Mathmech Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mathmech Circular
Mathmech Circular
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Mathmech Diameter
Mathmech Diameter
Mathmech Diameter
LIGHT 4
Mathmech Diameter
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.

Mathmech Sigma
Mathmech Sigma
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Cynet Mining
      Cynet Mining
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

        Mathmech Equation
        Mathmech Equation
        Mathmech Equation
        Spell Normal
        Mathmech Equation

          Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.

          Infinite Impermanence
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Mathmech Superfactorial
            Mathmech Superfactorial
            Mathmech Superfactorial
            Trap Normal
            Mathmech Superfactorial

              Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn.

              Extra Deck

              Cyberse Desavewurm
              Cyberse Desavewurm
              Cyberse Desavewurm
              DARK 6
              Cyberse Desavewurm
              • ATK:

              • 2300

              • DEF:

              • 1500


              1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.

              Accesscode Talker
              Accesscode Talker
              Accesscode Talker
              DARK
              Accesscode Talker
              • ATK:

              • 2300

              • LINK-4

              Link Arrow:

              Top

              Left

              Right

              Bottom


              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



              Tag(s):

              Firewall Dragon Darkfluid - Neo Tempest Terahertz
              Firewall Dragon Darkfluid - Neo Tempest Terahertz
              Firewall Dragon Darkfluid - Neo Tempest Terahertz
              DARK
              Firewall Dragon Darkfluid - Neo Tempest Terahertz
              • ATK:

              • 3000

              • LINK-5

              Link Arrow:

              Top

              Left

              Right

              Bottom-Left

              Bottom-Right


              3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.

              Link Decoder
              Link Decoder
              Link Decoder
              DARK
              Link Decoder
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.

              Splash Mage
              Splash Mage
              Splash Mage
              WATER
              Splash Mage
              • ATK:

              • 1100

              • LINK-2

              Link Arrow:

              Top-Right

              Bottom-Right


              2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

              Transcode Talker
              Transcode Talker
              Transcode Talker
              EARTH
              Transcode Talker
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Right

              Bottom


              2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

              Primathmech Alembertian
              Primathmech Alembertian
              Primathmech Alembertian
              EARTH
              Primathmech Alembertian
              • ATK:

              • 2000

              • DEF:

              • 0


              2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.

              Primathmech Laplacian
              Primathmech Laplacian
              Primathmech Laplacian
              EARTH
              Primathmech Laplacian
              • ATK:

              • 2000

              • DEF:

              • 0


              3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.

              Main: 53 Extra: 17

              1 cardArmageddon Knight
              1 cardArmageddon Knight
              Armageddon Knight
              DARK 4
              Armageddon Knight
              • ATK:

              • 1400

              • DEF:

              • 1200


              When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


              1 cardAstral Kuriboh 1 cardAstral Kuriboh
              Astral Kuriboh
              LIGHT 1
              Astral Kuriboh
              • ATK:

              • 100

              • DEF:

              • 100


              You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Cannot be destroyed by battle or your opponent's card effects.


              2 cardAstraltopia 2 cardAstraltopia
              Astraltopia
              LIGHT 4
              Astraltopia
              • ATK:

              • 0

              • DEF:

              • 0


              If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.


              1 cardDodododwarf Gogogoglove 1 cardDodododwarf Gogogoglove
              Dodododwarf Gogogoglove
              EARTH 4
              Dodododwarf Gogogoglove
              • ATK:

              • 0

              • DEF:

              • 1800


              During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.


              1 cardDroll & Lock Bird 1 cardDroll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
              Gameciel, the Sea Turtle Kaiju
              WATER 8
              Gameciel, the Sea Turtle Kaiju
              • ATK:

              • 2200

              • DEF:

              • 3000


              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


              1 cardGoblindbergh 1 cardGoblindbergh
              Goblindbergh
              EARTH 4
              Goblindbergh
              • ATK:

              • 1400

              • DEF:

              • 0


              When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.


              1 cardKagetokage 1 cardKagetokage
              Kagetokage
              DARK 4
              Kagetokage
              • ATK:

              • 1100

              • DEF:

              • 1500


              Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.


              1 cardMathmech Circular
              1 cardMathmech Circular
              Mathmech Circular
              LIGHT 4
              Mathmech Circular
              • ATK:

              • 1500

              • DEF:

              • 1500


              You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


              2 cardMaxx "C"
              2 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              1 cardThe Phantom Knights of Silent Boots
              1 cardThe Phantom Knights of Silent Boots
              The Phantom Knights of Silent Boots
              DARK 3
              The Phantom Knights of Silent Boots
              • ATK:

              • 200

              • DEF:

              • 1200


              If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


              1 cardUtopic Onomatopoeia 1 cardUtopic Onomatopoeia
              Utopic Onomatopoeia
              LIGHT 4
              Utopic Onomatopoeia
              • ATK:

              • 1500

              • DEF:

              • 1500


              (This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.) During your Main Phase: You can Special Summon up to 1 each "Zubaba", "Gagaga", "Gogogo", and/or "Dododo" monster(s) from your hand in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Utopic Onomatopoeia" once per turn.


              3 cardZS - Ascended Sage 3 cardZS - Ascended Sage
              ZS - Ascended Sage
              LIGHT 4
              ZS - Ascended Sage
              • ATK:

              • 900

              • DEF:

              • 300


              If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn.


              1 cardZubababancho Gagagacoat 1 cardZubababancho Gagagacoat
              Zubababancho Gagagacoat
              EARTH 4
              Zubababancho Gagagacoat
              • ATK:

              • 1800

              • DEF:

              • 100


              If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn.


              1 cardZW - Tornado Bringer 1 cardZW - Tornado Bringer
              ZW - Tornado Bringer
              WIND 5
              ZW - Tornado Bringer
              • ATK:

              • 1300

              • DEF:

              • 1800


              You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer".


              1 cardAratama 1 cardAratama
              Aratama
              DARK 4
              Aratama
              • ATK:

              • 800

              • DEF:

              • 1800


              Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".


              1 cardSakitama 1 cardSakitama
              Sakitama
              LIGHT 4
              Sakitama
              • ATK:

              • 400

              • DEF:

              • 900


              Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


              3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              1 cardMathmech Diameter
              1 cardMathmech Diameter
              Mathmech Diameter
              LIGHT 4
              Mathmech Diameter
              • ATK:

              • 1000

              • DEF:

              • 1500


              When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


              2 cardCalled by the Grave
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                1 cardCrossout Designator
                1 cardCrossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  1 cardDouble or Nothing! 1 cardDouble or Nothing!
                  Double or Nothing!
                  Spell Quick
                  Double or Nothing!

                    When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.


                    1 cardFoolish Burial
                    1 cardFoolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      1 cardHyper Rank-Up-Magic Utopiforce 1 cardHyper Rank-Up-Magic Utopiforce
                      Hyper Rank-Up-Magic Utopiforce
                      Spell Normal
                      Hyper Rank-Up-Magic Utopiforce

                        Target 1 Rank 9 or lower "Utopia" Xyz Monster you control; Special Summon 1 Rank 10 or higher "Utopia" or "Utopic" Xyz Monster from your Extra Deck, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If an Xyz Monster(s) is Special Summoned by the effect of a Rank 10 or higher "Utopia" or "Utopic" Xyz Monster, while this card is in your GY (except during the Damage Step): You can target 1 of those Special Summoned monsters; attach this card to it as material. You can only use each effect of "Hyper Rank-Up-Magic Utopiforce" once per turn.


                        3 cardMagical Mallet 3 cardMagical Mallet
                        Magical Mallet
                        Spell Normal
                        Magical Mallet

                          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                          1 cardMathmech Equation 1 cardMathmech Equation
                          Mathmech Equation
                          Spell Normal
                          Mathmech Equation

                            Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.


                            2 cardMystik Wok 2 cardMystik Wok
                            Mystik Wok
                            Spell Quick
                            Mystik Wok

                              Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                              1 cardOnomatopaira 1 cardOnomatopaira
                              Onomatopaira
                              Spell Normal
                              Onomatopaira

                                You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category). ● 1 "Zubaba" monster ● 1 "Gagaga" monster ● 1 "Gogogo" monster ● 1 "Dododo" monster


                                1 cardOnomatopickup 1 cardOnomatopickup
                                Onomatopickup
                                Spell Continuous
                                Onomatopickup

                                  When this card is activated: You can add 1 "Onomat" card from your Deck to your hand, except "Onomatopickup". You can target 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Onomatopickup" once per turn. You can only activate 1 "Onomatopickup" per turn.


                                  1 cardRank-Up-Magic Numeron Force 1 cardRank-Up-Magic Numeron Force
                                  Rank-Up-Magic Numeron Force
                                  Spell Normal
                                  Rank-Up-Magic Numeron Force

                                    Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.


                                    1 cardReinforcement of the Army
                                    1 cardReinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      1 cardThe Phantom Knights' Rank-Up-Magic Launch
                                      1 cardThe Phantom Knights' Rank-Up-Magic Launch
                                      The Phantom Knights' Rank-Up-Magic Launch
                                      Spell Quick
                                      The Phantom Knights' Rank-Up-Magic Launch

                                        During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


                                        1 cardXyz Change Tactics 1 cardXyz Change Tactics
                                        Xyz Change Tactics
                                        Spell Continuous
                                        Xyz Change Tactics

                                          When a "Utopia" monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics".


                                          2 cardZexal Construction 2 cardZexal Construction
                                          Zexal Construction
                                          Spell Normal
                                          Zexal Construction

                                            Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck. ● "ZW -" monster ● "ZS -" monster ● "Zexal" Spell/Trap ● "Rank-Up-Magic" Spell ● "Rank-Down-Magic" Spell You can only activate 1 "Zexal Construction" per turn.


                                            3 cardDestruct Potion 3 cardDestruct Potion
                                            Destruct Potion
                                            Trap Normal
                                            Destruct Potion

                                              Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.


                                              1 cardThe Phantom Knights of Shade Brigandine 1 cardThe Phantom Knights of Shade Brigandine
                                              The Phantom Knights of Shade Brigandine
                                              Trap Normal
                                              The Phantom Knights of Shade Brigandine

                                                Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                                                3 cardTrap Trick 3 cardTrap Trick
                                                Trap Trick
                                                Trap Normal
                                                Trap Trick

                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                  1 cardD/D/D Duo-Dawn King Kali Yuga 1 cardD/D/D Duo-Dawn King Kali Yuga
                                                  D/D/D Duo-Dawn King Kali Yuga
                                                  DARK
                                                  D/D/D Duo-Dawn King Kali Yuga
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 3000


                                                  2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.


                                                  1 cardFull Armored Utopic Ray Lancer 1 cardFull Armored Utopic Ray Lancer
                                                  Full Armored Utopic Ray Lancer
                                                  WATER
                                                  Full Armored Utopic Ray Lancer
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 600


                                                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                  1 cardNumber 100: Numeron Dragon 1 cardNumber 100: Numeron Dragon
                                                  Number 100: Numeron Dragon
                                                  LIGHT
                                                  Number 100: Numeron Dragon
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                                                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                  LIGHT
                                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                  1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                  Number 39: Utopia
                                                  LIGHT
                                                  Number 39: Utopia
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                  1 cardNumber 39: Utopia Double 1 cardNumber 39: Utopia Double
                                                  Number 39: Utopia Double
                                                  LIGHT
                                                  Number 39: Utopia Double
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2500


                                                  2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.


                                                  1 cardNumber 4: Stealth Kragen 1 cardNumber 4: Stealth Kragen
                                                  Number 4: Stealth Kragen
                                                  WATER
                                                  Number 4: Stealth Kragen
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1500


                                                  2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                  1 cardNumber 43: Manipulator of Souls 1 cardNumber 43: Manipulator of Souls
                                                  Number 43: Manipulator of Souls
                                                  DARK
                                                  Number 43: Manipulator of Souls
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  3 Level 2 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain LP (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field.


                                                  1 cardNumber 89: Diablosis the Mind Hacker
                                                  1 cardNumber 89: Diablosis the Mind Hacker
                                                  Number 89: Diablosis the Mind Hacker
                                                  DARK
                                                  Number 89: Diablosis the Mind Hacker
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 1200


                                                  2 Level 7 monsters Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.


                                                  1 cardNumber 92: Heart-eartH Dragon 1 cardNumber 92: Heart-eartH Dragon
                                                  Number 92: Heart-eartH Dragon
                                                  DARK
                                                  Number 92: Heart-eartH Dragon
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


                                                  1 cardNumber 99: Utopia Dragonar 1 cardNumber 99: Utopia Dragonar
                                                  Number 99: Utopia Dragonar
                                                  LIGHT
                                                  Number 99: Utopia Dragonar
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  3+ Level 12 monsters (Quick Effect): You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 "Number" monster that has a number between "1" and "100" in its name. (This is treated as an Xyz Summon.) The turn you activate this effect, other monsters you control cannot attack directly, also you cannot Special Summon from the Extra Deck, except Xyz Monsters. When an opponent's monster declares an attack: You can change the ATK of the opponent's monster to 0. You can only use each effect of "Number 99: Utopia Dragonar" once per turn.


                                                  1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                                                  Number F0: Utopic Draco Future
                                                  LIGHT
                                                  Number F0: Utopic Draco Future
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2000


                                                  3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                                  1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                                                  Number F0: Utopic Future
                                                  LIGHT
                                                  Number F0: Utopic Future
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                                  1 cardNumber S39: Utopia Prime 1 cardNumber S39: Utopia Prime
                                                  Number S39: Utopia Prime
                                                  LIGHT
                                                  Number S39: Utopia Prime
                                                  • ATK:

                                                  • 2510

                                                  • DEF:

                                                  • 2000


                                                  3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.


                                                  1 cardPrimathmech Alembertian 1 cardPrimathmech Alembertian
                                                  Primathmech Alembertian
                                                  EARTH
                                                  Primathmech Alembertian
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 0


                                                  2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                                                  1 cardUltimate Leo Utopia Ray 1 cardUltimate Leo Utopia Ray
                                                  Ultimate Leo Utopia Ray
                                                  LIGHT
                                                  Ultimate Leo Utopia Ray
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.


                                                  1 cardZS - Utopic Sage 1 cardZS - Utopic Sage
                                                  ZS - Utopic Sage
                                                  LIGHT
                                                  ZS - Utopic Sage
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2500


                                                  2 Level 4 monsters You can detach 2 materials from this card; Special Summon 1 "ZW -" or "ZS -" monster from your Deck, also for the rest of this turn, you can only attack with "Number" monsters, and you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only use this effect of "ZS - Utopic Sage" once per turn. If a "Utopia" or "Utopic" Xyz Monster(s) you control whose original Attribute is LIGHT would be destroyed by battle or card effect, except "ZS - Utopic Sage", you can banish this card from your field or GY instead.



                                                  MATHMECH Decks in OCG








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