Buster Blader Deck Breakdown

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Card Destruction
Card Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    Delinquent Duo
    Delinquent Duo
    Delinquent Duo
    Spell Normal
    Delinquent Duo

      Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

      Graceful Charity
      Graceful Charity
      Graceful Charity
      Spell Normal
      Graceful Charity

        Draw 3 cards, then discard 2 cards.

        Heavy Storm
        Heavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          Mystical Space Typhoon
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.

            Nobleman of Crossout
            Nobleman of Crossout
            Nobleman of Crossout
            Spell Normal
            Nobleman of Crossout

              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

              Pot of Greed
              Pot of Greed
              Pot of Greed
              Spell Normal
              Pot of Greed

                Draw 2 cards.



                Tag(s):

                Snatch Steal
                Snatch Steal
                Snatch Steal
                Spell Equip
                Snatch Steal

                  Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                  Dust Tornado
                  Dust Tornado
                  Dust Tornado
                  Trap Normal
                  Dust Tornado

                    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                    Mirror Force
                    Mirror Force
                    Mirror Force
                    Trap Normal
                    Mirror Force

                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                      Ring of Destruction
                      Ring of Destruction
                      Ring of Destruction
                      Trap Normal
                      Ring of Destruction

                        During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                        Torrential Tribute
                        Torrential Tribute
                        Torrential Tribute
                        Trap Normal
                        Torrential Tribute

                          When a monster(s) is Summoned: Destroy all monsters on the field.

                          Main: 59 Extra: 15

                          1 cardApprentice Illusion Magician 1 cardApprentice Illusion Magician
                          Apprentice Illusion Magician
                          DARK 6
                          Apprentice Illusion Magician
                          • ATK:

                          • 2000

                          • DEF:

                          • 1700


                          You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


                          1 cardBystial Baldrake 1 cardBystial Baldrake
                          Bystial Baldrake
                          DARK 6
                          Bystial Baldrake
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                          1 cardBystial Druiswurm
                          1 cardBystial Druiswurm
                          Bystial Druiswurm
                          DARK 6
                          Bystial Druiswurm
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                          1 cardBystial Magnamhut
                          1 cardBystial Magnamhut
                          Bystial Magnamhut
                          DARK 6
                          Bystial Magnamhut
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                          3 cardChaos Hunter 3 cardChaos Hunter
                          Chaos Hunter
                          DARK 7
                          Chaos Hunter
                          • ATK:

                          • 2500

                          • DEF:

                          • 1600


                          When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


                          2 cardFallen of Albaz 2 cardFallen of Albaz
                          Fallen of Albaz
                          DARK 4
                          Fallen of Albaz
                          • ATK:

                          • 1800

                          • DEF:

                          • 0


                          If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                          3 cardMagicians' Souls 3 cardMagicians' Souls
                          Magicians' Souls
                          DARK 1
                          Magicians' Souls
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                          3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                          Mulcharmy Fuwalos
                          WIND 4
                          Mulcharmy Fuwalos
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          3 cardThe Dark - Hex-Sealed Fusion 3 cardThe Dark - Hex-Sealed Fusion
                          The Dark - Hex-Sealed Fusion
                          DARK 3
                          The Dark - Hex-Sealed Fusion
                          • ATK:

                          • 1000

                          • DEF:

                          • 1600


                          You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


                          3 cardThe Light - Hex-Sealed Fusion 3 cardThe Light - Hex-Sealed Fusion
                          The Light - Hex-Sealed Fusion
                          LIGHT 3
                          The Light - Hex-Sealed Fusion
                          • ATK:

                          • 1000

                          • DEF:

                          • 1600


                          You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.


                          1 cardTimaeus the United Dragon 1 cardTimaeus the United Dragon
                          Timaeus the United Dragon
                          LIGHT 8
                          Timaeus the United Dragon
                          • ATK:

                          • 2800

                          • DEF:

                          • 1800


                          You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


                          2 cardDark Magician 2 cardDark Magician
                          Dark Magician
                          DARK 7
                          Dark Magician
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          ''The ultimate wizard in terms of attack and defense.''


                          1 cardIllusion of Chaos 1 cardIllusion of Chaos
                          Illusion of Chaos
                          DARK 7
                          Illusion of Chaos
                          • ATK:

                          • 2100

                          • DEF:

                          • 2500


                          You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                          1 cardMagician of Black Chaos MAX 1 cardMagician of Black Chaos MAX
                          Magician of Black Chaos MAX
                          DARK 8
                          Magician of Black Chaos MAX
                          • ATK:

                          • 2800

                          • DEF:

                          • 2600


                          You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn.


                          3 cardSauravis, the Ancient and Ascended 3 cardSauravis, the Ancient and Ascended
                          Sauravis, the Ancient and Ascended
                          LIGHT 7
                          Sauravis, the Ancient and Ascended
                          • ATK:

                          • 2600

                          • DEF:

                          • 2800


                          You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                          2 cardBranded Fusion
                          2 cardBranded Fusion
                          Branded Fusion
                          Spell Normal
                          Branded Fusion

                            Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                            1 cardDark Magical Circle 1 cardDark Magical Circle
                            Dark Magical Circle
                            Spell Continuous
                            Dark Magical Circle

                              When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                              2 cardMagician's Salvation 2 cardMagician's Salvation
                              Magician's Salvation
                              Spell Field
                              Magician's Salvation

                                When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                                2 cardSecrets of Dark Magic 2 cardSecrets of Dark Magic
                                Secrets of Dark Magic
                                Spell Quick
                                Secrets of Dark Magic

                                  Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                  3 cardSoul Servant 3 cardSoul Servant
                                  Soul Servant
                                  Spell Quick
                                  Soul Servant

                                    Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                    3 cardThe Eye of Timaeus 3 cardThe Eye of Timaeus
                                    The Eye of Timaeus
                                    Spell Normal
                                    The Eye of Timaeus

                                      (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                      3 cardThe Gaze of Timaeus 3 cardThe Gaze of Timaeus
                                      The Gaze of Timaeus
                                      Spell Quick
                                      The Gaze of Timaeus

                                        Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                                        3 cardDark Magic Talisman 3 cardDark Magic Talisman
                                        Dark Magic Talisman
                                        Trap Normal
                                        Dark Magic Talisman

                                          You can activate this card the turn it was Set, by revealing 1 Spellcaster monster in your hand. When a monster effect is activated in response to the card or effect activation of a card that mentions "Dark Magician": Negate that effect, and if you do, for the rest of this turn, negate the activated effects of monsters with that same original name. If you Special Summon "Dark Magician" while this card is in your GY (except during the Damage Step): You can pay 2500 LP; Set this card.


                                          3 cardDestined Rivals 3 cardDestined Rivals
                                          Destined Rivals
                                          Trap Normal
                                          Destined Rivals

                                            If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.


                                            3 cardEradicator Epidemic Virus 3 cardEradicator Epidemic Virus
                                            Eradicator Epidemic Virus
                                            Trap Normal
                                            Eradicator Epidemic Virus

                                              Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                              2 cardEternal Soul 2 cardEternal Soul
                                              Eternal Soul
                                              Trap Continuous
                                              Eternal Soul

                                                Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                                3 cardFull Force Virus 3 cardFull Force Virus
                                                Full Force Virus
                                                Trap Normal
                                                Full Force Virus

                                                  Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.


                                                  1 cardAlba-Lenatus the Abyss Dragon 1 cardAlba-Lenatus the Abyss Dragon
                                                  Alba-Lenatus the Abyss Dragon
                                                  DARK 8
                                                  Alba-Lenatus the Abyss Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2500


                                                  1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.


                                                  1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                                                  Albion the Branded Dragon
                                                  DARK 8
                                                  Albion the Branded Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                  1 cardBuster Blader, the Dragon Destroyer Swordsman 1 cardBuster Blader, the Dragon Destroyer Swordsman
                                                  Buster Blader, the Dragon Destroyer Swordsman
                                                  LIGHT 8
                                                  Buster Blader, the Dragon Destroyer Swordsman
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2500


                                                  1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                  1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                                                  Dark Magician of Destruction
                                                  DARK 8
                                                  Dark Magician of Destruction
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2600


                                                  "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                                  1 cardDark Magician the Dragon Knight 1 cardDark Magician the Dragon Knight
                                                  Dark Magician the Dragon Knight
                                                  DARK 8
                                                  Dark Magician the Dragon Knight
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                  1 cardGuardian Chimera 1 cardGuardian Chimera
                                                  Guardian Chimera
                                                  DARK 9
                                                  Guardian Chimera
                                                  • ATK:

                                                  • 3300

                                                  • DEF:

                                                  • 3300


                                                  3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                  1 cardLight and Darkness Dragonlord 1 cardLight and Darkness Dragonlord
                                                  Light and Darkness Dragonlord
                                                  LIGHT 10
                                                  Light and Darkness Dragonlord
                                                  • ATK:

                                                  • 3400

                                                  • DEF:

                                                  • 3000


                                                  1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it.


                                                  1 cardLubellion the Searing Dragon 1 cardLubellion the Searing Dragon
                                                  Lubellion the Searing Dragon
                                                  LIGHT 8
                                                  Lubellion the Searing Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 3000


                                                  1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                                  1 cardMagistus Chorozo 1 cardMagistus Chorozo
                                                  Magistus Chorozo
                                                  DARK 4
                                                  Magistus Chorozo
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 2800


                                                  1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                                  1 cardMaster of Chaos 1 cardMaster of Chaos
                                                  Master of Chaos
                                                  DARK 8
                                                  Master of Chaos
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                                  1 cardMillennium-Eyes Restrict 1 cardMillennium-Eyes Restrict
                                                  Millennium-Eyes Restrict
                                                  DARK 1
                                                  Millennium-Eyes Restrict
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                                  1 cardRed-Eyes Dark Dragoon
                                                  1 cardRed-Eyes Dark Dragoon
                                                  Red-Eyes Dark Dragoon
                                                  DARK 8
                                                  Red-Eyes Dark Dragoon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                  1 cardDyna Mondo 1 cardDyna Mondo
                                                  Dyna Mondo
                                                  EARTH
                                                  Dyna Mondo
                                                  • ATK:

                                                  • 2200

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                                                  2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                                                  1 cardMiasma Necromancer 1 cardMiasma Necromancer
                                                  Miasma Necromancer
                                                  DARK
                                                  Miasma Necromancer
                                                  • ATK:

                                                  • 1800

                                                  • LINK-2

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                                                  2 monsters, including a DARK Spellcaster monster If this card is Link Summoned: You can add 1 Level 5 or higher DARK Spellcaster monster from your GY to your hand, but you cannot activate cards, or the effects of cards, with its name for the rest of this turn. You can send 1 Spell/Trap from your hand or field to the GY; immediately after this effect resolves, Normal Summon 1 Spellcaster monster. You can only use each effect of "Miasma Necromancer" once per turn.


                                                  1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                  Psychic End Punisher
                                                  LIGHT 11
                                                  Psychic End Punisher
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 3500


                                                  1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                  ocg
                                                  Buster Blader
                                                  5







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