Volcanic Gameplay Guide

Volcanic Gameplay Guide

You Breathe, I First Turn Kill

Basic rules, just do it

Sections covered in this guide:




CORE

 

Volcanic Trooper (X3)

UR Rarity
Volcanic Trooper
UR Rarity
Volcanic Trooper
Volcanic Trooper
FIRE 3
Volcanic Trooper
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 "Volcanic" card from your Deck to your hand, except "Volcanic Trooper". You can discard 1 card; Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only use each effect of "Volcanic Trooper" once per turn.


Searcher increases the stability of the deck, can search for Volcanic monsters/spells/traps and has the effect of placing bombs on the enemy's field. Each time a bomb is destroyed, it will deal 500 more damage to the enemy, contributing to finishing the enemy.

Volcanic Rimfire (X3)

SR Rarity
Volcanic Rimfire
SR Rarity
Volcanic Rimfire
Volcanic Rimfire
FIRE 1
Volcanic Rimfire
  • ATK:

  • 300

  • DEF:

  • 0


If this card is sent to the GY: You can activate 1 of these effects (but you can only use each effect of "Volcanic Rimfire" once per turn); ● Banish this card from your GY, and if you do, send 1 "Volcanic" monster from your Deck to the GY, except "Volcanic Rimfire". ● Banish 1 "Blaze Accelerator" card from your face-up field or GY, and if you do, place 1 "Blaze Accelerator" Continuous Spell/Trap from your hand or Deck face-up on your field.


This guy just added resources in so many ways.


Method 1: throw the Volcanic monster into the grave, when the monster touches the grave it will trigger some effect, or simply be pulled from the grave to the field by another card for combo

Method 2: Add some awesome cannons to your yard by removing the old cannons that have been used on the yard.

Also, it's level 1 FIRE so it's great to play with Snake-Eye.

Volcanic Emperor (X1-2)

UR Rarity
Volcanic Emperor
UR Rarity
Volcanic Emperor
Volcanic Emperor
FIRE 8
Volcanic Emperor
  • ATK:

  • 3100

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.


Leap from the grave or hand and burn enemies for 500 damage multiplied by the deck's number of banished Pyro monsters and search traps


Usually, burning is enough to make opp evaporate in one turn, but if you lose damage or get handtrap or something, there is still an effect that causes 500 damage each time the enemy summons a special to compensate for the damage.

Fuck penguins

Volcanic Scattershot (X0 or X3)

R Rarity
Volcanic Scattershot
R Rarity
Volcanic Scattershot
Volcanic Scattershot
FIRE 2
Volcanic Scattershot
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.


Each time this card hits the grave, it will damage the enemy's 500 life points. If it is sent to the grave by guns, you can throw 2 more copies of these monsters from your hand and/or deck to the grave to destroy all enemy monsters.


Don't play x1 or x2 please, it looks so servile.

Tri-Blaze Accelerator, Blaze Accelerator and Volcanic Blaze Accelerator (X0)

R Rarity
Tri-Blaze Accelerator
R Rarity
Tri-Blaze Accelerator
Tri-Blaze Accelerator
Spell Continuous
Tri-Blaze Accelerator

    Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack during this turn if you do.


    R Rarity
    Blaze Accelerator
    R Rarity
    Blaze Accelerator
    Blaze Accelerator
    Spell Continuous
    Blaze Accelerator

      You can target 1 monster your opponent controls; send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard, and if you do, destroy that target. You cannot declare an attack during the turn you activate this effect.


      SR Rarity
      Volcanic Blaze Accelerator
      SR Rarity
      Volcanic Blaze Accelerator
      Volcanic Blaze Accelerator
      Spell Continuous
      Volcanic Blaze Accelerator

        Activate this card by sending 1 "Blaze Accelerator" from your hand, Deck, or face-up field to the GY. You can only control 1 "Volcanic Blaze Accelerator". Once per turn, during your Main Phase: You can Special Summon 1 "Volcanic" monster from your hand. Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy that monster.


        Because this is an FTK deck, these guns are redundant. If you bring upgraded versions of guns, you have to remove the old guns, which will result in more bricks in an FTK deck.

        Fire Ejection (X3)

        SR Rarity
        Fire Ejection
        SR Rarity
        Fire Ejection
        Fire Ejection
        Spell Normal
        Fire Ejection

          Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects. ● Inflict damage to your opponent equal to its Level x 100. ● Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only activate 1 "Fire Ejection" per turn.


          You can throw any Pyro monster from the deck to the grave, a card that is too strong to add resources, and if you throw a Volcanic monster, it will have 1 of the following 2 effects:


          Damage to enemy equal to monster level sent x 100

          Create a bomb on the enemy's field, destroying the bomb will damage the enemy by 500 base points.

          Volcanic Emission (X1)

          SR Rarity
          Volcanic Emission
          SR Rarity
          Volcanic Emission
          Volcanic Emission
          Trap Normal
          Volcanic Emission

            Activate 1 of these effects (but you can only use each effect of "Volcanic Emission" once per turn); ● Take 1 "Volcanic" monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase. ● Target 1 Pyro monster on the field; inflict damage to your opponent equal to that monster's original ATK, or if you targeted a monster you control, the damage is halved.


            Searchable and just x1 is the end game


            There are 2 good effects including jumping monsters from deck ignoring summoning conditions or adding monsters to hand from deck and burning

            Burn effect will damage the Pyro monster's original ATK. If you choose an enemy monster, the damage will be 100% of the original ATK. If you choose your own monster, you will only deal 50% damage.



            Snake-Eye

             

            Snake-Eye Ash and Snake-Eyes Poplar (X1 (due to limit))

            SR Rarity
            Snake-Eye Ash
            SR Rarity
            Snake-Eye Ash
            Snake-Eye Ash
            FIRE 1
            Snake-Eye Ash
            • ATK:

            • 800

            • DEF:

            • 1000


            If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


            UR Rarity
            Snake-Eyes Poplar
            UR Rarity
            Snake-Eyes Poplar
            Snake-Eyes Poplar
            FIRE 1
            Snake-Eyes Poplar
            • ATK:

            • 700

            • DEF:

            • 200


            If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


            These guys are extremely good at searching and resource pooling, so play x3 if possible, they can also be very good starters.

            Snake-Eyes Flamberge Dragon (X1)

            UR Rarity
            Snake-Eyes Flamberge Dragon
            UR Rarity
            Snake-Eyes Flamberge Dragon
            Snake-Eyes Flamberge Dragon
            FIRE 8
            Snake-Eyes Flamberge Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


            A monster that can both destroy enemy resources and restore goods easily, as well as attack during the opponent's turn with a body as big as a beggar's ass.

            Snake-Eye Oak (X1)

            N Rarity
            Snake-Eye Oak
            N Rarity
            Snake-Eye Oak
            Snake-Eye Oak
            FIRE 1
            Snake-Eye Oak
            • ATK:

            • 900

            • DEF:

            • 200


            If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


            When summoned, it will pull items from the graveyard or banish them to the field or hand. You can use this effect any turn. This card can jump a Snake-Eye monster from the deck or hand at the cost of sending itself and another face-up card to the graveyard.

            Snake-Eye Birch (x0-1)

            R Rarity
            Snake-Eye Birch
            R Rarity
            Snake-Eye Birch
            Snake-Eye Birch
            FIRE 1
            Snake-Eye Birch
            • ATK:

            • 0

            • DEF:

            • 2100


            If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Snake-Eye Birch" once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Birch". You can only use this effect of "Snake-Eye Birch" once per turn.


            a body that can jump and play in the opponent's turn

            Diabellstar the Black Witch (x3)

            UR Rarity
            Diabellstar the Black Witch
            UR Rarity
            Diabellstar the Black Witch
            Diabellstar the Black Witch
            DARK 7
            Diabellstar the Black Witch
            • ATK:

            • 2500

            • DEF:

            • 2000


            You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


            a searcher that can jump from hand and can be searched with WANTED , this is one of the cards that helps you start a combo very well and can also be played during the opponent's turn (but rarely use this method because you burn opp cook cmnr)

            WANTED: Seeker of Sinful Spoils (x1 (due to limit))

            UR Rarity
            WANTED: Seeker of Sinful Spoils
            UR Rarity
            WANTED: Seeker of Sinful Spoils
            WANTED: Seeker of Sinful Spoils
            Spell Quick
            WANTED: Seeker of Sinful Spoils

              Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


              Just search the deck starter, has the ability to restore goods and draw card, is an instant magic that can be used in the opponent's turn if you set this card on the field in advance

              Original Sinful Spoils - Snake-Eye (x2)

              UR Rarity
              Original Sinful Spoils - Snake-Eye
              UR Rarity
              Original Sinful Spoils - Snake-Eye
              Original Sinful Spoils - Snake-Eye
              Spell Normal
              Original Sinful Spoils - Snake-Eye

                Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                The deck's searcher, can jump one card combos for the very cheap price of sending a face-up card you control to the graveyard, this card can also be searched in many ways


                On top of that, there is also the ability to restore goods and search cards by banishing from the grave. Although the speed has been reduced because you can only use 1 of the 2 effects each turn, searching turn 1 and turn 2 is an extra time to restore goods and search, which is something too wrong. 2 consecutive turns have 1 combo card to play.

                Divine Temple of the Snake-Eye (The Ghost Temple)

                SR Rarity
                Divine Temple of the Snake-Eye
                SR Rarity
                Divine Temple of the Snake-Eye
                Divine Temple of the Snake-Eye
                Spell Field
                Divine Temple of the Snake-Eye

                  When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.


                  This card can be searched, and cannot be used as a combo card in this deck, so playing x1 is fine.


                  This card helps you add resources to Snake-Eye to throw to the grave or play on the opponent's turn by jumping monsters that are considered permanent magic onto the field.

                  In addition, it also increases ATK by 1100, supporting OTK very well, but with this deck, you can burn all kinds of things, so you don't need to punch opp, he will die on his own.



                  Staple

                   

                  Handtrap & Staple

                  UR Rarity
                  Maxx "C"
                  UR Rarity
                  Maxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  UR Rarity
                  Called by the Grave
                  UR Rarity
                  Called by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    SR Rarity
                    Droll & Lock Bird
                    SR Rarity
                    Droll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    UR Rarity
                    Ash Blossom & Joyous Spring
                    UR Rarity
                    Ash Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    UR Rarity
                    Effect Veiler
                    UR Rarity
                    Effect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      Crossout Designator
                      UR Rarity
                      Crossout Designator
                      Crossout Designator
                      Spell Quick
                      Crossout Designator

                        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                        Tag(s):

                        Play whatever you like, this is an FTK deck anyway so you have to try to finish the enemy as quickly as possible, brick yourself

                        Awakening of the Possessed - Greater Inari Fire and Spiritual Fire Art - Kurenai (extremely hot)

                        R Rarity
                        Awakening of the Possessed - Greater Inari Fire
                        R Rarity
                        Awakening of the Possessed - Greater Inari Fire
                        Awakening of the Possessed - Greater Inari Fire
                        FIRE 5
                        Awakening of the Possessed - Greater Inari Fire
                        • ATK:

                        • 2000

                        • DEF:

                        • 200


                        You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn. ● When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice). ● If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.


                        R Rarity
                        Spiritual Fire Art - Kurenai
                        R Rarity
                        Spiritual Fire Art - Kurenai
                        Spiritual Fire Art - Kurenai
                        Trap Normal
                        Spiritual Fire Art - Kurenai

                          Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.


                          Simply put, we have 1 monster and 1 trap, the monster jumps from the deck or hand by sending Spellcaster monsters and Level 4 or lower FIRE monsters to the graveyard, the monster that goes to the graveyard will search for the trap card. The trap card shoots a certain monster and deals tons of damage to the enemy

                          One for One (x1)

                          UR Rarity
                          One for One
                          UR Rarity
                          One for One
                          One for One
                          Spell Normal
                          One for One

                            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                            Jump your one card combo straight from deck to field, since your Volcanic is also level 1 you can jump from deck if needed

                            Horus

                            UR Rarity
                            Imsety, Glory of Horus
                            UR Rarity
                            Imsety, Glory of Horus
                            Imsety, Glory of Horus
                            DARK 8
                            Imsety, Glory of Horus
                            • ATK:

                            • 3000

                            • DEF:

                            • 1800


                            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                            SR Rarity
                            Qebehsenuef, Protection of Horus
                            SR Rarity
                            Qebehsenuef, Protection of Horus
                            Qebehsenuef, Protection of Horus
                            EARTH 8
                            Qebehsenuef, Protection of Horus
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


                            UR Rarity
                            Hapi, Guidance of Horus
                            UR Rarity
                            Hapi, Guidance of Horus
                            Hapi, Guidance of Horus
                            WIND 8
                            Hapi, Guidance of Horus
                            • ATK:

                            • 2400

                            • DEF:

                            • 1600


                            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                            SR Rarity
                            Duamutef, Blessing of Horus
                            SR Rarity
                            Duamutef, Blessing of Horus
                            Duamutef, Blessing of Horus
                            WATER 8
                            Duamutef, Blessing of Horus
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


                            UR Rarity
                            The Zombie Vampire
                            UR Rarity
                            The Zombie Vampire
                            The Zombie Vampire
                            DARK
                            The Zombie Vampire
                            • ATK:

                            • 3000

                            • DEF:

                            • 2800


                            2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                            UR Rarity
                            Number 90: Galaxy-Eyes Photon Lord
                            UR Rarity
                            Number 90: Galaxy-Eyes Photon Lord
                            Number 90: Galaxy-Eyes Photon Lord
                            LIGHT
                            Number 90: Galaxy-Eyes Photon Lord
                            • ATK:

                            • 2500

                            • DEF:

                            • 3000


                            2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                            UR Rarity
                            King's Sarcophagus
                            UR Rarity
                            King's Sarcophagus
                            King's Sarcophagus
                            Spell Continuous
                            King's Sarcophagus

                              "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                              Mainly go for The Zombie Vampire and send 4 cards to the grave, also jump monsters from the grave to the field to serve combos of all kinds. As for Ostrich, it depends on the playstyle. You can also go for Negate Apollousa if you like.

                              Linkuriboh and Relinquished Anima (x0-1)

                              UR Rarity
                              Linkuriboh
                              UR Rarity
                              Linkuriboh
                              Linkuriboh
                              DARK
                              Linkuriboh
                              • ATK:

                              • 300

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                              UR Rarity
                              Relinquished Anima
                              UR Rarity
                              Relinquished Anima
                              Relinquished Anima
                              DARK
                              Relinquished Anima
                              • ATK:

                              • 0

                              • LINK-1

                              Link Arrow:

                              Top


                              1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                              The main purpose is to send Poplar to the grave to help Snake-Eye have goods to throw into the grave full combo of things


                              For other purposes, read effect.

                              Promethean Princess Bestower of Flames (x1)

                              UR Rarity
                              Promethean Princess, Bestower of Flames
                              UR Rarity
                              Promethean Princess, Bestower of Flames
                              Promethean Princess, Bestower of Flames
                              FIRE
                              Promethean Princess, Bestower of Flames
                              • ATK:

                              • 2700

                              • LINK-3

                              Link Arrow:

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                              2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                              is a very good mercenary card, although it is locked to FIRE, but because the deck is all FIRE, it doesn't matter


                              Jump from the grave for the next combo, and continuously revive and shoot cards during the opponent's turn or your turn (If the opponent jumps a monster during your turn), as long as this card is still in the grave, opp will have to play in fear of losing a monster while comboing.

                              Link 2 Discard

                              SR Rarity
                              Knightmare Phoenix
                              SR Rarity
                              Knightmare Phoenix
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

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                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                              UR Rarity
                              Knightmare Unicorn
                              UR Rarity
                              Knightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

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                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              SR Rarity
                              Knightmare Cerberus
                              SR Rarity
                              Knightmare Cerberus
                              Knightmare Cerberus
                              EARTH
                              Knightmare Cerberus
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Top

                              Left


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                              SR Rarity
                              Barricadeborg Blocker
                              SR Rarity
                              Barricadeborg Blocker
                              Barricadeborg Blocker
                              DARK
                              Barricadeborg Blocker
                              • ATK:

                              • 1000

                              • LINK-2

                              Link Arrow:

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                              2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                              Throw the card to the grave to use the effect or pull it back from the grave, especially with Link 2 body, just need 1 more body to get Promethean

                              Hiita the Fire Charmer, Ablaze, Dharc the Dark Charmer and Gloomy (Charmers)

                              SR Rarity
                              Hiita the Fire Charmer, Ablaze
                              SR Rarity
                              Hiita the Fire Charmer, Ablaze
                              Hiita the Fire Charmer, Ablaze
                              FIRE
                              Hiita the Fire Charmer, Ablaze
                              • ATK:

                              • 1850

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

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                              2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                              SR Rarity
                              Dharc the Dark Charmer, Gloomy
                              SR Rarity
                              Dharc the Dark Charmer, Gloomy
                              Dharc the Dark Charmer, Gloomy
                              DARK
                              Dharc the Dark Charmer, Gloomy
                              • ATK:

                              • 1850

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

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                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                              easy to level up, pull back body from grave to combo, can pull back handtraps like Xuan for example

                              Donner Dagger Fur Hire (x0-1)

                              UR Rarity
                              Donner, Dagger Fur Hire
                              UR Rarity
                              Donner, Dagger Fur Hire
                              Donner, Dagger Fur Hire
                              EARTH
                              Donner, Dagger Fur Hire
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

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                              2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                              After entering the field, shoot yourself and enemy monsters, can bait negate or destroy annoying targets

                              I:P Masquerena and S:P Little Knight (2 disrupt go brrrrrrrr)

                              UR Rarity
                              I:P Masquerena
                              UR Rarity
                              I:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

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                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                              UR Rarity
                              S:P Little Knight
                              UR Rarity
                              S:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

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                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                              simply use I:P to link summon to S:P in the opponent's turn, S:P has 2 banish to make it difficult for the enemy

                              Amphibious Swarmship Amblowhale and Salamangreat Raging Phoenix (Link 4)

                              SR Rarity
                              Amphibious Swarmship Amblowhale
                              SR Rarity
                              Amphibious Swarmship Amblowhale
                              Amphibious Swarmship Amblowhale
                              FIRE
                              Amphibious Swarmship Amblowhale
                              • ATK:

                              • 2600

                              • LINK-4

                              Link Arrow:

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                              2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                              UR Rarity
                              Salamangreat Raging Phoenix
                              UR Rarity
                              Salamangreat Raging Phoenix
                              Salamangreat Raging Phoenix
                              FIRE
                              Salamangreat Raging Phoenix
                              • ATK:

                              • 2800

                              • LINK-4

                              Link Arrow:

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                              2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                              When you play this card, you will send Promethean to the grave and Promethean will pressure the enemy from the grave, partly because Promethean locks FIRE, so if you want to play other cards like Apollousa, you must send Promethean to the grave.

                              Apollousa Bow of the Goddess (x1)

                              UR Rarity
                              Apollousa, Bow of the Goddess
                              UR Rarity
                              Apollousa, Bow of the Goddess
                              Apollousa, Bow of the Goddess
                              WIND
                              Apollousa, Bow of the Goddess
                              • ATK:

                              • -1

                              • LINK-4

                              Link Arrow:

                              Top

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                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                              Mercenary card with the ability to negate monsters once per turn

                              Underworld Goddess of the Closed World (x0-1)

                              UR Rarity
                              Underworld Goddess of the Closed World
                              UR Rarity
                              Underworld Goddess of the Closed World
                              Underworld Goddess of the Closed World
                              LIGHT
                              Underworld Goddess of the Closed World
                              • ATK:

                              • 3000

                              • LINK-5

                              Link Arrow:

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                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                              Can use 1 annoying enemy monster to link summon this card, has the ability to block all effects of face-up enemy monsters (permanently until leaving the field) and is immune to all enemy activated effects, unless targeting this card with ATK 3000


                              With a bunch of OP abilities like that and still having an effect that blocks enemies from jumping monsters from the grave, but wanting to upgrade it in this deck is a bit difficult because you only upgrade it when FTK is lacking or you have extra resources - something Snake-Eye has.



                              Combo

                               




                              Companion unit:

                              - Yu-Gi-Oh! Guidance Vietnam





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