

YGO Mod (20517634)
Main: 40 Extra: 15











Alghoul Mazera
ATK:
2800
DEF:
2300
If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.










Danger! Thunderbird!
ATK:
2800
DEF:
2400
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.










Samurai Skull
ATK:
1700
DEF:
0
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".










Scar of the Vendread
ATK:
2300
DEF:
0
If this card is sent to the GY: You can add 1 "Vendread" Spell/Trap from your Deck to the hand. If a monster(s) on the field is Tributed, while this card is in your GY (except during the Damage Step): You can banish 1 other Zombie monster from your GY; Special Summon this card, and if you do, while it is face-up in the Monster Zone, you cannot Special Summon monsters, except "Vendread" monsters. You can only use each effect of "Scar of the Vendread" once per turn.










Vendread Anima
ATK:
0
DEF:
0
You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn. ● Banish any monster destroyed by battle with this card.










Vendread Core
ATK:
0
DEF:
500
If this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn. ● Your opponent cannot target this card with card effects.










Vendread Houndhorde
ATK:
0
DEF:
2100
If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. ● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.










Vendread Revenants
ATK:
1800
DEF:
200
If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. ● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.










Vendread Striges
ATK:
500
DEF:
2000
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. ● After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.










Revendread Slayer
ATK:
2400
DEF:
0
You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.










Performapal Popperup
Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.










Revendread Evolution
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.










Revendread Origin
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.










Vendread Nights
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.










Vendread Revolution
Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vendread Revolution" once per turn.










Odd-Eyes Vortex Dragon
ATK:
2500
DEF:
3000
1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.









Agave Dragon
ATK:
3000
LINK-4
Link Arrow:
Left
Right
Bottom-Left
Bottom-Right
2+ monsters, except Tokens If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn. ● Inflict 100 damage to your opponent for each Dragon. ● This card gains 200 ATK for each Dinosaur. ● All monsters your opponent currently controls lose 300 ATK for each Sea Serpent. ● You gain 400 LP for each Wyrm.









Cross-Sheep
ATK:
700
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.









Haggard Lizardose
ATK:
800
LINK-2
Link Arrow:
Right
Bottom
2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.









Puzzlomino, the Drop-n-Deleter
ATK:
1300
LINK-2
Link Arrow:
Right
Bottom
2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.









Triple Burst Dragon
ATK:
2400
LINK-3
Link Arrow:
Top
Left
Bottom
2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.










Odd-Eyes Meteorburst Dragon
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.










Dark Armed, the Dragon of Annihilation
ATK:
2800
DEF:
1000
2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.










Exosister Asophiel
ATK:
2100
DEF:
1800
2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.










Goblin's Crazy Beast
ATK:
2700
DEF:
0
2+ Level 6 monsters Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 "Goblin" monster from your GY to this card as material. You can only use this effect of "Goblin's Crazy Beast" once per Duel.










Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.










Number 97: Draglubion
ATK:
3000
DEF:
3000
2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.










Odd-Eyes Absolute Dragon
ATK:
2800
DEF:
2500
2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.










Thelematech Clatis
ATK:
3000
DEF:
900
2 Level 8 monsters If this face-up card would be destroyed, you can detach 1 material from this card instead. Each time your opponent activates a card or effect, except Spell Cards and effects, place 1 Spell Counter on this card when that card/effect resolves (max. 9). You can remove 3 Spell Counters from this card; apply 1 of these effects. You can only use this effect of "Thelematech Clatis" once per turn. ● Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand. ● Special Summon 1 Spellcaster monster from your hand or Deck.

YGO Mod (20517634)
Main: 40 Extra: 15











Fiendsmith Engraver
ATK:
1800
DEF:
2400
You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.










Golem that Guards the Millennium Treasures
ATK:
2000
DEF:
2200
The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.










Kashtira Fenrir
ATK:
2400
DEF:
2400
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.










Kashtira Unicorn
ATK:
2500
DEF:
2100
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.










Kuriphoton
ATK:
300
DEF:
200
(Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.










Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.










Sengenjin Wakes from a Millennium
ATK:
2750
DEF:
2500
Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.











Performapal Duelist Extraordinaire
ATK:
1800
DEF:
400
[ Pendulum Effect ] Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved. [ Monster Effect ] When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect. ● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.











Performapal Monkeyboard
ATK:
1000
DEF:
2400
[ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).











Performapal Skullcrobat Joker
ATK:
1800
DEF:
100
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".











Performapal Odd-Eyes Synchron
ATK:
200
DEF:
600
[ Pendulum Effect ] Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field). [ Monster Effect ] If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.










Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.










Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.










Fiendsmith's Tract
Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.










Kashtira Birth
You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.










Pressured Planet Wraitsoth
When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.










Wedju Temple
During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.










Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.










Fiendsmith's Desirae
ATK:
2800
DEF:
2400
"Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.










Fiendsmith's Lacrima
ATK:
2400
DEF:
2400
2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.










Snake-Eyes Doomed Dragon
ATK:
3000
DEF:
2500
1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.









Apollousa, Bow of the Goddess
ATK:
-1
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.









Beyond the Pendulum
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.









Fiendsmith's Requiem
ATK:
600
LINK-1
Link Arrow:
Bottom
1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.









Fiendsmith's Sequence
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.









I:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.









Moon of the Closed Heaven
ATK:
1200
LINK-2
Link Arrow:
Top
Top-Right
2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.









S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.










Baronne de Fleur
ATK:
3000
DEF:
2400
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.










Chaos Angel
ATK:
3500
DEF:
2800
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.










Tilting Entrainment
ATK:
2800
DEF:
1600
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.










D/D/D Wave High King Caesar
ATK:
2800
DEF:
1800
2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.










Number 90: Galaxy-Eyes Photon Lord
ATK:
2500
DEF:
3000
2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

YGO Mod (20517634)
Main: 40 Extra: 15











Fiendsmith Engraver
ATK:
1800
DEF:
2400
You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.










Golem that Guards the Millennium Treasures
ATK:
2000
DEF:
2200
The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.










Kashtira Fenrir
ATK:
2400
DEF:
2400
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.










Kashtira Unicorn
ATK:
2500
DEF:
2100
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.










Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.










Sengenjin Wakes from a Millennium
ATK:
2750
DEF:
2500
Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.











Performapal Duelist Extraordinaire
ATK:
1800
DEF:
400
[ Pendulum Effect ] Once per turn, at the start of the Damage Step, if a monster battles a monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved. [ Monster Effect ] When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect. ● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.











Performapal Monkeyboard
ATK:
1000
DEF:
2400
[ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).











Performapal Skullcrobat Joker
ATK:
1800
DEF:
100
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".











Performapal Odd-Eyes Synchron
ATK:
200
DEF:
600
[ Pendulum Effect ] Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field). [ Monster Effect ] If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.










Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.










Ghost Ogre & Snow Rabbit
ATK:
0
DEF:
1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.










Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.










Fiendsmith's Tract
Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.










Kashtira Birth
You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.










Pressured Planet Wraitsoth
When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.










Wedju Temple
During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.










Fiendsmith's Desirae
ATK:
2800
DEF:
2400
"Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.










Fiendsmith's Lacrima
ATK:
2400
DEF:
2400
2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.










Snake-Eyes Doomed Dragon
ATK:
3000
DEF:
2500
1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.









Apollousa, Bow of the Goddess
ATK:
-1
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.









Beyond the Pendulum
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.









Fiendsmith's Requiem
ATK:
600
LINK-1
Link Arrow:
Bottom
1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.









Fiendsmith's Sequence
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.









I:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.









Moon of the Closed Heaven
ATK:
1200
LINK-2
Link Arrow:
Top
Top-Right
2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.









S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.










Baronne de Fleur
ATK:
3000
DEF:
2400
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.










Chaos Angel
ATK:
3500
DEF:
2800
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.










Tilting Entrainment
ATK:
2800
DEF:
1600
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.










D/D/D Wave High King Caesar
ATK:
2800
DEF:
1800
2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.










Number 90: Galaxy-Eyes Photon Lord
ATK:
2500
DEF:
3000
2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

YGO Mod (20517634)
Main: 41 Extra: 2











Capricious Darklord
ATK:
0
DEF:
1600
During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.










Couple of Aces
ATK:
100
DEF:
100
If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.










Darklord Ixchel
ATK:
2500
DEF:
2900
You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.










Kamion, the Timelord
ATK:
0
DEF:
0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck.










Keldo the Sacred Protector
ATK:
1200
DEF:
1600
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.










Mudora the Sword Oracle
ATK:
1500
DEF:
1800
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.










Trickstar Corobane
ATK:
2000
DEF:
1000
If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.










ZW - Eagle Claw
ATK:
2000
DEF:
1200
If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw".











Performapal Ladyange
ATK:
1000
DEF:
1500
[ Pendulum Effect ] Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; that opponent's monster loses 1000 ATK, until the end of this turn. [ Monster Effect ] You can discard this card and 1 "Performapal" monster, except "Performapal Ladyange"; draw 2 cards. If this card is in your GY and you control an "Odd-Eyes" card or "Performapal Gentrude": You can place this card in your Pendulum Zone. You can only use 1 "Performapal Ladyange" effect per turn, and only once that turn.











Performapal Lebellman
ATK:
100
DEF:
2600
[ Pendulum Effect ] Once per turn: You can increase the Levels of all Pendulum Summoned monsters you currently control by 1 (even if this card leaves the field). [ Monster Effect ] Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount.










Chicken Game
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.










Torpedo Takedown
Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.










Garura, Wings of Resonant Life
ATK:
1500
DEF:
2400
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

YGO Mod (20517634)
Main: 41 Extra: 2











Capricious Darklord
ATK:
0
DEF:
1600
During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.










Couple of Aces
ATK:
100
DEF:
100
If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.










Darklord Ixchel
ATK:
2500
DEF:
2900
You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.










Kamion, the Timelord
ATK:
0
DEF:
0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck.










Keldo the Sacred Protector
ATK:
1200
DEF:
1600
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.










Mudora the Sword Oracle
ATK:
1500
DEF:
1800
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.










Trickstar Corobane
ATK:
2000
DEF:
1000
If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.










ZW - Eagle Claw
ATK:
2000
DEF:
1200
If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw".











Performapal Ladyange
ATK:
1000
DEF:
1500
[ Pendulum Effect ] Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; that opponent's monster loses 1000 ATK, until the end of this turn. [ Monster Effect ] You can discard this card and 1 "Performapal" monster, except "Performapal Ladyange"; draw 2 cards. If this card is in your GY and you control an "Odd-Eyes" card or "Performapal Gentrude": You can place this card in your Pendulum Zone. You can only use 1 "Performapal Ladyange" effect per turn, and only once that turn.











Performapal Lebellman
ATK:
100
DEF:
2600
[ Pendulum Effect ] Once per turn: You can increase the Levels of all Pendulum Summoned monsters you currently control by 1 (even if this card leaves the field). [ Monster Effect ] Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount.










Chicken Game
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.










Torpedo Takedown
Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.










Garura, Wings of Resonant Life
ATK:
1500
DEF:
2400
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

YGO Mod (20517634)
Main: 41 Extra: 5











Capricious Darklord
ATK:
0
DEF:
1600
During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.










Chaos Valkyria
ATK:
1800
DEF:
1050
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.










Couple of Aces
ATK:
100
DEF:
100
If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.










Darklord Ixchel
ATK:
2500
DEF:
2900
You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.










Trickstar Corobane
ATK:
2000
DEF:
1000
If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.











Performapal Ladyange
ATK:
1000
DEF:
1500
[ Pendulum Effect ] Once per turn, when an attack is declared involving your monster and an opponent's monster: You can discard 1 Pendulum Monster; that opponent's monster loses 1000 ATK, until the end of this turn. [ Monster Effect ] You can discard this card and 1 "Performapal" monster, except "Performapal Ladyange"; draw 2 cards. If this card is in your GY and you control an "Odd-Eyes" card or "Performapal Gentrude": You can place this card in your Pendulum Zone. You can only use 1 "Performapal Ladyange" effect per turn, and only once that turn.











Performapal Lebellman
ATK:
100
DEF:
2600
[ Pendulum Effect ] Once per turn: You can increase the Levels of all Pendulum Summoned monsters you currently control by 1 (even if this card leaves the field). [ Monster Effect ] Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount.











Rain Bozu
ATK:
0
DEF:
0
[ Pendulum Effect ] Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field). [ Monster Effect ] Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.










Chicken Game
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.










Jackpot 7
When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel.










Garura, Wings of Resonant Life
ATK:
1500
DEF:
2400
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.









Geonator Transverser
ATK:
1200
LINK-2
Link Arrow:
Top-Right
Bottom-Left
2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.









Vampire Fascinator
ATK:
2400
LINK-3
Link Arrow:
Top
Bottom-Left
Bottom-Right
2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.










Imperial Princess Quinquery
ATK:
1200
DEF:
2800
2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.










Number 45: Crumble Logos the Prophet of Demolition
ATK:
2200
DEF:
0
2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.