                                      1 cardInzektor Exa-Beetle 1 cardInzektor Exa-Beetle
                                                      Inzektor Exa-Beetle
                                                      DARK
                                                      Inzektor Exa-Beetle
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 1000


                                                      2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.


                                                      1 cardPilgrim Reaper 1 cardPilgrim Reaper
                                                      Pilgrim Reaper
                                                      DARK
                                                      Pilgrim Reaper
                                                      • ATK:

                                                      • -1

                                                      • DEF:

                                                      • -1


                                                      2 Level 6 monsters Gains 200 ATK/DEF for each DARK monster in the GYs. You can detach 1 material from this card; each player sends the top 5 cards from their Deck to the GY (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.


                                                      2 cardPumpking the Great Ghost King 2 cardPumpking the Great Ghost King
                                                      Pumpking the Great Ghost King
                                                      DARK
                                                      Pumpking the Great Ghost King
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 2600


                                                      2 Level 6 Zombie monsters While you control "Call of the Haunted", your opponent cannot target Zombie monsters you control with monster effects. You can only use each of the following effects of "Pumpking the Great Ghost King" once per turn. If this card is Special Summoned: You can add 1 "Call of the Haunted" or 1 card that mentions it from your Deck to your hand. You can detach 1 material from this card, then target up to 2 cards on the field; return them to the hand.


                                                      2 cardThe Undying Legion 2 cardThe Undying Legion
                                                      The Undying Legion
                                                      DARK
                                                      The Undying Legion
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 0


                                                      2 Level 7 monsters Once per turn, you can also Xyz Summon "The Undying Legion" by using 1 Rank 6 Zombie Xyz Monster you control (transfer its materials). During your opponent's Main Phase (Quick Effect): You can detach 2 materials from this card (or just 1 material if all this card's materials are Xyz Monsters), then target 1 Attack Position monster your opponent controls or 1 monster in their GY; attach it to this card. You can only use this effect of "The Undying Legion" once per turn.


                                                      1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                                      The Zombie Vampire
                                                      DARK
                                                      The Zombie Vampire
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2800


                                                      2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                                      1 cardWollow, Founder of the Drudge Dragons 1 cardWollow, Founder of the Drudge Dragons
                                                      Wollow, Founder of the Drudge Dragons
                                                      DARK
                                                      Wollow, Founder of the Drudge Dragons
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1300


                                                      2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.


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                                                      Vampires
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