Phantasm Spiral Deck Breakdown

Main: 52 Extra: 15

2 cardLava Golem 2 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


1 cardPrimite Dragon Ether Beryl 1 cardPrimite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


1 cardHarpie Lady 1 cardHarpie Lady
Harpie Lady
WIND 4
Harpie Lady
  • ATK:

  • 1300

  • DEF:

  • 1400


This human-shaped animal with wings is beautiful to watch but deadly in battle.


1 cardPhantasm Spiral Dragon 1 cardPhantasm Spiral Dragon
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


1 cardSpiral Serpent 1 cardSpiral Serpent
Spiral Serpent
WATER 8
Spiral Serpent
  • ATK:

  • 2900

  • DEF:

  • 2900


When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    2 cardMetaltronus 2 cardMetaltronus
    Metaltronus
    Spell Quick
    Metaltronus

      Target 1 face-up non-Token monster your opponent controls; Special Summon 1 monster from your hand, Deck, or Extra Deck that has 2 or more of the same Type, Attribute, and/or ATK (but negate its effects), and if you do, negate that targeted monster's effects, also, after that, if these monsters have the same name, you can banish both, face-down. Your opponent cannot activate the targeted monster's effects in response to this card's activation. You can only activate 1 "Metaltronus" per turn.


      3 cardPacifis, the Phantasm City 3 cardPacifis, the Phantasm City
      Pacifis, the Phantasm City
      Spell Field
      Pacifis, the Phantasm City

        (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


        1 cardPiercing the Darkness 1 cardPiercing the Darkness
        Piercing the Darkness
        Spell Continuous
        Piercing the Darkness

          If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.


          3 cardPot of Extravagance
          3 cardPot of Extravagance
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




            Tag(s):

            2 cardPrimite Drillbeam 2 cardPrimite Drillbeam
            Primite Drillbeam
            Spell Quick
            Primite Drillbeam

              Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


              3 cardPrimite Lordly Lode 3 cardPrimite Lordly Lode
              Primite Lordly Lode
              Spell Continuous
              Primite Lordly Lode

                When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                1 cardPrimite Roar 1 cardPrimite Roar
                Primite Roar
                Spell Quick
                Primite Roar

                  Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                  1 cardTerraforming
                  1 cardTerraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.




                    Tag(s):

                    1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                    Time-Tearing Morganite
                    Spell Normal
                    Time-Tearing Morganite

                      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                      1 cardWay Where There's a Will 1 cardWay Where There's a Will
                      Way Where There's a Will
                      Spell Field
                      Way Where There's a Will

                        During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.


                        3 cardDominus Impulse 3 cardDominus Impulse
                        Dominus Impulse
                        Trap Normal
                        Dominus Impulse

                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                          3 cardDominus Purge 3 cardDominus Purge
                          Dominus Purge
                          Trap Normal
                          Dominus Purge

                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                            2 cardEvenly Matched 2 cardEvenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              1 cardHarpie's Feather Storm 1 cardHarpie's Feather Storm
                              Harpie's Feather Storm
                              Trap Normal
                              Harpie's Feather Storm

                                If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  2 cardMetaverse 2 cardMetaverse
                                  Metaverse
                                  Trap Normal
                                  Metaverse

                                    Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                    Tag(s):

                                    2 cardMind Drain 2 cardMind Drain
                                    Mind Drain
                                    Trap Continuous
                                    Mind Drain

                                      Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated.


                                      2 cardPhantasm Spiral Battle 2 cardPhantasm Spiral Battle
                                      Phantasm Spiral Battle
                                      Trap Normal
                                      Phantasm Spiral Battle

                                        If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                        1 cardPhantasm Spiral Power 1 cardPhantasm Spiral Power
                                        Phantasm Spiral Power
                                        Trap Normal
                                        Phantasm Spiral Power

                                          If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                          1 cardRedeemable Jar 1 cardRedeemable Jar
                                          Redeemable Jar
                                          Trap Continuous
                                          Redeemable Jar

                                            You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.


                                            1 cardSkill Drain
                                            1 cardSkill Drain
                                            Skill Drain
                                            Trap Continuous
                                            Skill Drain

                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                              1 cardSolemn Judgment 1 cardSolemn Judgment
                                              Solemn Judgment
                                              Trap Counter
                                              Solemn Judgment

                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                Tag(s):

                                                3 cardSongs of the Dominators 3 cardSongs of the Dominators
                                                Songs of the Dominators
                                                Trap Normal
                                                Songs of the Dominators

                                                  If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                  2 cardSoul Drain 2 cardSoul Drain
                                                  Soul Drain
                                                  Trap Continuous
                                                  Soul Drain

                                                    Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                                    1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                                    Azamina Ilia Silvia
                                                    DARK 6
                                                    Azamina Ilia Silvia
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1500


                                                    1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                    1 cardFiendsmith's Desirae 1 cardFiendsmith's Desirae
                                                    Fiendsmith's Desirae
                                                    LIGHT 9
                                                    Fiendsmith's Desirae
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2400


                                                    "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                    1 cardCyberse Wicckid 1 cardCyberse Wicckid
                                                    Cyberse Wicckid
                                                    DARK
                                                    Cyberse Wicckid
                                                    • ATK:

                                                    • 800

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom

                                                    Bottom-Right


                                                    2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                                    1 cardImduk the World Chalice Dragon 1 cardImduk the World Chalice Dragon
                                                    Imduk the World Chalice Dragon
                                                    WIND
                                                    Imduk the World Chalice Dragon
                                                    • ATK:

                                                    • 800

                                                    • LINK-1

                                                    Link Arrow:

                                                    Top


                                                    1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                    1 cardRock of the Vanquisher 1 cardRock of the Vanquisher
                                                    Rock of the Vanquisher
                                                    DARK
                                                    Rock of the Vanquisher
                                                    • ATK:

                                                    • 0

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom


                                                    1 "Vanquish Soul" monster Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects; ● Special Summon 1 "Vanquish Soul" monster from your hand. ● Add 1 "Vanquish Soul" monster from your GY to your hand. You can only use this effect of "Rock of the Vanquisher" once per turn.


                                                    1 cardBlue-Eyes Spirit Dragon 1 cardBlue-Eyes Spirit Dragon
                                                    Blue-Eyes Spirit Dragon
                                                    LIGHT 9
                                                    Blue-Eyes Spirit Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                                                    1 cardCrystron Eleskeletus 1 cardCrystron Eleskeletus
                                                    Crystron Eleskeletus
                                                    WATER 7
                                                    Crystron Eleskeletus
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 2100


                                                    1 Tuner + 1+ non-Tuner monsters All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment.


                                                    1 cardHerald of the Arc Light 1 cardHerald of the Arc Light
                                                    Herald of the Arc Light
                                                    LIGHT 4
                                                    Herald of the Arc Light
                                                    • ATK:

                                                    • 600

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                    3 cardPsychic End Punisher 3 cardPsychic End Punisher
                                                    Psychic End Punisher
                                                    LIGHT 11
                                                    Psychic End Punisher
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 3500


                                                    1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                    1 cardKing of the Feral Imps 1 cardKing of the Feral Imps
                                                    King of the Feral Imps
                                                    DARK
                                                    King of the Feral Imps
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                                    1 cardRyzeal Detonator
                                                    1 cardRyzeal Detonator
                                                    Ryzeal Detonator
                                                    LIGHT
                                                    Ryzeal Detonator
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                    2 cardSuper Starslayer TY-PHON - Sky Crisis 2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    DARK
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                    PHANTASM SPIRAL Decks in OCG








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