Laval Deck Breakdown

Cards Usage Statistic

Main Deck

Archfiend Heiress
Archfiend Heiress
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.

Armageddon Knight
Armageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

Dark Grepher
Dark Grepher
Dark Grepher
DARK 4
Dark Grepher
  • ATK:

  • 1700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.

Dynatherium
Dynatherium
Dynatherium
WIND 4
Dynatherium
  • ATK:

  • 1600

  • DEF:

  • 600


You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.

Infernity Archfiend
Infernity Archfiend
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.

Infernity Necromancer
Infernity Necromancer
Infernity Necromancer
DARK 3
Infernity Necromancer
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Stygian Street Patrol
Stygian Street Patrol
Stygian Street Patrol
DARK 4
Stygian Street Patrol
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.

Summoner Monk
Summoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

Tin Goldfish
Tin Goldfish
Tin Goldfish
WATER 4
Tin Goldfish
  • ATK:

  • 800

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.

Allure of Darkness
Allure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    Archfiend Palabyrinth
    Archfiend Palabyrinth
    Archfiend Palabyrinth
    Spell Field
    Archfiend Palabyrinth

      All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.

      Dark Hole
      Dark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.

        Foolish Burial
        Foolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          Forbidden Chalice
          Forbidden Chalice
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

            Forbidden Lance
            Forbidden Lance
            Forbidden Lance
            Spell Quick
            Forbidden Lance

              Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

              Infernity Launcher
              Infernity Launcher
              Infernity Launcher
              Spell Continuous
              Infernity Launcher

                Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.

                Instant Fusion
                Instant Fusion
                Instant Fusion
                Spell Normal
                Instant Fusion

                  Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

                  Mind Control
                  Mind Control
                  Mind Control
                  Spell Normal
                  Mind Control

                    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.

                      Reinforcement of the Army
                      Reinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                        Soul Charge
                        Soul Charge
                        Soul Charge
                        Spell Normal
                        Soul Charge

                          Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.

                          Spiritualism
                          Spiritualism
                          Spiritualism
                          Spell Normal
                          Spiritualism

                            Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.

                            Upstart Goblin
                            Upstart Goblin
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.

                              Fiendish Chain
                              Fiendish Chain
                              Fiendish Chain
                              Trap Continuous
                              Fiendish Chain

                                Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.

                                Infernity Barrier
                                Infernity Barrier
                                Infernity Barrier
                                Trap Counter
                                Infernity Barrier

                                  When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.

                                  Infernity Break
                                  Infernity Break
                                  Infernity Break
                                  Trap Normal
                                  Infernity Break

                                    If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.

                                    Trap Stun
                                    Trap Stun
                                    Trap Stun
                                    Trap Normal
                                    Trap Stun

                                      Negate all other Trap effects on the field this turn.

                                      Vanity's Emptiness
                                      Vanity's Emptiness
                                      Vanity's Emptiness
                                      Trap Continuous
                                      Vanity's Emptiness

                                        Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.

                                        Extra Deck

                                        Fusionist
                                        Fusionist
                                        Fusionist
                                        EARTH 3
                                        Fusionist
                                        • ATK:

                                        • 900

                                        • DEF:

                                        • 700


                                        "Petit Angel" + "Mystical Sheep #2"

                                        Kamionwizard
                                        Kamionwizard
                                        Kamionwizard
                                        DARK 4
                                        Kamionwizard
                                        • ATK:

                                        • 1300

                                        • DEF:

                                        • 1100


                                        "Mystical Elf" + "Curtain of the Dark Ones"

                                        Abyss Dweller
                                        Abyss Dweller
                                        Abyss Dweller
                                        WATER
                                        Abyss Dweller
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 1400


                                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                                        Cairngorgon, Antiluminescent Knight
                                        Cairngorgon, Antiluminescent Knight
                                        Cairngorgon, Antiluminescent Knight
                                        DARK
                                        Cairngorgon, Antiluminescent Knight
                                        • ATK:

                                        • 2450

                                        • DEF:

                                        • 1950


                                        2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

                                        Diamond Dire Wolf
                                        Diamond Dire Wolf
                                        Diamond Dire Wolf
                                        EARTH
                                        Diamond Dire Wolf
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1200


                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

                                        Evilswarm Exciton Knight
                                        Evilswarm Exciton Knight
                                        Evilswarm Exciton Knight
                                        LIGHT
                                        Evilswarm Exciton Knight
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 0


                                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                                        Gagaga Cowboy
                                        Gagaga Cowboy
                                        Gagaga Cowboy
                                        EARTH
                                        Gagaga Cowboy
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 2400


                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.

                                        Lavalval Chain
                                        Lavalval Chain
                                        Lavalval Chain
                                        FIRE
                                        Lavalval Chain
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1000


                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.

                                        Leviair the Sea Dragon
                                        Leviair the Sea Dragon
                                        Leviair the Sea Dragon
                                        WIND
                                        Leviair the Sea Dragon
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1600


                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.

                                        Number 101: Silent Honor ARK
                                        Number 101: Silent Honor ARK
                                        Number 101: Silent Honor ARK
                                        WATER
                                        Number 101: Silent Honor ARK
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1000


                                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                                        Number 66: Master Key Beetle
                                        Number 66: Master Key Beetle
                                        Number 66: Master Key Beetle
                                        DARK
                                        Number 66: Master Key Beetle
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 800


                                        2 Level 4 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.

                                        Number 80: Rhapsody in Berserk
                                        Number 80: Rhapsody in Berserk
                                        Number 80: Rhapsody in Berserk
                                        DARK
                                        Number 80: Rhapsody in Berserk
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1200


                                        2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.

                                        Main: 55 Extra: 15

                                        1 cardArchfiend Heiress 1 cardArchfiend Heiress
                                        Archfiend Heiress
                                        DARK 3
                                        Archfiend Heiress
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 0


                                        If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


                                        1 cardArmageddon Knight 1 cardArmageddon Knight
                                        Armageddon Knight
                                        DARK 4
                                        Armageddon Knight
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 1200


                                        When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                                        2 cardDark Grepher
                                        2 cardDark Grepher
                                        Dark Grepher
                                        DARK 4
                                        Dark Grepher
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 1600


                                        You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


                                        2 cardDynatherium 2 cardDynatherium
                                        Dynatherium
                                        WIND 4
                                        Dynatherium
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 600


                                        You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.


                                        3 cardInfernity Archfiend 3 cardInfernity Archfiend
                                        Infernity Archfiend
                                        DARK 4
                                        Infernity Archfiend
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1200


                                        When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


                                        2 cardInfernity Necromancer 2 cardInfernity Necromancer
                                        Infernity Necromancer
                                        DARK 3
                                        Infernity Necromancer
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 2000


                                        When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


                                        2 cardMaxx "C"
                                        2 cardMaxx "C"
                                        Maxx "C"
                                        EARTH 2
                                        Maxx "C"
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 200


                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                        3 cardStygian Street Patrol 3 cardStygian Street Patrol
                                        Stygian Street Patrol
                                        DARK 4
                                        Stygian Street Patrol
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 1200


                                        If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.


                                        2 cardSummoner Monk 2 cardSummoner Monk
                                        Summoner Monk
                                        DARK 4
                                        Summoner Monk
                                        • ATK:

                                        • 800

                                        • DEF:

                                        • 1600


                                        While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                                        1 cardTin Goldfish 1 cardTin Goldfish
                                        Tin Goldfish
                                        WATER 4
                                        Tin Goldfish
                                        • ATK:

                                        • 800

                                        • DEF:

                                        • 2000


                                        When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.


                                        1 cardAllure of Darkness
                                        1 cardAllure of Darkness
                                        Allure of Darkness
                                        Spell Normal
                                        Allure of Darkness

                                          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                          1 cardArchfiend Palabyrinth 1 cardArchfiend Palabyrinth
                                          Archfiend Palabyrinth
                                          Spell Field
                                          Archfiend Palabyrinth

                                            All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.


                                            1 cardDark Hole
                                            1 cardDark Hole
                                            Dark Hole
                                            Spell Normal
                                            Dark Hole

                                              Destroy all monsters on the field.


                                              1 cardFoolish Burial
                                              1 cardFoolish Burial
                                              Foolish Burial
                                              Spell Normal
                                              Foolish Burial

                                                Send 1 monster from your Deck to the GY.




                                                Tag(s):

                                                2 cardForbidden Chalice 2 cardForbidden Chalice
                                                Forbidden Chalice
                                                Spell Quick
                                                Forbidden Chalice

                                                  Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                                  2 cardForbidden Lance 2 cardForbidden Lance
                                                  Forbidden Lance
                                                  Spell Quick
                                                  Forbidden Lance

                                                    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                                    1 cardInfernity Launcher
                                                    1 cardInfernity Launcher
                                                    Infernity Launcher
                                                    Spell Continuous
                                                    Infernity Launcher

                                                      Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                                                      2 cardInstant Fusion
                                                      2 cardInstant Fusion
                                                      Instant Fusion
                                                      Spell Normal
                                                      Instant Fusion

                                                        Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                        1 cardMind Control
                                                        1 cardMind Control
                                                        Mind Control
                                                        Spell Normal
                                                        Mind Control

                                                          Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                                          3 cardMystical Space Typhoon
                                                          3 cardMystical Space Typhoon
                                                          Mystical Space Typhoon
                                                          Spell Quick
                                                          Mystical Space Typhoon

                                                            Target 1 Spell/Trap on the field; destroy that target.


                                                            1 cardReinforcement of the Army
                                                            1 cardReinforcement of the Army
                                                            Reinforcement of the Army
                                                            Spell Normal
                                                            Reinforcement of the Army

                                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                              3 cardSoul Charge
                                                              3 cardSoul Charge
                                                              Soul Charge
                                                              Spell Normal
                                                              Soul Charge

                                                                Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                                                                3 cardSpiritualism 3 cardSpiritualism
                                                                Spiritualism
                                                                Spell Normal
                                                                Spiritualism

                                                                  Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.


                                                                  3 cardUpstart Goblin
                                                                  3 cardUpstart Goblin
                                                                  Upstart Goblin
                                                                  Spell Normal
                                                                  Upstart Goblin

                                                                    Draw 1 card, then your opponent gains 1000 LP.


                                                                    2 cardFiendish Chain 2 cardFiendish Chain
                                                                    Fiendish Chain
                                                                    Trap Continuous
                                                                    Fiendish Chain

                                                                      Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                                      1 cardInfernity Barrier 1 cardInfernity Barrier
                                                                      Infernity Barrier
                                                                      Trap Counter
                                                                      Infernity Barrier

                                                                        When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                                                                        3 cardInfernity Break 3 cardInfernity Break
                                                                        Infernity Break
                                                                        Trap Normal
                                                                        Infernity Break

                                                                          If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                                                                          2 cardTrap Stun 2 cardTrap Stun
                                                                          Trap Stun
                                                                          Trap Normal
                                                                          Trap Stun

                                                                            Negate all other Trap effects on the field this turn.


                                                                            3 cardVanity's Emptiness
                                                                            3 cardVanity's Emptiness
                                                                            Vanity's Emptiness
                                                                            Trap Continuous
                                                                            Vanity's Emptiness

                                                                              Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.


                                                                              1 cardFusionist 1 cardFusionist
                                                                              Fusionist
                                                                              EARTH 3
                                                                              Fusionist
                                                                              • ATK:

                                                                              • 900

                                                                              • DEF:

                                                                              • 700


                                                                              "Petit Angel" + "Mystical Sheep #2"


                                                                              1 cardKamionwizard 1 cardKamionwizard
                                                                              Kamionwizard
                                                                              DARK 4
                                                                              Kamionwizard
                                                                              • ATK:

                                                                              • 1300

                                                                              • DEF:

                                                                              • 1100


                                                                              "Mystical Elf" + "Curtain of the Dark Ones"


                                                                              1 cardAbyss Dweller
                                                                              1 cardAbyss Dweller
                                                                              Abyss Dweller
                                                                              WATER
                                                                              Abyss Dweller
                                                                              • ATK:

                                                                              • 1700

                                                                              • DEF:

                                                                              • 1400


                                                                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                              1 cardCairngorgon, Antiluminescent Knight 1 cardCairngorgon, Antiluminescent Knight
                                                                              Cairngorgon, Antiluminescent Knight
                                                                              DARK
                                                                              Cairngorgon, Antiluminescent Knight
                                                                              • ATK:

                                                                              • 2450

                                                                              • DEF:

                                                                              • 1950


                                                                              2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                                                                              2 cardDiamond Dire Wolf 2 cardDiamond Dire Wolf
                                                                              Diamond Dire Wolf
                                                                              EARTH
                                                                              Diamond Dire Wolf
                                                                              • ATK:

                                                                              • 2000

                                                                              • DEF:

                                                                              • 1200


                                                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                                              2 cardEvilswarm Exciton Knight 2 cardEvilswarm Exciton Knight
                                                                              Evilswarm Exciton Knight
                                                                              LIGHT
                                                                              Evilswarm Exciton Knight
                                                                              • ATK:

                                                                              • 1900

                                                                              • DEF:

                                                                              • 0


                                                                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                              1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                                              Gagaga Cowboy
                                                                              EARTH
                                                                              Gagaga Cowboy
                                                                              • ATK:

                                                                              • 1500

                                                                              • DEF:

                                                                              • 2400


                                                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                                              2 cardLavalval Chain
                                                                              2 cardLavalval Chain
                                                                              Lavalval Chain
                                                                              FIRE
                                                                              Lavalval Chain
                                                                              • ATK:

                                                                              • 1800

                                                                              • DEF:

                                                                              • 1000


                                                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.


                                                                              1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                                                              Leviair the Sea Dragon
                                                                              WIND
                                                                              Leviair the Sea Dragon
                                                                              • ATK:

                                                                              • 1800

                                                                              • DEF:

                                                                              • 1600


                                                                              2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                                                              1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                                                              Number 101: Silent Honor ARK
                                                                              WATER
                                                                              Number 101: Silent Honor ARK
                                                                              • ATK:

                                                                              • 2100

                                                                              • DEF:

                                                                              • 1000


                                                                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                              1 cardNumber 66: Master Key Beetle 1 cardNumber 66: Master Key Beetle
                                                                              Number 66: Master Key Beetle
                                                                              DARK
                                                                              Number 66: Master Key Beetle
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 800


                                                                              2 Level 4 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.


                                                                              1 cardNumber 80: Rhapsody in Berserk 1 cardNumber 80: Rhapsody in Berserk
                                                                              Number 80: Rhapsody in Berserk
                                                                              DARK
                                                                              Number 80: Rhapsody in Berserk
                                                                              • ATK:

                                                                              • 0

                                                                              • DEF:

                                                                              • 1200


                                                                              2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.



                                                                              LAVAL Decks in OCG








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