Spellbook Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Spellbook of Knowledge
    Spellbook of Knowledge
    Spellbook of Knowledge
    Spell Normal
    Spellbook of Knowledge

      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

      Extra Deck

      Accesscode Talker
      Accesscode Talker
      Accesscode Talker
      DARK
      Accesscode Talker
      • ATK:

      • 2300

      • LINK-4

      Link Arrow:

      Top

      Left

      Right

      Bottom


      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



      Tag(s):

      Crowley, the First Propheseer
      Crowley, the First Propheseer
      Crowley, the First Propheseer
      DARK
      Crowley, the First Propheseer
      • ATK:

      • 1000

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.

      I:P Masquerena
      I:P Masquerena
      I:P Masquerena
      DARK
      I:P Masquerena
      • ATK:

      • 800

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

      S:P Little Knight
      S:P Little Knight
      S:P Little Knight
      DARK
      S:P Little Knight
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

      Selene, Queen of the Master Magicians
      Selene, Queen of the Master Magicians
      Selene, Queen of the Master Magicians
      LIGHT
      Selene, Queen of the Master Magicians
      • ATK:

      • 1850

      • LINK-3

      Link Arrow:

      Bottom-Left

      Bottom

      Bottom-Right


      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

      Number 104: Masquerade
      Number 104: Masquerade
      Number 104: Masquerade
      LIGHT
      Number 104: Masquerade
      • ATK:

      • 2700

      • DEF:

      • 1200


      3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

      Main: 40 Extra: 15

      3 cardConstellar Algiedi 3 cardConstellar Algiedi
      Constellar Algiedi
      LIGHT 4
      Constellar Algiedi
      • ATK:

      • 1600

      • DEF:

      • 1400


      When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.


      3 cardConstellar Caduceus 3 cardConstellar Caduceus
      Constellar Caduceus
      LIGHT 4
      Constellar Caduceus
      • ATK:

      • 1600

      • DEF:

      • 1550


      If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.


      3 cardConstellar Pollux 3 cardConstellar Pollux
      Constellar Pollux
      LIGHT 4
      Constellar Pollux
      • ATK:

      • 1700

      • DEF:

      • 600


      During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


      3 cardConstellar Sheratan 3 cardConstellar Sheratan
      Constellar Sheratan
      LIGHT 3
      Constellar Sheratan
      • ATK:

      • 700

      • DEF:

      • 1900


      When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand.


      3 cardK9 - 17 Izuna 3 cardK9 - 17 Izuna
      K9 - 17 Izuna
      EARTH 5
      K9 - 17 Izuna
      • ATK:

      • 2100

      • DEF:

      • 1600


      If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9 - #17 Izuna" once per turn. During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9 - #17 Izuna".


      1 cardK9 - ØØ Lupus 1 cardK9 - ØØ Lupus
      K9 - ØØ Lupus
      EARTH 5
      K9 - ØØ Lupus
      • ATK:

      • 2300

      • DEF:

      • 200


      During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each of the previous effects of "K9 - #ØØ Lupus" once per turn. An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects.


      2 cardMaxx "C"
      2 cardMaxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      3 cardTellarknight Altairan 3 cardTellarknight Altairan
      Tellarknight Altairan
      LIGHT 4
      Tellarknight Altairan
      • ATK:

      • 1700

      • DEF:

      • 1300


      (This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.


      3 cardTellarknight Lyran 3 cardTellarknight Lyran
      Tellarknight Lyran
      LIGHT 4
      Tellarknight Lyran
      • ATK:

      • 1200

      • DEF:

      • 1600


      (This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.


      3 cardSakitama 3 cardSakitama
      Sakitama
      LIGHT 4
      Sakitama
      • ATK:

      • 400

      • DEF:

      • 900


      Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


      3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      2 cardCalled by the Grave
      2 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        1 cardConstellar Tellarknights 1 cardConstellar Tellarknights
        Constellar Tellarknights
        Spell Continuous
        Constellar Tellarknights

          When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.


          1 cardConstellar Twinkle 1 cardConstellar Twinkle
          Constellar Twinkle
          Spell Normal
          Constellar Twinkle

            Target 1 "Constellar" monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 "Constellar" monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of "Constellar Twinkle" once per turn.


            1 cardCrossout Designator
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              1 cardK9 - EX Forced Liberation 1 cardK9 - EX Forced Liberation
              K9 - EX Forced Liberation
              Spell Quick
              K9 - EX Forced Liberation

                During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9 - EX Forced Liberation" once per turn.


                1 cardReinforcement of the Army
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    1 cardConstellar Omega 1 cardConstellar Omega
                    Constellar Omega
                    LIGHT
                    Constellar Omega
                    • ATK:

                    • 2400

                    • DEF:

                    • 500


                    2 Level 4 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.


                    1 cardConstellar Pleiades 1 cardConstellar Pleiades
                    Constellar Pleiades
                    LIGHT
                    Constellar Pleiades
                    • ATK:

                    • 2500

                    • DEF:

                    • 1500


                    2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                    1 cardCXyz N.As.Ch. Knight 1 cardCXyz N.As.Ch. Knight
                    CXyz N.As.Ch. Knight
                    WATER
                    CXyz N.As.Ch. Knight
                    • ATK:

                    • 2000

                    • DEF:

                    • 3000


                    3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                    1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                    Evilswarm Exciton Knight
                    LIGHT
                    Evilswarm Exciton Knight
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                    1 cardK9 - 17 "Ripper" 1 cardK9 - 17 "Ripper"
                    K9 - 17 "Ripper"
                    WIND
                    K9 - 17 "Ripper"
                    • ATK:

                    • 2300

                    • DEF:

                    • 1800


                    2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then, if your opponent activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9 - #17 "Ripper"" once per turn.


                    1 cardK9 - EX "Werewolf" 1 cardK9 - EX "Werewolf"
                    K9 - EX "Werewolf"
                    LIGHT
                    K9 - EX "Werewolf"
                    • ATK:

                    • 3300

                    • DEF:

                    • 2500


                    2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish 1 card your opponent controls and/or 1 card from their GY. ● Your opponent's: Look at your opponent's hand and banish 1 card from it face-up until the End Phase. You can only use this effect of "K9 - EX "Werewolf"" once per turn.


                    1 cardN.As.H. Knight 1 cardN.As.H. Knight
                    N.As.H. Knight
                    WATER
                    N.As.H. Knight
                    • ATK:

                    • 1700

                    • DEF:

                    • 2700


                    2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                    1 cardNumber 104: Masquerade 1 cardNumber 104: Masquerade
                    Number 104: Masquerade
                    LIGHT
                    Number 104: Masquerade
                    • ATK:

                    • 2700

                    • DEF:

                    • 1200


                    3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                    1 cardNumber C104: Umbral Horror Masquerade 1 cardNumber C104: Umbral Horror Masquerade
                    Number C104: Umbral Horror Masquerade
                    DARK
                    Number C104: Umbral Horror Masquerade
                    • ATK:

                    • 3000

                    • DEF:

                    • 1500


                    4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                    2 cardStellarknight Constellar Diamond 2 cardStellarknight Constellar Diamond
                    Stellarknight Constellar Diamond
                    LIGHT
                    Stellarknight Constellar Diamond
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.


                    1 cardStellarknight Triverr 1 cardStellarknight Triverr
                    Stellarknight Triverr
                    LIGHT
                    Stellarknight Triverr
                    • ATK:

                    • 2100

                    • DEF:

                    • 2500


                    3 Level 4 "tellarknight" monsters During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.


                    2 cardTellarknight Constellar Caduceus 2 cardTellarknight Constellar Caduceus
                    Tellarknight Constellar Caduceus
                    LIGHT
                    Tellarknight Constellar Caduceus
                    • ATK:

                    • 2500

                    • DEF:

                    • 1650


                    2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.


                    1 cardTellarknight Ptolemaeus
                    1 cardTellarknight Ptolemaeus
                    Tellarknight Ptolemaeus
                    LIGHT
                    Tellarknight Ptolemaeus
                    • ATK:

                    • 550

                    • DEF:

                    • 2600


                    2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.



                    SPELLBOOK Decks in OCG








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