Spiritualism
Spell Normal

Spiritualism

  • View:
  • 5073




Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Apr 2, 2026
54± 6/ 100
Power Score
Intrinsic 53
Deck 53

Spiritualism — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 53 · Meta: provisional
  • Primary role: Removal · Secondary: Board breaker / Going-second, Utility

Why it scores here

Spiritualism converts a single card into guaranteed, un-negatable removal of one opposing Spell/Trap — the text states its activation and effect cannot be negated — which makes it a reliable answer to backrow-heavy boards and to counter-traps that would otherwise blank a removal spell. That reliability is real but narrow: it never touches monsters, it returns rather than destroys (so Continuous/Field Spells can simply be re-set), and it builds nothing, so it contributes almost nothing to a combo or end board. Its spread across 120 distinct archetypes at 2.12 average copies confirms it is a practical generic tech rather than an isolated niche pick, but frequency is used here only as proof of accessibility, not as a power boost. No points were awarded for ATK/DEF (it is a 0/0 Spell) and none for its 4925 view count.

Axis scores

Axis Score Evidence
Accessibility 50 Generic Normal Spell with no archetype lock and no summon requirement, drawn naturally because no dedicated searcher route appears in the evidence; it spreads across 120 distinct archetypes (observed).
Combo & Conversion 15 Text builds nothing on resolution and combo data records 0 appearances, 0 starter role and 0 material role, so it adds no bodies or extension to any line (observed).
Resource Economy 45 Spends one card to return one opposing card to hand rather than removing it permanently, so the exchange is roughly even in card count and only tempo-positive (verified).
Effect & Interaction 58 'This card's activation and effect cannot be negated' gives hard-to-answer targeted Spell/Trap removal, but it cannot touch monsters and returns to hand instead of destroying (verified).
Material Utility 5 A Normal Spell with no body, Level, Attribute or Tuner value, so it is not usable as material even when its effect resolves (verified).
Resilience & Flexibility 52 The un-negatable clause blanks counter-traps and negate boards aimed at it, but the card is dead against monster-only boards and offers no multi-turn or multi-zone value (verified).
Deck-Building Efficiency 60 No cost, no lock, no garnet text and legal in all four listed formats, so it can be slotted at 1-3 copies freely; decks run an average of 2.12 copies with 151 lists at 3 (observed).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Utility. Intrinsic ≈ 53, Deck ≈ 53, Meta = provisional. Modifiers: Exceptional splashability (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Activation and effect cannot be negated, so counter-traps and negate boards cannot stop it
  • Hits any opposing Spell/Trap, including Field Spells, Continuous cards, Equip Spells and set backrow
  • No cost, no once-per-turn lock, no archetype restriction, legal in TCG/OCG/MasterDuel/DuelLinks
  • Confirmed practical reach: 356 decks across 120 archetypes, average 2.12 copies, 151 decks at 3

Weaknesses

  • Cannot remove monsters, so it is blank against monster-only end boards
  • Returns the target to hand instead of destroying it, letting Continuous/Field Spells be re-activated
  • Does nothing to build, extend or protect a board — zero combo contribution in the recorded data
  • Poor going first and in any matchup without meaningful opposing backrow

Counters / choke points

  • Monster-only end boards with no Spell/Trap to target
  • Effects that prevent Spell activation rather than negate it, such as Anti-Spell Fragrance-style restrictions
  • Continuous and Field Spells that are simply re-set or re-activated after being returned to hand

Best use

Generic tech removal for opposing backrow, best in the side deck and brought in against trap/backrow-heavy matchups. Decks: Therion, Lyrilusc, Lunalight, Dark Magician, Ancient Gears. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: return 1 Spell/Trap the opponent controls to the hand; Card text: this card's activation and effect cannot be negated; Normal Spell, no cost, no once-per-turn clause, 0 ATK / 0 DEF, no archetype; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: 356 decks run it, all in the main deck, average 2.12 copies (151 lists at 3, 96 at 2, 109 at 1); Spread across 120 distinct archetypes, led by Therion at 12.6%; usage statistics: Lyrilusc 100% inclusion (1 copy), Lunalight 100% (2 copies), Therion 81.6% (3 copies); combo data: 0 appearances, 0 as starter, 0 as searched, 0 as material, 0 as payoff
  • Inferred: With no dedicated searcher in the evidence it is drawn naturally rather than tutored, limiting how often it is live; Because the target is returned to hand rather than destroyed, Continuous and Field Spells can be re-activated; It is a poor going-first card and blank in matchups without opposing backrow
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no gameplay-type naming and no side-deck split (all 356 lists counted as main deck) single guide mention with an empty snippet, so human role context is effectively absent











https://metaduelist.com/
Top