Phantasm Spiral Deck Breakdown

Cards Usage Statistic

Main Deck

Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Phantasm Spiral Dragon
Phantasm Spiral Dragon
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.

Dragon Core Hexer
Dragon Core Hexer
Dragon Core Hexer
DARK 8
Dragon Core Hexer
  • ATK:

  • 2300

  • DEF:

  • 3000


Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place.

Forbidden Droplet
Forbidden Droplet
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    Gordian Slicer
    Gordian Slicer
    Gordian Slicer
    Spell Normal
    Gordian Slicer

      This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.

      Heat Wave
      Heat Wave
      Heat Wave
      Spell Normal
      Heat Wave

        At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.

        Pacifis, the Phantasm City
        Pacifis, the Phantasm City
        Pacifis, the Phantasm City
        Spell Field
        Pacifis, the Phantasm City

          (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

          Phantasm Spiral Crash
          Phantasm Spiral Crash
          Phantasm Spiral Crash
          Spell Equip
          Phantasm Spiral Crash

            Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn.

            Phantasm Spiral Grip
            Phantasm Spiral Grip
            Phantasm Spiral Grip
            Spell Equip
            Phantasm Spiral Grip

              Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn.

              Phantasm Spiral Wave
              Phantasm Spiral Wave
              Phantasm Spiral Wave
              Spell Equip
              Phantasm Spiral Wave

                Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.

                Pot of Extravagance
                Pot of Extravagance
                Pot of Extravagance
                Spell Normal
                Pot of Extravagance

                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                  Tag(s):

                  Pot of Prosperity
                  Pot of Prosperity
                  Pot of Prosperity
                  Spell Normal
                  Pot of Prosperity

                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                    Tag(s):

                    Primite Lordly Lode
                    Primite Lordly Lode
                    Primite Lordly Lode
                    Spell Continuous
                    Primite Lordly Lode

                      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

                      Primite Roar
                      Primite Roar
                      Primite Roar
                      Spell Quick
                      Primite Roar

                        Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

                        Terraforming
                        Terraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.



                          Tag(s):

                          Boo-Boo Game
                          Boo-Boo Game
                          Boo-Boo Game
                          Trap Normal
                          Boo-Boo Game

                            During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.

                            Dogmatika Punishment
                            Dogmatika Punishment
                            Dogmatika Punishment
                            Trap Normal
                            Dogmatika Punishment

                              Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

                              Metaverse
                              Metaverse
                              Metaverse
                              Trap Normal
                              Metaverse

                                Take 1 Field Spell from your Deck, and either activate it or add it to your hand.



                                Tag(s):

                                Phantasm Spiral Battle
                                Phantasm Spiral Battle
                                Phantasm Spiral Battle
                                Trap Normal
                                Phantasm Spiral Battle

                                  If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

                                  Phantasm Spiral Power
                                  Phantasm Spiral Power
                                  Phantasm Spiral Power
                                  Trap Normal
                                  Phantasm Spiral Power

                                    If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

                                    Powersink Stone
                                    Powersink Stone
                                    Powersink Stone
                                    Trap Continuous
                                    Powersink Stone

                                      Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

                                      Primite Howl
                                      Primite Howl
                                      Primite Howl
                                      Trap Normal
                                      Primite Howl

                                        Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

                                        Sea Stealth Attack
                                        Sea Stealth Attack
                                        Sea Stealth Attack
                                        Trap Continuous
                                        Sea Stealth Attack

                                          When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

                                          Skill Drain
                                          Skill Drain
                                          Skill Drain
                                          Trap Continuous
                                          Skill Drain

                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                            Soul Drain
                                            Soul Drain
                                            Soul Drain
                                            Trap Continuous
                                            Soul Drain

                                              Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.

                                              Summon Shock
                                              Summon Shock
                                              Summon Shock
                                              Trap Continuous
                                              Summon Shock

                                                Each time a monster(s) is Normal or Special Summoned, place 1 Summon Counter on this card (max. 4). If the 4th Summon Counter is placed on this card: Remove all Summon Counters from this card, and if you do, send all monsters on the field to the GY.

                                                The Black Goat Laughs
                                                The Black Goat Laughs
                                                The Black Goat Laughs
                                                Trap Normal
                                                The Black Goat Laughs

                                                  Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                                  Trap Trick
                                                  Trap Trick
                                                  Trap Trick
                                                  Trap Normal
                                                  Trap Trick

                                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                                    Extra Deck

                                                    Elder Entity N'tss
                                                    Elder Entity N'tss
                                                    Elder Entity N'tss
                                                    LIGHT 4
                                                    Elder Entity N'tss
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1200


                                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                                                    Garura, Wings of Resonant Life
                                                    Garura, Wings of Resonant Life
                                                    Garura, Wings of Resonant Life
                                                    DARK 6
                                                    Garura, Wings of Resonant Life
                                                    • ATK:

                                                    • 1500

                                                    • DEF:

                                                    • 2400


                                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                                    Lunalight Perfume Dancer
                                                    Lunalight Perfume Dancer
                                                    Lunalight Perfume Dancer
                                                    DARK 6
                                                    Lunalight Perfume Dancer
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1500


                                                    2 "Lunalight" monsters If this card is Fusion Summoned: You can add 1 "Luna Light Perfume" from your Deck to your hand. You can target 1 other "Lunalight" card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Lunalight" monster from your hand. You can banish this card from your GY; this turn, all monsters your opponent controls lose ATK equal to their original DEF. You can only use each effect of "Lunalight Perfume Dancer" once per turn.

                                                    Tri-Brigade Arms Bucephalus II
                                                    Tri-Brigade Arms Bucephalus II
                                                    Tri-Brigade Arms Bucephalus II
                                                    DARK
                                                    Tri-Brigade Arms Bucephalus II
                                                    • ATK:

                                                    • 3500

                                                    • LINK-5

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom-Left

                                                    Bottom

                                                    Bottom-Right


                                                    3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.

                                                    Tri-Brigade Arms Mouser
                                                    Tri-Brigade Arms Mouser
                                                    Tri-Brigade Arms Mouser
                                                    EARTH
                                                    Tri-Brigade Arms Mouser
                                                    • ATK:

                                                    • 1800

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Link Summoned: You can send 2 "Tri-Brigade" cards with different names from your Deck and/or Extra Deck to the GY, except "Tri-Brigade Arms Mouser", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Tri-Brigade Arms Mouser" once per turn.

                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                    EARTH
                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Bottom-Left


                                                    2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.

                                                    Enigmaster Packbit
                                                    Enigmaster Packbit
                                                    Enigmaster Packbit
                                                    WATER 8
                                                    Enigmaster Packbit
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2500


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.

                                                    PSY-Framelord Omega
                                                    PSY-Framelord Omega
                                                    PSY-Framelord Omega
                                                    LIGHT 8
                                                    PSY-Framelord Omega
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2200


                                                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

                                                    Wind Pegasus @Ignister
                                                    Wind Pegasus @Ignister
                                                    Wind Pegasus @Ignister
                                                    WIND 7
                                                    Wind Pegasus @Ignister
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 1500


                                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

                                                    Golden Cloud Beast - Malong
                                                    Golden Cloud Beast - Malong
                                                    Golden Cloud Beast - Malong
                                                    LIGHT 6
                                                    Golden Cloud Beast - Malong
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                                                    Mereologic Aggregator
                                                    Mereologic Aggregator
                                                    Mereologic Aggregator
                                                    DARK
                                                    Mereologic Aggregator
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 3000


                                                    2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    DARK
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                    Vallon, the Super Psy Skyblaster
                                                    Vallon, the Super Psy Skyblaster
                                                    Vallon, the Super Psy Skyblaster
                                                    DARK
                                                    Vallon, the Super Psy Skyblaster
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2200


                                                    2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.

                                                    Main: 55 Extra: 15

                                                    2 cardGameciel, the Sea Turtle Kaiju 2 cardGameciel, the Sea Turtle Kaiju
                                                    Gameciel, the Sea Turtle Kaiju
                                                    WATER 8
                                                    Gameciel, the Sea Turtle Kaiju
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 3000


                                                    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                                                    2 cardLava Golem 2 cardLava Golem
                                                    Lava Golem
                                                    FIRE 8
                                                    Lava Golem
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                    2 cardPhantasm Spiral Dragon 2 cardPhantasm Spiral Dragon
                                                    Phantasm Spiral Dragon
                                                    WATER 8
                                                    Phantasm Spiral Dragon
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


                                                    1 cardDragon Core Hexer 1 cardDragon Core Hexer
                                                    Dragon Core Hexer
                                                    DARK 8
                                                    Dragon Core Hexer
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 3000


                                                    Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place.


                                                    2 cardForbidden Droplet 2 cardForbidden Droplet
                                                    Forbidden Droplet
                                                    Spell Quick
                                                    Forbidden Droplet

                                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                      Tag(s):

                                                      3 cardGordian Slicer 3 cardGordian Slicer
                                                      Gordian Slicer
                                                      Spell Normal
                                                      Gordian Slicer

                                                        This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                                        3 cardHeat Wave
                                                        3 cardHeat Wave
                                                        Heat Wave
                                                        Spell Normal
                                                        Heat Wave

                                                          At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


                                                          3 cardPacifis, the Phantasm City 3 cardPacifis, the Phantasm City
                                                          Pacifis, the Phantasm City
                                                          Spell Field
                                                          Pacifis, the Phantasm City

                                                            (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                                                            1 cardPhantasm Spiral Crash 1 cardPhantasm Spiral Crash
                                                            Phantasm Spiral Crash
                                                            Spell Equip
                                                            Phantasm Spiral Crash

                                                              Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn.


                                                              1 cardPhantasm Spiral Grip 1 cardPhantasm Spiral Grip
                                                              Phantasm Spiral Grip
                                                              Spell Equip
                                                              Phantasm Spiral Grip

                                                                Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn.


                                                                1 cardPhantasm Spiral Wave 1 cardPhantasm Spiral Wave
                                                                Phantasm Spiral Wave
                                                                Spell Equip
                                                                Phantasm Spiral Wave

                                                                  Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.


                                                                  2 cardPot of Extravagance
                                                                  2 cardPot of Extravagance
                                                                  Pot of Extravagance
                                                                  Spell Normal
                                                                  Pot of Extravagance

                                                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                                    Tag(s):

                                                                    1 cardPot of Prosperity
                                                                    1 cardPot of Prosperity
                                                                    Pot of Prosperity
                                                                    Spell Normal
                                                                    Pot of Prosperity

                                                                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                      Tag(s):

                                                                      1 cardPrimite Lordly Lode 1 cardPrimite Lordly Lode
                                                                      Primite Lordly Lode
                                                                      Spell Continuous
                                                                      Primite Lordly Lode

                                                                        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                                                        3 cardPrimite Roar 3 cardPrimite Roar
                                                                        Primite Roar
                                                                        Spell Quick
                                                                        Primite Roar

                                                                          Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                                                          1 cardTerraforming
                                                                          1 cardTerraforming
                                                                          Terraforming
                                                                          Spell Normal
                                                                          Terraforming

                                                                            Add 1 Field Spell from your Deck to your hand.




                                                                            Tag(s):

                                                                            2 cardBoo-Boo Game 2 cardBoo-Boo Game
                                                                            Boo-Boo Game
                                                                            Trap Normal
                                                                            Boo-Boo Game

                                                                              During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.


                                                                              2 cardDogmatika Punishment 2 cardDogmatika Punishment
                                                                              Dogmatika Punishment
                                                                              Trap Normal
                                                                              Dogmatika Punishment

                                                                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                                                3 cardMetaverse 3 cardMetaverse
                                                                                Metaverse
                                                                                Trap Normal
                                                                                Metaverse

                                                                                  Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                                                  Tag(s):

                                                                                  1 cardPhantasm Spiral Battle 1 cardPhantasm Spiral Battle
                                                                                  Phantasm Spiral Battle
                                                                                  Trap Normal
                                                                                  Phantasm Spiral Battle

                                                                                    If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                                                    2 cardPhantasm Spiral Power 2 cardPhantasm Spiral Power
                                                                                    Phantasm Spiral Power
                                                                                    Trap Normal
                                                                                    Phantasm Spiral Power

                                                                                      If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                                                      2 cardPowersink Stone 2 cardPowersink Stone
                                                                                      Powersink Stone
                                                                                      Trap Continuous
                                                                                      Powersink Stone

                                                                                        Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                                                                        1 cardPrimite Howl 1 cardPrimite Howl
                                                                                        Primite Howl
                                                                                        Trap Normal
                                                                                        Primite Howl

                                                                                          Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                                                          2 cardSea Stealth Attack 2 cardSea Stealth Attack
                                                                                          Sea Stealth Attack
                                                                                          Trap Continuous
                                                                                          Sea Stealth Attack

                                                                                            When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                                                            1 cardSkill Drain
                                                                                            1 cardSkill Drain
                                                                                            Skill Drain
                                                                                            Trap Continuous
                                                                                            Skill Drain

                                                                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                              3 cardSoul Drain 3 cardSoul Drain
                                                                                              Soul Drain
                                                                                              Trap Continuous
                                                                                              Soul Drain

                                                                                                Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                                                                                2 cardSummon Shock 2 cardSummon Shock
                                                                                                Summon Shock
                                                                                                Trap Continuous
                                                                                                Summon Shock

                                                                                                  Each time a monster(s) is Normal or Special Summoned, place 1 Summon Counter on this card (max. 4). If the 4th Summon Counter is placed on this card: Remove all Summon Counters from this card, and if you do, send all monsters on the field to the GY.


                                                                                                  2 cardThe Black Goat Laughs 2 cardThe Black Goat Laughs
                                                                                                  The Black Goat Laughs
                                                                                                  Trap Normal
                                                                                                  The Black Goat Laughs

                                                                                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                                    3 cardTrap Trick 3 cardTrap Trick
                                                                                                    Trap Trick
                                                                                                    Trap Normal
                                                                                                    Trap Trick

                                                                                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                                      1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                                                                      Elder Entity N'tss
                                                                                                      LIGHT 4
                                                                                                      Elder Entity N'tss
                                                                                                      • ATK:

                                                                                                      • 2500

                                                                                                      • DEF:

                                                                                                      • 1200


                                                                                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                                      1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                                                      Garura, Wings of Resonant Life
                                                                                                      DARK 6
                                                                                                      Garura, Wings of Resonant Life
                                                                                                      • ATK:

                                                                                                      • 1500

                                                                                                      • DEF:

                                                                                                      • 2400


                                                                                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                                      1 cardLunalight Perfume Dancer 1 cardLunalight Perfume Dancer
                                                                                                      Lunalight Perfume Dancer
                                                                                                      DARK 6
                                                                                                      Lunalight Perfume Dancer
                                                                                                      • ATK:

                                                                                                      • 2000

                                                                                                      • DEF:

                                                                                                      • 1500


                                                                                                      2 "Lunalight" monsters If this card is Fusion Summoned: You can add 1 "Luna Light Perfume" from your Deck to your hand. You can target 1 other "Lunalight" card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Lunalight" monster from your hand. You can banish this card from your GY; this turn, all monsters your opponent controls lose ATK equal to their original DEF. You can only use each effect of "Lunalight Perfume Dancer" once per turn.


                                                                                                      1 cardTri-Brigade Arms Bucephalus II 1 cardTri-Brigade Arms Bucephalus II
                                                                                                      Tri-Brigade Arms Bucephalus II
                                                                                                      DARK
                                                                                                      Tri-Brigade Arms Bucephalus II
                                                                                                      • ATK:

                                                                                                      • 3500

                                                                                                      • LINK-5

                                                                                                      Link Arrow:

                                                                                                      Left

                                                                                                      Right

                                                                                                      Bottom-Left

                                                                                                      Bottom

                                                                                                      Bottom-Right


                                                                                                      3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                                                                      1 cardTri-Brigade Arms Mouser 1 cardTri-Brigade Arms Mouser
                                                                                                      Tri-Brigade Arms Mouser
                                                                                                      EARTH
                                                                                                      Tri-Brigade Arms Mouser
                                                                                                      • ATK:

                                                                                                      • 1800

                                                                                                      • LINK-2

                                                                                                      Link Arrow:

                                                                                                      Bottom-Left

                                                                                                      Bottom-Right


                                                                                                      2 Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Link Summoned: You can send 2 "Tri-Brigade" cards with different names from your Deck and/or Extra Deck to the GY, except "Tri-Brigade Arms Mouser", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Tri-Brigade Arms Mouser" once per turn.


                                                                                                      1 cardTri-Brigade Ferrijit the Barren Blossom 1 cardTri-Brigade Ferrijit the Barren Blossom
                                                                                                      Tri-Brigade Ferrijit the Barren Blossom
                                                                                                      EARTH
                                                                                                      Tri-Brigade Ferrijit the Barren Blossom
                                                                                                      • ATK:

                                                                                                      • 1600

                                                                                                      • LINK-2

                                                                                                      Link Arrow:

                                                                                                      Left

                                                                                                      Bottom-Left


                                                                                                      2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                                                                      1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                                                                                      Enigmaster Packbit
                                                                                                      WATER 8
                                                                                                      Enigmaster Packbit
                                                                                                      • ATK:

                                                                                                      • 2900

                                                                                                      • DEF:

                                                                                                      • 2500


                                                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                                                                                      1 cardPSY-Framelord Omega
                                                                                                      1 cardPSY-Framelord Omega
                                                                                                      PSY-Framelord Omega
                                                                                                      LIGHT 8
                                                                                                      PSY-Framelord Omega
                                                                                                      • ATK:

                                                                                                      • 2800

                                                                                                      • DEF:

                                                                                                      • 2200


                                                                                                      1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                                                      1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                                                                                      Wind Pegasus @Ignister
                                                                                                      WIND 7
                                                                                                      Wind Pegasus @Ignister
                                                                                                      • ATK:

                                                                                                      • 2300

                                                                                                      • DEF:

                                                                                                      • 1500


                                                                                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                                                                      1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                                                                                      Golden Cloud Beast - Malong
                                                                                                      LIGHT 6
                                                                                                      Golden Cloud Beast - Malong
                                                                                                      • ATK:

                                                                                                      • 2200

                                                                                                      • DEF:

                                                                                                      • 1000


                                                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                                                      1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                                                                      Mereologic Aggregator
                                                                                                      DARK
                                                                                                      Mereologic Aggregator
                                                                                                      • ATK:

                                                                                                      • 2600

                                                                                                      • DEF:

                                                                                                      • 3000


                                                                                                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                                                                      3 cardSuper Starslayer TY-PHON - Sky Crisis 3 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                                      DARK
                                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                                      • ATK:

                                                                                                      • 2900

                                                                                                      • DEF:

                                                                                                      • 2900


                                                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                                      1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                                                                                                      Vallon, the Super Psy Skyblaster
                                                                                                      DARK
                                                                                                      Vallon, the Super Psy Skyblaster
                                                                                                      • ATK:

                                                                                                      • 2500

                                                                                                      • DEF:

                                                                                                      • 2200


                                                                                                      2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                                                                                                      ocg
                                                                                                      Phantasm Spiral
                                                                                                      5







                                                                                                      https://metaduelist.com/
                                                                                                      Top