Laval Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Reinforcement of the Army
      Reinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

        Infinite Impermanence
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          Extra Deck

          Baronne de Fleur
          Baronne de Fleur
          Baronne de Fleur
          WIND 10
          Baronne de Fleur
          • ATK:

          • 3000

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

          Main: 55 Extra: 15

          1 cardArchfiend Heiress 1 cardArchfiend Heiress
          Archfiend Heiress
          DARK 3
          Archfiend Heiress
          • ATK:

          • 1000

          • DEF:

          • 0


          If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.


          1 cardArmageddon Knight 1 cardArmageddon Knight
          Armageddon Knight
          DARK 4
          Armageddon Knight
          • ATK:

          • 1400

          • DEF:

          • 1200


          When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


          2 cardDark Grepher
          2 cardDark Grepher
          Dark Grepher
          DARK 4
          Dark Grepher
          • ATK:

          • 1700

          • DEF:

          • 1600


          You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


          2 cardDynatherium 2 cardDynatherium
          Dynatherium
          WIND 4
          Dynatherium
          • ATK:

          • 1600

          • DEF:

          • 600


          You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.


          3 cardInfernity Archfiend 3 cardInfernity Archfiend
          Infernity Archfiend
          DARK 4
          Infernity Archfiend
          • ATK:

          • 1800

          • DEF:

          • 1200


          When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


          2 cardInfernity Necromancer 2 cardInfernity Necromancer
          Infernity Necromancer
          DARK 3
          Infernity Necromancer
          • ATK:

          • 0

          • DEF:

          • 2000


          When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


          2 cardMaxx "C"
          2 cardMaxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          3 cardStygian Street Patrol 3 cardStygian Street Patrol
          Stygian Street Patrol
          DARK 4
          Stygian Street Patrol
          • ATK:

          • 1600

          • DEF:

          • 1200


          If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.


          2 cardSummoner Monk 2 cardSummoner Monk
          Summoner Monk
          DARK 4
          Summoner Monk
          • ATK:

          • 800

          • DEF:

          • 1600


          While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


          1 cardTin Goldfish 1 cardTin Goldfish
          Tin Goldfish
          WATER 4
          Tin Goldfish
          • ATK:

          • 800

          • DEF:

          • 2000


          When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.


          1 cardAllure of Darkness
          1 cardAllure of Darkness
          Allure of Darkness
          Spell Normal
          Allure of Darkness

            Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


            1 cardArchfiend Palabyrinth 1 cardArchfiend Palabyrinth
            Archfiend Palabyrinth
            Spell Field
            Archfiend Palabyrinth

              All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.


              1 cardDark Hole
              1 cardDark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                1 cardFoolish Burial
                1 cardFoolish Burial
                Foolish Burial
                Spell Normal
                Foolish Burial

                  Send 1 monster from your Deck to the GY.




                  Tag(s):

                  2 cardForbidden Chalice 2 cardForbidden Chalice
                  Forbidden Chalice
                  Spell Quick
                  Forbidden Chalice

                    Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                    2 cardForbidden Lance 2 cardForbidden Lance
                    Forbidden Lance
                    Spell Quick
                    Forbidden Lance

                      Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                      1 cardInfernity Launcher
                      1 cardInfernity Launcher
                      Infernity Launcher
                      Spell Continuous
                      Infernity Launcher

                        Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                        2 cardInstant Fusion
                        2 cardInstant Fusion
                        Instant Fusion
                        Spell Normal
                        Instant Fusion

                          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                          1 cardMind Control
                          1 cardMind Control
                          Mind Control
                          Spell Normal
                          Mind Control

                            Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                            3 cardMystical Space Typhoon
                            3 cardMystical Space Typhoon
                            Mystical Space Typhoon
                            Spell Quick
                            Mystical Space Typhoon

                              Target 1 Spell/Trap on the field; destroy that target.


                              1 cardReinforcement of the Army
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                3 cardSoul Charge
                                3 cardSoul Charge
                                Soul Charge
                                Spell Normal
                                Soul Charge

                                  Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                                  3 cardSpiritualism 3 cardSpiritualism
                                  Spiritualism
                                  Spell Normal
                                  Spiritualism

                                    Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.


                                    3 cardUpstart Goblin
                                    3 cardUpstart Goblin
                                    Upstart Goblin
                                    Spell Normal
                                    Upstart Goblin

                                      Draw 1 card, then your opponent gains 1000 LP.


                                      2 cardFiendish Chain 2 cardFiendish Chain
                                      Fiendish Chain
                                      Trap Continuous
                                      Fiendish Chain

                                        Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                        1 cardInfernity Barrier 1 cardInfernity Barrier
                                        Infernity Barrier
                                        Trap Counter
                                        Infernity Barrier

                                          When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                                          3 cardInfernity Break 3 cardInfernity Break
                                          Infernity Break
                                          Trap Normal
                                          Infernity Break

                                            If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                                            2 cardTrap Stun 2 cardTrap Stun
                                            Trap Stun
                                            Trap Normal
                                            Trap Stun

                                              Negate all other Trap effects on the field this turn.


                                              3 cardVanity's Emptiness
                                              3 cardVanity's Emptiness
                                              Vanity's Emptiness
                                              Trap Continuous
                                              Vanity's Emptiness

                                                Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.


                                                1 cardFusionist 1 cardFusionist
                                                Fusionist
                                                EARTH 3
                                                Fusionist
                                                • ATK:

                                                • 900

                                                • DEF:

                                                • 700


                                                "Petit Angel" + "Mystical Sheep #2"


                                                1 cardKamionwizard 1 cardKamionwizard
                                                Kamionwizard
                                                DARK 4
                                                Kamionwizard
                                                • ATK:

                                                • 1300

                                                • DEF:

                                                • 1100


                                                "Mystical Elf" + "Curtain of the Dark Ones"


                                                1 cardAbyss Dweller
                                                1 cardAbyss Dweller
                                                Abyss Dweller
                                                WATER
                                                Abyss Dweller
                                                • ATK:

                                                • 1700

                                                • DEF:

                                                • 1400


                                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                1 cardCairngorgon, Antiluminescent Knight 1 cardCairngorgon, Antiluminescent Knight
                                                Cairngorgon, Antiluminescent Knight
                                                DARK
                                                Cairngorgon, Antiluminescent Knight
                                                • ATK:

                                                • 2450

                                                • DEF:

                                                • 1950


                                                2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                                                2 cardDiamond Dire Wolf 2 cardDiamond Dire Wolf
                                                Diamond Dire Wolf
                                                EARTH
                                                Diamond Dire Wolf
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1200


                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                2 cardEvilswarm Exciton Knight 2 cardEvilswarm Exciton Knight
                                                Evilswarm Exciton Knight
                                                LIGHT
                                                Evilswarm Exciton Knight
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 0


                                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                Gagaga Cowboy
                                                EARTH
                                                Gagaga Cowboy
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 2400


                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                2 cardLavalval Chain
                                                2 cardLavalval Chain
                                                Lavalval Chain
                                                FIRE
                                                Lavalval Chain
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1000


                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.


                                                1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                                Leviair the Sea Dragon
                                                WIND
                                                Leviair the Sea Dragon
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1600


                                                2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                                1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                                Number 101: Silent Honor ARK
                                                WATER
                                                Number 101: Silent Honor ARK
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 1000


                                                2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                1 cardNumber 66: Master Key Beetle 1 cardNumber 66: Master Key Beetle
                                                Number 66: Master Key Beetle
                                                DARK
                                                Number 66: Master Key Beetle
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 800


                                                2 Level 4 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.


                                                1 cardNumber 80: Rhapsody in Berserk 1 cardNumber 80: Rhapsody in Berserk
                                                Number 80: Rhapsody in Berserk
                                                DARK
                                                Number 80: Rhapsody in Berserk
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1200


                                                2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.



                                                LAVAL Decks in OCG








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