Laval Deck Breakdown

Cards Usage Statistic

Main Deck

Laval Archer
Laval Archer
Laval Archer
FIRE 4
Laval Archer
  • ATK:

  • 1000

  • DEF:

  • 200


If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Laval Forest Sprite
Laval Forest Sprite
Laval Forest Sprite
FIRE 2
Laval Forest Sprite
  • ATK:

  • 300

  • DEF:

  • 200


When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you currently control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase.

Laval Lakeside Lady
Laval Lakeside Lady
Laval Lakeside Lady
FIRE 3
Laval Lakeside Lady
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your Graveyard and you have 3 or more "Laval" monsters with different names in your Graveyard: You can banish this card and 1 other "Laval" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target.

Laval Volcano Handmaiden
Laval Volcano Handmaiden
Laval Volcano Handmaiden
FIRE 1
Laval Volcano Handmaiden
  • ATK:

  • 100

  • DEF:

  • 200


When this card is sent to the Graveyard, if you have a "Laval" monster in your Graveyard other than "Laval Volcano Handmaiden": You can send 1 "Laval" monster from your Deck to your Graveyard.

Molten Conduction Field
Molten Conduction Field
Molten Conduction Field
Spell Normal
Molten Conduction Field

    Send 2 "Laval" monsters from your Deck to the Graveyard.

    Rekindling
    Rekindling
    Rekindling
    Spell Normal
    Rekindling

      Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.

      Extra Deck

      Baronne de Fleur
      Baronne de Fleur
      Baronne de Fleur
      WIND 10
      Baronne de Fleur
      • ATK:

      • 3000

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

      Lavalval Dragon
      Lavalval Dragon
      Lavalval Dragon
      FIRE 5
      Lavalval Dragon
      • ATK:

      • 2000

      • DEF:

      • 1100


      1 Tuner + 1 or more non-Tuner FIRE monsters You can shuffle 2 "Laval" monsters from your Graveyard into your Main Deck to target 1 card your opponent controls; return it to the hand.

      Lavalval Dragun
      Lavalval Dragun
      Lavalval Dragun
      FIRE 6
      Lavalval Dragun
      • ATK:

      • 2500

      • DEF:

      • 1200


      1 Tuner + 1 or more non-Tuner FIRE monsters Once per turn: You can add 1 "Laval" monster from your Deck to your hand, then send 1 "Laval" monster from your hand to the Graveyard.

      Lavalval Exlord
      Lavalval Exlord
      Lavalval Exlord
      FIRE 8
      Lavalval Exlord
      • ATK:

      • 2900

      • DEF:

      • 200


      1 Tuner + 1+ non-Tuner FIRE monsters When your opponent activates an effect of a monster on the field or in their hand (Quick Effect): You can destroy that monster, and if you do, inflict 1000 damage to your opponent. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon up to 3 non-Synchro FIRE monsters with 200 DEF from your GY in Defense Position, but negate their effects. You can only use each effect of "Lavalval Exlord" once per turn.

      Lavalval Salamander
      Lavalval Salamander
      Lavalval Salamander
      FIRE 7
      Lavalval Salamander
      • ATK:

      • 2600

      • DEF:

      • 200


      1 Tuner + 1+ non-Tuner FIRE monsters If this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of "Lavalval Salamander" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of "Laval" monsters you control, to face-down Defense Position.

      Main: 40 Extra: 5

      3 cardFlamvell Firedog 3 cardFlamvell Firedog
      Flamvell Firedog
      FIRE 4
      Flamvell Firedog
      • ATK:

      • 1900

      • DEF:

      • 200


      When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".


      1 cardInfernoble Knight Astolfo 1 cardInfernoble Knight Astolfo
      Infernoble Knight Astolfo
      FIRE 1
      Infernoble Knight Astolfo
      • ATK:

      • 500

      • DEF:

      • 200


      You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.


      2 cardLaval Archer 2 cardLaval Archer
      Laval Archer
      FIRE 4
      Laval Archer
      • ATK:

      • 1000

      • DEF:

      • 200


      If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn.


      1 cardLaval Blaster 1 cardLaval Blaster
      Laval Blaster
      FIRE 4
      Laval Blaster
      • ATK:

      • 1200

      • DEF:

      • 800


      When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect.


      3 cardLaval Cannon 3 cardLaval Cannon
      Laval Cannon
      FIRE 4
      Laval Cannon
      • ATK:

      • 1600

      • DEF:

      • 900


      When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target.


      2 cardLaval Magma Cannoneer 2 cardLaval Magma Cannoneer
      Laval Magma Cannoneer
      FIRE 4
      Laval Magma Cannoneer
      • ATK:

      • 1700

      • DEF:

      • 200


      Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.


      2 cardMaxx "C"
      2 cardMaxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      1 cardLaval Forest Sprite 1 cardLaval Forest Sprite
      Laval Forest Sprite
      FIRE 2
      Laval Forest Sprite
      • ATK:

      • 300

      • DEF:

      • 200


      When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you currently control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase.


      2 cardLaval Lakeside Lady 2 cardLaval Lakeside Lady
      Laval Lakeside Lady
      FIRE 3
      Laval Lakeside Lady
      • ATK:

      • 200

      • DEF:

      • 200


      If this card is in your Graveyard and you have 3 or more "Laval" monsters with different names in your Graveyard: You can banish this card and 1 other "Laval" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target.


      3 cardLaval Volcano Handmaiden 3 cardLaval Volcano Handmaiden
      Laval Volcano Handmaiden
      FIRE 1
      Laval Volcano Handmaiden
      • ATK:

      • 100

      • DEF:

      • 200


      When this card is sent to the Graveyard, if you have a "Laval" monster in your Graveyard other than "Laval Volcano Handmaiden": You can send 1 "Laval" monster from your Deck to your Graveyard.


      2 cardBonfire
      2 cardBonfire
      Bonfire
      Spell Normal
      Bonfire

        Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


        2 cardCalled by the Grave
        2 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            3 cardMolten Conduction Field 3 cardMolten Conduction Field
            Molten Conduction Field
            Spell Normal
            Molten Conduction Field

              Send 2 "Laval" monsters from your Deck to the Graveyard.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                1 cardReinforcement of the Army
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  3 cardRekindling 3 cardRekindling
                  Rekindling
                  Spell Normal
                  Rekindling

                    Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.


                    2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                      2 cardUpstart Goblin
                      2 cardUpstart Goblin
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.


                        1 cardTreacherous Trap Hole
                        1 cardTreacherous Trap Hole
                        Treacherous Trap Hole
                        Trap Normal
                        Treacherous Trap Hole

                          If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                          1 cardBaronne de Fleur
                          1 cardBaronne de Fleur
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                          1 cardLavalval Dragon 1 cardLavalval Dragon
                          Lavalval Dragon
                          FIRE 5
                          Lavalval Dragon
                          • ATK:

                          • 2000

                          • DEF:

                          • 1100


                          1 Tuner + 1 or more non-Tuner FIRE monsters You can shuffle 2 "Laval" monsters from your Graveyard into your Main Deck to target 1 card your opponent controls; return it to the hand.


                          1 cardLavalval Dragun 1 cardLavalval Dragun
                          Lavalval Dragun
                          FIRE 6
                          Lavalval Dragun
                          • ATK:

                          • 2500

                          • DEF:

                          • 1200


                          1 Tuner + 1 or more non-Tuner FIRE monsters Once per turn: You can add 1 "Laval" monster from your Deck to your hand, then send 1 "Laval" monster from your hand to the Graveyard.


                          1 cardLavalval Salamander 1 cardLavalval Salamander
                          Lavalval Salamander
                          FIRE 7
                          Lavalval Salamander
                          • ATK:

                          • 2600

                          • DEF:

                          • 200


                          1 Tuner + 1+ non-Tuner FIRE monsters If this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of "Lavalval Salamander" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of "Laval" monsters you control, to face-down Defense Position.


                          1 cardT.G. Hyper Librarian
                          1 cardT.G. Hyper Librarian
                          T.G. Hyper Librarian
                          DARK 5
                          T.G. Hyper Librarian
                          • ATK:

                          • 2400

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.



                          LAVAL Decks in OCG








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